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Do you macro like a pro? - Page 12

Forum Index > SC2 General
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drjoe
Profile Joined October 2010
United States66 Posts
September 16 2011 18:05 GMT
#221
Wow your one smart guy! I wish I possessed these math skills. Good job again mate!
MarineFTW
Profile Joined April 2011
42 Posts
September 16 2011 18:07 GMT
#222
On September 17 2011 02:52 Xaeldaren wrote:
This doesn't seem right, since I'm a gold player and after inputting 20 games my average comes in at 71, which I presume is pretty good?


I'm gold on EU too, and I got 66. The original stats were computed on NA lader, distribution on EU could be different. It looks like EU is tougher than NA.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 16 2011 18:07 GMT
#223
I really doubt ANYONE besides MVP has a higher SQ than Nestea
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
September 16 2011 18:08 GMT
#224
On September 17 2011 03:04 Huragius wrote:
Show nested quote +
On September 17 2011 03:02 Hider wrote:
On September 17 2011 02:19 Hider wrote:
On September 17 2011 02:14 rysecake wrote:
Wow amazing post! I loved it.

Calculated my sq, average of 76.24 over 10 games. Masters terran.

Someone get Mvp's sq please!


I actually think Majors macro is better. Major has better macro than idra, and would prob be in the low 90's. DRG has better macro than Idra (a lot better actually) and would be prob be close to 100.



Im gonna quote my self. Took the last 10 games of major. His average SQ was 96. In some games he had over 110. His macro is really insane as I expected. Idras image as a macro isn't really deserved.


I really doubt that DRG or Major has better SQ than MVP.


Its probably close. MVP isn't very good at producing workisn (compared to Major), but his control is much better. If you watch games intensely you will notice this. DRG is much much better at spneding minerals thant Idra and his average income is prob higher than Majors (as he is zerg). So he is prob close to 100 average.
xai_death
Profile Joined February 2011
Netherlands65 Posts
September 16 2011 18:09 GMT
#225
Made a calculator in javascript real quick. It's very simple, but it's easier than using a TI-84 : http://beijers.eu/share/sq.html
Be sure to check out my stream!
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
September 16 2011 18:09 GMT
#226
Like mentioned before, maxout and worker attrition were not the best accounted for.

But: How about production rounds? For example, if you are at 15rax/3fact/2star in TvZ

Then your production round is 15 x2 marines (build time, no reactor), 3 tanks, 4 medivacs

As your #of production buildings go up, the amount buffered for the next production round would be higher and higher. I know you try to approximate this with your SQ, but I feel like there should be a better way to measure the > production value spikes. I would inquire into Skillcraft.ca if you want access to more replays to do some higher end analysis.

I don't think using "average unspent resources" is a very complete barometer.

Better would be: "average unspent resources not being used as a buffer for production/pop space increasers/tech"

It's not how much money you save up at any given second. It's how much extra or unaccounted for cash that shows bad macro.

For example, a zerg may have the typical 6-8 larvae saved up for his spire. Is his macro bad? no. It's planned.

Or, a Terran is waiting on confirmation of a third expo from the zerg to either delay his third and skip a round of marines or not. Is that bad play? Perhaps not. But it certainly would be insinuated to be bad play by your analysis methodologies.

I'm not saying it's realistic tho*
@Emperor_Earth ------- "Amat Victoria Curam."
bOOgyWC
Profile Joined February 2010
Germany153 Posts
September 16 2011 18:10 GMT
#227
thx, really nice to see!! i will keep that in mind for sure!
whoopingchow
Profile Joined June 2011
United States293 Posts
September 16 2011 18:10 GMT
#228
JAWSOME.

SABERMETRICS IN SC2 FTW.

Also, LaTex is sexxyyyy :D
TwoMagTrav
Profile Joined January 2011
United States195 Posts
September 16 2011 18:10 GMT
#229
Wow, this is the coolest thread I've seen on TL.net!


Awesome post man, looks like you spent a million hours and it is extremely interesting data!


MMmmm Data. =D
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 16 2011 18:11 GMT
#230
I'll admit I only looked at the graphs. Still, very cool analysis!
Bora Pain minha porra!
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
September 16 2011 18:12 GMT
#231
Very cool thread. It's pretty interesting to see how similar the stats are between diamond and masters, probably the closest between all the leagues.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Hollow27
Profile Joined August 2011
United States111 Posts
September 16 2011 18:12 GMT
#232
The IdrA part made me giggle. This was a great read, and one of my favorite posts on TL.
Everything I'm not made me everything I am.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 16 2011 18:12 GMT
#233
I can't say I'm surprised by protoss having lowest average workers. When GSL caliber players in PvP one base with 30 or less probes for 15 minutes, it's bound to bring down the average for our matchups, not to mention our mirror also has the highest propensity for cheese(cutting workers at 10 or less in most cases). Also in our mirror it is almost suicidal to build more than 22 workers before 6 minutes unless you like gambling, which probably explains why our graph is slightly below the others.

Porouscloud - NA LoL
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
September 16 2011 18:13 GMT
#234
Wow ! Mind blown :D
Thanks for the effort dude.
... Humanity Is Not What I Suffer From ...
Lobo2me
Profile Joined May 2010
Norway1213 Posts
September 16 2011 18:13 GMT
#235
Good work, the closest I've done when it comes to comparing macro abilities is doing a simple (income/1000)²/(unspent/1000).
Bad manners are better than no manners at all.
Doubles
Profile Joined August 2011
Canada4 Posts
September 16 2011 18:13 GMT
#236
Wow that is a serious effort. Reads like it should be in a science journal but its still accessible. DO THIS MORE!!!!
-.-
evaunit01
Profile Blog Joined January 2011
United States512 Posts
September 16 2011 18:14 GMT
#237
This is a fantastic post, gj man!
Gamertag: William T. Riker - My life for Aiur!
LordJerith
Profile Joined May 2011
United States92 Posts
September 16 2011 18:14 GMT
#238
On September 17 2011 01:45 ZXRP wrote:
Hi Whatthefat. This is a fantastic post! Being a mathematician myself, I suppose I am a little biased here, but this type of analysis is exactly what eSports needs. In the 'real' world, professional football, soccer, rugby etc teams have professional statisticians working for them doing calculations that I would imagine are similar to this. I could see the day where Starcraft 2 teams have their own in-house statistician doing number crunching for them, comparing their players with other teams or tracking their skill over time.

I know that quite a bit of work must have gone into the above calculations, and I take my hat off to you sir. With some community pressure, we may even be able to get Blizzard to add SQ to the data available post-game (saving some of the less mathematically inclined from doing so themselves). At the very least, some popular SC2 replay archive programs should consider adding this to the data they extract from the replay file.


Indeed! Moneyball of eSports. Anyone need a statistician? Will supercrunch for food.
Tanag
Profile Joined May 2011
Canada204 Posts
September 16 2011 18:15 GMT
#239
Great post, extremely interesting!
www.StatCraft.net - 1v1 Ladder Stat Tracker
Ownos
Profile Joined July 2010
United States2147 Posts
September 16 2011 18:16 GMT
#240
Ahhhhhhhhhhhhhhh I feel like this was written for a stats class research paper. Need dummies version plz lol.
...deeper and deeper into the bowels of El Diablo
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