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APM measurements changes in 1.4.0 - Page 38

Forum Index > SC2 General
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nvrs
Profile Joined October 2010
Greece481 Posts
September 25 2011 07:15 GMT
#741
Although i do not care at all, IMO this new APM method of measurement is completely flawed. Cycling/tapping through control groups of production facilities is essential to any form of high level play, the fact that all pros are doing it is a proof of that. And no, i dont buy that pros are doing just to look better (APM-wise), cause there in for the money, if that habit kept them from winning more money they would quit doing it. That been said, i don't care if Blizzard comes up with some algorithm that needs 50% of your CPU time to calculate "effective APM"...it's getting silly really and the fact that they made so much noise out of it and dedicated resources to it is stupid.
jabberjaw
Profile Joined October 2010
225 Posts
September 25 2011 07:19 GMT
#742
I was wondering why my apm was low, forgot about the changes they did to calculate it. anyways, I can't say i really care either way, I spammed quite a bit when i play, but this change doesn't really bother me at all since i was never concerned with what my apm range was.
jeparie
Profile Joined December 2010
United States65 Posts
September 25 2011 07:23 GMT
#743
I think it's been explained before, but it is important to reiterate that there is no reason to change what APM is. APM should be exactly what it says it is. Actions Per Minute. I am totally okay with Blizzard adding somethign to the effect of EAPM.

What you have now is something that isn't APM but you call APM. It's nothing useful
SillyPrincess
Profile Joined April 2011
Canada115 Posts
September 25 2011 07:31 GMT
#744
People will still spam APM. For me, it look at the building time and unit time while I am spamming APM, instead of clicking on a building to see how things are moving along.
For the swarm. ♥
Kuja
Profile Blog Joined May 2011
United States1759 Posts
September 25 2011 07:35 GMT
#745
I like the change, it gives a more realistic figure so i dont see people with 200 apm 7 seconds into the game. Well, not as much.
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
IntotheNorth
Profile Joined March 2011
Denmark116 Posts
September 25 2011 23:35 GMT
#746
Funny thing is im seeing pros having below 100 apm after the patch, they have basically almost the same apm as bronzie now, gj blizzard ^^ make us noobs feeling proud
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
September 25 2011 23:38 GMT
#747
It doesn't matter at all. It is just going to take some getting used to. When we saw 300 apm pre patch the player was pretty quick. Now that number will be around 100 or whatever. Overall it wasn't necessary to make the change but it doesn't really matter.
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
September 25 2011 23:40 GMT
#748
they must have made this change so that pro players low level players look closer together... i think with this new amp you could probabliy have just as high of apm with only mouse
Terran Metal for the Win
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 25 2011 23:41 GMT
#749
If they fix this kind of thing though, they should also fix repeated move command clicks in the same area. There are people who click 5 times to move their units less efficiently than someone who precisely clicked once.

That being said, I don't really care for this change.
Pumaska
Profile Joined May 2010
Finland71 Posts
September 25 2011 23:50 GMT
#750
I liked the old apm measurement better because it gave a great tool in selling starcraft 2 to my friends.
When i tell some1 about esports and sc2 i usually go throught the basic and the more interesting parts of the game for guys who don't play like what it requires to be a pro or how much they earn, how much they train each day and such and as one of those things i tell them about how fast you need to be in game in order to be the very best and now that blizzard reduced the apm of every1 essentially. I can't speak about apm in the same way i used to :/

and I know that most of the people that follow sc2 apm doesn't mean much but when you tell someone that doesn't follow the scene it always adds some respect.
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
September 25 2011 23:54 GMT
#751
So spamming move commands is incouraged but not spaming hotkeys which is vital for macro? /facepalm
Obitus.243
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
September 25 2011 23:59 GMT
#752
On September 26 2011 08:54 Wasteweiser wrote:
So spamming move commands is incouraged but not spaming hotkeys which is vital for macro? /facepalm


This, and the fact you can't compare your APM to your past APM from patches before. I have no clue whether or not my multitasking or mechanics have improved.
Vamp
Profile Joined June 2008
United Kingdom184 Posts
September 26 2011 08:09 GMT
#753
Good Change
`';..;'` http://www.facebook.com/Vamp.Sc2
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
September 26 2011 08:21 GMT
#754
On September 26 2011 08:59 Joey Wheeler wrote:
Show nested quote +
On September 26 2011 08:54 Wasteweiser wrote:
So spamming move commands is incouraged but not spaming hotkeys which is vital for macro? /facepalm


This, and the fact you can't compare your APM to your past APM from patches before. I have no clue whether or not my multitasking or mechanics have improved.

APM is not a measure of multitasking or mechanics in any way, shape or form. You're doing it wrong. Macro under pressure, on the other hand, is a solid test of multitasking. Are you keeping up with spending lategame? Or while harassing/attacking? Those are your measures.
"You seem to think about this game a lot"
PineappleSage
Profile Joined April 2010
Canada109 Posts
September 26 2011 08:22 GMT
#755
mine was 210 now its 190 but it dose not realy matter it just shows the diferents between pros and the average gold joe
zerglings ^^
usethis2
Profile Joined December 2010
2164 Posts
September 26 2011 08:50 GMT
#756
On September 25 2011 00:45 mindwave1sg wrote:
Show nested quote +
On August 26 2011 22:26 muzzy wrote:
There will be some initial "shock" as players see their lower APM, but it will be good long term, as it's a more realistic measure.

The reason for tapping is to keep yourself in that fast paced mindset, fingers always moving. You'll still want to do that and it will still help you maintain a higher APM. It just won't artificially increase APM.


How will this be realistic pro players go through a control group cycle much faster and more frequently than less capable players.

Thus pros will produce more, harass more, scout more. -> i.e. more actions.

Pros' APM will be much higher than those of wannabe-pros, or less capable players. Those less capable players' APMs will suffer the most. Simple as that.

I am already seeing good pros' APM hovering around 250~300 (and more) when things heat up. "Less capable players" that had pro-like APMs will no longer see their high APMs. You will need to do more and faster in order to have such high an APM and win. Sure you can spam click just for the heck of it but it won't help you win unfortunately. And you can be certain that pros won't spam click to raise their APMs.

At this point, the more I read these nonsensical replies, the more suspicious I become. I think there are some folks who are afraid of the reality.
Zeevo
Profile Joined June 2011
148 Posts
September 26 2011 10:31 GMT
#757
horrible horrible change
kedinik
Profile Joined September 2010
United States352 Posts
Last Edited: 2011-09-26 10:55:17
September 26 2011 10:54 GMT
#758
On September 26 2011 17:22 PineappleSage wrote:
mine was 210 now its 190 but it dose not realy matter it just shows the diferents between pros and the average gold joe


I'm sorry but this was funny to me.

You must be building up a fierce case of RSI with 190 new-APM worth of right click spam.
Crankenstein
Profile Joined December 2010
Australia150 Posts
September 26 2011 11:04 GMT
#759
I was quite unhappy to see this patch go through as I used my apm to see how much I was "tapping" in the game as the OP mentioned. because I play terran tapping is very important to me as I want to be constantly keeping an eye on all by different production facilities. I don't think it's as much of an issue for zerg because they only have 1 production facility and protoss who have an icon on their screen to tell them when they aren't producing.Z

I mean sure I could watch the whole game and just see when I'm tapping but the apm is a quick and easy approximation that saves me re-watching the whole game.

If players just want to keep it up at the start of the game mineral stacking should both keep it higher and be actually useful.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 26 2011 11:07 GMT
#760
I now am a 60apm master zerg ^^used to be 110 orso. not sure why its better this way, imo its important to tab through upgrades, building buildings etc
no dude, the question
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