• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:54
CEST 16:54
KST 23:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun9[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SC2 INu's Battles#15 <BO.9 2Matches> GSL Code S Season 1 (2026) WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[TOOL] Starcraft Chat Translator ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2544 users

[September] TLPD Race Winrate Graphs - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 22 Next All
InFi.asc
Profile Joined May 2010
Germany518 Posts
Last Edited: 2011-10-09 11:55:00
October 09 2011 11:51 GMT
#201
Here is my contribution of GSL only for 2011 so far.
Ordered by Tournament not actual date ( as data is from Gomtv.net)

[image loading]

[image loading]

edit: added numbers for TvZ Graph
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-10-09 11:53:30
October 09 2011 11:52 GMT
#202
On October 09 2011 20:26 CatNzHat wrote:In the past terran was OP, and everyone knew it, right now though, terran is not OP by any means and does not need nerfing (think of a specific unit ,or upgrade, or build time that makes terran too powerful, and then cite 10+ games where that has caused a player to win the game that he wouldn't have otherwise).


Ha. That is the problem - there is no one single mechanic or statistic that is ruining the game. It is a combination of lots of them - FF/Warp Gate meaning Gateway units (specifically Stalkers) have to suck donkey balls in straight up fights and the subsequent Protoss reliance on Colossi/HTs (and the complete removal of KA), the Marine getting a massive boost from the BW days, the addition of the Marauder, the slight nerfing of the Zealot, the shiftable tech labs/reactors, the Ghost's massive advantage over the HT and the lack of an adequate "counter" etc. All of these combine to give a couple of situations where the game looks totally imbalanced (see MC vs PuMa last IEM).
Daralii
Profile Joined March 2010
United States16991 Posts
October 09 2011 11:56 GMT
#203
On October 09 2011 20:51 InFi.asc wrote:
Here is my contribution of GSL only for 2011 so far.
Ordered by Tournament not actual date ( as data is from Gomtv.net)

[image loading]

[image loading]

edit: added numbers for TvZ Graph

Well now I'm sad.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2011-10-09 12:09:41
October 09 2011 12:07 GMT
#204
1) Gateway timing nerf meant for PvP really changed the dynamic of ZvP into Zergs favor, because you can drone heavier and safer without worrying about 5-6-7 gate all ins off 1 or 2 bases, that were really, really hard to stop before.

2) Terran is just overall overpowered. Not really because of their units or composition, but because of their superior scouting mechanics, and superior scout-denying mechanics, and sick defenders advantage.

Other players expand: you can scout it 100% of the time. And snipe the expansion often. Terran expand? You have no idea, and they can lift off and retreat. You see a barrack with a tech lab building ... well that can mean banshees soon, or stim soon ... You try to get into the base? They have marines on the edges, and a wall in front.

Now protoss have stalkers, but at least you can see if they expanded.

Zerg you can just run into their base and take a look around, not like it will be stopped before you are on creep.

Repair for Terran means they can be, with very little units, safe from early game attacks. And they can, with very few units, be insanely offensive, with bunkers. It's a bit of the same for protoss with cannon rushes - except that Terran can get their investment back with cancel / salvage, and it's extremely hard to tell if it's a fake or not. A cannon rush at least gives the information that there's a forge somewhere, and so not teching. A bunker rush means ... nothing. It can be 2 barracks marine, it can be reactored hellions, it can be banshee, it can be ... anything.

I strongly feel that with no fog of war, with everyone being able to see exactly what the opponent is doing, Terran would in no way shape or form be overpowered.

But they can simply hide what they are doing better than the other races in the early game.

Now, late game, a nerf to ghosts would be the only thing that is needed to change to bring the game back to balance I feel ...

But the overall problem is early game information gathering and reactions.

Because the 'correct' response to 4 hellions for Zerg, is completely different from the correct response to 8 hellions as Zerg. The response to 4 hellions (few speedlings, queens, tech to lair ling bling muta for the inevitable marine tank medivac push), ensures a loss vs 8 (roaches, counter attack, expect mech play) ... most of the time. And that's just very very annoying.

So yeah ... sentries coming with hallucination but it costing more energy, overlord speed researched at hatch tech for example would be interesting.
Da.Frozzy
Profile Joined June 2011
76 Posts
October 09 2011 12:12 GMT
#205
makes me sad
Hister
Profile Joined June 2010
United States89 Posts
October 09 2011 12:19 GMT
#206
Terran has over 20 build orders that it can use in any match up meanwhile zvt and zvp have very few openers that are safe. I also feel the mule need to mine slower but still have the same total resources collected its just insane how 3 OC with 10 workers can out produce 50 workers.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2011-10-09 12:39:11
October 09 2011 12:38 GMT
#207
Bring KA amulet back, nerf all +25 energy upgrades to +20, problems solved, ghost nerfed, infestor nerfed, templar buffed but can't storm right as it is warped in :p

But no, seriously, after such a big patch we need at least a couple of month before seeing more stable build orders and whatsnot.
Seen as G.ZZZ [COPPER SCUM] on Steam
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 09 2011 12:42 GMT
#208
On October 09 2011 20:51 InFi.asc wrote:
Here is my contribution of GSL only for 2011 so far.
Ordered by Tournament not actual date ( as data is from Gomtv.net)

[image loading]

[image loading]

edit: added numbers for TvZ Graph

Wow, I didný realize PvZ was that bad last months. 26% :O Ofcourse this is a small sample size but that explains why there are no Protoss left. Both Zerg and Terran had literaly double the winrate, 60% vs 30%. But things are looking up again due to the Code A Protoss doing better. Also interesting to see that Zerg has actually been pretty much even with Terran this year apart from the first two months.
Daralii
Profile Joined March 2010
United States16991 Posts
October 09 2011 13:09 GMT
#209
On October 09 2011 20:52 SeaSwift wrote:
Show nested quote +
On October 09 2011 20:26 CatNzHat wrote:In the past terran was OP, and everyone knew it, right now though, terran is not OP by any means and does not need nerfing (think of a specific unit ,or upgrade, or build time that makes terran too powerful, and then cite 10+ games where that has caused a player to win the game that he wouldn't have otherwise).


Ha. That is the problem - there is no one single mechanic or statistic that is ruining the game. It is a combination of lots of them - FF/Warp Gate meaning Gateway units (specifically Stalkers) have to suck donkey balls in straight up fights and the subsequent Protoss reliance on Colossi/HTs (and the complete removal of KA), the Marine getting a massive boost from the BW days, the addition of the Marauder, the slight nerfing of the Zealot, the shiftable tech labs/reactors, the Ghost's massive advantage over the HT and the lack of an adequate "counter" etc. All of these combine to give a couple of situations where the game looks totally imbalanced (see MC vs PuMa last IEM).

Small correction: the sentry was an attempted solution, not a cause. Blizzard's original design was that we'd have the immortal on the gateway, with them being a dedicated combat unit while stalkers were for harass/emergency AA. They realized that's a bad idea, but instead of changing the immortal they bumped it onto the robo while making stalkers a little beefier and increasing blink's cooldown. That wasn't enough, so they added the sentry.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 09 2011 14:18 GMT
#210
On October 09 2011 20:44 arbitrageur wrote:
I lol at all the people crying balance. Please learn anything about statistics. The sample is biased. It is not a closed system. There are contaminants (Koreans) in the system and until they are adequately controlled for (i.e. completely deleted from the sample) no conclusions or even inferences can be drawn. Everyone making balance conclusions is a complete fool.


I always love it when someone displays an arrogant attitude, calls other people names, and subsequently reveals their own total ignorance. So let me makes this clear for you, my friend: This data is all-inclusive, it contains all the data from TLPD for this time period, including GSL matches, ESV Weeklies, and so forth. There are no contaminants, everything is accounted for.

You can try to make an argument that the scenes aren't sufficiently connected, and that this may introduce bias into the data, but that's not clear-cut at all, and would require a very technical argument. Do note that Protoss winrates in the KR-only data are way worse, so it's a bit difficult to argue that it's the Korean Terrans and Zergs smashing foreigner Protoss that produces the perceived imbalance.

Overall, I will say that anyone trying to dismiss these numbers will just believe anything they want regardless of evidence presented, so they should probably just pretend this thread doesn't exist, for the benefit of everyone involved. Go all the way with your denial, bros, you know you want to.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
skatbone
Profile Joined August 2010
United States1005 Posts
October 09 2011 15:08 GMT
#211
On October 08 2011 00:52 ZorBa.G wrote:
Terran is just the "most worked out" race atm. Us Terrans keep playing to learn new BO's, tricks ect whilst Protoss and Zerg just come on the forums to QQ how OP Terran is.............

Protoss needs to get out of the 1 A deathball mode and try other shit.

Zerg still have light years ahead yet to even get close to working out their race. With how greedy they play atm, I don't think this will happen for a while.

Honestly, how many Terran BO threads do you see in the TL forums as opposed the Protoss builds and Zerg builds?

Terrans not OP imo. Toss % Zerg just need some innovation!



LOL. I'm actually with you on the notion that the conversation should be about learning new ways to play. But I have to laugh at your "1 A deathball mode" accusations. Are these 1-A-deathball-toss those you encounter on the ladder? Those you witness playing in major tournaments? I'm seeing a ton of innovation from toss...a ton of effort spent on non-deathball tactics.

Kiwikaki vs Stephano: Kiwi's opening build has been based on guerrilla-zealot tactics to snipe the Zerg third. Those of us using warp prisms (White Ra does so as well) have been pursuing a similar non-deathball approach.

tl;dr You sound like you're mired in a March-2011-frame-of-mind. What metagame are you referring to that allows you to dismiss the current-toss approach to the game as a simple "1 A deathball mode"?
Mercurial#1193
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 09 2011 15:13 GMT
#212
On October 09 2011 21:42 Logros wrote:
Show nested quote +
On October 09 2011 20:51 InFi.asc wrote:
Here is my contribution of GSL only for 2011 so far.
Ordered by Tournament not actual date ( as data is from Gomtv.net)

[image loading]

[image loading]

edit: added numbers for TvZ Graph

Wow, I didný realize PvZ was that bad last months. 26% :O Ofcourse this is a small sample size but that explains why there are no Protoss left. Both Zerg and Terran had literaly double the winrate, 60% vs 30%. But things are looking up again due to the Code A Protoss doing better. Also interesting to see that Zerg has actually been pretty much even with Terran this year apart from the first two months.

Could the Code A Protoss being better be because Protoss isn't actually weaker but on a comeback

ORRRR

Because the Protoss players with Code S skill are in Code A because of racial imbalance? a 30% deficit in both matchups is NOT BALANCED. Terrancraft..
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Loodah
Profile Blog Joined December 2010
335 Posts
October 09 2011 15:36 GMT
#213
As a protoss player - I am not surprised at all - especially by the PvZ. Something seemed off about the numbers in the past, as I always saw zergs dominating this matchup in GSL and in high level tournaments.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
October 09 2011 15:45 GMT
#214
these charts always make me sad. Hopefully october turns out better for protoss players if the Code A protosses can make their way into Code S
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 09 2011 15:50 GMT
#215
On October 10 2011 00:45 ZeromuS wrote:
these charts always make me sad. Hopefully october turns out better for protoss players if the Code A protosses can make their way into Code S


that's what we said last GSL :D

* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
October 09 2011 15:54 GMT
#216
On October 10 2011 00:50 InFi.asc wrote:
Show nested quote +
On October 10 2011 00:45 ZeromuS wrote:
these charts always make me sad. Hopefully october turns out better for protoss players if the Code A protosses can make their way into Code S


that's what we said last GSL :D



Don't remind me >.<
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Morphs
Profile Joined July 2010
Netherlands645 Posts
October 09 2011 16:12 GMT
#217
The solution does not lie in balancing numbers in the current game.

The problem is that Terran rewards high skill far more than Zerg or Protoss. Terran has just got more stuff to work with and that is the result of having received the most development-time when Blizzard made SC2.

Let's hope they fix this by adding more stuff to Zerg and Protoss so highly skilled korean Zergs and Protosses can shine as well.
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 09 2011 16:33 GMT
#218
the main problems i see are protoss immobility, the vulnerability to harass, drops, run-bys and the inability to do these things themselves. the dps to snipe expansions or tech buildings is nonexistent and throwing units away seems to hurt way more compared to terran or zerg.

this and HTs are too damn slow t_t
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
October 09 2011 16:58 GMT
#219
Meh, I was hoping that these charts would help bring me back to watching pro SC2 again. I guess I'll just keep waiting till at least a semblance of balance has been restored to the tosses. The current GSL pool of massive T's, a handful of Z's and the lone P aint fun to watch and these graphs further puts a nail into that coffin.
bLooD.
Profile Joined November 2010
Germany470 Posts
October 09 2011 17:32 GMT
#220
Hmm seems like i should switch racesl. :D Protoss loosing in every aspect. :D
Prev 1 9 10 11 12 13 22 Next All
Please log in or register to reply.
Live Events Refresh
Big Gabe
12:00
Big Gabe Open #1
mouzHeroMarine814
TKL 255
IndyStarCraft 210
Ryung 191
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 814
TKL 255
IndyStarCraft 210
Ryung 191
LamboSC2 100
StarCraft: Brood War
GuemChi 5610
Calm 4588
Sea 2290
Jaedong 1516
HiyA 567
Hyuk 376
Mini 372
ggaemo 343
actioN 315
Larva 256
[ Show more ]
Snow 208
Zeus 135
firebathero 123
Rush 118
ToSsGirL 79
Sharp 74
sSak 57
hero 53
Pusan 51
Bale 43
Backho 36
Shinee 36
Free 32
yabsab 31
soO 28
Sacsri 27
Rock 26
Shine 26
Barracks 25
Sexy 25
Movie 19
IntoTheRainbow 18
Terrorterran 15
Noble 12
GoRush 11
Dota 2
syndereN250
ODPixel183
Counter-Strike
fl0m1295
byalli580
kRYSTAL_60
adren_tv40
Other Games
singsing2243
hiko884
B2W.Neo777
DeMusliM360
Lowko341
crisheroes293
XaKoH 137
FrodaN125
QueenE66
KnowMe33
Livibee26
Trikslyr12
Organizations
StarCraft: Brood War
UltimateBattle 472
Dota 2
PGL Dota 2 - Main Stream76
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 78
• poizon28 20
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1424
• TFBlade1297
• Nemesis1113
Other Games
• WagamamaTV382
• Shiphtur34
Upcoming Events
Replay Cast
18h 6m
Escore
19h 6m
INu's Battles
20h 6m
Classic vs ByuN
SHIN vs ByuN
OSC
22h 6m
Big Brain Bouts
1d 1h
Replay Cast
1d 9h
Replay Cast
1d 18h
RSL Revival
1d 19h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 20h
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
2 days
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.