New Terran Unit in Heart of the Swarm - Page 52
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Eisenheim
France229 Posts
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teekesselchen
Germany886 Posts
On October 05 2011 18:24 Mowr wrote: TIL that if zergs can't find something to balance whine about, they make up a new unit to balance whine about. Anyways, Blizzard has already expressed concerns about the hellions role in the game, so i find it very reasonable to introduce some kind of new transforming flamethrower unit to replace it with. Probably makes it a bit harder to roast a worker line. That is very interesting, because a lot of people having been doing so since the Beta and were like "WHY do you turn vultures into units with a micro that feels so much worse and that are mostly good for just melting workers at speeds to fast to respond to, while beeing worth so much less otherwise?". To me this "new unit" looks lik a mix of a hellion and a goliath, when I actually just want Vultures back :p | ||
Velr
Switzerland10719 Posts
Rework Hellion (not as "harass" oriented anymore but still able to serve as blocker/anti-zealot/ling in a Mecharmy). Buff Reaper (kinda confirmed?). Add in this "Firebatish" thing (and hopefully remove Marauders ![]() | ||
Wragg
12 Posts
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ToyOmnibus
Zimbabwe139 Posts
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Gamegene
United States8308 Posts
On October 05 2011 18:45 Velr wrote: I hope: Rework Hellion (not as "harass" oriented anymore but still able to serve as blocker/anti-zealot/ling in a Mecharmy). Hellions already does a damn fine job of serving as tanks for tanks and killing light units. Need spidermines~ | ||
Dommk
Australia4865 Posts
I hope Protoss gets something a bit more exciting than a transforming hellion ![]() | ||
NeonFox
2373 Posts
On October 05 2011 18:46 ToyOmnibus wrote: About time the Terran got another unit. I hope it turns out to be another offensive spell caster. Maybe give it a skill similar to Lockdown, to reduce the number of massive units the opponent can use. We really need something like that to counter archons/colossus/ultralisks/broodlords. You mean like ghosts? The only thing they don't "counter" in that list is the colossus. On topic if it is a hellion transformation i'm a bit scared it will look cheesy, the wheels already make it look like a transformer. | ||
sitromit
7051 Posts
On October 05 2011 18:43 Gamegene wrote: Just give the raven the ability to stop seriously. the raven's spells need work. It's kind of amusing seeing what Terran players' worries are. "I have a hard time winning while using only half of my available units against one race! Please buff mech, so I can win using only that!". LOL... | ||
eviltomahawk
United States11135 Posts
On October 05 2011 18:43 Gamegene wrote: Just give the raven the ability to stop seriously. the raven's spells need work. Although Ravens are quite gas-heavy and high up in the tech tree, which makes them difficult to use if a player is trying to go directly into mech without doing a bio-into-mech transition. A Barracks-based mech-supporter unit seems to have better mech synergy during the early and mid game. However, I do agree that the Raven spells do need reworking, though it's fine if it stays as a late-game spellcaster due to its cost, tech-tree position, and research investment. | ||
tnud
Sweden2233 Posts
On October 05 2011 18:49 sitromit wrote: It's kind of amusing seeing what Terran players' worries are. "I have a hard time winning while using only half of my available units against one race! Please buff mech, so I can win using only that!". LOL... ... ????? You don't wish for all Zerg units to be viable? If you play T you want as many options as possible, there is nothing wrong with wanting a new mech unit. Also, get the fuck out with the balance whine. | ||
Qikz
United Kingdom12022 Posts
On October 05 2011 18:45 Velr wrote: I hope: Rework Hellion (not as "harass" oriented anymore but still able to serve as blocker/anti-zealot/ling in a Mecharmy). Buff Reaper (kinda confirmed?). Add in this "Firebatish" thing (and hopefully remove Marauders ![]() If they change the hellion to not be as good at hurass they really need to buff the reaper. The hellion is the best hurassing unit we have. Other than drops, but early game drops. Reapers were made as like a hurassing unit, but when they move speed they basically made them useless. | ||
ToyOmnibus
Zimbabwe139 Posts
On October 05 2011 18:48 NeonFox wrote: You mean like ghosts? The only thing they don't "counter" in that list is the colossus. On topic if it is a hellion transformation i'm a bit scared it will look cheesy, the wheels already make it look like a transformer. Ghosts are not fast enough when it comes to killing other race's massives, we need something that obliterates them, because Terran units should be superior in all Tiers. | ||
Qikz
United Kingdom12022 Posts
On October 05 2011 18:53 tnud wrote: ... ????? You don't wish for all Zerg units to be viable? If you play T you want as many options as possible, there is nothing wrong with wanting a new mech unit. Also, get the fuck out with the balance whine. Exactly this. I know Terran has a lot of units already, but I'd love if every unit could have their place in all matchups. I hated in BW how some units were either completely useless or good for like one use. ![]() (Valks, Firebats, Wraiths) to name a few. Even like the Queen, Devourer, Scout etc. | ||
WhiteraCares
Sweden339 Posts
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Batch
Sweden692 Posts
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Geo.Rion
7377 Posts
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Tosho
Australia498 Posts
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FeyFey
Germany10114 Posts
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baldgye
United Kingdom1092 Posts
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