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New Terran Unit in Heart of the Swarm - Page 52

Forum Index > SC2 General
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Eisenheim
Profile Joined May 2011
France229 Posts
October 05 2011 09:44 GMT
#1021
Looks like a combo with Medic/Engineer from campaign.
ToD, DeMusliM, White-ra, Stephano, MVP !
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2011-10-05 09:45:30
October 05 2011 09:44 GMT
#1022
On October 05 2011 18:24 Mowr wrote:
TIL that if zergs can't find something to balance whine about, they make up a new unit to balance whine about.


Anyways, Blizzard has already expressed concerns about the hellions role in the game, so i find it very reasonable to introduce some kind of new transforming flamethrower unit to replace it with. Probably makes it a bit harder to roast a worker line.


That is very interesting, because a lot of people having been doing so since the Beta and were like "WHY do you turn vultures into units with a micro that feels so much worse and that are mostly good for just melting workers at speeds to fast to respond to, while beeing worth so much less otherwise?".

To me this "new unit" looks lik a mix of a hellion and a goliath, when I actually just want Vultures back :p
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Velr
Profile Blog Joined July 2008
Switzerland10979 Posts
October 05 2011 09:45 GMT
#1023
I hope:
Rework Hellion (not as "harass" oriented anymore but still able to serve as blocker/anti-zealot/ling in a Mecharmy).
Buff Reaper (kinda confirmed?).
Add in this "Firebatish" thing (and hopefully remove Marauders ).
Wragg
Profile Blog Joined June 2011
12 Posts
October 05 2011 09:46 GMT
#1024
mini, faster thor.Or, mini terra tron.That would be great, lawl.
Power Overwhelming
ToyOmnibus
Profile Joined August 2011
Zimbabwe139 Posts
October 05 2011 09:46 GMT
#1025
About time the Terran got another unit. I hope it turns out to be another offensive spell caster. Maybe give it a skill similar to Lockdown, to reduce the number of massive units the opponent can use. We really need something like that to counter archons/colossus/ultralisks/broodlords.
"His Excellency President for Life, Field Marshal Al Hadji Doctor Idi Amin, VC, DSO, MC, Lord of All the Beasts of the Earth and Fishes of the Sea, and Conqueror of the British Empire in Africa in General and Uganda in Particular."
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 05 2011 09:47 GMT
#1026
On October 05 2011 18:45 Velr wrote:
I hope:
Rework Hellion (not as "harass" oriented anymore but still able to serve as blocker/anti-zealot/ling in a Mecharmy).


Hellions already does a damn fine job of serving as tanks for tanks and killing light units.

Need spidermines~
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Dommk
Profile Joined May 2010
Australia4865 Posts
October 05 2011 09:47 GMT
#1027
The unit looks kinda..lame lol

I hope Protoss gets something a bit more exciting than a transforming hellion
NeonFox
Profile Joined January 2011
2373 Posts
October 05 2011 09:48 GMT
#1028
On October 05 2011 18:46 ToyOmnibus wrote:
About time the Terran got another unit. I hope it turns out to be another offensive spell caster. Maybe give it a skill similar to Lockdown, to reduce the number of massive units the opponent can use. We really need something like that to counter archons/colossus/ultralisks/broodlords.


You mean like ghosts? The only thing they don't "counter" in that list is the colossus.

On topic if it is a hellion transformation i'm a bit scared it will look cheesy, the wheels already make it look like a transformer.
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2011-10-05 09:51:20
October 05 2011 09:49 GMT
#1029
On October 05 2011 18:43 Gamegene wrote:
Show nested quote +
On October 05 2011 18:37 eviltomahawk wrote:
On October 05 2011 18:32 Qikz wrote:
On October 05 2011 18:31 emc wrote:
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit


It could be a supporting unit as already said. Possibly a caster or someone who can use like spidermines. Mech badly needs some kind of supporting unit. Mech in TvP is impossible right now against a good protoss.

I would also like to add that BW technically had two Terran ground spellcasters: Ghosts and Medics (who had restoration and that blinding flare). SC2 technically has only one: the Ghost (which is a damn good spellcaster IMO).

Perhaps Blizzard sees enough room in the Terran tech tree to fit in another ground-based spellcaster, possibly to also support and complement Mech as well.


Just give the raven the ability to stop voidrays blink stalkers chargelots zealotbombs carriers collosus immortals EVERY SINGLE FUCKING PROTOSS UNIT from tearing mech apart.

seriously. the raven's spells need work.


It's kind of amusing seeing what Terran players' worries are. "I have a hard time winning while using only half of my available units against one race! Please buff mech, so I can win using only that!". LOL...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 05 2011 09:53 GMT
#1030
On October 05 2011 18:43 Gamegene wrote:
Show nested quote +
On October 05 2011 18:37 eviltomahawk wrote:
On October 05 2011 18:32 Qikz wrote:
On October 05 2011 18:31 emc wrote:
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit


It could be a supporting unit as already said. Possibly a caster or someone who can use like spidermines. Mech badly needs some kind of supporting unit. Mech in TvP is impossible right now against a good protoss.

I would also like to add that BW technically had two Terran ground spellcasters: Ghosts and Medics (who had restoration and that blinding flare). SC2 technically has only one: the Ghost (which is a damn good spellcaster IMO).

Perhaps Blizzard sees enough room in the Terran tech tree to fit in another ground-based spellcaster, possibly to also support and complement Mech as well.


Just give the raven the ability to stop voidrays blink stalkers chargelots zealotbombs carriers collosus immortals EVERY SINGLE FUCKING PROTOSS UNIT from tearing mech apart.

seriously. the raven's spells need work.

Although Ravens are quite gas-heavy and high up in the tech tree, which makes them difficult to use if a player is trying to go directly into mech without doing a bio-into-mech transition. A Barracks-based mech-supporter unit seems to have better mech synergy during the early and mid game.

However, I do agree that the Raven spells do need reworking, though it's fine if it stays as a late-game spellcaster due to its cost, tech-tree position, and research investment.
ㅇㅅㅌㅅ
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 05 2011 09:53 GMT
#1031
On October 05 2011 18:49 sitromit wrote:
Show nested quote +
On October 05 2011 18:43 Gamegene wrote:
On October 05 2011 18:37 eviltomahawk wrote:
On October 05 2011 18:32 Qikz wrote:
On October 05 2011 18:31 emc wrote:
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit


It could be a supporting unit as already said. Possibly a caster or someone who can use like spidermines. Mech badly needs some kind of supporting unit. Mech in TvP is impossible right now against a good protoss.

I would also like to add that BW technically had two Terran ground spellcasters: Ghosts and Medics (who had restoration and that blinding flare). SC2 technically has only one: the Ghost (which is a damn good spellcaster IMO).

Perhaps Blizzard sees enough room in the Terran tech tree to fit in another ground-based spellcaster, possibly to also support and complement Mech as well.


Just give the raven the ability to stop voidrays blink stalkers chargelots zealotbombs carriers collosus immortals EVERY SINGLE FUCKING PROTOSS UNIT from tearing mech apart.

seriously. the raven's spells need work.


It's kind of amusing seeing what Terran players' worries are. "I have a hard time winning while using only half of my available units against one race! Please buff mech, so I can win using only that!". LOL...

... ?????
You don't wish for all Zerg units to be viable?
If you play T you want as many options as possible, there is nothing wrong with wanting a new mech unit. Also, get the fuck out with the balance whine.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2011-10-05 09:53:54
October 05 2011 09:53 GMT
#1032
On October 05 2011 18:45 Velr wrote:
I hope:
Rework Hellion (not as "harass" oriented anymore but still able to serve as blocker/anti-zealot/ling in a Mecharmy).
Buff Reaper (kinda confirmed?).
Add in this "Firebatish" thing (and hopefully remove Marauders ).


If they change the hellion to not be as good at hurass they really need to buff the reaper.

The hellion is the best hurassing unit we have. Other than drops, but early game drops. Reapers were made as like a hurassing unit, but when they move speed they basically made them useless.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ToyOmnibus
Profile Joined August 2011
Zimbabwe139 Posts
October 05 2011 09:53 GMT
#1033
On October 05 2011 18:48 NeonFox wrote:
Show nested quote +
On October 05 2011 18:46 ToyOmnibus wrote:
About time the Terran got another unit. I hope it turns out to be another offensive spell caster. Maybe give it a skill similar to Lockdown, to reduce the number of massive units the opponent can use. We really need something like that to counter archons/colossus/ultralisks/broodlords.


You mean like ghosts? The only thing they don't "counter" in that list is the colossus.

On topic if it is a hellion transformation i'm a bit scared it will look cheesy, the wheels already make it look like a transformer.


Ghosts are not fast enough when it comes to killing other race's massives, we need something that obliterates them, because Terran units should be superior in all Tiers.
"His Excellency President for Life, Field Marshal Al Hadji Doctor Idi Amin, VC, DSO, MC, Lord of All the Beasts of the Earth and Fishes of the Sea, and Conqueror of the British Empire in Africa in General and Uganda in Particular."
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2011-10-05 09:55:57
October 05 2011 09:54 GMT
#1034
On October 05 2011 18:53 tnud wrote:
Show nested quote +
On October 05 2011 18:49 sitromit wrote:
On October 05 2011 18:43 Gamegene wrote:
On October 05 2011 18:37 eviltomahawk wrote:
On October 05 2011 18:32 Qikz wrote:
On October 05 2011 18:31 emc wrote:
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit


It could be a supporting unit as already said. Possibly a caster or someone who can use like spidermines. Mech badly needs some kind of supporting unit. Mech in TvP is impossible right now against a good protoss.

I would also like to add that BW technically had two Terran ground spellcasters: Ghosts and Medics (who had restoration and that blinding flare). SC2 technically has only one: the Ghost (which is a damn good spellcaster IMO).

Perhaps Blizzard sees enough room in the Terran tech tree to fit in another ground-based spellcaster, possibly to also support and complement Mech as well.


Just give the raven the ability to stop voidrays blink stalkers chargelots zealotbombs carriers collosus immortals EVERY SINGLE FUCKING PROTOSS UNIT from tearing mech apart.

seriously. the raven's spells need work.


It's kind of amusing seeing what Terran players' worries are. "I have a hard time winning while using only half of my available units against one race! Please buff mech, so I can win using only that!". LOL...

... ?????
You don't wish for all Zerg units to be viable?
If you play T you want as many options as possible, there is nothing wrong with wanting a new mech unit. Also, get the fuck out with the balance whine.


Exactly this. I know Terran has a lot of units already, but I'd love if every unit could have their place in all matchups. I hated in BW how some units were either completely useless or good for like one use.

(Valks, Firebats, Wraiths) to name a few. Even like the Queen, Devourer, Scout etc.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
WhiteraCares
Profile Joined April 2011
Sweden339 Posts
October 05 2011 09:55 GMT
#1035
Whatever it is, it looks silly. Gundamcraft II !
Batch
Profile Joined May 2010
Sweden692 Posts
October 05 2011 09:56 GMT
#1036
Ohh my god. Hellions get transformation buff.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 05 2011 09:56 GMT
#1037
Hi there Autobot terran unit, zergs should get a Decepticon or something
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Tosho
Profile Joined August 2010
Australia498 Posts
October 05 2011 09:57 GMT
#1038
I think it looks like they are removing hellions and adding the functionality to a bio unit that will be less mobile.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 05 2011 10:04 GMT
#1039
the shape of the unit looks terrible ^.^ . head mounted flame thrower on a mech thats soooo ugh. well maybe wol will stay standard in competitive gaming haha.
baldgye
Profile Joined April 2011
United Kingdom1115 Posts
October 05 2011 10:06 GMT
#1040
looks like a new firebat...
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