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Do you macro like a pro? - Page 11

Forum Index > SC2 General
Post a Reply
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Asday
Profile Joined November 2010
United Kingdom388 Posts
September 16 2011 17:53 GMT
#201
So how long until SQ is implemented into SC2Gears?

I am waiting nakedly. ♥
GabrielB
Profile Joined February 2003
Brazil594 Posts
September 16 2011 17:55 GMT
#202
Absolutely beautiful work.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
September 16 2011 17:55 GMT
#203
Great analysis , you have a future on TL.net
I am not good with quotes
Proof.
Profile Joined August 2011
535 Posts
Last Edited: 2011-09-16 17:55:51
September 16 2011 17:55 GMT
#204
On September 17 2011 02:50 Demonhunter04 wrote:
Great post, but you did not account for if a player maxes out quickly and then wins without losing significant portions of it, which would cause average unspent resources to skyrocket, and you also did not account for workers lost - losing workers is a big reason why players in higher leagues would need to make more.


Yup, I don't think your first point was accounted for, but the second point was (probably a bit subtle).

"Note that while this is a measure of the number of workers constructed by the end of a game (rather than an actual measure of workers at any stage of a game) it shows the expected profile for worker production across a game."

Those players that made 160 workers are probably those who had to remake from losing a crapton of workers.
He who has a why to live can bear almost any how
xai_death
Profile Joined February 2011
Netherlands65 Posts
September 16 2011 17:56 GMT
#205
I tried putting it in SC2Gears through a plugin, unfortunatly they don't support average income rate and definitly not average resources unspent in their plugin api
Be sure to check out my stream!
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
September 16 2011 17:56 GMT
#206
Someone get this guy one of those custom icons and a colored name, now.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
yellowmoe
Profile Blog Joined August 2008
Canada59 Posts
Last Edited: 2011-09-16 17:58:18
September 16 2011 17:58 GMT
#207
You wouldn't happen to be in chemical engineering would you? The format seems similar to the stuff I do in school.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
September 16 2011 17:58 GMT
#208
On September 17 2011 02:45 Wuster wrote:
Show nested quote +
On September 17 2011 02:13 MrBarryObama wrote:
What surprised me the most was that protoss creates the least workers on average! I assumed it would be terran, since they have mules and protoss have chrono boost. Could it be that protoss expands the least, on average? Or that typically protoss loses the fewest probes?


I was wondering about this as well. My first thought was it must be counting Mules, but by the time the first mule is out, Protoss should have a worker lead unless they're chrono-ing tech/units.

The divergence appears to start at the 5-6 minute mark. It's possible for Terran to start the FE by then, but is it possible for the Terran to actually build from it to explain the difference? I know PvP is also the matchup with the latest expansion timing, so that could be dragging down Protoss as well?

Also, I wonder if this is being skewed by 4-gate, since you stop at 20 or so probes which is really early. Other than the 11/11, Terran openings/all-ins don't involve cutting workers do they (they super delay the expansion or pull workers to junk your economy)?


I was surprised that terran did not create more workers than zerg. My reasoning is that P and Z tend to cut a lot of workers in mirror matches, while terran does not.
Namu
Profile Joined February 2011
United States826 Posts
Last Edited: 2011-09-16 17:58:43
September 16 2011 17:58 GMT
#209
Wow one of the best sc2 posts I've seen yet. Awesome stuff! Gonna go read it more carefully now.
spiksel
Profile Joined April 2010
Netherlands97 Posts
September 16 2011 17:59 GMT
#210
Holy sjit this is awesome! thx
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
September 16 2011 18:00 GMT
#211
the task you described is pretty easy to automate with a macro you don't even have to know computer programming to do it (even though it is helpful) ... but i guess that advice comes late
Plexa: "It's not [caster] bashing when its the truth."
slmw
Profile Blog Joined October 2010
Finland233 Posts
September 16 2011 18:00 GMT
#212
On September 17 2011 02:53 Asday wrote:
So how long until SQ is implemented into SC2Gears?

I am waiting nakedly. ♥

Afaik it is not possible, since AUR and RCR are not shown in the replay file. You would need to emulate the whole game to calculate these numbers, which is not possible without actually watching the replay.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
September 16 2011 18:00 GMT
#213
You know what might be cool would be to write a program that analyses a replay and gives the figures shown here. That way players might have the opportunity to gauge if their macro is satisfactory or not. Obviously it wouldn't be a tool that will transform players into GM-material, but it might be a pretty nifty thing. Just sayin'. It's an interesting write up.
maru lover forever
fuzzayy
Profile Joined February 2011
United States99 Posts
September 16 2011 18:01 GMT
#214
great work
hagga
Profile Joined February 2011
Sweden219 Posts
September 16 2011 18:02 GMT
#215
This blew me away, thanks a ton for a great post, sir!
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
Last Edited: 2011-09-16 18:03:17
September 16 2011 18:02 GMT
#216
On September 17 2011 02:19 Hider wrote:
Show nested quote +
On September 17 2011 02:14 rysecake wrote:
Wow amazing post! I loved it.

Calculated my sq, average of 76.24 over 10 games. Masters terran.

Someone get Mvp's sq please!


I actually think Majors macro is better. Major has better macro than idra, and would prob be in the low 90's. DRG has better macro than Idra (a lot better actually) and would be prob be close to 100.



Im gonna quote my self. Took the last 10 games of major. His average SQ was 96. In some games he had over 110. His macro is really insane as I expected. Idras image as a macro isn't really deserved.
fenner
Profile Blog Joined September 2007
United Kingdom163 Posts
September 16 2011 18:03 GMT
#217
Someone contact the creator of sc2gears to add in SQ functionality asap :D
Zerg Strategy & Stuff www.youtube.com/fenn3r
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 16 2011 18:04 GMT
#218
On September 17 2011 03:02 Hider wrote:
Show nested quote +
On September 17 2011 02:19 Hider wrote:
On September 17 2011 02:14 rysecake wrote:
Wow amazing post! I loved it.

Calculated my sq, average of 76.24 over 10 games. Masters terran.

Someone get Mvp's sq please!


I actually think Majors macro is better. Major has better macro than idra, and would prob be in the low 90's. DRG has better macro than Idra (a lot better actually) and would be prob be close to 100.



Im gonna quote my self. Took the last 10 games of major. His average SQ was 96. In some games he had over 110. His macro is really insane as I expected. Idras image as a macro isn't really deserved.


I really doubt that DRG or Major has better SQ than MVP.
TelecoM
Profile Blog Joined January 2010
United States10760 Posts
September 16 2011 18:04 GMT
#219
Amazing post sir, this is by far one of the best threads I have ever read on TL, the Idra part was great too ! :D , thanks for this
AKA: TelecoM[WHITE] Protoss fighting
affinity
Profile Blog Joined October 2007
United States266 Posts
September 16 2011 18:04 GMT
#220
This is freaking amazing - great analysis!
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