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Do you macro like a pro? - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 63 Next
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
September 16 2011 18:27 GMT
#261
This was an amazing write-up and analysis!

Thanks for spotlighting this mods!
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
September 16 2011 18:27 GMT
#262
Congrats on the spotlight, well deserved
Protoss is the only race with "pro" in it
trias_e
Profile Blog Joined May 2010
United States520 Posts
September 16 2011 18:28 GMT
#263
Just wanted to post and say thank you for taking the time to do this. It's rather incredible and totally awesome.
GabrielB
Profile Joined February 2003
Brazil594 Posts
September 16 2011 18:28 GMT
#264
For everyone calculating your own SQ, I think it would be good to ignore games shorter than 5 minutes or longer than 35 to get more accurate results (10-30 is even better).
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 16 2011 18:28 GMT
#265
Woah, the difference in workers produced between Grandmasters and Masters is actually a lot more than I expected.

Nice work and easy to understand, thanks whatthefat
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
September 16 2011 18:29 GMT
#266
I give you insane props dude. Insane props
Team Operations Director for CheckSix Gaming
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
September 16 2011 18:29 GMT
#267
Finally puts to rest the claims of lower leaguers who insist that they have "good macro".
Theeakoz
Profile Joined July 2011
United States1114 Posts
September 16 2011 18:30 GMT
#268
AMAZING, and the funny thing is im this was posted the same day I had my statistics and my physics tests so I got most of what you said :D.
thanks.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Jeffsekai
Profile Joined May 2011
Canada12 Posts
September 16 2011 18:31 GMT
#269
Really good post, thanks!
Everyone fights, no one quits. If you don't fight I'll kill you myself.
-ForeverAlone-
Profile Joined June 2011
274 Posts
September 16 2011 18:31 GMT
#270
Very cool.
omg terran is hard to play
opisska
Profile Blog Joined February 2011
Poland8852 Posts
September 16 2011 18:31 GMT
#271
68+-10 from last 10 games (I am on a terrible network now). It's actually ecouraging that my macro is "diamond level" as I am platinum. It encourages the feeling I have that I am beating people mostly by macro - my micro does not exist, I do not scout enough and so on.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
September 16 2011 18:32 GMT
#272
This is really cool, yay statistics!

On September 17 2011 01:14 whatthefat wrote:
[image loading]
Histograms of Spending Quotient (SQ) for all leagues, as labeled. Players in higher leagues tend to score higher. Each histogram is constructed using a bin width of 8.

SQ does quite a good job of separating the games of players from different leagues.


But I wouldn't really say that it does a good job of separation. Especially given the primary thing people are going to immediately do with this: Calculate their own SQ, and then complain "OMG my SQ is higher than the average Master's league players SQ".

On September 17 2011 02:52 Xaeldaren wrote:
This doesn't seem right, since I'm a gold player and after inputting 20 games my average comes in at 71, which I presume is pretty good?


It's right. Looking at the histogram, 71 is still well within the fat part for gold players.

MarineKingPrime Forever!
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
September 16 2011 18:32 GMT
#273
On September 17 2011 03:28 Grobyc wrote:
Woah, the difference in workers produced between Grandmasters and Masters is actually a lot more than I expected.

Nice work and easy to understand, thanks whatthefat


I think there is a huge difference in skill between high masters and low masters. I think master league is like top 3k in each region. And while top 200 master league players prob averages close to 80, many of the low leauge master players probably scores somewhat similar to the diamond league. I would be surprised if there was such a difference in skill between high diamonds or low diamonds for instance.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 16 2011 18:32 GMT
#274
Wow this post is so awesome :D thanks a lot !


On September 17 2011 03:18 Scoldin wrote:
A truly awesome read. You mentioned LaLush's analysis so I went and read that...

Show nested quote +
Large maps will simply and frankly favor the race that currently has the pleasure of being dominant when maxed out in a 3base vs. 3base late game situation. That race, as you’ll see, will be Protoss. And please don’t mistake this for whine; it’s merely stating what should be obvious. On the other end, the same maps will likely disfavor the previous most stable performing tournament race on blizzard-sized maps: Terran.


In retrospect I wonder what's changed to make the antithesis of this come true?


I would say that the metagame evolved a lot + a few patches. Lalush's post was written at the time where Protoss were just maxing out on Colossi+Voidrays a moving across the map, and his statement at the time was pretty accurate.
Romanes eunt domus
HyruleanTubist
Profile Blog Joined October 2009
United States189 Posts
September 16 2011 18:33 GMT
#275
As a Platinum Zerg player I was interested to see where my Macro was, feeling like I'm a strong macroer who overdrones a lot and occasionally dies to things like DTs and Blue Flame Hellions.

[image loading]

Which, based on the last chart in the OP, puts my macro on part with your average Masters level player? Pretty pleased. Very interesting stuff, I'd be interested in seeing others charts too, on all levels.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
September 16 2011 18:33 GMT
#276
Wow, thanks for the spotlight, it is an honor indeed!

I've now added an FAQ section to the bottom of the OP so that responses don't get lost in the thread.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-09-16 18:41:20
September 16 2011 18:33 GMT
#277
Spending probably behaves like that because as your income goes up so does your spending in production cycles. Like Emperor brought up, a zerg could be "floating" 500 minerals and gas because he's saving up to pop his initial mutas. And in a long game I could be "floating" 1000 minerals because my warp gate cycles take up that much resources each time I warp in. Or I have 3 robos and constant immortal production will have me consistently "floating" at 750 resources at points in the game... this increasing my average unspent resources.

Because of that, keeping your unspent average close to zero is impossible.

There is also the case of purposely banking your resources with a maxed army and increasing production/economy. You can sometimes see a protoss banking 5000+ resources because when he loses his army he will be able to warp in 50 zealots instantly.

But I think in a TYPICAL game, it's a good measure.

Also, as a side note, I'd like to see average unspent / average income ratios (spending quotient) as a good stat to put on stat tracking websites. Looking at either alone in a replay or end game scoreboard doesn't tell me much. If we can easily personally track our SQ it would be a good indicator that our macro is improving. Too bad Blizzard would never do this.

I wonder if sites like SC2analysis or SC2buddy can implement this. Someone should poke them and direct them here.

On September 17 2011 03:17 Sbrubbles wrote:
Show nested quote +
On September 17 2011 03:09 Emperor_Earth wrote:
I don't think using "average unspent resources" is a very complete barometer.

Better would be: "average unspent resources not being used as a buffer for production/pop space increasers/tech"

It's not how much money you save up at any given second. It's how much extra or unaccounted for cash that shows bad macro.

For example, a zerg may have the typical 6-8 larvae saved up for his spire. Is his macro bad? no. It's planned.


Impossible to do without looking game-by-game. Also, having larvae purposely saved up is 95% of the times indistinguishable from bad macro. Waiting for mutas to pop is the only clear-cut case.

Average unspent resources may not be a perfect indicator of macro proficiency, but it is the best one we've got.


I think it's a good measure, because you are comparing spending efficiencies vs others who are probably doing the same thing. The comparison across leagues was very interesting.
...deeper and deeper into the bowels of El Diablo
Jacopana
Profile Joined September 2009
El Salvador210 Posts
September 16 2011 18:34 GMT
#278
damn you are good! thanks for the info, will be very helpfull to my community, few weeks ago I was wondering how to rate the macro of a player to track the improvement over the time. Thanks again!!
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
September 16 2011 18:34 GMT
#279
This is amazing. Solid info on the different leagues, gj.
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
September 16 2011 18:34 GMT
#280
Just ran an analysis of my last 20 games (I'm diamond league). SQ of 73.25, which is okay. Glad I have some way (albeit not perfect, but perfection in these types of analyses is pretty much impossbile) to determine if I'm improving or not!.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
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