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Blizzard Blog: Balance Snapshot - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 26 27 28 Next All
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 22 2011 16:57 GMT
#21
I think what we are looking at here is the trickle-down effect. Metagame transfer Korean -> EU/NA takes some time.
"Trash Micro but Win. Its Marin." - Min Chul
HubertFelix
Profile Joined April 2010
France631 Posts
September 22 2011 16:58 GMT
#22
On September 23 2011 01:57 QTIP. wrote:
I think what we are looking at here is the trickle-down effect. Metagame transfer Korean -> EU/NA takes some time.


Yeah but protoss players act like they have the sames issues as korean protoss on GSL.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-22 17:00:16
September 22 2011 16:58 GMT
#23
--- Nuked ---
Jesushooves
Profile Joined November 2010
Canada553 Posts
September 22 2011 16:59 GMT
#24
On September 23 2011 01:54 R3N wrote:
Show nested quote +
On September 23 2011 01:52 Shewklad wrote:
On September 23 2011 01:51 R3N wrote:
PvZ 57% on both NA and EU. I thought 'toss is UP?



Yes, the people on Sotg might want you to think that.


You mean Inc It's really only him xD

Clearly incontrol's failure to win anything is due to balance.
Lose its good, after will be win.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 22 2011 16:59 GMT
#25
So T OP in Korea, right?
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 22 2011 17:01 GMT
#26
The TvP for M/GM In Korea is not a surprise at all.

PvZ in Europe tough...WTF?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Hikari
Profile Blog Joined May 2010
1914 Posts
September 22 2011 17:02 GMT
#27
TvP (kr) and TvZ (na) in the master+GM league are somewhat out of proportion. I am guessing that Koreans handle 3g SG better than NA and the Koreans are a lot more capable of busting out that marine tank banshee comp. TvZ I wonder if some NA zergs just outright die to the 2rax bunker.

I wonder if blizzard analyze the strategy employed in each victory.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 22 2011 17:02 GMT
#28
On September 23 2011 01:58 HubertFelix wrote:
Show nested quote +
On September 23 2011 01:57 QTIP. wrote:
I think what we are looking at here is the trickle-down effect. Metagame transfer Korean -> EU/NA takes some time.


Yeah but protoss players act like they have the sames issues as korean protoss on GSL.


Same thing could be said for Zerg players when everyone but FD was winning. Pointless statement. I remember when the first game came out, Zerg's were quoting Idra in Platinum League.
"Trash Micro but Win. Its Marin." - Min Chul
Bagi
Profile Joined August 2010
Germany6799 Posts
September 22 2011 17:02 GMT
#29
Masters + GM? Uhh... That pretty much makes this data meaningless.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
September 22 2011 17:02 GMT
#30
PvZ has a 10% difference between NA/EU and KR. Odd.

I feel like these numbers are a terrible way to measure balance. If Blizzard's ladder system works; your mmr should be adjusting so that you win 50% of your games. If your race is OP, you will climb artifically higher, however you will play better opponents to keep your win ratio at 50%. If your race is UP, you will lose to opponents you shouldn't and thus move down on the ladder until you win 50% of your games.

I think looking at tourney results is a better method; not just the GSL, and actually the top 2-4 players in a tourney matter less then looking at earlier rounds when you have a lot of usually close skilled players from a nice range of master to pro.

(Also I have no idea how they could nerf protoss deathball 1a at lower levels without ruining balance completely in higher levels. Oh wait, they could remove the collossi and use a reaver instead)
Manager, Team RIP ZeeZ
Ownos
Profile Joined July 2010
United States2147 Posts
September 22 2011 17:03 GMT
#31
Blizzard doing damage control. The numbers do look better on the whole than just looking at GSL. By better, I mean not absolutely fucking terrible, but still fairly horrid.

Give it another 2 months. If the GSL is filled with only terrans then we can start to worry.
...deeper and deeper into the bowels of El Diablo
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 22 2011 17:03 GMT
#32
I bet that 59% TvZ is cus of 2 rax.
hotwings
Profile Joined July 2011
42 Posts
September 22 2011 17:03 GMT
#33
The changes in the patch make no sense when you look at those statistics.

Blizzard y u no make sense >:o
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-09-22 17:05:41
September 22 2011 17:03 GMT
#34
Very interesting stuff. Looks like Zergs suck in NA+EU, and Protoss suck in KR. I think that lines up pretty well with what I expected. And KR terrans dominate TvP while NA+EU Terrans dominate TvZ.

Korean Zergs probably just have more games than their NA+EU counterparts so they know more timings.

And Korean Protoss...well we know there isn't much talent there to begin with.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
September 22 2011 17:04 GMT
#35
On September 23 2011 01:52 Shewklad wrote:
Show nested quote +
On September 23 2011 01:51 R3N wrote:
PvZ 57% on both NA and EU. I thought 'toss is UP?



Yes, the people on Sotg might want you to think that.

the only real important figure is Korean Master/GM. everything else is just not representative and should not be looked at
Tsubbi
Profile Joined September 2010
Germany7996 Posts
September 22 2011 17:04 GMT
#36
i don't like the concept of adjusted winrates at all

basically the two variables skill and race determine the chance of winning, none of which can be measured because they influence each other

blizzard has this obscure algorithm and tries to guess player skills independet of their race, but their only data is win loss ratios playing with a specific race


a much easier approach and more interesting numbers to me personally are grandmaster race distribution and win/loss ratios between grandmaster players, would love to see those numbers
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
September 22 2011 17:05 GMT
#37
On September 23 2011 01:58 Sated wrote:
Pretty sure tournaments are the only legit values to use. The ladder tries to balance people to 50% win/loss so the numbers are irrelevant.


It says "adjusted". Last time they did this they explained that this factored in skill to avoid the problem you are talking about.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
September 22 2011 17:05 GMT
#38
On September 23 2011 01:58 Sated wrote:The ladder tries to balance people to 50% win/loss so the numbers are irrelevant.


No the ladder trying to keep 50% is irrelevant, it does not do that per matchup. You can have a very high win rate in one and very low in another, to even out around 50%.
http://shroomspiration.blogspot.com/
galivet
Profile Joined February 2011
288 Posts
September 22 2011 17:05 GMT
#39
SC2 ladder is free after the initial purchase of the game; I could care less about all-leagues balance because, well, you get what you pay for.

I really only care about balance at the pro level since that's what determines the entertainment value of the tournament games I pay to watch. So even the Masters + GM tier is not really relevant for me. I would be looking at top-twenty GM across each region combined with actual tournament results (since not every pro bothers to ladder).
branflakes14
Profile Joined July 2010
2082 Posts
September 22 2011 17:05 GMT
#40
On September 23 2011 01:58 Sated wrote:
Pretty sure tournaments are the only legit values to use. The ladder tries to balance people to 50% win/loss so the numbers are irrelevant.

EDIT:

Show nested quote +
Yeah but protoss players act like they have the sames issues as korean protoss on GSL.

I'm not stupid, I know that I don't have those problems at my level because there are so many other things that come into effect at my level (like not being able to micro well, or getting supply blocked too often). However, the game shouldn't be balanced according to my level, it should be balanced according to the pro-level - that's the only way SC2 can be a legitimate e-sport!


Gotta agree with this. And weighing master league wins as heavily as GM wins is like weighing a code A win as heavily as a code S win.
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