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There is another annoying bug in 1.4
when i want to inject larva with my queen i use the inejct larva button... then i see that i cant inect atm and want to quit the inject ordner, by pressign ESC... it just doenst work...
same thing is when i click on attack... i want to cancle the attack by pressing esc... it doenst work.. wtf is this shit?
same problems for you?
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You could always press h or s? And i wouldn't know i never use esc.
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thank god i don't play zerg normally.. this would be really annoying. Everytime i play zerg I do the exact same thing as the OP. I srsly. hope that blizzard doesn't call the original function a "bug"..
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you use esc to get rid of the screen and deselct, for example you press b instead of v for building/advanced building, going back to the build menu
I just hotkey out of it but I can see why its kind of useful
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dw you can just re-assign to the escape button
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will this change using escape to cancel unit/upgrade training? because i do that all the time if i pressed the wrong key or i want to cancel a building.
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Oh man, that's annoying. I usually run into the same problem with feedback or graviton beam. Even when using escape, accidentally clicking something that cannot be gravitonned or feedbacked is annoying as hell...
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Same here, I use ESC a lot : cancel units in production / larvae, and the other things the OP just stated.
Does anyone has a solution to get back everything pre 1.4 on this front ?
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Oh no, just as I was getting to like this patch. I reflexively hit esc to cancel anything. If attack move is messed up this is going to really screw me over.
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ESC is the hotkey for cancel. Orders such as move, inject larva, and attack cannot be cancelled, they have to be stopped (press S). The action typically needs to have a time for it to be cancelable, such as production of a building or unit, or a few [rare] abilities.
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On September 21 2011 18:44 Xapti wrote: ESC is the hotkey for cancel. Orders such as move, inject larva, and attack cannot be cancelled, they have to be stopped (press S). The action typically needs to have a time for it to be cancelable, such as production of a building or unit, or a few [rare] abilities. Fine, but if the queen is walking towards the hatchery to inject, it should be cancellable. And no, remapping stop action to the escape key is not a solution as that would require you to hit escape to stop moving, stop attacking, etc.
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On September 21 2011 18:21 ThatGuy89 wrote: why would you use esc? because I, and appearently many others, used to do it for over a year now, and it's always frustrating when features are taken out and you have to learn something new. (just imagine how often player who did this before will now press escape 2-3 times, wonder why nothing happens and then press s, which basically means loosing a lot of time)
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I think you can bind an alternate key for stop in the hotkey menu, so you have S and ESC to stop.
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On September 21 2011 18:23 OptimusYale wrote:
I just hotkey out of it but I can see why its kind of useful
What else to do? If you misslick on "b" instead of "v".
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Why did they have to change this ? What was the usecase scenario where the "old" ESC function was a problem...?
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WHAT that was one hell of a terrible 'fix'
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