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Poll: Hardest race to play at each level of SC2? - Page 17

Forum Index > SC2 General
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xlava
Profile Blog Joined March 2011
United States676 Posts
October 03 2011 01:45 GMT
#321
I'm surprised by how incredibly accurate (imo) the results are. Protoss is by far the toughest race at the highest level of play. At diamond and low masters it can be tough to make the transition into huge multitasking attacks as Terran, and of course, nobody knows how to use inject correctly and knows when to drone in the lower leagues as Zerg.

Great post, great and accurate results, good job everyone
BestFriends
Profile Joined December 2010
Canada133 Posts
October 03 2011 01:48 GMT
#322
What a lot of you don't understand about the game in general is at the highest level how the game/races are actually played. Its such a fragile state that most games will end within 10-15 minutes regardless of the race due to the abusive strategies that we do.
I do agree with the poll that at the highest level protoss is the hardest to play due to map control, info and dedication to tech. All those things are very cost heavy for protoss and when they commit to a strategy it has to be 100% while zerg and terran have options of low cost high reward tech plays that are easily switched out of.
It's not about winning but the prevention of defeat.
kofman
Profile Joined August 2011
Andorra698 Posts
October 03 2011 01:50 GMT
#323
On October 03 2011 09:14 FataLe wrote:
Show nested quote +
On October 03 2011 08:01 Shirolol wrote:
I'm sorry but this poll on the GM level is ridiculous. Just because a certain race is currently at a weaker place in it's life doesn't instantly mean it's the most difficult to play at that level. The fact that only Terran (308) so far really shows how few really good terrans there are. As http://www.sc2charts.net/en/edb?zone=7 shows, which someone posted earlier on in the thread.

However if we bring koreans into the equation we have a whole new ball game.. They have quite a lot of exceptional terrans because of their really high apm (required for mass harass/marine micro/siege focus etc.) and intense training regimes/amazing practice partners.

On October 03 2011 07:37 InvXXVII wrote:
When talking about GM/Master protoss, I think that most of us are not concerned with marco/micro at all. At that level, it should be a given that macro/micro mechanics are mastered.


Protoss macro is by far the easiest and your micro is 1a-ing and blinking, sometimes. Oh and pressing f a lot.

& it's precisely this ignorant banter which makes me shake my head at everything you've just said.

Its true. Sorry, the truth hurts.
MattBarry
Profile Joined March 2011
United States4006 Posts
October 03 2011 01:54 GMT
#324
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.
Platinum Support GOD
FataLe
Profile Joined November 2010
New Zealand4559 Posts
October 03 2011 01:55 GMT
#325
On October 03 2011 10:23 Shirolol wrote:
Show nested quote +
On October 03 2011 09:14 FataLe wrote:
On October 03 2011 08:01 Shirolol wrote:
I'm sorry but this poll on the GM level is ridiculous. Just because a certain race is currently at a weaker place in it's life doesn't instantly mean it's the most difficult to play at that level. The fact that only Terran (308) so far really shows how few really good terrans there are. As http://www.sc2charts.net/en/edb?zone=7 shows, which someone posted earlier on in the thread.

However if we bring koreans into the equation we have a whole new ball game.. They have quite a lot of exceptional terrans because of their really high apm (required for mass harass/marine micro/siege focus etc.) and intense training regimes/amazing practice partners.

On October 03 2011 07:37 InvXXVII wrote:
When talking about GM/Master protoss, I think that most of us are not concerned with marco/micro at all. At that level, it should be a given that macro/micro mechanics are mastered.


Protoss macro is by far the easiest and your micro is 1a-ing and blinking, sometimes. Oh and pressing f a lot.

& it's precisely this ignorant banter which makes me shake my head at everything you've just said.


Well you need to lighten up a bit then, it was more meant as a joke than me being serious. But your micro is easier than terran, that's a fact is what I mean. Just don't be so touchy, you're meant to have SHIELDS god damnit.


I think you are over-hyping the power of the 1/1/1 by pretty ridiculous amounts.. Is it powerful? Yes. Is it easier to execute than it is to stop? Possibly. (Protoss players would say yes, naturally.) But there are many strategies out there across all matchups where the defender has to work much harder than the guy attacking him, it happens because of the lack of defenders advantage in quite a lot of cases. And it has been stopped at pro levels aswell, so if you want to go see how to stop it - start watching GSL (I think it was GSL anyway.. Correct me if i'm wrong.)

Show nested quote +
On October 03 2011 09:53 ZenithM wrote:
Let's take a popular TvP build: the 1/1/1. This build is very easy to execute at all levels, but very hard to stop, and yielded a week ago a 90% winrate. There you go, can you still say that Protoss is very easy?


Could you tell me the winrate now? Because I assure you terrans are NOT winning 90% of tvps. And I never said protoss is very easy, you're the only one who mentioned that - I just said compared to terran micro it's not on the same level, and you can't really argue with that.

That's quite absurd. At the highest echelons I'd pit them at around even, or Terran a bit easier as EMP has a radius whilst feedback is not. To say either way contemtply is silly.
hi. big fan.
kofman
Profile Joined August 2011
Andorra698 Posts
October 03 2011 01:56 GMT
#326
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.
xlava
Profile Blog Joined March 2011
United States676 Posts
October 03 2011 01:57 GMT
#327
On October 03 2011 10:50 kofman wrote:
Show nested quote +
On October 03 2011 09:14 FataLe wrote:
On October 03 2011 08:01 Shirolol wrote:
I'm sorry but this poll on the GM level is ridiculous. Just because a certain race is currently at a weaker place in it's life doesn't instantly mean it's the most difficult to play at that level. The fact that only Terran (308) so far really shows how few really good terrans there are. As http://www.sc2charts.net/en/edb?zone=7 shows, which someone posted earlier on in the thread.

However if we bring koreans into the equation we have a whole new ball game.. They have quite a lot of exceptional terrans because of their really high apm (required for mass harass/marine micro/siege focus etc.) and intense training regimes/amazing practice partners.

On October 03 2011 07:37 InvXXVII wrote:
When talking about GM/Master protoss, I think that most of us are not concerned with marco/micro at all. At that level, it should be a given that macro/micro mechanics are mastered.


Protoss macro is by far the easiest and your micro is 1a-ing and blinking, sometimes. Oh and pressing f a lot.

& it's precisely this ignorant banter which makes me shake my head at everything you've just said.

Its true. Sorry, the truth hurts.


No, you just have no concept of how the game is played. I'm willing to bet you're not masters. And if you are, then you're incredibly short sighted.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
October 03 2011 01:58 GMT
#328
ok so my 2 cents are:

mechanics are insanely easy for SC2, I'm a shit mid masters player and I have the same APM as pro level players and macro is never a problem for me. Many pro players agree mechanics only make a difference when both player is near the same level of skill

so therefore, when we talk about comparing the 3 races we are not going to look at mechanics, because no matter what race you are the physical is irrelevant.

That said, what does matter is decision making. Decision making is responsible for everything you do. When to do timings, where and when to harass, where to engage, when to decide to save an expansion, etc. Now bringing that to the races, it's clear Terran is the easiest. MULEs make it the most forgiving and you rarely ever have to worry about something like investing the correct amount in an expansion as long as you put some turrets and a PF there.

That leaves us with Protoss and Zerg. Protoss does not have to use Larva, meaning they don't have to worry about when to drone, their units are powerful, and forcefields are a relatively simplistic skill to utilize. Therefore it has to be Zerg. One mistake will mean the game for you.
HinagikUx
Profile Joined January 2011
United States178 Posts
October 03 2011 01:58 GMT
#329
On October 03 2011 10:56 kofman wrote:
Show nested quote +
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


as a P player, i agree. T who go bio shouldnt complain about this though. The point of bio is that it is more mobile than the toss deathball and you can abuse drops/kiting to win. If you want to dedicate more apm to macro instead of micro, then go biomech or puremech.
uGpTaiga/HinagikUx NA Server
yandere991
Profile Blog Joined September 2010
Australia394 Posts
October 03 2011 01:58 GMT
#330
On October 03 2011 10:56 kofman wrote:
Show nested quote +
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


You just described..... nearly every other micro in the game!!
Try microing other units during a emp war or blink micro and I'll guarantee your templars are dead along with your stalkers.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 03 2011 01:59 GMT
#331
On October 03 2011 10:50 kofman wrote:
Show nested quote +
On October 03 2011 09:14 FataLe wrote:
On October 03 2011 08:01 Shirolol wrote:
I'm sorry but this poll on the GM level is ridiculous. Just because a certain race is currently at a weaker place in it's life doesn't instantly mean it's the most difficult to play at that level. The fact that only Terran (308) so far really shows how few really good terrans there are. As http://www.sc2charts.net/en/edb?zone=7 shows, which someone posted earlier on in the thread.

However if we bring koreans into the equation we have a whole new ball game.. They have quite a lot of exceptional terrans because of their really high apm (required for mass harass/marine micro/siege focus etc.) and intense training regimes/amazing practice partners.

On October 03 2011 07:37 InvXXVII wrote:
When talking about GM/Master protoss, I think that most of us are not concerned with marco/micro at all. At that level, it should be a given that macro/micro mechanics are mastered.


Protoss macro is by far the easiest and your micro is 1a-ing and blinking, sometimes. Oh and pressing f a lot.

& it's precisely this ignorant banter which makes me shake my head at everything you've just said.

Its true. Sorry, the truth hurts.


Such an idiotic statement, really. In my personal experience of playing all three races, Protoss macro is the hardest. At the same time, the battles are also often the easiest if you go the voidray/colossus route vs Zerg, or chargelot/archon vs Terran.

Constantly keeping on pylons is much harder than keeping up with ovies, especially since you have to make them so friggin' often, and being unable to just macro without moving your screen to a specific location is huge in itself.

However, injecting you can easily simply get in the rythym of doing so, and you're punished the least with Zerg if you get supply blocked imo on a regular basis (if it's occasional then supply drop is fine), due to the fact you can still inject and bank larvae to be used while supply blocked.

rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 03 2011 02:00 GMT
#332
On October 03 2011 10:56 kofman wrote:
Show nested quote +
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


that is why terran can queue units... even MVP queue units.
badog
ChaosTerran
Profile Joined August 2011
Austria844 Posts
October 03 2011 02:03 GMT
#333
On October 03 2011 10:58 yandere991 wrote:
Show nested quote +
On October 03 2011 10:56 kofman wrote:
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


You just described..... nearly every other micro in the game!!
Try microing other units during a emp war or blink micro and I'll guarantee your templars are dead along with your stalkers.



But that's not the same /facepalm

Kiting against chargelots can often times take up to 30 seconds of gametime, during that time (unless you have 300 apm) you can't do anything else. Splitting and microing in an emp war takes like what..... 3-5 seconds at max? I'm sorry but your statement wasn't just wrong, it was stupid.
yandere991
Profile Blog Joined September 2010
Australia394 Posts
Last Edited: 2011-10-03 02:06:01
October 03 2011 02:04 GMT
#334
On October 03 2011 11:03 doko100 wrote:
Show nested quote +
On October 03 2011 10:58 yandere991 wrote:
On October 03 2011 10:56 kofman wrote:
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


You just described..... nearly every other micro in the game!!
Try microing other units during a emp war or blink micro and I'll guarantee your templars are dead along with your stalkers.



But that's not the same /facepalm

Kiting against chargelots can often times take up to 30 seconds of gametime, during that time (unless you have 300 apm) you can't do anything else. Splitting and microing in an emp war takes like what..... 3-5 seconds at max? I'm sorry but your statement wasn't just wrong, it was stupid.


Nice for you to ignore the blink micro then. I'm sure that takes 3-5 seconds max too
/facepalm
MattBarry
Profile Joined March 2011
United States4006 Posts
October 03 2011 02:04 GMT
#335
On October 03 2011 10:56 kofman wrote:
Show nested quote +
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.

So exploit the fact that stimmed units are insanely fast just run them away while you do other things. Then slowly close the gap that you're not stutter stepping as you become faster at queuing/moving ghosts. That makes the learning curve linear and by consequence, easier. I understand the time consuming point, but it can overcome with practice.
Platinum Support GOD
FataLe
Profile Joined November 2010
New Zealand4559 Posts
Last Edited: 2011-10-03 02:05:24
October 03 2011 02:04 GMT
#336
On October 03 2011 11:03 doko100 wrote:
Show nested quote +
On October 03 2011 10:58 yandere991 wrote:
On October 03 2011 10:56 kofman wrote:
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


You just described..... nearly every other micro in the game!!
Try microing other units during a emp war or blink micro and I'll guarantee your templars are dead along with your stalkers.



But that's not the same /facepalm

Kiting against chargelots can often times take up to 30 seconds of gametime, during that time (unless you have 300 apm) you can't do anything else. Splitting and microing in an emp war takes like what..... 3-5 seconds at max? I'm sorry but your statement wasn't just wrong, it was stupid.

30 Seconds?

Sounds like someones not keeping up in upgrades or Protoss is investing in an all-in.
I get the hyperbole.
hi. big fan.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-10-03 02:09:09
October 03 2011 02:05 GMT
#337
On October 03 2011 11:04 yandere991 wrote:
Show nested quote +
On October 03 2011 11:03 doko100 wrote:
On October 03 2011 10:58 yandere991 wrote:
On October 03 2011 10:56 kofman wrote:
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


You just described..... nearly every other micro in the game!!
Try microing other units during a emp war or blink micro and I'll guarantee your templars are dead along with your stalkers.



But that's not the same /facepalm

Kiting against chargelots can often times take up to 30 seconds of gametime, during that time (unless you have 300 apm) you can't do anything else. Splitting and microing in an emp war takes like what..... 3-5 seconds at max? I'm sorry but your statement wasn't just wrong, it was stupid.


Nice for you to ignore the blink micro then. I'm sure that takes 3-5 seconds max
/facepalm


You hardly ever blink micro in TvP after a big engagement, it would be counter-intuitive to use your stalkers to blink for 30 seconds, assuming the rest of your army is dead a stimmed terran army can easily catch up to blink stalkers, so blinking in TvP in most cases unless it's used for harrassment is nonsensical and definitely doesn't take 30 seconds or longer /facepalm


"30 Seconds?

Sounds like someones not keeping up in upgrades or Protoss is investing in an all-in.
I get the hyperbole. "


Have you ever played against an a-move zealot archon army? You literally have to kite for 30 seconds or longer, whilst all the protoss does is a-move, I'm not even kidding.
ZenithM
Profile Joined February 2011
France15952 Posts
October 03 2011 02:06 GMT
#338
On October 03 2011 10:58 Joey Wheeler wrote:
ok so my 2 cents are:

mechanics are insanely easy for SC2, I'm a shit mid masters player and I have the same APM as pro level players and macro is never a problem for me. Many pro players agree mechanics only make a difference when both player is near the same level of skill

so therefore, when we talk about comparing the 3 races we are not going to look at mechanics, because no matter what race you are the physical is irrelevant.

That said, what does matter is decision making. Decision making is responsible for everything you do. When to do timings, where and when to harass, where to engage, when to decide to save an expansion, etc. Now bringing that to the races, it's clear Terran is the easiest. MULEs make it the most forgiving and you rarely ever have to worry about something like investing the correct amount in an expansion as long as you put some turrets and a PF there.

That leaves us with Protoss and Zerg. Protoss does not have to use Larva, meaning they don't have to worry about when to drone, their units are powerful, and forcefields are a relatively simplistic skill to utilize. Therefore it has to be Zerg. One mistake will mean the game for you.


That does sound about right.
yandere991
Profile Blog Joined September 2010
Australia394 Posts
October 03 2011 02:08 GMT
#339
On October 03 2011 11:05 doko100 wrote:
Show nested quote +
On October 03 2011 11:04 yandere991 wrote:
On October 03 2011 11:03 doko100 wrote:
On October 03 2011 10:58 yandere991 wrote:
On October 03 2011 10:56 kofman wrote:
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


You just described..... nearly every other micro in the game!!
Try microing other units during a emp war or blink micro and I'll guarantee your templars are dead along with your stalkers.



But that's not the same /facepalm

Kiting against chargelots can often times take up to 30 seconds of gametime, during that time (unless you have 300 apm) you can't do anything else. Splitting and microing in an emp war takes like what..... 3-5 seconds at max? I'm sorry but your statement wasn't just wrong, it was stupid.


Nice for you to ignore the blink micro then. I'm sure that takes 3-5 seconds max
/facepalm


You hardly ever blink micro in TvP after a big engagement, it would be counter-intuitive to use your stalkers to blink for 30 seconds, assuming the rest of your army is dead a stimmed terran army can easily catch up to blink stalkers, so blinking in TvP in most cases unless it's used for harrassment is nonsensical and definitely doesn't take 30 seconds or longer /facepalm


Yes because I said TvP for blinking. When you terrans say that you have to marine split I won't come in and say "derp whern do you split in TvP."
You know there exists 2 other matchups for protoss, maybe not in Code S.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-10-03 02:13:59
October 03 2011 02:11 GMT
#340
On October 03 2011 11:08 yandere991 wrote:
Show nested quote +
On October 03 2011 11:05 doko100 wrote:
On October 03 2011 11:04 yandere991 wrote:
On October 03 2011 11:03 doko100 wrote:
On October 03 2011 10:58 yandere991 wrote:
On October 03 2011 10:56 kofman wrote:
On October 03 2011 10:54 MattBarry wrote:
What is so hard about stutter stepping? I hear Terrans complain so much about stutter stepping against Chargelots, I'd really like to know what is remotely difficult about it. I'm in Platinum and can do it near perfectly.

Terran is ridiculously easy at the lower levels of play (Bronze-Gold) due to the forgiving nature of the race. Will a supply drop put you behind in a pro game? Hell yeah it will. Will it put you behind in a Gold game? Probably not. Zerg is insanely hard at lower levels but I find it easier to play than my Protoss at my current level of play. As long as you hit injects and know what to scout you can roll over anyone.

Protoss I won't comment on since it's my main.

stutter stepping isn't hard, but it's extremely time consuming. When you are stutter stepping, there is no time to micro other units, macro, or do anything else.


You just described..... nearly every other micro in the game!!
Try microing other units during a emp war or blink micro and I'll guarantee your templars are dead along with your stalkers.



But that's not the same /facepalm

Kiting against chargelots can often times take up to 30 seconds of gametime, during that time (unless you have 300 apm) you can't do anything else. Splitting and microing in an emp war takes like what..... 3-5 seconds at max? I'm sorry but your statement wasn't just wrong, it was stupid.


Nice for you to ignore the blink micro then. I'm sure that takes 3-5 seconds max
/facepalm


You hardly ever blink micro in TvP after a big engagement, it would be counter-intuitive to use your stalkers to blink for 30 seconds, assuming the rest of your army is dead a stimmed terran army can easily catch up to blink stalkers, so blinking in TvP in most cases unless it's used for harrassment is nonsensical and definitely doesn't take 30 seconds or longer /facepalm


Yes because I said TvP for blinking. When you terrans say that you have to marine split I won't come in and say "derp whern do you split in TvP."
You know there exists 2 other matchups for protoss, maybe not in Code S.


So, then we just came to the conclusion that protoss can a-move whilst terran has to micro and macro at the same time in TvP. You can come up with some more scenarios where you have to "blink" in TvP (it's funny you now said that you were talking about a different matchup, when you specifically said "micro units in emp wars and blink")

"So exploit the fact that stimmed units are insanely fast just run them away while you do other things. Then slowly close the gap that you're not stutter stepping as you become faster at queuing/moving ghosts. That makes the learning curve linear and by consequence, easier. I understand the time consuming point, but it can overcome with practice. "
You don't play terran do you? So you want us to stim our units, make them lose health, then run away.... and then stim again and run back in so that we lose even more health.... I get it.
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