• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:37
CEST 13:37
KST 20:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!35Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5523 users

[September] TLPD Race Winrate Graphs - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 22 Next All
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 09 2011 09:42 GMT
#181
On October 09 2011 15:39 nt-rAven wrote:
protoss is just no longer cost effective, and the im quite sure blizzard knows this at a high level but protoss is still op at lower level... ever since they took out amulet (protoss at the that time i remember very clearly were the only race using ht, ghost or infestor yes this is general but it was actually a strat to go for hts unlike other races where it was just reaction) was the biggest blow to the protoss race, you can never come back after losing your entire army as protoss, it is not possible, where as other races can do it through macro (zerg) or defense (terran)... you cant as protoss its just not possible, they claim the protoss 'defensive unit' was the mothership but in reality the protoss defensive unit was always the ht that can warp in storm and prevent a push, to enable a comback and of course other races can just not attack and expand... every race except protoss has that capability now (sorry forcefeilds dont cut it defensivly)!~

Amulat removal was due to completely rapeage of everything. With 15 gates and 2 robo's you remax almost as quickly as a zerg..
no dude, the question
TheBomb
Profile Joined October 2011
237 Posts
October 09 2011 09:57 GMT
#182
On October 07 2011 22:54 MorroW wrote:
just give it a month with the new patch and things will start look better no need to call game imbalanced now when patch just came

and in the sc1 stats u can see it constantly changing even if maps and patch is the same. its just the players builds that are evolving

Nah. Protoss has been doing pretty bad collectively. I mean if Zerg was having such a hard time against protoss and it did, all we heard for two months was protoss OP, protoss death ball, voidrays imba, colossus imba, etc... But now that protoss have been doing poorly for far more time like 3-4 months its nothing.

I feel like if this month protoss does not start climbing up, Blizzard should buff the zealot. Do you agree with me. Right now the zealot is actually weaker than the Brood War zealot and ranged units in SC2 are so much more powerful. In fact I think if the zealot was buffed like +20 shields or something, 1-1-1 build would become much more harder to do.
Starcraft 2 needs LAN support
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-09 10:42:55
October 09 2011 10:41 GMT
#183
On October 09 2011 18:42 ZaaaaaM wrote:
Show nested quote +
On October 09 2011 15:39 nt-rAven wrote:
protoss is just no longer cost effective, and the im quite sure blizzard knows this at a high level but protoss is still op at lower level... ever since they took out amulet (protoss at the that time i remember very clearly were the only race using ht, ghost or infestor yes this is general but it was actually a strat to go for hts unlike other races where it was just reaction) was the biggest blow to the protoss race, you can never come back after losing your entire army as protoss, it is not possible, where as other races can do it through macro (zerg) or defense (terran)... you cant as protoss its just not possible, they claim the protoss 'defensive unit' was the mothership but in reality the protoss defensive unit was always the ht that can warp in storm and prevent a push, to enable a comback and of course other races can just not attack and expand... every race except protoss has that capability now (sorry forcefeilds dont cut it defensivly)!~

Amulat removal was due to completely rapeage of everything. With 15 gates and 2 robo's you remax almost as quickly as a zerg..


No Amulet removal was completely stupid.
KA was removed in march.
Look at the winrates up to that point. Protoss never went above 51.7%. It gave Protoss a defender's advantage, something they desperately needed at later stages of the game as Forcefielding ramps no longer becomes an option at 3+bases.

You can argue that it would've been imbalanced once players played more, and I will argue there was NOWHERE near enough data to make a change as huge as removing KA.

I honestly believe blizzard did not think through the KA removal change very well. Their reasoning for its removal was they believed that Protoss late game AOE was too strong. They didn't mention specifically how it affected matchups, or how it affected compositions. they simply believed Protoss had too many late game AOE. It wasn't a balance change, it was a design decision. And they did not think very thoroughly at all of the implications it would have on balance.

Regardless of balance or not, Blizzard made a huge mistake in removing KA just based on the data (specifically, the lack of data) they had at the time.
usethis2
Profile Joined December 2010
2164 Posts
October 09 2011 10:49 GMT
#184
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
Last Edited: 2011-10-09 10:51:23
October 09 2011 10:51 GMT
#185
On October 09 2011 19:49 usethis2 wrote:
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.


I think it's marines/marauders(against P) that are haunting sc2 balance
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
October 09 2011 10:53 GMT
#186
On October 08 2011 00:08 HwangjaeTerran wrote:
Looking good IMO,
the game would be nothing but coinflipping if it was just 50%


i nominate this as dumbest comment on tl
the game will be amazing imo if terran has %85 win rate and 30 terrans playing in gsl ro32
harhar!
Profile Joined January 2011
Germany190 Posts
October 09 2011 10:54 GMT
#187
On October 09 2011 17:52 arbitrageur wrote:
These stats mean 0 until controlledf for Koreans.

Korean Terrans and Zergs been in pretty much every foreign tourney. Korean protoss? like 10% of the representation.


i agree. especially the terran dominance in foreign tournaments can be explained with that.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-09 11:01:58
October 09 2011 10:58 GMT
#188
On October 09 2011 19:51 SafeAsCheese wrote:
Show nested quote +
On October 09 2011 19:49 usethis2 wrote:
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.


I think it's marines/marauders(against P) that are haunting sc2 balance

Those are units. Easy to change stats. Remember that Blizzard once attempted to nerf Spawn Larvae by making players tab a hotkey million times to train same multiple units instead of press-and-hold, under the guise of "bug fix"? That was a crazy idea if you think about it. (And no, I don't play Z) That lame attempt was rightfully revoked but you can definitely gauge the difficulty Blizzard is having in order to balance the Zerg race.

I'm aware of a couple more similar "bug fixes" that are related to Zerg. And I think everything goes right back down to Spawn Larvae.
DertoQq
Profile Joined October 2010
France906 Posts
October 09 2011 11:11 GMT
#189
On October 08 2011 00:08 HwangjaeTerran wrote:
Looking good IMO,
the game would be nothing but coinflipping if it was just 50%


You should get an award for the most clueless person on this forum.
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
ZenithM
Profile Joined February 2011
France15952 Posts
October 09 2011 11:16 GMT
#190
Glad to see that Protoss are not coming back and continuously getting worse. Maybe it will force Blizzard to actually revamp the design of the race for HotS. But honestly I highly doubt that they will. They will just add a new unit that will make Protoss completely overpowered ("Yay! Protoss is back! Thanks Blizzard!"), then this unit will be nerfed to oblivion and Protoss will suck again.
slam
Profile Joined May 2010
United States923 Posts
October 09 2011 11:22 GMT
#191
On October 09 2011 20:16 ZenithM wrote:
Glad to see that Protoss are not coming back and continuously getting worse. Maybe it will force Blizzard to actually revamp the design of the race for HotS. But honestly I highly doubt that they will. They will just add a new unit that will make Protoss completely overpowered ("Yay! Protoss is back! Thanks Blizzard!"), then this unit will be nerfed to oblivion and Protoss will suck again.

Horrible mentality.
I get it.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 09 2011 11:26 GMT
#192
On October 08 2011 02:06 Reborn8u wrote:
A lot of people are in denial that a problem exists. It is not a coincidence that Terran has been on top for 12 months, with over 10 thousand games a month factored in. Both Protoss and Zerg have spent a lot of time below 45% in some match ups, Terran has never even come close to that.



The problem is that you're ignoring the fact that the current balance is within around 5% winrate wise, and rarely do you see a player win just because their race has an OP strat that is completely broke and needs patching (the immortal busts are starting to look like that though).

Anyways, basically the game is balanced around maps right now, with a given map pool a given race will be favored in some matchups, and possibly unfavored in others.


In the past terran was OP, and everyone knew it, right now though, terran is not OP by any means and does not need nerfing (think of a specific unit ,or upgrade, or build time that makes terran too powerful, and then cite 10+ games where that has caused a player to win the game that he wouldn't have otherwise).
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 09 2011 11:29 GMT
#193
On October 09 2011 18:57 TheBomb wrote:
Show nested quote +
On October 07 2011 22:54 MorroW wrote:
just give it a month with the new patch and things will start look better no need to call game imbalanced now when patch just came

and in the sc1 stats u can see it constantly changing even if maps and patch is the same. its just the players builds that are evolving

Nah. Protoss has been doing pretty bad collectively. I mean if Zerg was having such a hard time against protoss and it did, all we heard for two months was protoss OP, protoss death ball, voidrays imba, colossus imba, etc... But now that protoss have been doing poorly for far more time like 3-4 months its nothing.

I feel like if this month protoss does not start climbing up, Blizzard should buff the zealot. Do you agree with me. Right now the zealot is actually weaker than the Brood War zealot and ranged units in SC2 are so much more powerful. In fact I think if the zealot was buffed like +20 shields or something, 1-1-1 build would become much more harder to do.

Late game TvP would be heavily Protoss favoured then.
Chromodoris
Profile Joined August 2011
Sweden136 Posts
Last Edited: 2011-10-09 11:38:16
October 09 2011 11:35 GMT
#194
On October 09 2011 19:41 GhostFall wrote:
It gave Protoss a defender's advantage, something they desperately needed at later stages of the game as Forcefielding ramps no longer becomes an option at 3+bases.

The thing is that KA gave toss a huge advantage to be able to warp in a spellcaster anywhere on the map with all his spells ready to cast. The reasoning of nerfing KA was that letting HT's wait for storms is equal to letting ghosts or infestors run from the base. It was just too strong to get such a strong unit with such a strong spell ready at once anywhere on the map where you had a pylon.
So as always toss is balanced for attack, not defense.
♥ ThorZaIN.
slam
Profile Joined May 2010
United States923 Posts
October 09 2011 11:40 GMT
#195
On October 09 2011 20:29 ZAiNs wrote:
Show nested quote +
On October 09 2011 18:57 TheBomb wrote:
On October 07 2011 22:54 MorroW wrote:
just give it a month with the new patch and things will start look better no need to call game imbalanced now when patch just came

and in the sc1 stats u can see it constantly changing even if maps and patch is the same. its just the players builds that are evolving

Nah. Protoss has been doing pretty bad collectively. I mean if Zerg was having such a hard time against protoss and it did, all we heard for two months was protoss OP, protoss death ball, voidrays imba, colossus imba, etc... But now that protoss have been doing poorly for far more time like 3-4 months its nothing.

I feel like if this month protoss does not start climbing up, Blizzard should buff the zealot. Do you agree with me. Right now the zealot is actually weaker than the Brood War zealot and ranged units in SC2 are so much more powerful. In fact I think if the zealot was buffed like +20 shields or something, 1-1-1 build would become much more harder to do.

Late game TvP would be heavily Protoss favoured then.

Actually it would be just about the same considering the effect of EMP and that a +20 shield buff would still have shields under 100. While I'm not much of a fan of the suggested buff, i do not agree with your statement due to the popularity of ghosts in lategame pvt.
I get it.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 09 2011 11:42 GMT
#196
On October 09 2011 19:51 SafeAsCheese wrote:
Show nested quote +
On October 09 2011 19:49 usethis2 wrote:
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.


I think it's marines/marauders(against P) that are haunting sc2 balance


Also warpgates and forcefields. Honestly if feels as if we are playing a badly designed alpha version of a game sometimes.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
October 09 2011 11:43 GMT
#197
No surprises there really.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 09 2011 11:44 GMT
#198
I lol at all the people crying balance. Please learn anything about statistics. The sample is biased. It is not a closed system. There are contaminants (Koreans) in the system and until they are adequately controlled for (i.e. completely deleted from the sample) no conclusions or even inferences can be drawn. Everyone making balance conclusions is a complete fool.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 09 2011 11:45 GMT
#199
On October 09 2011 17:42 Namu wrote:
Show nested quote +
On October 09 2011 15:37 Aterons_toss wrote:
Its sad to look at those ratios and then think Xel naga fortress /Dual sight are still in the map pool of so many tournaments.
Also i never thought TvZ was doing this bad...


you do realize dual sight is considered as zerg favored right
daybreak + dualsight was the reason why so few terrans made it through code A quals for sept.
why would you want to remove it... unless you're talking about pvz only?
cause it's an awful map for toss to play on vs zerg


Do you have any statistical evidence to back your claims of fact?
ZenithM
Profile Joined February 2011
France15952 Posts
October 09 2011 11:49 GMT
#200
On October 09 2011 20:22 slam wrote:
Show nested quote +
On October 09 2011 20:16 ZenithM wrote:
Glad to see that Protoss are not coming back and continuously getting worse. Maybe it will force Blizzard to actually revamp the design of the race for HotS. But honestly I highly doubt that they will. They will just add a new unit that will make Protoss completely overpowered ("Yay! Protoss is back! Thanks Blizzard!"), then this unit will be nerfed to oblivion and Protoss will suck again.

Horrible mentality.


It's quite an optimistic mentality as a watcher actually (not as a player obviously). I only care about balance at the highest level and not when I play myself (because I will roll over/get rolled over by terrans 50% of the time with Blizzard's system, regardless of their skill as RTS players, and I can always find something to improve on, which is not so obvious for top players).

What I meant is that eventually there will be a point where Protoss cannot possibly get lower in win ratio and then maybe people will have a look at it. The other perception is to hope that someone will revolutionize Protoss play or that everybody will get better as a whole. That's fine too, but I just don't see it happening, it's a bit delusional to think that current Protoss players are garbage and cannot figure out the race they have been playing for a year.
Prev 1 8 9 10 11 12 22 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #148
CranKy Ducklings94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko350
PiGStarcraft278
MindelVK 41
StarCraft: Brood War
Britney 44388
Horang2 5055
Jaedong 2054
Pusan 597
BeSt 549
Hyuk 547
firebathero 531
Zeus 212
EffOrt 194
Leta 161
[ Show more ]
Barracks 161
Last 158
Rush 155
Mong 131
PianO 76
ZerO 64
ToSsGirL 61
[sc1f]eonzerg 52
hero 51
sorry 44
Free 41
HiyA 39
Sharp 29
Sexy 25
Bale 25
NotJumperer 17
ZergMaN 13
Sacsri 13
Noble 8
zelot 6
Dota 2
The International40236
singsing3995
Fuzer 430
Dendi309
KheZu196
Counter-Strike
fl0m1668
edward237
zeus208
Super Smash Bros
Mew2King149
Other Games
B2W.Neo367
ToD201
Trikslyr19
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick582
StarCraft: Brood War
UltimateBattle 18
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH290
• StrangeGG 77
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1562
League of Legends
• Jankos1559
Upcoming Events
PiG Sty Festival
23m
herO vs Krystianer
Solar vs Cure
IPSL
4h 23m
Sparkling Tuna Cup
22h 23m
PiG Sty Festival
1d
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 4h
OSC
1d 12h
Afreeca Starleague
1d 22h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 23h
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.