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Do you macro like a pro? - Page 7

Forum Index > SC2 General
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MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
September 16 2011 17:13 GMT
#121
What surprised me the most was that protoss creates the least workers on average! I assumed it would be terran, since they have mules and protoss have chrono boost. Could it be that protoss expands the least, on average? Or that typically protoss loses the fewest probes?
PeZuY
Profile Blog Joined February 2011
935 Posts
September 16 2011 17:13 GMT
#122
After seeing this I feel like bronze player. : D
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
September 16 2011 17:13 GMT
#123
Great analysis, definitely provides some good information. I think I need to build more workers ^_^
rysecake
Profile Joined October 2010
United States2632 Posts
September 16 2011 17:14 GMT
#124
Wow amazing post! I loved it.

Calculated my sq, average of 76.24 over 10 games. Masters terran.

Someone get Mvp's sq please!
The Notorious Winkles
Xanwi
Profile Joined February 2011
United Kingdom114 Posts
September 16 2011 17:15 GMT
#125
Interesting read, well written.
xguyx
Profile Joined February 2011
United States124 Posts
September 16 2011 17:15 GMT
#126
wow amazing work
It is better to conquer yourself than to win a thousand battles. Then the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell. -Buddha
sQueez
Profile Joined March 2011
12 Posts
September 16 2011 17:16 GMT
#127
Wow I'd send you money if I could for this amazing post!
awha
Profile Joined August 2010
Denmark1358 Posts
September 16 2011 17:17 GMT
#128
I love posts like this! Excellent job and an interesting read indeed.
HTX
Profile Joined February 2010
Germany265 Posts
September 16 2011 17:17 GMT
#129
pure gold!

thanks for the research and the time to put it together coherently.
The internet: a horrible collective liar
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
September 16 2011 17:17 GMT
#130
On September 17 2011 02:13 MrBarryObama wrote:
What surprised me the most was that protoss creates the least workers on average! I assumed it would be terran, since they have mules and protoss have chrono boost. Could it be that protoss expands the least, on average? Or that typically protoss loses the fewest probes?





T/Z training on uphill slopes has made them better than the race that got by for 8-9 months with 4gates and 6gates

It's explained by protoss being tras,h on average, compared to their equal ranked peers.
I'm protoss, we had it silly easy for a while, but now that T/Z are really putting the squeeze on us, it should help a lot!


User was temp banned for this post.
Protoss is the only race with "pro" in it
jyLee
Profile Joined August 2009
United States350 Posts
September 16 2011 17:17 GMT
#131
Interesting read ^^
PSA
Profile Joined August 2010
United States243 Posts
September 16 2011 17:17 GMT
#132
Amazing post. This obviously took a lot of work. Thanks for making such a well thought out contribution!
Huge fan of EG! Go IdrA, Huk, Puma, and all others. GO ASU SUN DEVILS!
Nujok
Profile Joined January 2011
31 Posts
September 16 2011 17:17 GMT
#133
i really have to thank you for your awesome post and the time you spend to make such a deep analysis!

really, really great work sir!

MasEo9
Profile Joined May 2011
United States4 Posts
September 16 2011 17:18 GMT
#134
amazing post, very well put together and thought out. Will read again.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 16 2011 17:18 GMT
#135
Stunning 500th post!
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 16 2011 17:18 GMT
#136
Hats off to you good sir, for your great idea, and the hard work you put into implementing it.

I do find it somewhat strange that SQ doesn't seem to be affected by race. Just looking at the gameplay mechanics, it should be lower for Zerg and Protoss players, who will often need to pool resources in preparation for a macro cycle. Mayhaps it simply implies that Terran players are worse at macro?

I also have a reservation about only using U and I as data points. If you're gathering this data from replays, it should be possible to detect points in time where players are maxed, or close to maxed (and saving supply for something important), and account for that in the SQ. A less accurate method of doing this, would be to factor game length in. It is intuitive to me that an SQ of 90 over a 15 minute game is less impressive than the same SQ over a 50 minute game. Average income reflects game length to some extent, but this relationship tends to disappear past 20 minutes.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
mmagic
Profile Joined February 2011
42 Posts
September 16 2011 17:19 GMT
#137
Great post.
Would love to see Blizzard calculate and show your SQ in game.
Hider
Profile Blog Joined May 2010
Denmark9419 Posts
Last Edited: 2011-09-16 18:02:27
September 16 2011 17:19 GMT
#138
On September 17 2011 02:14 rysecake wrote:
Wow amazing post! I loved it.

Calculated my sq, average of 76.24 over 10 games. Masters terran.

Someone get Mvp's sq please!


I actually think Majors macro is better. Major has better macro than idra, and would prob be in the low 90's. DRG has better macro than Idra (a lot better actually) and would be prob be close to 100.

Godstorm
Profile Blog Joined May 2010
Romania845 Posts
September 16 2011 17:20 GMT
#139
Fantastic post, maybe sc2gears can include this SQ thingy in a future patch ?
"It's not that he's dumb, he's just neural parasited by a retarded infestor"-Day 9
tribbe
Profile Joined September 2010
Germany34 Posts
September 16 2011 17:20 GMT
#140
What an amazing write up - sooo well and comprehensible written! Thanks alot for the work you've done.
Mechs: TTesport's Meka G1 (black), DAS Keyboard Ultimate (blue), Filco Majestouch 2 Tenkeyless (brown)
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