1.4 Bug cannot cancle orders by pressing ESC - Page 2
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labbe
Sweden1456 Posts
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Lega-
Canada141 Posts
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Kokosaft
Germany172 Posts
and i guess cancelling buildings/unit queues etc isnt affected by that change | ||
Fishgle
United States2174 Posts
Escape still cancels buildings, upgrades, units, etc. You'll get used to using something else to undo commands, might take a game or two. I don't see the issue tbh. | ||
Spartacus.
Turkey84 Posts
On September 21 2011 19:28 KraVe wrote: Same thing goes for warping in units as protoss. If I select my warpgate hotkey and then select a stalker for example but then I change my mind, I can't escape out. Seems like I am stuck warping in a stalker no matter what! This is definitely no good. Can't you just right click? | ||
Tuthur
France985 Posts
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Tazerenix
Australia340 Posts
On September 21 2011 18:55 coL.drewbie wrote: just right click Yep, thats what i'll do when using actions. Does anyone know whether ESC will still close a chat input box in-game, I use it for that all the time. | ||
Tofugrinder
Austria899 Posts
can people stop giving non related advice? If one is used to press a key in a certain situation one would like to be able to do that after the patch without learning everything new. this "fix" must be reverted asap | ||
Spartacus.
Turkey84 Posts
can people stop giving non related advice? If one is used to press a key in a certain situation one would like to be able to do that after the patch without learning everything new. Why don't you read the message I responded to? He said "seems like I am stuck warping in a stalker no matter what!" so I suggested another way to do it. | ||
euroboy
Sweden536 Posts
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MepHiii
Poland191 Posts
say he wants to build an extractor but realises, he has already taken both, now his extractor is locked to his mouse and he wants to cancel this via ESC, which is what i do, too. am i right, OP? | ||
AmericanUmlaut
Germany2577 Posts
If it's such a big deal, though, just remap your escape key. If I understand the patch notes correctly, the escape key itself can't be mapped any more if you use grid layout, but you can just remap the key to another symbol in the keyboard software and then map that symbol to cancel. | ||
IronDoc
United Kingdom27 Posts
Right click is less intuitive anyway since right click is normally used for giving orders not cancelling them. | ||
loafster
United States16 Posts
lol I kept pressing esc in the two games I just played. Well at least now I know that nothing is broken. | ||
tjosan
Sweden120 Posts
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ThE_OsToJiY
Canada1167 Posts
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windsupernova
Mexico5280 Posts
I always used move command. Well, you can probably report this to the Bug report Forum on Bnet | ||
LtLolburger
New Zealand365 Posts
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DarQraven
Netherlands553 Posts
On September 23 2011 15:49 LtLolburger wrote: Uhmmm... what about phoenix and graviton beam? I really liked esc because it meant you don't have to individually select the graviton-ing phoenix to get away quick if you needed to.... That's exactly the thing. It simply doesn't make sense to make two different cancel/stop keys for different kinds of actions or processes to cancel. It's like if they made it so that marines, marauders and vikings could be a+clicked, but you had to click the attack icon + click target for all other units. Quite a nonsensical change and it can't imagine why it was needed in the first place. | ||
FeyFey
Germany10114 Posts
On September 23 2011 19:50 DarQraven wrote: That's exactly the thing. It simply doesn't make sense to make two different cancel/stop keys for different kinds of actions or processes to cancel. It's like if they made it so that marines, marauders and vikings could be a+clicked, but you had to click the attack icon + click target for all other units. Quite a nonsensical change and it can't imagine why it was needed in the first place. no its understandable, since canceling graviton beam with s would be quiet deadly, just how canceling an inject with esc can be quiet deadly. Not really needed imo, if people want to do it bad let them. | ||
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