• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:20
CET 03:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1239 users

[September] TLPD Race Winrate Graphs - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 22 Next All
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 09 2011 09:42 GMT
#181
On October 09 2011 15:39 nt-rAven wrote:
protoss is just no longer cost effective, and the im quite sure blizzard knows this at a high level but protoss is still op at lower level... ever since they took out amulet (protoss at the that time i remember very clearly were the only race using ht, ghost or infestor yes this is general but it was actually a strat to go for hts unlike other races where it was just reaction) was the biggest blow to the protoss race, you can never come back after losing your entire army as protoss, it is not possible, where as other races can do it through macro (zerg) or defense (terran)... you cant as protoss its just not possible, they claim the protoss 'defensive unit' was the mothership but in reality the protoss defensive unit was always the ht that can warp in storm and prevent a push, to enable a comback and of course other races can just not attack and expand... every race except protoss has that capability now (sorry forcefeilds dont cut it defensivly)!~

Amulat removal was due to completely rapeage of everything. With 15 gates and 2 robo's you remax almost as quickly as a zerg..
no dude, the question
TheBomb
Profile Joined October 2011
237 Posts
October 09 2011 09:57 GMT
#182
On October 07 2011 22:54 MorroW wrote:
just give it a month with the new patch and things will start look better no need to call game imbalanced now when patch just came

and in the sc1 stats u can see it constantly changing even if maps and patch is the same. its just the players builds that are evolving

Nah. Protoss has been doing pretty bad collectively. I mean if Zerg was having such a hard time against protoss and it did, all we heard for two months was protoss OP, protoss death ball, voidrays imba, colossus imba, etc... But now that protoss have been doing poorly for far more time like 3-4 months its nothing.

I feel like if this month protoss does not start climbing up, Blizzard should buff the zealot. Do you agree with me. Right now the zealot is actually weaker than the Brood War zealot and ranged units in SC2 are so much more powerful. In fact I think if the zealot was buffed like +20 shields or something, 1-1-1 build would become much more harder to do.
Starcraft 2 needs LAN support
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-10-09 10:42:55
October 09 2011 10:41 GMT
#183
On October 09 2011 18:42 ZaaaaaM wrote:
Show nested quote +
On October 09 2011 15:39 nt-rAven wrote:
protoss is just no longer cost effective, and the im quite sure blizzard knows this at a high level but protoss is still op at lower level... ever since they took out amulet (protoss at the that time i remember very clearly were the only race using ht, ghost or infestor yes this is general but it was actually a strat to go for hts unlike other races where it was just reaction) was the biggest blow to the protoss race, you can never come back after losing your entire army as protoss, it is not possible, where as other races can do it through macro (zerg) or defense (terran)... you cant as protoss its just not possible, they claim the protoss 'defensive unit' was the mothership but in reality the protoss defensive unit was always the ht that can warp in storm and prevent a push, to enable a comback and of course other races can just not attack and expand... every race except protoss has that capability now (sorry forcefeilds dont cut it defensivly)!~

Amulat removal was due to completely rapeage of everything. With 15 gates and 2 robo's you remax almost as quickly as a zerg..


No Amulet removal was completely stupid.
KA was removed in march.
Look at the winrates up to that point. Protoss never went above 51.7%. It gave Protoss a defender's advantage, something they desperately needed at later stages of the game as Forcefielding ramps no longer becomes an option at 3+bases.

You can argue that it would've been imbalanced once players played more, and I will argue there was NOWHERE near enough data to make a change as huge as removing KA.

I honestly believe blizzard did not think through the KA removal change very well. Their reasoning for its removal was they believed that Protoss late game AOE was too strong. They didn't mention specifically how it affected matchups, or how it affected compositions. they simply believed Protoss had too many late game AOE. It wasn't a balance change, it was a design decision. And they did not think very thoroughly at all of the implications it would have on balance.

Regardless of balance or not, Blizzard made a huge mistake in removing KA just based on the data (specifically, the lack of data) they had at the time.
usethis2
Profile Joined December 2010
2164 Posts
October 09 2011 10:49 GMT
#184
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
Last Edited: 2011-10-09 10:51:23
October 09 2011 10:51 GMT
#185
On October 09 2011 19:49 usethis2 wrote:
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.


I think it's marines/marauders(against P) that are haunting sc2 balance
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
October 09 2011 10:53 GMT
#186
On October 08 2011 00:08 HwangjaeTerran wrote:
Looking good IMO,
the game would be nothing but coinflipping if it was just 50%


i nominate this as dumbest comment on tl
the game will be amazing imo if terran has %85 win rate and 30 terrans playing in gsl ro32
harhar!
Profile Joined January 2011
Germany190 Posts
October 09 2011 10:54 GMT
#187
On October 09 2011 17:52 arbitrageur wrote:
These stats mean 0 until controlledf for Koreans.

Korean Terrans and Zergs been in pretty much every foreign tourney. Korean protoss? like 10% of the representation.


i agree. especially the terran dominance in foreign tournaments can be explained with that.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-09 11:01:58
October 09 2011 10:58 GMT
#188
On October 09 2011 19:51 SafeAsCheese wrote:
Show nested quote +
On October 09 2011 19:49 usethis2 wrote:
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.


I think it's marines/marauders(against P) that are haunting sc2 balance

Those are units. Easy to change stats. Remember that Blizzard once attempted to nerf Spawn Larvae by making players tab a hotkey million times to train same multiple units instead of press-and-hold, under the guise of "bug fix"? That was a crazy idea if you think about it. (And no, I don't play Z) That lame attempt was rightfully revoked but you can definitely gauge the difficulty Blizzard is having in order to balance the Zerg race.

I'm aware of a couple more similar "bug fixes" that are related to Zerg. And I think everything goes right back down to Spawn Larvae.
DertoQq
Profile Joined October 2010
France906 Posts
October 09 2011 11:11 GMT
#189
On October 08 2011 00:08 HwangjaeTerran wrote:
Looking good IMO,
the game would be nothing but coinflipping if it was just 50%


You should get an award for the most clueless person on this forum.
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
ZenithM
Profile Joined February 2011
France15952 Posts
October 09 2011 11:16 GMT
#190
Glad to see that Protoss are not coming back and continuously getting worse. Maybe it will force Blizzard to actually revamp the design of the race for HotS. But honestly I highly doubt that they will. They will just add a new unit that will make Protoss completely overpowered ("Yay! Protoss is back! Thanks Blizzard!"), then this unit will be nerfed to oblivion and Protoss will suck again.
slam
Profile Joined May 2010
United States923 Posts
October 09 2011 11:22 GMT
#191
On October 09 2011 20:16 ZenithM wrote:
Glad to see that Protoss are not coming back and continuously getting worse. Maybe it will force Blizzard to actually revamp the design of the race for HotS. But honestly I highly doubt that they will. They will just add a new unit that will make Protoss completely overpowered ("Yay! Protoss is back! Thanks Blizzard!"), then this unit will be nerfed to oblivion and Protoss will suck again.

Horrible mentality.
I get it.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 09 2011 11:26 GMT
#192
On October 08 2011 02:06 Reborn8u wrote:
A lot of people are in denial that a problem exists. It is not a coincidence that Terran has been on top for 12 months, with over 10 thousand games a month factored in. Both Protoss and Zerg have spent a lot of time below 45% in some match ups, Terran has never even come close to that.



The problem is that you're ignoring the fact that the current balance is within around 5% winrate wise, and rarely do you see a player win just because their race has an OP strat that is completely broke and needs patching (the immortal busts are starting to look like that though).

Anyways, basically the game is balanced around maps right now, with a given map pool a given race will be favored in some matchups, and possibly unfavored in others.


In the past terran was OP, and everyone knew it, right now though, terran is not OP by any means and does not need nerfing (think of a specific unit ,or upgrade, or build time that makes terran too powerful, and then cite 10+ games where that has caused a player to win the game that he wouldn't have otherwise).
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 09 2011 11:29 GMT
#193
On October 09 2011 18:57 TheBomb wrote:
Show nested quote +
On October 07 2011 22:54 MorroW wrote:
just give it a month with the new patch and things will start look better no need to call game imbalanced now when patch just came

and in the sc1 stats u can see it constantly changing even if maps and patch is the same. its just the players builds that are evolving

Nah. Protoss has been doing pretty bad collectively. I mean if Zerg was having such a hard time against protoss and it did, all we heard for two months was protoss OP, protoss death ball, voidrays imba, colossus imba, etc... But now that protoss have been doing poorly for far more time like 3-4 months its nothing.

I feel like if this month protoss does not start climbing up, Blizzard should buff the zealot. Do you agree with me. Right now the zealot is actually weaker than the Brood War zealot and ranged units in SC2 are so much more powerful. In fact I think if the zealot was buffed like +20 shields or something, 1-1-1 build would become much more harder to do.

Late game TvP would be heavily Protoss favoured then.
Chromodoris
Profile Joined August 2011
Sweden136 Posts
Last Edited: 2011-10-09 11:38:16
October 09 2011 11:35 GMT
#194
On October 09 2011 19:41 GhostFall wrote:
It gave Protoss a defender's advantage, something they desperately needed at later stages of the game as Forcefielding ramps no longer becomes an option at 3+bases.

The thing is that KA gave toss a huge advantage to be able to warp in a spellcaster anywhere on the map with all his spells ready to cast. The reasoning of nerfing KA was that letting HT's wait for storms is equal to letting ghosts or infestors run from the base. It was just too strong to get such a strong unit with such a strong spell ready at once anywhere on the map where you had a pylon.
So as always toss is balanced for attack, not defense.
♥ ThorZaIN.
slam
Profile Joined May 2010
United States923 Posts
October 09 2011 11:40 GMT
#195
On October 09 2011 20:29 ZAiNs wrote:
Show nested quote +
On October 09 2011 18:57 TheBomb wrote:
On October 07 2011 22:54 MorroW wrote:
just give it a month with the new patch and things will start look better no need to call game imbalanced now when patch just came

and in the sc1 stats u can see it constantly changing even if maps and patch is the same. its just the players builds that are evolving

Nah. Protoss has been doing pretty bad collectively. I mean if Zerg was having such a hard time against protoss and it did, all we heard for two months was protoss OP, protoss death ball, voidrays imba, colossus imba, etc... But now that protoss have been doing poorly for far more time like 3-4 months its nothing.

I feel like if this month protoss does not start climbing up, Blizzard should buff the zealot. Do you agree with me. Right now the zealot is actually weaker than the Brood War zealot and ranged units in SC2 are so much more powerful. In fact I think if the zealot was buffed like +20 shields or something, 1-1-1 build would become much more harder to do.

Late game TvP would be heavily Protoss favoured then.

Actually it would be just about the same considering the effect of EMP and that a +20 shield buff would still have shields under 100. While I'm not much of a fan of the suggested buff, i do not agree with your statement due to the popularity of ghosts in lategame pvt.
I get it.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 09 2011 11:42 GMT
#196
On October 09 2011 19:51 SafeAsCheese wrote:
Show nested quote +
On October 09 2011 19:49 usethis2 wrote:
It would be much easier to balance this game had there not been the Zerg race. Spawn Larvae will haunt Blizzard for the entire lifetime of SC2.


I think it's marines/marauders(against P) that are haunting sc2 balance


Also warpgates and forcefields. Honestly if feels as if we are playing a badly designed alpha version of a game sometimes.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
October 09 2011 11:43 GMT
#197
No surprises there really.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 09 2011 11:44 GMT
#198
I lol at all the people crying balance. Please learn anything about statistics. The sample is biased. It is not a closed system. There are contaminants (Koreans) in the system and until they are adequately controlled for (i.e. completely deleted from the sample) no conclusions or even inferences can be drawn. Everyone making balance conclusions is a complete fool.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 09 2011 11:45 GMT
#199
On October 09 2011 17:42 Namu wrote:
Show nested quote +
On October 09 2011 15:37 Aterons_toss wrote:
Its sad to look at those ratios and then think Xel naga fortress /Dual sight are still in the map pool of so many tournaments.
Also i never thought TvZ was doing this bad...


you do realize dual sight is considered as zerg favored right
daybreak + dualsight was the reason why so few terrans made it through code A quals for sept.
why would you want to remove it... unless you're talking about pvz only?
cause it's an awful map for toss to play on vs zerg


Do you have any statistical evidence to back your claims of fact?
ZenithM
Profile Joined February 2011
France15952 Posts
October 09 2011 11:49 GMT
#200
On October 09 2011 20:22 slam wrote:
Show nested quote +
On October 09 2011 20:16 ZenithM wrote:
Glad to see that Protoss are not coming back and continuously getting worse. Maybe it will force Blizzard to actually revamp the design of the race for HotS. But honestly I highly doubt that they will. They will just add a new unit that will make Protoss completely overpowered ("Yay! Protoss is back! Thanks Blizzard!"), then this unit will be nerfed to oblivion and Protoss will suck again.

Horrible mentality.


It's quite an optimistic mentality as a watcher actually (not as a player obviously). I only care about balance at the highest level and not when I play myself (because I will roll over/get rolled over by terrans 50% of the time with Blizzard's system, regardless of their skill as RTS players, and I can always find something to improve on, which is not so obvious for top players).

What I meant is that eventually there will be a point where Protoss cannot possibly get lower in win ratio and then maybe people will have a look at it. The other perception is to hope that someone will revolutionize Protoss play or that everybody will get better as a whole. That's fine too, but I just don't see it happening, it's a bit delusional to think that current Protoss players are garbage and cannot figure out the race they have been playing for a year.
Prev 1 8 9 10 11 12 22 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O91
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech137
Ketroc 61
StarCraft: Brood War
Artosis 813
ZZZero.O 91
NaDa 18
Dota 2
NeuroSwarm39
Super Smash Bros
hungrybox1400
Other Games
summit1g12607
fl0m540
JimRising 345
Maynarde144
ViBE82
JuggernautJason79
Models2
Organizations
Other Games
gamesdonequick1040
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 97
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21559
Other Games
• Scarra862
• Shiphtur856
Upcoming Events
OSC
6h 40m
Wardi Open
9h 40m
Wardi Open
13h 40m
Replay Cast
20h 40m
WardiTV Korean Royale
1d 9h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.