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Why 1/1/1 is considered to be imbalanced in Korea - Page 88

Forum Index > SC2 General
Post a Reply
Prev 1 86 87 88 89 90 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
Binabik
Profile Joined January 2011
Germany686 Posts
August 23 2011 10:58 GMT
#1741
On August 23 2011 19:56 Sweetness.751 wrote:
That means if I scout 1rax Expand or 1rax into tech (factory and/or Starport) what do I get? I immediately make a robo. YES that is right I go 1gate expand into Robo. Its called using the information that is given to you, people. You need to know when you can cut corners, and when you cant. After I scout his base i get 2 more gates to make it a solid 3gate robo with an expo. Then I use the information from my observer to counter the Terran play style. You will easily have the time and resources to be on 5+ gates and a robo to crush this all-in. Just remember 2gas is all you really need and when you can get all 4 gas either make a Stargate for Phoenix or get a Robo Bay for Colosi.

Its all about information, that is why we scout. Use what the Terran gives you and you will be fine.

And what do you do if you only scout 2 supplydepots, a Barracks and a Marine? -_-
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 23 2011 10:59 GMT
#1742
This actually explains it so well, i am starting to think it actually is imbalanced. Very persuasive piece!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 11:01 GMT
#1743
On August 23 2011 19:58 Binabik wrote:
Show nested quote +
On August 23 2011 19:56 Sweetness.751 wrote:
That means if I scout 1rax Expand or 1rax into tech (factory and/or Starport) what do I get? I immediately make a robo. YES that is right I go 1gate expand into Robo. Its called using the information that is given to you, people. You need to know when you can cut corners, and when you cant. After I scout his base i get 2 more gates to make it a solid 3gate robo with an expo. Then I use the information from my observer to counter the Terran play style. You will easily have the time and resources to be on 5+ gates and a robo to crush this all-in. Just remember 2gas is all you really need and when you can get all 4 gas either make a Stargate for Phoenix or get a Robo Bay for Colosi.

Its all about information, that is why we scout. Use what the Terran gives you and you will be fine.

And what do you do if you only scout 2 supplydepots, a Barracks and a Marine? -_-

He dies to a hidden 2rax just like MC does to Polt when he does exactly what the quoted guy recommends doing.
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
August 23 2011 11:03 GMT
#1744
Hey, could anyone provide me with some replays of this build? I'd like to check out what all the fuzz is about. Thanks!
masters terran eu
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 23 2011 11:09 GMT
#1745
On August 23 2011 19:37 Lyyna wrote:
Omg Tank Imba >> nerf tank
OMG Stim push imba >> nerf stim
Omg Drop imba >> nerf medivac
ZOMG THOR IMBA >> nerf thor

OMGOMGOMG 111 imba - nerf marines,tanks, banshees,raven

Seriously . . . this build is around for really little time, wait a bit to see if somebody can find the counter.
The funniest thing is that,when somebody come and say 'i have a way to beat it: blablablabla', everybody start to bash him with 'no no, in theory it'll not work,you noob'


Little time? Lol. Do you even watch pros or play this game at a decent level? I don't think so.
Revolutionist fan
Binabik
Profile Joined January 2011
Germany686 Posts
August 23 2011 11:09 GMT
#1746
On August 23 2011 20:03 anoka wrote:
Hey, could anyone provide me with some replays of this build? I'd like to check out what all the fuzz is about. Thanks!

Just check out any PvT BoX you can find from the past 6 weeks... The most recent is Mc-Puma, the IEM finals from Cologne, you can find replays on esl.tv
Lyyna
Profile Joined June 2011
France776 Posts
August 23 2011 11:13 GMT
#1747
On August 23 2011 20:09 Salteador Neo wrote:
Show nested quote +
On August 23 2011 19:37 Lyyna wrote:
Omg Tank Imba >> nerf tank
OMG Stim push imba >> nerf stim
Omg Drop imba >> nerf medivac
ZOMG THOR IMBA >> nerf thor

OMGOMGOMG 111 imba - nerf marines,tanks, banshees,raven

Seriously . . . this build is around for really little time, wait a bit to see if somebody can find the counter.
The funniest thing is that,when somebody come and say 'i have a way to beat it: blablablabla', everybody start to bash him with 'no no, in theory it'll not work,you noob'


Little time? Lol. Do you even watch pros or play this game at a decent level? I don't think so.

I'll just let you read my previous answer on the last page about this, and all other's people answers on the whole thread , my dear
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Teiwaz
Profile Joined September 2010
Austria158 Posts
August 23 2011 11:17 GMT
#1748
On August 23 2011 20:03 anoka wrote:
Hey, could anyone provide me with some replays of this build? I'd like to check out what all the fuzz is about. Thanks!


Read as: Hey, can anyone provide me with some replays so I can steal this build and win vP?

It had to be done, you know it
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
Tommie
Profile Blog Joined September 2010
China658 Posts
August 23 2011 11:19 GMT
#1749
On August 23 2011 19:56 Sweetness.751 wrote:
My two cents is this. Though it is a really good push. I find it relatively easy to hold. It all comes down to scouting.

First off I always 1gate expand vs Terran if I can help it.
1.) If you see a lot of marines at the top of the ramp and no CC (especially with a bunker) you know he is teching. Which means they have little production at the moment and can't attack.

2.) If say on Shakuras or Tal'darim they have marines at their natural ramp, then you know they expanded (or are pretending). Which means then have little production at the moment and can't attack.

Do you see where I'm going with this?

If they have little units at the moment it means they cant pressure you!

When the Zerg knows they can't be pressured, they drone. When Protoss knows they cant be pressured, they TECH!

That means if I scout 1rax Expand or 1rax into tech (factory and/or Starport) what do I get? I immediately make a robo. YES that is right I go 1gate expand into Robo. Its called using the information that is given to you, people. You need to know when you can cut corners, and when you cant. After I scout his base i get 2 more gates to make it a solid 3gate robo with an expo. Then I use the information from my observer to counter the Terran play style. You will easily have the time and resources to be on 5+ gates and a robo to crush this all-in. Just remember 2gas is all you really need and when you can get all 4 gas either make a Stargate for Phoenix or get a Robo Bay for Colosi.

Its all about information, that is why we scout. Use what the Terran gives you and you will be fine.

1:What was the last high level TvP you have seen?
2:Did you read the OP?
3: Making a robo immediately is what people do and its not some genius thing you've just invented.
Being a ho doesn't automatically make you "immoral" or a bad person, but it does make you a ho.
NormandyBoy
Profile Joined May 2010
France200 Posts
August 23 2011 11:19 GMT
#1750
On August 23 2011 20:01 Yaotzin wrote:
Show nested quote +
On August 23 2011 19:58 Binabik wrote:
On August 23 2011 19:56 Sweetness.751 wrote:
That means if I scout 1rax Expand or 1rax into tech (factory and/or Starport) what do I get? I immediately make a robo. YES that is right I go 1gate expand into Robo. Its called using the information that is given to you, people. You need to know when you can cut corners, and when you cant. After I scout his base i get 2 more gates to make it a solid 3gate robo with an expo. Then I use the information from my observer to counter the Terran play style. You will easily have the time and resources to be on 5+ gates and a robo to crush this all-in. Just remember 2gas is all you really need and when you can get all 4 gas either make a Stargate for Phoenix or get a Robo Bay for Colosi.

Its all about information, that is why we scout. Use what the Terran gives you and you will be fine.

And what do you do if you only scout 2 supplydepots, a Barracks and a Marine? -_-

He dies to a hidden 2rax just like MC does to Polt when he does exactly what the quoted guy recommends doing.

The standard 2rax is easily scoutable : the reactor comes just after the marine, and the second rax is BEFORE the second depot. If you see 2 depots, the only 2rax he can do is a shitty one...
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
August 23 2011 11:21 GMT
#1751
I think if people played as much as they theorycrafted in this thread someone might come up with a solution to 1/1/1
@DBWiggin, SC2 ref
Willes
Profile Joined April 2010
Germany199 Posts
August 23 2011 11:23 GMT
#1752
remove addonswitchingpossibility, give the buildings static addons...
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 11:26 GMT
#1753
On August 23 2011 20:19 NormandyBoy wrote:
Show nested quote +
On August 23 2011 20:01 Yaotzin wrote:
On August 23 2011 19:58 Binabik wrote:
On August 23 2011 19:56 Sweetness.751 wrote:
That means if I scout 1rax Expand or 1rax into tech (factory and/or Starport) what do I get? I immediately make a robo. YES that is right I go 1gate expand into Robo. Its called using the information that is given to you, people. You need to know when you can cut corners, and when you cant. After I scout his base i get 2 more gates to make it a solid 3gate robo with an expo. Then I use the information from my observer to counter the Terran play style. You will easily have the time and resources to be on 5+ gates and a robo to crush this all-in. Just remember 2gas is all you really need and when you can get all 4 gas either make a Stargate for Phoenix or get a Robo Bay for Colosi.

Its all about information, that is why we scout. Use what the Terran gives you and you will be fine.

And what do you do if you only scout 2 supplydepots, a Barracks and a Marine? -_-

He dies to a hidden 2rax just like MC does to Polt when he does exactly what the quoted guy recommends doing.

The standard 2rax is easily scoutable : the reactor comes just after the marine, and the second rax is BEFORE the second depot. If you see 2 depots, the only 2rax he can do is a shitty one...

It doesn't have to be a great one to kill a 1gate expo into robo.
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 23 2011 11:28 GMT
#1754
On August 23 2011 20:21 w_Ender_w wrote:
I think if people played as much as they theorycrafted in this thread someone might come up with a solution to 1/1/1

u mean guys like Alicia who only write on twitter about 1-1-1 and not play at all right?
PatouPower
Profile Joined September 2010
Canada1119 Posts
August 23 2011 11:30 GMT
#1755
On August 23 2011 20:23 Willes wrote:
remove addonswitchingpossibility, give the buildings static addons...


Yea, remove an entire innovative mechanic and break all build orders for all matchups. All this only to nerf 1 Terran allin that Protoss don't have a solution against YET -_-.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
Last Edited: 2011-08-23 11:33:19
August 23 2011 11:32 GMT
#1756
On August 23 2011 20:28 Joseph123 wrote:
Show nested quote +
On August 23 2011 20:21 w_Ender_w wrote:
I think if people played as much as they theorycrafted in this thread someone might come up with a solution to 1/1/1

u mean guys like Alicia who only write on twitter about 1-1-1 and not play at all right?

Sorry, I must have missed Alicia's posts about what Terran units need to be nerfed to solve 1 build
@DBWiggin, SC2 ref
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 23 2011 11:34 GMT
#1757
On August 23 2011 20:32 w_Ender_w wrote:
Show nested quote +
On August 23 2011 20:28 Joseph123 wrote:
On August 23 2011 20:21 w_Ender_w wrote:
I think if people played as much as they theorycrafted in this thread someone might come up with a solution to 1/1/1

u mean guys like Alicia who only write on twitter about 1-1-1 and not play at all right?

Sorry, I must have missed Alicia's posts about what Terran units need to be nerfed to solve 1 build

so now Alicia is a balance designer?
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 23 2011 11:34 GMT
#1758
On August 23 2011 20:21 w_Ender_w wrote:
I think if people played as much as they theorycrafted in this thread someone might come up with a solution to 1/1/1


I have done some testing ingame, and I don't think there's any good. The best is the standard now and that is the 5 gateway with immortal and 1 gate + fe, 15 nexus is good also if u can get away with it.
Flying, sOs, free, Light, Soulkey & ZerO
Yeol
Profile Joined March 2011
Korea (South)55 Posts
August 23 2011 11:38 GMT
#1759
sorry if this was mentioned, i was thinking that maybe we can make starport requires an armory?
Wawarox
Profile Joined July 2011
161 Posts
August 23 2011 11:41 GMT
#1760
imo, the easiest way to fix that is to reduce pdd from 3mins to 30 sec. Let's be honest there is no reasons for it to last that long.
That would not nerf any other terran's strategy. The all in would still be really hard to deal with, that's cool, all ins are supposed to be hard to deal with, but by baiting the pdd you'd be able to do much more damage on the next encounter.
I'm terran btw
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