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New Terran Unit in Heart of the Swarm - Page 49

Forum Index > SC2 General
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DrZz
Profile Joined May 2011
Romania70 Posts
October 05 2011 08:40 GMT
#961
Seriously now,
This looks like an engineer unit or medic of some sort, just like the outfit Egon Stetmann has in the campaing mission Belly of the Beast

[image loading]
Evolve, and let the chips fall where they may
.Trex
Profile Joined December 2010
73 Posts
Last Edited: 2011-10-05 08:41:27
October 05 2011 08:40 GMT
#962
On October 05 2011 10:09 kevinmon wrote:
We chose the order based on campaign order. Hint. (chill) Hint.


I think the hint references to the Kaldir planet (http://us.battle.net/sc2/en/game/heart-of-the-swarm-preview/missions) but there isn't any preview of a mission involving terrans there.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2011-10-05 08:47:31
October 05 2011 08:42 GMT
#963
On October 05 2011 11:00 Reborn8u wrote:
[image loading]

Looks like a hellion in Walker form. I swear to god, if they give Terran a bio unit with splash damage that morphs into the fastest thing on the ground and gets healed by medevacs, I will loose my mind.


You're probably right. What I would like to see (from a zerg and protoss perspective) is this:

They add an upgrade to factory tech lab that also requires armory. This upgrade would enable reconstructing a helion into a ground to air only goliath-like unit. The transformation would cost gas and you couldn't transform it back afterwards (kind like banelings). The unit would be effective against heavy air like carriers and BCs but not against light air like mutas or phoenix.

This would make terran a fully complete race as the only thning they really lack is a good ground to air option for those heavy units. If you balanced the cost and morph time correctly it could be made not imbalanced but rather fun and dynamic. Imagine the versatility of helions if you could morph them into anti air units. I think this is the kind of unit terran mech would need to be more sucessful against protoss aswell.

My other guess for what it could be is a unit that repairs mech units on the field as well as has some other spells.
SupItsG
Profile Joined March 2011
United States59 Posts
October 05 2011 08:42 GMT
#964
I don't think chill was a hint I think he was telling you guys to chill out. Like calm down about the terran zerg will be next....then he said chill.
ChickaChuckWally
Profile Joined July 2011
Australia85 Posts
October 05 2011 08:44 GMT
#965
its a carrier... wait what
:^) Puppy is love, Puppy is life
ZorBa.G
Profile Joined July 2011
Australia279 Posts
October 05 2011 08:45 GMT
#966
On October 05 2011 17:35 bittman wrote:
Show nested quote +
On October 05 2011 17:23 StarBrift wrote:
Since they are adding a unit to terran I guess there would be atleast 2 new for zerg.


Most likely every race will get 2-4 new units in the expansion. I'd be shocked if there were more or less than that for any individual race.

Of course, since Blizz also hinted they will remove units too, potentially some races will see more. E.g. Zerg might get 3 new units with new "roles", plus a replacement for the corruptor = 4 new units.

Perhaps. As it stands:
Terran has 12 units (excluding "summons" and workers)
Zerg have 10 units (excluding "summons", workers and OL/OSeer_
Protoss have 14 units (excluding "summons" and workers)

I expect HotS might have approximately 15 fighting units per race, give or take, at most.

Removals that might happen (or perhaps "complete reworks" of the unit):
- Terran: Hellion, Reaper, Banshee
- Zerg: Corruptor, Overseer, Hydralisk
- Protoss: Observer, Carrier, Collosus

Of course, Blizzard might not add "new units", but simply replace. This would make me a sad cookie, since more variety makes for more interesting play. Harder to balance, sure. But more interesting =D



Terran.

IMO, the reaper and hellion might get reworked. But I highly doubt the bashee will get removed/reworked.

Protoss.

Observer to get reworked/removed..... are you kidding me? LOL! I agree with the Carrier and the Collossi though.

Zerg.

I can see the Hydralisk getting reworked. However, I think Zerg are going to get the more additional units out of the 3 races. The other races will just have a couple of units get reworked/removed I think whilst introducing a couple more.
Dimagus
Profile Joined December 2010
United States1004 Posts
October 05 2011 08:45 GMT
#967
Apparently it has the ability to cloak other units as well as itself! Terran arbiter!
SupItsG
Profile Joined March 2011
United States59 Posts
October 05 2011 08:46 GMT
#968
I think it's probable that it's some form of a hellion transformation. maybe standard or upgradeable. for everyone worrying about medivacs they definitely don't heal anything out of a factory so how could they possibly heal something with wheels. Also for everyone saying its a mech medic we already have those....they are called scvs
Ryndika
Profile Blog Joined August 2010
1489 Posts
October 05 2011 08:47 GMT
#969
That looks mule on steroids. Maybe 100 energy for 'monster mule'? =)
as useful as teasalt
Twiggs
Profile Joined January 2011
United States600 Posts
October 05 2011 08:48 GMT
#970
I'm predicting a Helion-Goliath Combo. Stays true to the Terran flexability mantra.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 05 2011 08:51 GMT
#971
Zerg silhouette will be an unidentifiable smoking lump with this silhouette standing over it.

;P
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
Last Edited: 2011-10-05 08:52:24
October 05 2011 08:51 GMT
#972
no, it's not hellion. it's too fat. some new wheel/biped transformer unit.
edit: or maybe thor on wheels for more mobility? just kidding.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 05 2011 08:54 GMT
#973
so am i the only one thinking the beta is coming "soon"? since they want to reveal all the multiplayer stuff
http://www.twitch.tv/czelpredy
KobraKay
Profile Joined March 2010
Portugal4396 Posts
October 05 2011 08:54 GMT
#974
On October 05 2011 17:40 .Trex wrote:
Show nested quote +
On October 05 2011 10:09 kevinmon wrote:
We chose the order based on campaign order. Hint. (chill) Hint.


I think the hint references to the Kaldir planet (http://us.battle.net/sc2/en/game/heart-of-the-swarm-preview/missions) but there isn't any preview of a mission involving terrans there.


Or, most likely, campaign order means T first (WoL), Z second (HotS) and Protoss third (LotV)

Is that walking hellion just some community member suggestion?
CJ Fighting! (--.--)
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 05 2011 08:54 GMT
#975
they better change the design or else i'll be too embarrassed to use it.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Twiggs
Profile Joined January 2011
United States600 Posts
October 05 2011 08:56 GMT
#976
On October 05 2011 17:45 ZorBa.G wrote:
Show nested quote +
On October 05 2011 17:35 bittman wrote:
On October 05 2011 17:23 StarBrift wrote:
Since they are adding a unit to terran I guess there would be atleast 2 new for zerg.


Most likely every race will get 2-4 new units in the expansion. I'd be shocked if there were more or less than that for any individual race.

Of course, since Blizz also hinted they will remove units too, potentially some races will see more. E.g. Zerg might get 3 new units with new "roles", plus a replacement for the corruptor = 4 new units.

Perhaps. As it stands:
Terran has 12 units (excluding "summons" and workers)
Zerg have 10 units (excluding "summons", workers and OL/OSeer_
Protoss have 14 units (excluding "summons" and workers)

I expect HotS might have approximately 15 fighting units per race, give or take, at most.

Removals that might happen (or perhaps "complete reworks" of the unit):
- Terran: Hellion, Reaper, Banshee
- Zerg: Corruptor, Overseer, Hydralisk
- Protoss: Observer, Carrier, Collosus

Of course, Blizzard might not add "new units", but simply replace. This would make me a sad cookie, since more variety makes for more interesting play. Harder to balance, sure. But more interesting =D



Terran.

IMO, the reaper and hellion might get reworked. But I highly doubt the bashee will get removed/reworked.

Protoss.

Observer to get reworked/removed..... are you kidding me? LOL! I agree with the Carrier and the Collossi though.

Zerg.

I can see the Hydralisk getting reworked. However, I think Zerg are going to get the more additional units out of the 3 races. The other races will just have a couple of units get reworked/removed I think whilst introducing a couple more.

I hope to god you're right about the Collosus and the Hydralisk. However, I would hate to see the Hydra removed or changed greatly from its bw role. IMO the Hydra should be a staple ranged DPS for any match up. Therefore it needs reworking. The Collosus is sooo boring to see and use, Plz give us something else.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
October 05 2011 08:57 GMT
#977
It's a combat medic kind of thing. The thing at the top is a healing beam, it has two shields on its arms.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 05 2011 08:58 GMT
#978
Lol, first Vikings, not this. SC2 is turning into transformers
Velr
Profile Blog Joined July 2008
Switzerland10979 Posts
October 05 2011 09:02 GMT
#979
On October 05 2011 17:17 YyapSsap wrote:
Terran needs a GTA unit that sits between a thor and the marine alot more than what ever this thing is which seems to be a unit suited for acting as a wall/buffer etc for your range units.


Yeah, because Terran needs a simple solution against anything no matter if they play Bio or Metal.... ?
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 05 2011 09:02 GMT
#980
On October 05 2011 17:58 -Archangel- wrote:
Lol, first Vikings, not this. SC2 is turning into transformers

actually, siege tanks were the first transformers...
it's not that bad if you think about it.
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