• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:44
CEST 14:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5060 users

Do you macro like a pro? - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 63 Next
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
September 16 2011 18:16 GMT
#241
wowowow Amazing Information. going to take me an hour for it so sink in haha.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 16 2011 18:17 GMT
#242
On September 17 2011 03:09 Emperor_Earth wrote:
I don't think using "average unspent resources" is a very complete barometer.

Better would be: "average unspent resources not being used as a buffer for production/pop space increasers/tech"

It's not how much money you save up at any given second. It's how much extra or unaccounted for cash that shows bad macro.

For example, a zerg may have the typical 6-8 larvae saved up for his spire. Is his macro bad? no. It's planned.


Impossible to do without looking game-by-game. Also, having larvae purposely saved up is 95% of the times indistinguishable from bad macro. Waiting for mutas to pop is the only clear-cut case.

Average unspent resources may not be a perfect indicator of macro proficiency, but it is the best one we've got.
Bora Pain minha porra!
UnknownReclaimer
Profile Joined March 2011
United States146 Posts
September 16 2011 18:17 GMT
#243
This is pretty neat. I think I might use this to analyze my play about once a week or maybe once a month. Will tell me how my macro has been doing in that time. Thanks for going to the trouble to do all the work lol. Was quite the interesting read!
"And when he pops out.. WE SHIT ON HIM! HAHAHAHA!" - Geoff Robinson
Scoldin
Profile Joined September 2011
3 Posts
September 16 2011 18:18 GMT
#244
A truly awesome read. You mentioned LaLush's analysis so I went and read that...

Large maps will simply and frankly favor the race that currently has the pleasure of being dominant when maxed out in a 3base vs. 3base late game situation. That race, as you’ll see, will be Protoss. And please don’t mistake this for whine; it’s merely stating what should be obvious. On the other end, the same maps will likely disfavor the previous most stable performing tournament race on blizzard-sized maps: Terran.


In retrospect I wonder what's changed to make the antithesis of this come true?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 16 2011 18:18 GMT
#245
Ho. Lee. Shit.

Ok wow. Oh. Wow.

Really good job, OP.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Copenap
Profile Joined October 2010
723 Posts
September 16 2011 18:18 GMT
#246
Very good post, thanks for your effort.
phyren
Profile Blog Joined October 2009
United States1067 Posts
September 16 2011 18:18 GMT
#247
Very interesting. I am a little surprised that you found this to work equally well for each race. It is standard for zerg players to pool resources in preparation for a tech switch (i.e. getting 900 900 before spire finishes to pop 9 mutas simultaneously.) Late game seems like it should also effect things strangely as max food is reached, but the exact timing of this is fairly unpredictable. Still, you game data extends past 25 minutes; it might be interesting to see how the best fit curves change if data points well past 20 minutes are removed.
Sergov
Profile Blog Joined September 2011
Australia62 Posts
September 16 2011 18:19 GMT
#248
Great work, a truly informative read. I have a questin though, how heavily would map selection and match-up change the data? For example a small map and say ZvZ matchup or something along those lines do u think it would lower the aur right down or would it stay consitant with the other data after a period of multiple matches? Just some food for thought
"What we're dealing with here, is a total lack of respect for the law" Sergov.516. Silver League NA Bronze League SEA
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2011-09-16 18:21:03
September 16 2011 18:19 GMT
#249
This is very interesting, well done. It must have taken you absolutely forever to collect all that data and find all the best-fit lines, awesome effort.

I'm really curious how different this would be across servers. NA is often (probably correctly) considered to have the lowest skilled latter, and its no real surprise IdrA is far ahead of most NA GMs (I don't think it would be hard to quantify NA GMs as being objectively worse than the composition of players in EU or KR GM) so it would be interesting to see how these tiers line up just by looking at professionals from different regions.

On September 17 2011 03:14 LordJerith wrote:
Show nested quote +
On September 17 2011 01:45 ZXRP wrote:
Hi Whatthefat. This is a fantastic post! Being a mathematician myself, I suppose I am a little biased here, but this type of analysis is exactly what eSports needs. In the 'real' world, professional football, soccer, rugby etc teams have professional statisticians working for them doing calculations that I would imagine are similar to this. I could see the day where Starcraft 2 teams have their own in-house statistician doing number crunching for them, comparing their players with other teams or tracking their skill over time.

I know that quite a bit of work must have gone into the above calculations, and I take my hat off to you sir. With some community pressure, we may even be able to get Blizzard to add SQ to the data available post-game (saving some of the less mathematically inclined from doing so themselves). At the very least, some popular SC2 replay archive programs should consider adding this to the data they extract from the replay file.


Indeed! Moneyball of eSports. Anyone need a statistician? Will supercrunch for food.


I got my start at TL by doing this kind of analysis (though considerably less rigorous). Maybe after Moneyball comes out next week it will inspire a new generation to apply things to their favorite games
@RealHeyoka | ESL / DreamHack StarCraft Lead
OPKutty
Profile Joined February 2011
Canada45 Posts
September 16 2011 18:20 GMT
#250
This is a GREAT read for a fellow math buff, a lot of work was put into this and it shows, very interesting statistics/analysis.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2011-09-16 18:27:10
September 16 2011 18:20 GMT
#251
SQ average over 20 most recent ladder games: 80
Max SQ: 99
Min SQ: 52
AA.spoon
Profile Joined January 2011
Belgium331 Posts
September 16 2011 18:21 GMT
#252
Lol, Idra has a really low score.
I took a long game between myself and orly. I have 93,1 and orly 91,8.
I am pretty sure our macro is average (for a gm eu player).
I guess I should take a large sample instead of one game.
chambertin
Profile Joined August 2011
United States1704 Posts
September 16 2011 18:21 GMT
#253
+1 this is an excellent work.
"I know one thing, that I know nothing" - Socrates?
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
September 16 2011 18:24 GMT
#254
On September 17 2011 03:21 AA.spoon wrote:
Lol, Idra has a really low score.
I took a long game between myself and orly. I have 93,1 and orly 91,8.
I am pretty sure our macro is average (for a gm eu player).
I guess I should take a large sample instead of one game.


This is actually true. As soon as more peoples scores get submitted, I guess the myth of Idra being a macro monster will be dismissed.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
Last Edited: 2011-09-16 18:25:02
September 16 2011 18:24 GMT
#255
This data looks really awesome and I hope/believe that as more time and dedication goes into the higher league players of the game macro will improve. Where 3 base openers are the new standard. but that is just a thought. In season 1 I like many was T diamond 1base, it was just what you did. So I could handle 1 base macro, now as I am no longer playing zerg and back to T, learning how to macro off early expos was proving very difficult and frustrating, but with practice you can accomplish anything really. I believe even if I paid no attention to my units, my macro level is still 1/10 of a "pro"
ponyo.848
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 16 2011 18:25 GMT
#256
On September 17 2011 03:21 AA.spoon wrote:
Lol, Idra has a really low score.
I took a long game between myself and orly. I have 93,1 and orly 91,8.
I am pretty sure our macro is average (for a gm eu player).
I guess I should take a large sample instead of one game.


Yeah it is over the course of 20 games
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
AtlasJQ
Profile Joined April 2010
Canada138 Posts
September 16 2011 18:25 GMT
#257
Fantastic work. As a curiosity I took my most recent 20 games and threw it into excel and did your analysis on it. I am in low masters (450 points) Atlas.481. Here are my results:

[image loading]

I found it interesting that my average was just above 70 which is consistent with your Masters league average level. I also noticed that the games where I managed to keep my SQ above 80 I tended to win.... so this is a pretty powerful metric indeed. My outer ranges of 60 to 90 was also interesting. I noticed the longer the game went on the lower my SQ went, as the high end macro games punished my overall spending efficiency.

Fantastic work, should be published as a white paper :D
An old schooler from Katans Lair and Mavens Haven - | - Fav SC accomplishment: Beating SSamjang in the first i2e2. Yes, that SSamjang. I am old :(
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2011-09-16 18:27:27
September 16 2011 18:25 GMT
#258
I am unfamiliar to what AUR exactly is, but if it's just what its name implies, I would expect koreans to rate higher SQs not necessarily because they are better at clicking buttons but because their games are more aggressive in general and thus the population cap is reached later. The same might apply for NA/EU or even master/gm
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 16 2011 18:26 GMT
#259
On September 17 2011 03:24 Hider wrote:
Show nested quote +
On September 17 2011 03:21 AA.spoon wrote:
Lol, Idra has a really low score.
I took a long game between myself and orly. I have 93,1 and orly 91,8.
I am pretty sure our macro is average (for a gm eu player).
I guess I should take a large sample instead of one game.


This is actually true. As soon as more peoples scores get submitted, I guess the myth of Idra being a macro monster will be dismissed.


That was just one game, i can simply get a game where my opponent left right away and give me 150 SQ.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Shrubbles
Profile Joined September 2011
Brazil29 Posts
September 16 2011 18:26 GMT
#260
Amazing post!! Gratz, and thanks!

I have to say, it was one of the best posts ever at TL, the scientific aproach is perfect and very easy to understand, this could very well be a project for math class of some type..

About the results especifically, I'am very surprised on the precision of this.. even with this not so huge amount of data, you actually were able to fit nice functions there... And overall the resulta pretty much agree with some common knowledge, but taking it to a whole another level..

Sumarizing: Great post, Nice read, and a brilliant well analisys of your data...
Prev 1 11 12 13 14 15 63 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGFest Playoffs Day 2
Zoun vs SolarLIVE!
SHIN vs Maru
PiGStarcraft920
IntoTheiNu 627
ComeBackTV 364
TaKeTV 253
IndyStarCraft 115
Rex110
BRAT_OK 71
3DClanTV 33
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #106
CranKy Ducklings78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft920
IndyStarCraft 115
Rex 110
BRAT_OK 71
Trikslyr22
EmSc Tv 21
StarCraft: Brood War
Britney 53438
Calm 12995
Leta 5096
PianO 4230
Hyuk 2020
Shuttle 1703
Pusan 535
firebathero 514
Mini 451
Killer 50
[ Show more ]
Yoon 42
Liquid`Ret 41
Barracks 36
Sexy 31
scan(afreeca) 23
zelot 23
Sharp 21
Hm[arnc] 17
SilentControl 15
ajuk12(nOOB) 14
910 10
Noble 10
Dota 2
The International133103
Gorgc9678
singsing3465
Dendi371
resolut1ontv 22
febbydoto7
Counter-Strike
nookyyy 146
zeus36
Super Smash Bros
Mew2King135
Other Games
B2W.Neo932
Beastyqt470
Lowko230
ToD181
DeMusliM114
Hui .60
Organizations
Other Games
BasetradeTV42
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV222
League of Legends
• Jankos1742
Upcoming Events
Patches Events
3h 16m
Sparkling Tuna Cup
21h 16m
PiG Sty Festival
23h 16m
TBD vs Reynor
Serral vs TBD
OSC
1d 3h
Afreeca Starleague
1d 21h
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.