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[September] TLPD Race Winrate Graphs - Page 12

Forum Index > SC2 General
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NexCa
Profile Joined March 2011
Germany954 Posts
October 09 2011 18:02 GMT
#221
poor Protoss ... so underpowered ;(
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
October 09 2011 18:07 GMT
#222
While the PvT (while worse than last, isn't nearly as bad as I thought it would be) and PvZ is bad..what in the world is going on with TvZ atm? I haven't noticed any skews in the metagame that should make such big of a difference.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 09 2011 18:18 GMT
#223
On October 10 2011 03:07 Excludos wrote:
While the PvT (while worse than last, isn't nearly as bad as I thought it would be) and PvZ is bad..what in the world is going on with TvZ atm? I haven't noticed any skews in the metagame that should make such big of a difference.


Zergs have been using runbys and counters much much more. It may not be as flashy and new as ¨hey this new unit comp blah blah blah¨ players have just gotten much much better.
"Its easy, just trust your CPU".-Boxer on being good at games
imareaver3
Profile Joined June 2010
United States906 Posts
October 09 2011 19:37 GMT
#224
On October 10 2011 03:18 windsupernova wrote:
Show nested quote +
On October 10 2011 03:07 Excludos wrote:
While the PvT (while worse than last, isn't nearly as bad as I thought it would be) and PvZ is bad..what in the world is going on with TvZ atm? I haven't noticed any skews in the metagame that should make such big of a difference.


Zergs have been using runbys and counters much much more. It may not be as flashy and new as ¨hey this new unit comp blah blah blah¨ players have just gotten much much better.



...which is why Terran is crushing them, right?
BushidoSnipr
Profile Joined November 2010
United States910 Posts
October 09 2011 19:40 GMT
#225
lol-terran
fraktoasters
Profile Joined January 2011
United States617 Posts
October 09 2011 19:41 GMT
#226
On October 10 2011 03:07 Excludos wrote:
While the PvT (while worse than last, isn't nearly as bad as I thought it would be) and PvZ is bad..what in the world is going on with TvZ atm? I haven't noticed any skews in the metagame that should make such big of a difference.


TvZ has always been pretty horrible but for some reason everyone complains about ZvP, PvZ, PvT instead. This is nothing new really.
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 09 2011 20:03 GMT
#227
On October 09 2011 20:51 InFi.asc wrote:
Here is my contribution of GSL only for 2011 so far.
Ordered by Tournament not actual date ( as data is from Gomtv.net)

[image loading]

[image loading]

edit: added numbers for TvZ Graph


according to GSL TvZ is pretty okay and has been for a long time
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
pPingu
Profile Joined September 2011
Switzerland2892 Posts
Last Edited: 2011-10-09 20:11:13
October 09 2011 20:06 GMT
#228
Why do people call a late protoss and terran ball imba shit, but 15 broodlords with corruptors and infestors a nice late game mix?
Buzzo
Profile Joined June 2011
58 Posts
October 09 2011 20:43 GMT
#229
We need to wait a couple of months before judging the balance situation, i don't think the immortal buff will make PvZ and PvT more balanced.

The changes that "killed" protoss are:
- warpgate reasearch time change
- KA removal
- ghost cost change
- infestor buff

The first change made 4 gate useless, so T is free to tech (see the 1-1-1) and Z is free to drone without any problem, the other changes made P far weaker late game.

If Blizzard want to (re)balance the game need to change both P early game power (to compensate the 4 gate nerf) and late game. Seems to me they instead tried (with not success at all) to change protoss mid game (the archon buff and the immortal buff).
Mortal
Profile Blog Joined November 2010
2943 Posts
October 09 2011 20:52 GMT
#230
I guess Ghosts and Infestors are pretty good?

Bitching aside, it should be interesting to see how the P progresses in GSL once/if the metagame shifts and people start refining the styles they use.
The universe created an audience for itself.
Buzzo
Profile Joined June 2011
58 Posts
Last Edited: 2011-10-09 20:59:47
October 09 2011 20:59 GMT
#231
Fungal growth is still way to powerfull, c'mon 2 infestor with full mana can kill an unlimited amount of void rays/vikings, is a broken ability. Like archon toilet is/was.

Ghost is too cheap (vs Protoss).
Teejing
Profile Joined January 2009
Germany1360 Posts
October 09 2011 21:07 GMT
#232
reduce marine dmg from 6 to 5 and game is balanced !
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
October 09 2011 21:13 GMT
#233
On October 10 2011 05:43 Buzzo wrote:
We need to wait a couple of months before judging the balance situation, i don't think the immortal buff will make PvZ and PvT more balanced.

The changes that "killed" protoss are:
- warpgate reasearch time change
- KA removal
- ghost cost change
- infestor buff

The first change made 4 gate useless, so T is free to tech (see the 1-1-1) and Z is free to drone without any problem, the other changes made P far weaker late game.

If Blizzard want to (re)balance the game need to change both P early game power (to compensate the 4 gate nerf) and late game. Seems to me they instead tried (with not success at all) to change protoss mid game (the archon buff and the immortal buff).


I can tell you that GAS is not a problem against protoss, MINERALS are. Changing the ghost to 200 minerals is actually a nerf in tvp.
imareaver3
Profile Joined June 2010
United States906 Posts
October 09 2011 21:15 GMT
#234
On October 10 2011 05:59 Buzzo wrote:
Fungal growth is still way to powerfull, c'mon 2 infestor with full mana can kill an unlimited amount of void rays/vikings, is a broken ability. Like archon toilet is/was.

Ghost is too cheap (vs Protoss).



...what? 2 infestors with full mana is 4 fungals. That's 160 damage, assuming perfect casting. Void rays have 250 health. Also, in order to even do those chain fungals, you have to have position on those "infinite void rays" for 16 seconds (24 if you actually have enough infestors to kill) which is quite difficult. Archon toilet was an instant kill on anything from a single mothership and ~5 archons.
Discord42
Profile Joined January 2011
4 Posts
October 09 2011 21:16 GMT
#235
The fact the chart covers 40-60% makes the difference between the differences look substantially higher than they really are, causing a number of people, who didn't look at the exact numbers, to jump to exaggerated conclusions.

Last month the total deviance between the races was 6%, when Blizzard considers anything within 5% balanced, while a decent amount of people were freaking out, because that 6% looked so much more than a 6%.

This month the deviance has increased to 10%, which is reaching the unacceptable level, but many people seem to be treating it as if Protoss have a 20% win ratio while Terran are 80%.

Personally, I'm of the opinion that Win rate is no indication of balanced because it doesn't take into consideration things like skill level, there's no way to say if the Terran players are just simply better players, or if it's an actual balance issue. There's always the map factor, as well.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 09 2011 21:17 GMT
#236
On October 10 2011 06:13 Snowbear wrote:
Show nested quote +
On October 10 2011 05:43 Buzzo wrote:
We need to wait a couple of months before judging the balance situation, i don't think the immortal buff will make PvZ and PvT more balanced.

The changes that "killed" protoss are:
- warpgate reasearch time change
- KA removal
- ghost cost change
- infestor buff

The first change made 4 gate useless, so T is free to tech (see the 1-1-1) and Z is free to drone without any problem, the other changes made P far weaker late game.

If Blizzard want to (re)balance the game need to change both P early game power (to compensate the 4 gate nerf) and late game. Seems to me they instead tried (with not success at all) to change protoss mid game (the archon buff and the immortal buff).


I can tell you that GAS is not a problem against protoss, MINERALS are. Changing the ghost to 200 minerals is actually a nerf in tvp.


yeah I find this strange, did terran realized they had ghosts after reading the patch note?
Bayyne
Profile Joined January 2011
United States1967 Posts
October 09 2011 21:18 GMT
#237
So this is 1 month's statistics correct?

If so, why the immediate jump on the imbalance bandwagon? There are always new trends in styles, strategies being developed; players meta-gaming each other; new maps in tournaments.

However, if the high win-rates persist for much longer than 1 month then there could be a problem.

For me personally, I don't base too much off of 1 month's stats alone.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 09 2011 21:21 GMT
#238
On October 10 2011 06:18 Bayyne wrote:
So this is 1 month's statistics correct?

If so, why the immediate jump on the imbalance bandwagon? There are always new trends in styles, strategies being developed; players meta-gaming each other; new maps in tournaments.

However, if the high win-rates persist for much longer than 1 month then there could be a problem.

For me personally, I don't base too much off of 1 month's stats alone.


Protoss has <50% winrate since march-april
kodas
Profile Blog Joined January 2011
United States418 Posts
Last Edited: 2011-10-09 21:32:16
October 09 2011 21:22 GMT
#239
On October 09 2011 14:55 dooraven wrote:
Show nested quote +
On October 09 2011 13:39 kodas wrote:
On October 09 2011 01:24 freetgy wrote:
On October 09 2011 01:19 Snowbear wrote:
On October 08 2011 05:21 Gatored wrote:
On October 08 2011 03:50 CuHz wrote:
if i could be able to start over; i wish i started off picking terran in BW + sc2. I sometimes offrace as terran and i dont even know their hot keys and i can easily beat top master player protsses =X.


I think every protoss feels that way.


Don't forget that there are alot of terrans I know which defeat top terran players with protoss without even trying...


replay or it didn't happen

we have seen mc off racing as terran and defeating people easily.

MKP(as protoss) vs slayersMMA, At the last GSL final.


Rofl those were joke games...

Name a SERIOUS game that MC has won as Terran vs anyone....
The only reason I said anything about those games is because the only time I can think of MC playing Terran and beating people is at that same event...But I guess you wanted to just throw context to the wind..
Get paper, fuck bitches, smoke trees, mass thors.
algee
Profile Joined September 2011
Germany12 Posts
October 09 2011 21:27 GMT
#240
44% + 46% + 56% = messed up in my book

forgive me, im not a huge fan of statistics, could someone explain me what is up with these charts?

other than that, chart looks still fine to me.
the more of blue is probably the 1001 easy win rush styles for terran and the zero ability of people to adapt and come up with a solution, other than the standard forum whine about imbalance.
My favorite number? Jay.
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