• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:33
CEST 18:33
KST 01:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event 14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5382 users

Blizzard Blog: Balance Snapshot - Page 28

Forum Index > SC2 General
Post a Reply
Prev 1 26 27 28 All
figq
Profile Blog Joined May 2010
12519 Posts
September 29 2011 22:01 GMT
#541
On September 26 2011 14:58 wattabeast wrote:
Show nested quote +
On September 26 2011 14:08 chocolatebunny wrote:
and remembers guys. mirror matchups are always 50% win and 50% loss.
so the game must be balanced.

What about ties? :C
Ties are by nature imbalanced, Blizzard can't do much about it.
If you stand next to my head, you can hear the ocean. - Day[9]
worldsnap
Profile Joined November 2010
Canada222 Posts
September 29 2011 22:07 GMT
#542
On September 26 2011 13:52 ScottChen wrote:
Show nested quote +
On September 25 2011 00:20 Sumadin wrote:
On September 24 2011 20:03 Madkipz wrote:
On September 24 2011 16:32 Sumadin wrote:
On September 24 2011 09:31 b0t wrote:
The purpose of this blog post is to convince the community SC2 currently is balanced. The author didn't give a f*ck if PvT is really balanced, he just picked numbers in a way to make it look so.

"There are lies, damn lies and statistics."


So Blizzard only tells the truth when the truth fits your version of the game?

Serriolsly i am tired of people trying to deny facts everytime blizzard posts some, or try to claim that blizzard couldn't make data out of their own statestics because"Technically the MMR makes all go closer to 50%".


if they were telling the truth would it not be more thorough?

A map based statistic for instance?


Well the topic for the blog was to focus on overall race balance not the balance for individual maps.

It is safe to assume through that most of them are within the margin of 60:40 for all races. History has also shown us that blizzard does care for map balance aswell. Jungle basin was removed from ladder mid-season because it grossly favored terran beyond what was acceptable.


I am not so sure blizzard really cares about map balance. How long had Delta Quadrant existed in the ladder map pools? It's a super favored terran map.


In fact, they have explicitly stated that they aren't trying to balance each and every map, that they want a variety of maps, and that tournaments should feel free (and are encouraged to) make their own maps that are more "balanced".
worldsnap
Profile Joined November 2010
Canada222 Posts
September 29 2011 22:08 GMT
#543
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


That's why they are "Adjusted" win rates, it says so in their post, and they've talked about this before. They have taken your worry into account already.
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2011-09-29 22:52:36
September 29 2011 22:24 GMT
#544
On September 30 2011 07:07 worldsnap wrote:
Show nested quote +
On September 26 2011 13:52 ScottChen wrote:
On September 25 2011 00:20 Sumadin wrote:
On September 24 2011 20:03 Madkipz wrote:
On September 24 2011 16:32 Sumadin wrote:
On September 24 2011 09:31 b0t wrote:
The purpose of this blog post is to convince the community SC2 currently is balanced. The author didn't give a f*ck if PvT is really balanced, he just picked numbers in a way to make it look so.

"There are lies, damn lies and statistics."


So Blizzard only tells the truth when the truth fits your version of the game?

Serriolsly i am tired of people trying to deny facts everytime blizzard posts some, or try to claim that blizzard couldn't make data out of their own statestics because"Technically the MMR makes all go closer to 50%".


if they were telling the truth would it not be more thorough?

A map based statistic for instance?


Well the topic for the blog was to focus on overall race balance not the balance for individual maps.

It is safe to assume through that most of them are within the margin of 60:40 for all races. History has also shown us that blizzard does care for map balance aswell. Jungle basin was removed from ladder mid-season because it grossly favored terran beyond what was acceptable.


I am not so sure blizzard really cares about map balance. How long had Delta Quadrant existed in the ladder map pools? It's a super favored terran map.


In fact, they have explicitly stated that they aren't trying to balance each and every map, that they want a variety of maps, and that tournaments should feel free (and are encouraged to) make their own maps that are more "balanced".

Well, have they fixed the map distribution system?


And if they maybe have fixed their manual (explained void ray damage stages, listed the number of attacks per type, introduced broodlings and interceptors etc.) maybe, just maybe I'll take their maths serious.
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2011-09-30 01:59:35
September 30 2011 01:57 GMT
#545
On September 30 2011 06:56 AcrossFiveJulys wrote:
Show nested quote +
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


Yeah, you're smarter than everyone with PhDs working in blizzard's matchmaking/statistics team. Apparently too smart to read their explanation of what the numbers mean.

Apparently I am smarter than them. Regardless of their moronic statistics, anything which blatantly contradicts a prima facie observation needs to be supported substantively. Not just "oh, we have this inconclusive adjusted win rate from ladder which for whatever reason combines GM and master league (yes, including low masters who are basically mid-diamonds but inactive) and it shows that stuff is balanced" while meanwhile every tournament continues to be dominated--no, every series continues to be dominated--by terrans. this is not some coincidence. not every terran win is MVP. we have random, unexceptional terrans beating far better protoss and zerg (but particularly protoss) players.

to add to that, there are no accepted, realistic, reliable, dependable responses to the ghost. even the 1-1-1, after over a month of wreaking havoc, is figured out only to the extent that protoss players have practiced the micro so hard that they can capitalize on terran mistakes. an excellently played 1-1-1 is still going to be extremely powerful and I fully maintain that it will continue to destroy protoss players of every league. blizzard's response? it's metagame. please. the 1-1-1 and ghost are far more problematic than 4gate ever was. they're up there with 5 rax reaper. why did something like 4gate get nerfed? why did the void ray get nerfed? why did KA get removed? NONE of these things were ever producing the sorts of winrates we're seeing now, and yet somehow blizzard has decided that the latter were balance issues whereas the former are simply metagame?

yeah, i think they can shove their numbers.
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2011-09-30 01:59:43
September 30 2011 01:59 GMT
#546
edit: doublepost
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 30 2011 02:43 GMT
#547
On September 30 2011 07:08 worldsnap wrote:
Show nested quote +
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


That's why they are "Adjusted" win rates, it says so in their post, and they've talked about this before. They have taken your worry into account already.


adjusted most likely means unless otherwise specified, things like obvious drops, games under 1 min and outliers (accounts with records skewed from the main pack by a large margin like an account with a 100% winrate) are removed.
Carrilord has arrived.
worldsnap
Profile Joined November 2010
Canada222 Posts
September 30 2011 03:11 GMT
#548
On September 30 2011 11:43 Slusher wrote:
Show nested quote +
On September 30 2011 07:08 worldsnap wrote:
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


That's why they are "Adjusted" win rates, it says so in their post, and they've talked about this before. They have taken your worry into account already.


adjusted most likely means unless otherwise specified, things like obvious drops, games under 1 min and outliers (accounts with records skewed from the main pack by a large margin like an account with a 100% winrate) are removed.


No, they talked about this.
http://us.battle.net/sc2/en/blog/882511
they account for player "skill", ie their MMR
worldsnap
Profile Joined November 2010
Canada222 Posts
September 30 2011 03:11 GMT
#549
On September 30 2011 10:57 Shiori wrote:
Show nested quote +
On September 30 2011 06:56 AcrossFiveJulys wrote:
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


Yeah, you're smarter than everyone with PhDs working in blizzard's matchmaking/statistics team. Apparently too smart to read their explanation of what the numbers mean.

Apparently I am smarter than them. Regardless of their moronic statistics, anything which blatantly contradicts a prima facie observation needs to be supported substantively. Not just "oh, we have this inconclusive adjusted win rate from ladder which for whatever reason combines GM and master league (yes, including low masters who are basically mid-diamonds but inactive) and it shows that stuff is balanced" while meanwhile every tournament continues to be dominated--no, every series continues to be dominated--by terrans. this is not some coincidence. not every terran win is MVP. we have random, unexceptional terrans beating far better protoss and zerg (but particularly protoss) players.

to add to that, there are no accepted, realistic, reliable, dependable responses to the ghost. even the 1-1-1, after over a month of wreaking havoc, is figured out only to the extent that protoss players have practiced the micro so hard that they can capitalize on terran mistakes. an excellently played 1-1-1 is still going to be extremely powerful and I fully maintain that it will continue to destroy protoss players of every league. blizzard's response? it's metagame. please. the 1-1-1 and ghost are far more problematic than 4gate ever was. they're up there with 5 rax reaper. why did something like 4gate get nerfed? why did the void ray get nerfed? why did KA get removed? NONE of these things were ever producing the sorts of winrates we're seeing now, and yet somehow blizzard has decided that the latter were balance issues whereas the former are simply metagame?

yeah, i think they can shove their numbers.


man you should probably calm down.
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2011-09-30 03:25:39
September 30 2011 03:14 GMT
#550
those numbers have nothing to do with balance, it only shows that the match making system works well at low levels and not as well at top levels

if they really wanted to show balance they should post the numbers from code S
How do you mine minerals?
Shiori
Profile Blog Joined July 2011
3815 Posts
September 30 2011 03:24 GMT
#551
On September 30 2011 12:11 worldsnap wrote:
Show nested quote +
On September 30 2011 10:57 Shiori wrote:
On September 30 2011 06:56 AcrossFiveJulys wrote:
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


Yeah, you're smarter than everyone with PhDs working in blizzard's matchmaking/statistics team. Apparently too smart to read their explanation of what the numbers mean.

Apparently I am smarter than them. Regardless of their moronic statistics, anything which blatantly contradicts a prima facie observation needs to be supported substantively. Not just "oh, we have this inconclusive adjusted win rate from ladder which for whatever reason combines GM and master league (yes, including low masters who are basically mid-diamonds but inactive) and it shows that stuff is balanced" while meanwhile every tournament continues to be dominated--no, every series continues to be dominated--by terrans. this is not some coincidence. not every terran win is MVP. we have random, unexceptional terrans beating far better protoss and zerg (but particularly protoss) players.

to add to that, there are no accepted, realistic, reliable, dependable responses to the ghost. even the 1-1-1, after over a month of wreaking havoc, is figured out only to the extent that protoss players have practiced the micro so hard that they can capitalize on terran mistakes. an excellently played 1-1-1 is still going to be extremely powerful and I fully maintain that it will continue to destroy protoss players of every league. blizzard's response? it's metagame. please. the 1-1-1 and ghost are far more problematic than 4gate ever was. they're up there with 5 rax reaper. why did something like 4gate get nerfed? why did the void ray get nerfed? why did KA get removed? NONE of these things were ever producing the sorts of winrates we're seeing now, and yet somehow blizzard has decided that the latter were balance issues whereas the former are simply metagame?

yeah, i think they can shove their numbers.


man you should probably calm down.

i am perfectly calm, but it's frustrating to see people blindly accept blizzard's statistic when it's so detached from what we're observing in high level play.
worldsnap
Profile Joined November 2010
Canada222 Posts
September 30 2011 03:27 GMT
#552
On September 30 2011 12:24 Shiori wrote:
Show nested quote +
On September 30 2011 12:11 worldsnap wrote:
On September 30 2011 10:57 Shiori wrote:
On September 30 2011 06:56 AcrossFiveJulys wrote:
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


Yeah, you're smarter than everyone with PhDs working in blizzard's matchmaking/statistics team. Apparently too smart to read their explanation of what the numbers mean.

Apparently I am smarter than them. Regardless of their moronic statistics, anything which blatantly contradicts a prima facie observation needs to be supported substantively. Not just "oh, we have this inconclusive adjusted win rate from ladder which for whatever reason combines GM and master league (yes, including low masters who are basically mid-diamonds but inactive) and it shows that stuff is balanced" while meanwhile every tournament continues to be dominated--no, every series continues to be dominated--by terrans. this is not some coincidence. not every terran win is MVP. we have random, unexceptional terrans beating far better protoss and zerg (but particularly protoss) players.

to add to that, there are no accepted, realistic, reliable, dependable responses to the ghost. even the 1-1-1, after over a month of wreaking havoc, is figured out only to the extent that protoss players have practiced the micro so hard that they can capitalize on terran mistakes. an excellently played 1-1-1 is still going to be extremely powerful and I fully maintain that it will continue to destroy protoss players of every league. blizzard's response? it's metagame. please. the 1-1-1 and ghost are far more problematic than 4gate ever was. they're up there with 5 rax reaper. why did something like 4gate get nerfed? why did the void ray get nerfed? why did KA get removed? NONE of these things were ever producing the sorts of winrates we're seeing now, and yet somehow blizzard has decided that the latter were balance issues whereas the former are simply metagame?

yeah, i think they can shove their numbers.


man you should probably calm down.

i am perfectly calm, but it's frustrating to see people blindly accept blizzard's statistic when it's so detached from what we're observing in high level play.


it's not though. it's just detached from your preconceived notions of what's going on at high level play. it IS what's happening in masters+GM.

Now if you want to talk GSL that's a different story, but balancing a game based on 32 players is going to be susceptible to huuuuge swings of overcompensation.
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-09-30 13:17:53
September 30 2011 10:31 GMT
#553
On September 30 2011 10:57 Shiori wrote:
Show nested quote +
On September 30 2011 06:56 AcrossFiveJulys wrote:
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


Yeah, you're smarter than everyone with PhDs working in blizzard's matchmaking/statistics team. Apparently too smart to read their explanation of what the numbers mean.

Apparently I am smarter than them. Regardless of their moronic statistics, anything which blatantly contradicts a prima facie observation needs to be supported substantively. Not just "oh, we have this inconclusive adjusted win rate from ladder which for whatever reason combines GM and master league (yes, including low masters who are basically mid-diamonds but inactive) and it shows that stuff is balanced" while meanwhile every tournament continues to be dominated--no, every series continues to be dominated--by terrans. this is not some coincidence. not every terran win is MVP. we have random, unexceptional terrans beating far better protoss and zerg (but particularly protoss) players.

to add to that, there are no accepted, realistic, reliable, dependable responses to the ghost. even the 1-1-1, after over a month of wreaking havoc, is figured out only to the extent that protoss players have practiced the micro so hard that they can capitalize on terran mistakes. an excellently played 1-1-1 is still going to be extremely powerful and I fully maintain that it will continue to destroy protoss players of every league. blizzard's response? it's metagame. please. the 1-1-1 and ghost are far more problematic than 4gate ever was. they're up there with 5 rax reaper. why did something like 4gate get nerfed? why did the void ray get nerfed? why did KA get removed? NONE of these things were ever producing the sorts of winrates we're seeing now, and yet somehow blizzard has decided that the latter were balance issues whereas the former are simply metagame?

yeah, i think they can shove their numbers.



Well written, and I agree with your points wholeheartedly.

I don't get how Protoss things instantly get nerfed. Nobody ever said KA was metagame, or void ray was metagame. The last patch even nerfed blink rush. Protoss is almost always on the receiving end of the nerf bat.

Blink rush? Naw man, that's gotta go NOW! Also warpgate research, because we can't have Protoss players doing any kind of early warpgate offense.

But 1-1-1? "That's metagame, man. Protoss players need to learn to deal with that." But perish the thought that anyone learn how to deal with blink rush, or void ray harrass (which aren't even as lopsided as 1-1-1 is in terms of how easy it makes it to win.)

Why the double standard?


edit: Anyone ever watch Law & Order (or any other TV courtroom drama show)?

There's a cliché scenario which plays out like so:

Prosecutor: "Mr. Defendant, have you seen the win rate statistics?"
Defense: "Objection"
Prosecutor: "Withdrawn!"

That's what Blizzard is doing here, with this so called "balance snapshot." They concede that it's inconclusive, but they're calling it a balance snapshot and then withdrawing it, by saying "well, this isn't the only consideration for balance." Talk about disingenuous.

But the perceptual damage is done. The majority has probably been swayed by these numbers.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
bgx
Profile Joined August 2010
Poland6595 Posts
September 30 2011 10:55 GMT
#554
On September 23 2011 20:25 MilesTeg wrote:
Wow the numbers look really bad for zerg. I am almost surprised by this because zerg is stronger than it used to be. I guess not enough though.


dont misjudge ladder play is much worse for zergs than tournaments where they prepare for their opponents, you can see top zerg drop games in ladder because of many factors and it goes down the list also(master, diamond, gold ... etc), its just a characteristic of the race, there is really no cookie-cutter super safe way of play with limited scouting options (if the occurring of limited scouting option happen).
Stork[gm]
Perscienter
Profile Joined June 2010
957 Posts
September 30 2011 18:26 GMT
#555
I think the people who work at Blizzard are suffering from speciesism. They subconsciously discriminate against other species. It's that simple.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
September 30 2011 19:02 GMT
#556
On September 30 2011 10:57 Shiori wrote:
Show nested quote +
On September 30 2011 06:56 AcrossFiveJulys wrote:
On September 26 2011 14:06 hobosrus wrote:
these numbers dont mean anything doesnt blizzard know that it matches people so that their winrate is constantly 50% so if a person's race is imbalanced he will be playing people who are better than him and make his winrate 50% and the game will say that he is evenly matched with these people even if it could just be a racial imbalance.


Yeah, you're smarter than everyone with PhDs working in blizzard's matchmaking/statistics team. Apparently too smart to read their explanation of what the numbers mean.

Apparently I am smarter than them. Regardless of their moronic statistics, anything which blatantly contradicts a prima facie observation needs to be supported substantively. Not just "oh, we have this inconclusive adjusted win rate from ladder which for whatever reason combines GM and master league (yes, including low masters who are basically mid-diamonds but inactive) and it shows that stuff is balanced" while meanwhile every tournament continues to be dominated--no, every series continues to be dominated--by terrans. this is not some coincidence. not every terran win is MVP. we have random, unexceptional terrans beating far better protoss and zerg (but particularly protoss) players.

to add to that, there are no accepted, realistic, reliable, dependable responses to the ghost. even the 1-1-1, after over a month of wreaking havoc, is figured out only to the extent that protoss players have practiced the micro so hard that they can capitalize on terran mistakes. an excellently played 1-1-1 is still going to be extremely powerful and I fully maintain that it will continue to destroy protoss players of every league. blizzard's response? it's metagame. please. the 1-1-1 and ghost are far more problematic than 4gate ever was. they're up there with 5 rax reaper. why did something like 4gate get nerfed? why did the void ray get nerfed? why did KA get removed? NONE of these things were ever producing the sorts of winrates we're seeing now, and yet somehow blizzard has decided that the latter were balance issues whereas the former are simply metagame?

yeah, i think they can shove their numbers.

You're kind of right.

Ghost EMP range 7-8 needs to happen. And Protoss deserve KA back imo. As a Zerg player, it is pitiful to watch top level TvP. Early game? Protoss prays they don't get 1/1/1'd. Late game? Protoss hopes T doesn't make ghosts. I mean really, both Zerg and Terran get an upgrade for their spellcasters energy, why not Toss?

Aside from those OBVIOUS flaws, I think it's still too early to see how the 1/1/1 needs to be changed or whatnot. SC2 has only been out for 1-2 years or so guys...
I love crazymoving
Xapti
Profile Joined April 2010
Canada2473 Posts
September 30 2011 20:20 GMT
#557
Thank you Jaxxo for using PNG over jpg. Sometimes people use JPG for whatever dumb reasons.

Anyway... Big surprise... zergs in the hole again — particularly not surprising with the TvZ considering terran has been ahead forever in that match-up. I would be weary about saying PvT is imbalanced just because of Korea. Not to say it's not the case, but it could be just a fluke. Considering the somewhat recent and recent buffs in PvT, I wouldn't jump the gun.


Maybe these stats could be a bit better if the maps used on the ladder weren't so bad. That's the way I see it.

Aside from that, I think there should be some gameplay changes to zerg that need to be done REGARDLESS OF WIN RATE. People just complain too much about zerg's lack of casters, lack of effective micro ability, and even lack of useful or fun or tactical units. Hopefully heart of the swarm fixes this.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Prev 1 26 27 28 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:00
FSL s11 TeamLeague: ASH vs ST
Freeedom26
Liquipedia
Grudge Match
16:00
Best of 7
FlaShFTW vs A.Alm
Discussion
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 1
Serral1952
uThermal1343
TaKeTV 394
Classic329
SteadfastSC249
mouzHeroMarine235
SHIN 44
SKillous32
Shameless20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1952
uThermal 1343
Classic 329
SteadfastSC 249
mouzHeroMarine 235
ProTech85
BRAT_OK 48
trigger 44
Vindicta 33
SKillous 32
StarCraft: Brood War
Britney 30000
Calm 8264
EffOrt 908
ggaemo 275
BeSt 223
Hyuk 213
hero 105
Last 85
scan(afreeca) 56
910 40
[ Show more ]
Rock 24
Sacsri 21
GoRush 21
IntoTheRainbow 19
yabsab 17
sorry 16
Dota 2
Gorgc6339
Counter-Strike
fl0m7766
byalli571
zeus294
Super Smash Bros
Mew2King126
Heroes of the Storm
Khaldor392
MindelVK4
Other Games
gofns18625
tarik_tv8622
singsing3138
FrodaN1535
B2W.Neo768
Dendi571
Mlord397
KnowMe221
Hui .155
SHIN 44
OptimusSC211
fpsfer 1
Organizations
Other Games
EGCTV911
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach30
• Azhi_Dahaki25
• Michael_bg 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota226
League of Legends
• Nemesis2070
• Jankos1907
Other Games
• WagamamaTV322
• Shiphtur87
Upcoming Events
OSC
4h 27m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
15h 27m
herO vs Rogue
Maru vs Cure
Patches Events
20h 27m
uThermal 2v2 Circuit
22h 27m
BSL
1d 2h
Bonyth vs Dewalt
OSC
1d 7h
Monday Night Weeklies
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.