New Terran Unit in Heart of the Swarm - Page 67
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wei2coolman
United States60033 Posts
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StateAlchemist
France1946 Posts
On October 06 2011 00:36 wei2coolman wrote: Does it automatically rape Protoss and Zerg units? Dude, it's a terran unit. | ||
Leviance
Germany4079 Posts
Sarcasm aside, I remember from some interview that Blizz is trying to make mech more viable, so they just add a mech unit. Funny that more and more pros prefer mech over bio right now. | ||
climax
United States1088 Posts
Hellion transform into firebat-esque unit. Serve as a meat shield and AoE damage. Well, thats what it looks like to me at least. | ||
wideye
United States209 Posts
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sodapop
Sweden189 Posts
I think this seems like a pretty weak idea, and hope that we're misreading this outline/they're trolling us. | ||
Arcanne
United States1519 Posts
On October 06 2011 00:36 wei2coolman wrote: Does it automatically rape Protoss and Zerg units? Everything, including terrain (and terran) | ||
Tsubbi
Germany7996 Posts
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Noocta
France12578 Posts
On October 06 2011 00:39 Leviance wrote: Good that Terran gets new units, they lack versatility so much.... Sarcasm aside, I remember from some interview that Blizz is trying to make mech more viable, so they just add a mech unit. Funny that more and more pros prefer mech over bio right now. You mean all these pro complaning that you could not play Bio in TvT for a while ? | ||
ToastieNL
Netherlands845 Posts
On October 06 2011 00:43 Tsubbi wrote: more units makes race balance even harder, i'd prefer less units and more time spent on balancing them, there is so much potential in the current units with just a few tweaks here and there For Terran there is, with Zerg and especcially Protoss, there's nothing cool and 'versatile' going around | ||
Chewbacca.
United States3634 Posts
On October 06 2011 00:43 Tsubbi wrote: more units makes race balance even harder, i'd prefer less units and more time spent on balancing them, there is so much potential in the current units with just a few tweaks here and there There is a good chance they won't only add units but remove some as well. | ||
.Trex
73 Posts
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anarchist
United States5 Posts
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Tsubbi
Germany7996 Posts
On October 06 2011 00:46 Chewbacca. wrote: There is a good chance they won't only add units but remove some as well. i certainly hope so but don't realistically think they will do | ||
ciox
58 Posts
imagine if BW, instead of the valkyrie and medic, only brought a mode for the vulture where it stood on two legs. | ||
QTIP.
United States2113 Posts
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pschiu
Singapore410 Posts
/megusta | ||
Lorch
Germany3683 Posts
On October 06 2011 00:43 Tsubbi wrote: more units makes race balance even harder, i'd prefer less units and more time spent on balancing them, there is so much potential in the current units with just a few tweaks here and there It's not so much about just plain more but offering more options to all three races to benefit gameplay. No one with a clear mind expects this game to be really balanced before like 2015. I feel like the best part about the other 2/3 of sc2 will not be the straight up new stuff but the changed stuff and the modified stuff together with moar upgrades. Terran right may be the most versatile race but it's not complete. And toss and zerg are both far away from being versatile, especially toss is really stellar right now with only having two real tech patterns for the late game (being coloss and ht tech while stargate tech is somewhat useless). | ||
Tsubbi
Germany7996 Posts
On October 06 2011 00:45 ToastieNL wrote: For Terran there is, with Zerg and especcially Protoss, there's nothing cool and 'versatile' going around yes true atm, but tweaking units could give many possibilities, for example make corruption an aoe damage debuff i certainly would prefer if they spent time on underused or poorly designed units first | ||
qbs
Poland771 Posts
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