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Active: 6922 users

New Terran Unit in Heart of the Swarm - Page 51

Forum Index > SC2 General
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Mowr
Profile Joined November 2010
Sweden791 Posts
October 05 2011 09:24 GMT
#1001
TIL that if zergs can't find something to balance whine about, they make up a new unit to balance whine about.


Anyways, Blizzard has already expressed concerns about the hellions role in the game, so i find it very reasonable to introduce some kind of new transforming flamethrower unit to replace it with. Probably makes it a bit harder to roast a worker line.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 05 2011 09:26 GMT
#1002
On October 05 2011 18:20 eviltomahawk wrote:
Show nested quote +
On October 05 2011 18:07 superLanboy wrote:
On October 05 2011 17:34 R3demption wrote:
You should add to OP that Blizzard intends to release Zerg and Protoss unit sillouettes on the 10th and 17th of October!

What? omg, nice -- Can you please cite the source for this?

I think Blizzard released a PR statement:
Show nested quote +
New silhouettes for the zerg and protoss will be unveiled on the official StarCraft Facebook page on October 10 and October 17, respectively. What are they, and how do they fight? The answers will come at BlizzCon. These three units, as well as the rest of the new Heart of the Swarm multiplayer units and abilities, will be unveiled and playable at the show on October 21 and 22.

http://sclegacy.com/news/23-sc2/1076-heart-of-the-swarm-unit-teaser-1

More then 3 new units confirmed. I believe that also indirectly confirms they are going to remove stuff too. CHANGE, IT'S COMING!
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 05 2011 09:27 GMT
#1003
what i wish it was...
-factory unit with no tech-lab requirement
-weak universal GtA and GtS attack
-costs about 150m/50 g
-can heal mech units for free (maybe some kind of drone that costs energy and fixes limited amount of hp over time, like up to 200 hp/30 s with a speed of up to 15 hp/s... you get what i mean)
-can lay down spider mines
-can replensih its magazine with new spider mines for about 15 m 25 energy and 8 s each
-can drive to be quicker or walk to have more armor/durability and to utilize its spells.
but it probably won't be how i wish it. hard to tell what it is, we have to wait for more mysteries to be unveiled
Grettin
Profile Joined April 2010
42414 Posts
Last Edited: 2011-10-05 09:28:18
October 05 2011 09:28 GMT
#1004
I just hope this is a stupid looking model for a goliath.. Somehow i have a bad feeling about these new units in multiplayer..
"If I had force-fields in Brood War, I'd never lose." -Bisu
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-10-05 09:32:01
October 05 2011 09:29 GMT
#1005
On October 05 2011 18:20 Qikz wrote:
Looks like a flamethrower or maybe even a healing gun on the top.

Then again, I doubt they'd add a ground medic as banelings would just own them too much, that's why they made medivacs I think. Could possibly be some kind of engineer unit that heals mech?

An engineer unit actually seems like an interesting guess.

Considering that Blizzard may be looking to strengthen mech after strengthening bio with Marauders, perhaps a mech-supporting unit may be a possibility. Maybe the wheels are actually some sort of "spare wheels" that better represents this unit as some sort of field mechanic? The side shields would make actual weapons be very awkward to fire, and the gun on top would look kinda silly if it was a flamethrower. Maybe the double shields symbolize the unit as some sort of pacifist-ish unit like the Medic, which reinforces its possible role as a purely support unit.

Perhaps the gun on top is actually some sort of mech-healing gun instead of a flamethrower? Blizzard did experiment with nano-bots as lore reasoning for the now-scrapped ability to heal a chunk of mech health as a spell from the Nomad, the predecessor to the Raven.

It is also a possibility that this field mechanic/mech healer may also have several support spells to better compliment a mech build. Perhaps Spider Mines or something similar will be among its abilities?

And it would also be interesting if the unit turns out to be a Barracks unit, as it would force a few Barracks to be on the field if a player is going for a full-mech build.
ㅇㅅㅌㅅ
Jawra
Profile Joined June 2011
Sweden146 Posts
October 05 2011 09:29 GMT
#1006
Probably a goliath-ish unit
emc
Profile Joined September 2010
United States3088 Posts
October 05 2011 09:31 GMT
#1007
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit
Qikz
Profile Blog Joined November 2009
United Kingdom12054 Posts
Last Edited: 2011-10-05 09:33:06
October 05 2011 09:32 GMT
#1008
On October 05 2011 18:31 emc wrote:
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit


It could be a supporting unit as already said. Possibly a caster or someone who can use like spidermines. Mech badly needs some kind of supporting unit. Mech in TvP is impossible right now against a good protoss.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
October 05 2011 09:33 GMT
#1009
Kinda reminds me of a pokemon.
Dear Sixsmith...
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 05 2011 09:33 GMT
#1010
Looks like a Marauder raped a Hellion and then the Hellion had a bastard child that was a bit "special" in school :b
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 05 2011 09:35 GMT
#1011
On October 05 2011 18:33 Pulimuli wrote:
Looks like a Marauder raped a Hellion and then the Hellion had a bastard child that was a bit "special" in school :b

funny wow how old are you?
invisible tetris level master
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-10-05 09:42:38
October 05 2011 09:37 GMT
#1012
On October 05 2011 18:32 Qikz wrote:
Show nested quote +
On October 05 2011 18:31 emc wrote:
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit


It could be a supporting unit as already said. Possibly a caster or someone who can use like spidermines. Mech badly needs some kind of supporting unit. Mech in TvP is impossible right now against a good protoss.

I would also like to add that BW technically had two Terran ground spellcasters: Ghosts and Medics (who had restoration and that blinding flare). SC2 technically has only one: the Ghost (which is a damn good spellcaster IMO).

Perhaps Blizzard sees enough room in the Terran tech tree to fit in another ground-based spellcaster, possibly to also support and complement Mech as well.

Actually, I have a pretty strong feeling that it will be a ground-based infantry spellcaster that supports mech. While everyone else is guessing that it is a hellion-firebat transformer, I will beg to differ.
ㅇㅅㅌㅅ
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 05 2011 09:37 GMT
#1013
Getting my guess in now:

Transformer hellion that changes armour type in 'firebat' mode.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
gruff
Profile Joined September 2010
Sweden2276 Posts
October 05 2011 09:40 GMT
#1014
It's a flying marauder.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2011-10-05 09:41:12
October 05 2011 09:40 GMT
#1015
Theres a flamethrower on the top of it, im 100% sure about it.
It'll probably be a remake of the Firebat
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 05 2011 09:40 GMT
#1016
On October 05 2011 18:35 Nachtwind wrote:
Show nested quote +
On October 05 2011 18:33 Pulimuli wrote:
Looks like a Marauder raped a Hellion and then the Hellion had a bastard child that was a bit "special" in school :b

funny wow how old are you?


Twelve and a half
zul
Profile Blog Joined February 2010
Germany5427 Posts
October 05 2011 09:41 GMT
#1017
transformer? really? -.- first I thought it would be the firebat.
keep it deep! @zulison
gruff
Profile Joined September 2010
Sweden2276 Posts
October 05 2011 09:42 GMT
#1018
On October 05 2011 18:24 Mowr wrote:
TIL that if zergs can't find something to balance whine about, they make up a new unit to balance whine about.


Anyways, Blizzard has already expressed concerns about the hellions role in the game, so i find it very reasonable to introduce some kind of new transforming flamethrower unit to replace it with. Probably makes it a bit harder to roast a worker line.


A hellion the size of a thor perhaps?
HeeTSynC
Profile Blog Joined April 2011
Australia44 Posts
October 05 2011 09:42 GMT
#1019
On October 05 2011 10:09 BushidoSnipr wrote:
They're seriously adding units to terran? If anything they should take away


OOORRRRR, they could just make them more expensive/lower HP or something...
"There is nothing more cool than to be proud of the things that you love" - Day[9]
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-10-05 09:44:02
October 05 2011 09:43 GMT
#1020
On October 05 2011 18:37 eviltomahawk wrote:
Show nested quote +
On October 05 2011 18:32 Qikz wrote:
On October 05 2011 18:31 emc wrote:
what would the point be in having a mech unit that heals other mech units? scvs cost 50 minerals and heal mech...

it's definitely an attacking unit


It could be a supporting unit as already said. Possibly a caster or someone who can use like spidermines. Mech badly needs some kind of supporting unit. Mech in TvP is impossible right now against a good protoss.

I would also like to add that BW technically had two Terran ground spellcasters: Ghosts and Medics (who had restoration and that blinding flare). SC2 technically has only one: the Ghost (which is a damn good spellcaster IMO).

Perhaps Blizzard sees enough room in the Terran tech tree to fit in another ground-based spellcaster, possibly to also support and complement Mech as well.


Just give the raven the ability to stop voidrays blink stalkers chargelots zealotbombs carriers collosus immortals EVERY SINGLE FUCKING PROTOSS UNIT from tearing mech apart.

seriously. the raven's spells need work.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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