On October 05 2011 10:10 AxelTVx wrote:
Are you serious? Looks like a firebat/marauder
Are you serious? Looks like a firebat/marauder
Firebat Marauder? I see Hellion/Marauder.
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oDieN[Siege]
United States2905 Posts
On October 05 2011 10:10 AxelTVx wrote: Are you serious? Looks like a firebat/marauder Firebat Marauder? I see Hellion/Marauder. | ||
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usethis2
2164 Posts
On October 06 2011 00:43 Tsubbi wrote: more units makes race balance even harder, i'd prefer less units and more time spent on balancing them, there is so much potential in the current units with just a few tweaks here and there But they want to make $$ and it's hard to do that without adding something new. Look at Street Fighter 4. I loved the original SF4 but it's now so disgusting with bazillion characters. | ||
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novabossa
United States350 Posts
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Roxy
Canada753 Posts
Particularly a counter to mutalisks. I dont forsee mass pheonix being used vs terran IMO this unit looks ridiculous and is more awkward than a ground-mode viking | ||
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jirpy
United States32 Posts
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love.less
United Kingdom293 Posts
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Deleuze
United Kingdom2102 Posts
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Toez
France167 Posts
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BurningSera
Ireland19621 Posts
Gryphon+ archer Rider was cool and this is not lol pretty sure blizz is just trolling us....or not?? | ||
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Sighstorm
Netherlands116 Posts
On October 06 2011 00:43 Tsubbi wrote: more units makes race balance even harder, i'd prefer less units and more time spent on balancing them, there is so much potential in the current units with just a few tweaks here and there There will be more to counter the units as well. Now units have different purposes... for one purpose it might be balanced, but for another purpose OP. Lets use pre-patch blue flame as an example: It was considered OP versus workers, but considered a resonable upgrade versus zerglings (if i can believe the talk on this forum). Because the upgrade is nerved to make it more balanced against workers, it's no longer cost effective against zerglings (or upgraded zergling... at least i heard it lost it's use in certain situations not relating to workers (i play Protoss, so i'm not 100% sure)). If those uses are split up over two units. The one unit can be nerfed and the other won't be affected, making if a bit easier to balance. When there are too many units, it will be a lot harder to balance, but i don't think we will reach that point by adding up to 3 units. IMO it's much more important to have specific uses for each unit and not create redundant units. | ||
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zeigotaro
United States4 Posts
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Bagels
United States3 Posts
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Eppa!
Sweden4641 Posts
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Tenda
United States146 Posts
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hugman
Sweden4644 Posts
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jakoh
Canada237 Posts
On October 06 2011 00:29 jinixxx123 wrote: i dunno how legit this is, but this might be the zerg sneek peak that we may get next week, It looks like a roach lurker !!! http://oi54.tinypic.com/akejps.jpg Its probably fake. silhouette of an old(sc2 old) Lurker artwork. | ||
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Whitewing
United States7483 Posts
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Morphs
Netherlands645 Posts
Mark my words... but please let me be wrong! | ||
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PresenceSc2
Australia4032 Posts
I dont forsee mass pheonix being used vs terran Trolololol.... That should be put in fortune cookies ![]() | ||
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Daralii
United States16991 Posts
On October 06 2011 01:10 Morphs wrote: Sigh... Blizzard never EVER ceases to amaze me with their anti-zerg stance. I bet if it was up to them, Zerg would receive NOTHING in HotS. But in all reality I expect the Terran unit to be awesome, the Protoss unit to be pretty cool, and the Zerg unit unoriginal and weak. Mark my words... but please let me be wrong! Going in campaign order means Blizz favors terran, more at 11. | ||
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