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1.4 Bug cannot cancle orders by pressing ESC - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
labbe
Profile Joined October 2010
Sweden1456 Posts
September 21 2011 10:24 GMT
#21
Why would you press ESC when you just can press stop?
Lega-
Profile Joined August 2011
Canada141 Posts
September 21 2011 10:28 GMT
#22
Same thing goes for warping in units as protoss. If I select my warpgate hotkey and then select a stalker for example but then I change my mind, I can't escape out. Seems like I am stuck warping in a stalker no matter what! This is definitely no good.
Kokosaft
Profile Joined April 2010
Germany172 Posts
September 21 2011 10:28 GMT
#23
Well, what op describes i just do with the "Stop" button (standardkeys: s)
and i guess cancelling buildings/unit queues etc isnt affected by that change
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
September 21 2011 10:31 GMT
#24
Move whole hand to push escape, or simply reissue orders (right click) or push S for stop. hmm...

Escape still cancels buildings, upgrades, units, etc. You'll get used to using something else to undo commands, might take a game or two. I don't see the issue tbh.
aka ChillyGonzalo / GnozL
Spartacus.
Profile Joined April 2010
Turkey84 Posts
Last Edited: 2011-09-21 10:34:40
September 21 2011 10:34 GMT
#25
On September 21 2011 19:28 KraVe wrote:
Same thing goes for warping in units as protoss. If I select my warpgate hotkey and then select a stalker for example but then I change my mind, I can't escape out. Seems like I am stuck warping in a stalker no matter what! This is definitely no good.

Can't you just right click?
Tuthur
Profile Joined July 2010
France985 Posts
September 21 2011 10:36 GMT
#26
I always pressed Esc (didn't know you could press stop, thanks TL!) and did some ladder games today and cancelled stuff without any problem, I was playing Zerg and cancelled evolution chambers and spine crawlers.
Tazerenix
Profile Joined December 2010
Australia340 Posts
September 21 2011 11:10 GMT
#27
On September 21 2011 18:55 coL.drewbie wrote:
just right click

Yep, thats what i'll do when using actions.

Does anyone know whether ESC will still close a chat input box in-game, I use it for that all the time.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
September 21 2011 11:10 GMT
#28
On September 21 2011 19:34 Spartacus. wrote:
Show nested quote +
On September 21 2011 19:28 KraVe wrote:
Same thing goes for warping in units as protoss. If I select my warpgate hotkey and then select a stalker for example but then I change my mind, I can't escape out. Seems like I am stuck warping in a stalker no matter what! This is definitely no good.

Can't you just right click?

can people stop giving non related advice? If one is used to press a key in a certain situation one would like to be able to do that after the patch without learning everything new.

this "fix" must be reverted asap
Spartacus.
Profile Joined April 2010
Turkey84 Posts
September 21 2011 11:13 GMT
#29
can people stop giving non related advice? If one is used to press a key in a certain situation one would like to be able to do that after the patch without learning everything new.
Why don't you read the message I responded to? He said "seems like I am stuck warping in a stalker no matter what!" so I suggested another way to do it.
euroboy
Profile Joined September 2010
Sweden536 Posts
September 21 2011 11:18 GMT
#30
Right click is the right way and so much faster, thank Blizzard for improving your mechanics
MepHiii
Profile Joined March 2011
Poland191 Posts
September 21 2011 11:22 GMT
#31
I believe most of you don't realize what he means, he's referring to when you have the mouse cursor already changed to do whatever action he was about to do and wants to get rid of it

say he wants to build an extractor but realises, he has already taken both, now his extractor is locked to his mouse and he wants to cancel this via ESC, which is what i do, too. am i right, OP?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
September 21 2011 11:22 GMT
#32
This is honestly not a huge deal - you'll get used to it and in a week or two your muscle memory will be reset and you won't even remember that this was an issue. I don't know why they made the change, though, since I can't imagine a situation in which it's actually a problem.

If it's such a big deal, though, just remap your escape key. If I understand the patch notes correctly, the escape key itself can't be mapped any more if you use grid layout, but you can just remap the key to another symbol in the keyboard software and then map that symbol to cancel.
The frumious Bandersnatch
IronDoc
Profile Joined August 2011
United Kingdom27 Posts
September 21 2011 11:52 GMT
#33
Such a stupid change. Before, it was the same button for all types of cancel (building, production, spells etc) and now it's right click for half of them.
Right click is less intuitive anyway since right click is normally used for giving orders not cancelling them.
loafster
Profile Joined August 2011
United States16 Posts
September 22 2011 09:54 GMT
#34
y u no work ESC key?!
lol I kept pressing esc in the two games I just played. Well at least now I know that nothing is broken.
tjosan
Profile Joined January 2010
Sweden120 Posts
September 22 2011 10:34 GMT
#35
I love this change. Pressing esc t cancel injects is a bad habit I've ahd for ages and it's been causing me to cancel my lair upgrade sooooo many times. Good times Blizzard.
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
September 23 2011 06:40 GMT
#36
why would you hit esc for canceling an inject command? Just right click your queen it only requires your mouse...
@ostojiy
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 06:42 GMT
#37
Í didn't even know you could do that.

I always used move command. Well, you can probably report this to the Bug report Forum on Bnet
"Its easy, just trust your CPU".-Boxer on being good at games
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
September 23 2011 06:49 GMT
#38
Uhmmm... what about phoenix and graviton beam? I really liked esc because it meant you don't have to individually select the graviton-ing phoenix to get away quick if you needed to....
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
DarQraven
Profile Joined January 2010
Netherlands553 Posts
September 23 2011 10:50 GMT
#39
On September 23 2011 15:49 LtLolburger wrote:
Uhmmm... what about phoenix and graviton beam? I really liked esc because it meant you don't have to individually select the graviton-ing phoenix to get away quick if you needed to....


That's exactly the thing. It simply doesn't make sense to make two different cancel/stop keys for different kinds of actions or processes to cancel. It's like if they made it so that marines, marauders and vikings could be a+clicked, but you had to click the attack icon + click target for all other units. Quite a nonsensical change and it can't imagine why it was needed in the first place.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 23 2011 11:00 GMT
#40
On September 23 2011 19:50 DarQraven wrote:
Show nested quote +
On September 23 2011 15:49 LtLolburger wrote:
Uhmmm... what about phoenix and graviton beam? I really liked esc because it meant you don't have to individually select the graviton-ing phoenix to get away quick if you needed to....


That's exactly the thing. It simply doesn't make sense to make two different cancel/stop keys for different kinds of actions or processes to cancel. It's like if they made it so that marines, marauders and vikings could be a+clicked, but you had to click the attack icon + click target for all other units. Quite a nonsensical change and it can't imagine why it was needed in the first place.


no its understandable, since canceling graviton beam with s would be quiet deadly, just how canceling an inject with esc can be quiet deadly. Not really needed imo, if people want to do it bad let them.
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