New Terran Unit in Heart of the Swarm - Page 103
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PrideNeverDie
United States319 Posts
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Pufftrees
2449 Posts
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koslain
United States70 Posts
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GinDo
3327 Posts
On October 07 2011 08:49 Mentalizor wrote: Really? Source? And any words about what's being removed? *fingers crossed for marauders* As a terran, its not so much that I want marauders to be removed, but nerfed. Its pretty redicoulus that mass marauder can just 1a into 10 tanks and come out ahead. Also I think Conc is a EZ mode ability. Terran doesn't really need conc. It just makes TvP a hell of alot easier. But its lacking can be overcomed with micro. Its pretty stupid how fast 4 stim marauders take out a base. | ||
klops
United States674 Posts
let's hope tasteless gets some compensation. | ||
Daralii
United States16991 Posts
On October 07 2011 12:58 PrideNeverDie wrote: it says a lot when the first unit preview for the zerg-based expansion is a terran unit. it really shows the difference of time and effort that blizzard puts into terran compared to zerg and protoss. Hey look, it's this post again. | ||
Deleted User 183001
2939 Posts
On October 07 2011 08:49 Mentalizor wrote: Really? Source? And any words about what's being removed? *fingers crossed for marauders* Hey baby, keep your fingers crossed. I don't like those myrouters either ![]() Here's something I digged up. GSA: The official SC2 forums stated that there will be a Heart of the Swarm multiplayer beta coming out. What else can you add on that Wings of Liberty's multiplayer has covered last year? DB: Well, it's tough. The Terrans have enough stuff already, thus it becomes a guessing game to know what to do for them. We have to be careful about what new units we can add to the game. At the end of the day, we still have to add in cool s***. [Players] are giving us their money; we have to give them something cool. There are some easy things we can do and there are some hard things. If we study the game, for example, you would say that the corruptor is lame. Don't get us wrong; they're useful. If there are a lot of colossi, you need corruptors. If there are dark templars, you need overseers. They have a battle function for a situation, but what new battle strategies and tactics do they add in the game? Compare the two to the mutalisks; a player can raid, harass. They can get board control; they can decimate opponents without antiair. Party, right? Having those guys around changes the match. Corruptors? Meh. You build colossi, I build corruptors; end of story. There are some units we can upgrade wholesale or remove and replace with something better. That's one easy way to give better gameplay without giving so many options you don't know what's going on while also not compromising balance. There may be other places we can legitimately add. For instance, the Protoss don't really have a great way to raid. To a point; they can kind of raid with Phoenixes with anti-gravs and they can cheese with void rays, but that's not really fun. But we can add in a legitimate Protoss raider that gives a player new strategies. There are a few places (not very many) where we can do new roles for races that are missing roles. There are definitely units that can die in the fire so that we can replace them with something cool. We're looking to upgrade some units and add a few, but we need to keep the unit list down because we don't know how big it's going to be [at this point in time]. GSA: How about applying the expansion concept of Brood Wars in terms of multiplayer? DB: In that expansion, we added two or three per race. I don't know what we'll do ultimately. We may add one per race plus tweaks, or we may do two on some, maybe three. Not all races will be given equal treatment; the Terrans are really, really good and it's really hard to do more with them. While the other races currently have an equal opportunity to beat them (except for Korean Grandmasters), Terrans are still more flexible and we don't want to add that. http://www.gamespot.com/news/6325853/starcraft-ii-heart-of-the-swarm-qanda-with-dustin-browder | ||
Amlitzer
United States471 Posts
+ Show Spoiler + Or perhaps blizzard has no idea what this unit is, and they are skimming this thread trying to steal one. Sneaky ![]() | ||
Werk
United States294 Posts
On October 07 2011 13:18 Amlitzer wrote: Wait I got it, it's an upgraded viking; optional upgrade for the viking that causes it to lose it's flight mode, in return for increased health and armor (hence the shields), increased firepower (the cannon on its head), and wheels for increased mobility (think VOTOMS). + Show Spoiler + Or perhaps blizzard has no idea what this unit is, and they are skimming this thread trying to steal one. Sneaky ![]() your quote.... defiantly what blizz is doing..sneaky sneaky...let the PLAYERS make the game | ||
Amlitzer
United States471 Posts
On October 07 2011 13:38 Werk wrote: your quote.... defiantly what blizz is doing..sneaky sneaky...let the PLAYERS make the game To be fair, blizzard did it all the time with WoW. | ||
ulan-bat
China403 Posts
![]() Here it is (source: http://us.starcraft2.com/features/terran/taurenmarine.xml) | ||
pzea469
United States1520 Posts
On October 06 2011 18:39 Pwnographics wrote: To be honest, I'd be very disappointed it was another transforming unit. I want Terran - not transformers. The viking is enough as it is, it's one of the most boring units in the game. It's not the viking's fault though. Blame goes to the collossus. | ||
Lokian
United States699 Posts
On October 07 2011 14:28 ulan-bat wrote: ![]() Here it is (source: http://us.starcraft2.com/features/terran/taurenmarine.xml) holy... even the raygun looks the same | ||
Gotmog
Serbia899 Posts
On October 07 2011 05:43 Swimcito wrote: to those wondering why they are adding another unit to terran. So you basically want us terran to throw up $40 or something for basically the same game ?? THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT As long as they add something and remove 2 somethings, its cool. Should be in the line with other 2 races. | ||
Wyk
314 Posts
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Latham
9558 Posts
On October 07 2011 12:59 Pufftrees wrote: It's obviously a mech healer, mark mah words! That's my take on it as well. Some kind of utility/support mech. | ||
hobbidude
Canada171 Posts
My best guess is a new version of the medic that replaces the scv repair ability as well as the medivac heal ablity into a unit kinda like a land based science vessel | ||
Grummler
Germany743 Posts
On October 07 2011 06:43 jinorazi wrote: i'd be more happy to buy it if they took out some units and add back some old units (thor -> goliath, colossus -> reaver, ms -> arbitor, just to name some obvious ones. if it aint broke, dont fix it, right?). They didnt fix and broke sc1, its still out there. Go play it if you like it more. Lurkers, reavers, arbitors, they all are waiting for you. There is no point in having the same game 2 times. | ||
flashcool
2 Posts
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Daralii
United States16991 Posts
On October 07 2011 15:22 flashcool wrote: is this bio or mech? The fact that it has wheels would imply that it's mech. | ||
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