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Do you macro like a pro? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 63 Next
OpTicalRH
Profile Joined June 2011
147 Posts
September 16 2011 17:04 GMT
#101
Amazing post, monsieur.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-09-16 17:04:49
September 16 2011 17:04 GMT
#102
so your analysis is that macro is better the higher league you are in. Nothing new but I applaud your effort and it was really well done. A+
Tuxedo
Profile Joined October 2010
United States134 Posts
September 16 2011 17:05 GMT
#103
best post I have read in some time. You sir, are the man!

Dat Ax! I bleed Infinity Seven Black
kommunalka
Profile Joined February 2011
United States550 Posts
September 16 2011 17:06 GMT
#104
excellent post. great graphic presentation of the data and everything.
rG
butchji
Profile Joined September 2009
Germany1531 Posts
September 16 2011 17:06 GMT
#105
On September 17 2011 01:39 templar rage wrote:
Show nested quote +
On September 17 2011 01:32 butchji wrote:
The Spending Quotient isn't as important for Zergs though? Zergs can mass larvae without spending the money - like when you save 1000 mins 1000 gas to instantly spawn 10 mutalisks as the spire finishes.


He covered this towards the end, saying that the SQ is "insensitive to strategic factors", such as stockpiling resources. It's just a model that can be used to compare macro between leagues in a general sense. Numerous times throughout the post, the OP mentions that differences may occur due to strategic choices.

It was an interesting read. I'll be sure to try it myself when I get home.


Ah, ye didn't read that. Would be more reasonable to put a top macro Terran in comparison instead of IdrA I guess.
heroofcanton
Profile Blog Joined August 2011
United States167 Posts
September 16 2011 17:06 GMT
#106
Holy crap in a hat. I never thought I would want to use statistics...
The hero of Canton, the man they call me.
SgtPepper
Profile Joined November 2010
United States568 Posts
September 16 2011 17:07 GMT
#107
Wow, lots of pretty graphics O_O. Seriously though , good work.
"After I reconquer Ba Sing Se, I'm going to reconquer my tea shop! And I'm going to play Pai Sho every day."
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
September 16 2011 17:07 GMT
#108
I don't know what to say besides this is awesome, and in tremendous detail.

Thanks
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Cuiu
Profile Joined March 2011
Germany410 Posts
September 16 2011 17:08 GMT
#109
man i wish i had such a statistic about me ^^
Nadrav
Profile Joined April 2010
United States86 Posts
September 16 2011 17:09 GMT
#110
Amazing post. This gives me a good idea of where I'm at and what I need to do to improve my play. Thank you.
pvtbonum
Profile Joined September 2011
United States1 Post
September 16 2011 17:09 GMT
#111
this right here would make an excellent statistics project
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 16 2011 17:09 GMT
#112
Wow that was really well thought out, I wonder if the 500 income -> doubling thing means GM's need to build an extra production facility or if it's related to lacking only one of the resources
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
sc2trainer
Profile Joined August 2011
63 Posts
September 16 2011 17:09 GMT
#113
Yes, yes I do
skatbone
Profile Joined August 2010
United States1005 Posts
September 16 2011 17:10 GMT
#114
On September 17 2011 01:32 butchji wrote:
The Spending Quotient isn't as important for Zergs though? Zergs can mass larvae without spending the money - like when you save 1000 mins 1000 gas to instantly spawn 10 mutalisks as the spire finishes.


Yea this is something I've been wondering about. Someone else posted the utility of seeing this breakdown by race. As a lowly-diamond toss player, I routinely have a better SQ than my Zerg opponents yet I lose to them. The larva mechanic seems to encourage a different style amongst the races (especially regarding the spending of minerals).

Great OP. Thanks for the effort.
Mercurial#1193
DueSs
Profile Blog Joined July 2010
United States765 Posts
September 16 2011 17:10 GMT
#115
What's different about this OP is that it not only just gives us information, it also presents a tool for players to use to gauge their macro skill level and provides players with a baseline to see how they are improving over time. Very valuable, in my opinion. I will use this.
willll
Profile Blog Joined August 2011
United States73 Posts
September 16 2011 17:10 GMT
#116
Excellent post. Nice application of evidence-based approach to SC2. Also, it's nice to see verification once again that good macro (as measured by spending available resources and building more workers) is so crucial to skill level.
"A true man's pride should be his zealots." -Reach
Kuni
Profile Blog Joined September 2010
Austria765 Posts
September 16 2011 17:10 GMT
#117
This is an amazing post indeed
bonus vir semper tiro
theprince013
Profile Joined March 2011
United States12 Posts
September 16 2011 17:10 GMT
#118
This is by far the most impressive post I have ever read on a forum. Bar None. Thank you for your time investment in this...
whatthefat
Profile Blog Joined August 2010
United States918 Posts
September 16 2011 17:11 GMT
#119

So is 0.0016 the slope from the GM curves or bronze curve ?
Depending on what league you are, the formula you gave will yield different results whether you chose games with high income or not.
Can you evaluate the error at max on your SQ that you get from considering that all the lines are parallel ?

The 0.00137 value was chosen as a compromise slope for all leagues - GM is a little shallower, Bronze is a little steeper. This value gave the best separation of the leagues for values in this range. Of course, you could define a more complicated formula in which the slope varies with height to gain a tiny bit more accuracy (although not much - there is a lot of scatter), but I wanted to keep the formula simple and tractable so that it remains a useful tool for all readers.

Did it require a human to sit down and click on all the player names in a division in Starcraft and type the average income and average unspent resources into a spreadsheet? Or did you create a script that can automatically collect this information?

The former, sadly... I do however have all the data stored for any future analyses. And the Skillcraft people may have a method of automating this for the replays they are collecting.


hahahahaha loved the IdrA bit.

Ah, the Leather Gracken. I just couldn't resist putting his mug on the scale. I wouldn't say I'm a huge IdrA fan, but he's a well recognized name.

SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
FILM
Profile Joined September 2010
United States663 Posts
September 16 2011 17:11 GMT
#120
Well this is fucking incredible.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
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