• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:58
CEST 16:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles5
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles SC4ALL II: SC2 Player Announcement 6/8 - Maru
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8212 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 60

Forum Index > SC2 General
Post a Reply
Prev 1 58 59 60 61 62 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
Tweleve
Profile Joined March 2011
United States644 Posts
August 22 2011 16:59 GMT
#1181
Good thing we have reav--- wait shit
(╯°□°)╯︵ ┻━┻
H0i
Profile Joined October 2010
Netherlands484 Posts
Last Edited: 2011-08-22 17:00:32
August 22 2011 17:00 GMT
#1182
On August 23 2011 01:54 beeehappy wrote:
Show nested quote +
On August 23 2011 01:17 Chronald wrote:
On August 23 2011 01:03 Hikari wrote:
Not sure if anyone posted this yet but here we go:
From http://www.tweetdeck.com/twitter/OrangeMilkis/~9WOfx
From MC:
"I felt that I don't have a perfect command of the game right now. I will admit that my decision making and my hands are slow, and I'll try even harder to become perfect. Also, as a digression, the reason why 111 is so strong against Protoss is that Protoss only has a Splash Damage unit at the third tier. If we had banelings, then what would marines be?"


Doesn't this just end the thread?

None of the people posting here have NEARLY the level of understanding and skill that MC does.



I agree with MC I think protoss just need a cheap aoe unit. Terran has hellions, zerg has banlings. Both of those are big counters to marines, protoss's hard counter to marines seems to be collusus which is one of protoss's best overall units and takes a long time to get. Seems sort of unfair for protoss.

Or they just need to rely less on T3 AoE to at least get close to being somewhat equal with the opponent. Gateway unit compositions/early units are way too weak and have too little synergy, because of how force field is strong with +- 80/100 food GW armies. Force field needs a serious nerf to only become a defensive ability, and this will make it possible for gateway units to become stronger and their upgrades to come cheaper and faster. And maybe even an early game cheap AoE unit.
jinixxx123
Profile Joined June 2010
543 Posts
August 22 2011 17:00 GMT
#1183
On August 23 2011 01:57 H0i wrote:
Show nested quote +
On August 23 2011 01:53 jinixxx123 wrote:
On August 23 2011 01:46 Yaotzin wrote:
Woohoo? Yes, 1/1/1 doesn't win every single game its ever used in. That doesn't somehow mean it isn't broken. DTs against it? No idea how white-ra won with that because a 1-1-1 is like the best possible counter to DTs.



cant have 1 raven in 2 places now can u? especially with warp prisim, im glad whitera loves warp prisms, hes the only toss that uses it to great success.

I can't believe I'm still responding to you. Are you really serious here? If you rush to DT and make 2 dts and then somehow get a dt in the terran main, while his push is happening, you won't have enough units to even make the push take some more time. He will steamroll over your base. That 1 DT in his base is going to do what? Destroy every building before it is killed or before the terran destroyed all the protosses buidlings? Really? And you're totally "forgetting" that scan and 2 marines will kill that dt anyway.


dont bother asking me fine details of it, ask white ra and mana how they raped puma.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-22 17:03:19
August 22 2011 17:01 GMT
#1184
On August 23 2011 01:59 SentinelSC2 wrote:
Good thing we have reav--- wait shit

Reavers were also a high tech unit - tech wise it is identical to a colossus... There wasn't a need for a lower tech AoE unit in BW because marines weren't overpowering.
H0i
Profile Joined October 2010
Netherlands484 Posts
August 22 2011 17:02 GMT
#1185
On August 23 2011 02:00 jinixxx123 wrote:
Show nested quote +
On August 23 2011 01:57 H0i wrote:
On August 23 2011 01:53 jinixxx123 wrote:
On August 23 2011 01:46 Yaotzin wrote:
Woohoo? Yes, 1/1/1 doesn't win every single game its ever used in. That doesn't somehow mean it isn't broken. DTs against it? No idea how white-ra won with that because a 1-1-1 is like the best possible counter to DTs.



cant have 1 raven in 2 places now can u? especially with warp prisim, im glad whitera loves warp prisms, hes the only toss that uses it to great success.

I can't believe I'm still responding to you. Are you really serious here? If you rush to DT and make 2 dts and then somehow get a dt in the terran main, while his push is happening, you won't have enough units to even make the push take some more time. He will steamroll over your base. That 1 DT in his base is going to do what? Destroy every building before it is killed or before the terran destroyed all the protosses buidlings? Really? And you're totally "forgetting" that scan and 2 marines will kill that dt anyway.


dont bother asking me fine details of it, ask white ra and mana how they raped puma.

Please stop being a total idiot.

I have watched both those games. Puma didn't even use the 1-1-1 build against mana. The games against white ra were also totally different and there puma made huge huge mistakes.

Stop shouting the same thing all the time and ignoring what people are telling you. Seriously, keep doing this and I'll report you for trolling/stupidity.
Caesarion
Profile Joined April 2011
Australia8332 Posts
August 22 2011 17:03 GMT
#1186
On August 23 2011 01:46 floor exercise wrote:
Show nested quote +
On August 23 2011 01:38 Arcanne wrote:
On August 23 2011 01:36 Kiarip wrote:
cannons + phoenix hold this with big advantage. so just gotta find a solid way to play a stargate-nexus-forge build


yeah because cannons are great against seige tanks

Lift up the tanks with phoenix and carry them into cannon range


Tsh. What a silly idea. You can't move tanks with graviton beam.

He obviously means to chain lift tanks while building cannons under them.
Horst
Profile Joined November 2010
338 Posts
August 22 2011 17:04 GMT
#1187
Reavers, even though they were same tech as colossus, would have still ended this push. The problem is that toss can't deal with marines AND the tech units at the same time, because they both require vastly different tech choices, and if you make a colossus, he can just run the marines back behind the tanks while they blow away the colossus. A reaver... well your not getting away from that. one long ranged scarab shot, and boom, all the marines are dead.

iDoMiNaTe2.0
Profile Joined September 2010
288 Posts
August 22 2011 17:05 GMT
#1188
On August 23 2011 02:00 jinixxx123 wrote:
Show nested quote +
On August 23 2011 01:57 H0i wrote:
On August 23 2011 01:53 jinixxx123 wrote:
On August 23 2011 01:46 Yaotzin wrote:
Woohoo? Yes, 1/1/1 doesn't win every single game its ever used in. That doesn't somehow mean it isn't broken. DTs against it? No idea how white-ra won with that because a 1-1-1 is like the best possible counter to DTs.



cant have 1 raven in 2 places now can u? especially with warp prisim, im glad whitera loves warp prisms, hes the only toss that uses it to great success.

I can't believe I'm still responding to you. Are you really serious here? If you rush to DT and make 2 dts and then somehow get a dt in the terran main, while his push is happening, you won't have enough units to even make the push take some more time. He will steamroll over your base. That 1 DT in his base is going to do what? Destroy every building before it is killed or before the terran destroyed all the protosses buidlings? Really? And you're totally "forgetting" that scan and 2 marines will kill that dt anyway.


dont bother asking me fine details of it, ask white ra and mana how they raped puma.


Puma didn't open with the 1-1-1 vs Mana vs White Ra haven't seen the games Mana played awesome vs Puma tho.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-22 17:07:04
August 22 2011 17:06 GMT
#1189
On August 23 2011 02:04 Horst wrote:
Reavers, even though they were same tech as colossus, would have still ended this push. The problem is that toss can't deal with marines AND the tech units at the same time, because they both require vastly different tech choices, and if you make a colossus, he can just run the marines back behind the tanks while they blow away the colossus. A reaver... well your not getting away from that. one long ranged scarab shot, and boom, all the marines are dead.


No it's because you can't make anything else if you rush collo that fast. BW didn't have SC2's macro mechanics speeding things up so Terran would have less stuff and your tech rush would be less costly.

In effect *time* was a less costly resource in BW because everything was slowed down. Time is paramount when it comes to this push.
GMonster
Profile Blog Joined May 2011
686 Posts
August 22 2011 17:09 GMT
#1190
On August 22 2011 11:58 kheldorin wrote:
Show nested quote +
On August 22 2011 11:48 GoKu` wrote:
On August 22 2011 11:36 illsick wrote:
On August 22 2011 11:22 Jamesbigpig wrote:
On August 22 2011 11:00 DragonDefonce wrote:
On August 22 2011 10:40 Jamesbigpig wrote:
How I feel as a Terran reading this thread,


On a more serious note, I think the reason Korean Protosses despise 1/1/1 so much because it locks down greedy builds that have become accepted as "the only way to play TvP." Almost any time a race calls something imbalanced, they say there is only one way to stop it and that one way will get crushed by the other builds of the overpowered race. In my opinion 1/1/1 isn't overpowered, I think that no one has ever seen such a refined version of it repurposed as an all-in. I think that Protoss players will began to transition in to safer builds that don't involve a risky expansion but aren't focused on 1 base as the answer. Much like tyler said 1 base robo with the quick scout is probably the way to go. Protoss will just have to go back to holding rushes with sentries maybe. Protoss isn't underpowered as much as Terran in general are slightly overpowered.


So basically, you haven't even read the OP and decided you are just gonna throw some random youtube video eh?

The ONLY VIABLE WAY TO BEAT 1/1/1 is to go early expo. Its in the OP, and it is true.

1/1/1 doesn't "lock down greedy builds", rather, greedy builds are needed to counter 1/1/1, but normal terran builds lock down greedy protoss builds.

If you don't know what you are talking about at least fucking read the OP before saying stupid shit like 1 base robo holds 1/1/1. It doesn't. Unless you are playing your buddy and he tells you that he will do 1/1/1 and also tells you what kind of 1/1/1 he will do, you need the fast expo.


Funny, because my whole post was responding to the OP. Read it carefully and you'll see that I disagree with the proposition that 1 gate expand is the only way to beat it. Just because the OP says its the only way doesn't mean its the only way was all I was saying. Maybe you should read the post your responding to before you make a totally stupid assertion that isn't even true. I was simply saying that Protoss are throwing in the towel by saying that 1 gate FE is the only way to stop it until it gets patched. Also the person who said 1 gate robo should be used against 1/1/1 wasn't me, it was Tyler.


The thing is, how is the FE hurting the protoss when the terran does the 1-1-1 build? if anything, it only helps. The 1-1-1 build hits pretty late where the FE is giving the toss player the economic advantage and already paying for itself. That timing and build is not punishing the FE.

Are you seriously asking how the FE is hurting the protoss... do you even watch Starcraft 2? Do you even play? Ever heard of a timing attack (what this build is) the 1/1/1 build is DESIGNED to punish the FE... Thats the entire point, because right now the Meta game screams for protoss to take a 20 food nexus (for what ever reason i dont know). That 400 minerals + money / chronoboost in probes adds up to about 5-10 additional units + less tech. Usually if the Protoss doesn't expand he usually holds it. I'd say about 60/40>


OMFG. Can you guys read the article which explained why with a faster expo, you get more units out when the timing actually hits? It explains why 1 gate FE or 15 nexus is the response to 1/1/1, not the other way round.


again... you get more units out that are lower tier, 1 base robo stomps this build pretty hard.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
tranmillitary
Profile Joined August 2011
210 Posts
August 22 2011 17:11 GMT
#1191
why are u guys bringing up white ra... white ra is miles behind MC and i'm sure MC would 3-0 White ra everytime. MC lost .... he's the best Protoss in the world. there's a reason why Code A gsl is Terran vs Terran and Code S right now is like 80 percent TvT....

Terran is just better then Toss. at the end of the day, If you can all in .. fail.. then all in again.. and win.. there's something wrong. It wasn't like puma was playing some ordinary Protoss.. he was playing against the best and still ran over him like he's a diamond league player.
Aiurr
Profile Joined May 2010
Poland80 Posts
August 22 2011 17:12 GMT
#1192
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.

Go for the eyes, Boo, go for the eyes!
kheldorin
Profile Joined April 2010
Singapore539 Posts
August 22 2011 17:13 GMT
#1193
On August 23 2011 02:09 GoKu` wrote:
Show nested quote +
On August 22 2011 11:58 kheldorin wrote:
On August 22 2011 11:48 GoKu` wrote:
On August 22 2011 11:36 illsick wrote:
On August 22 2011 11:22 Jamesbigpig wrote:
On August 22 2011 11:00 DragonDefonce wrote:
On August 22 2011 10:40 Jamesbigpig wrote:
How I feel as a Terran reading this thread, http://www.youtube.com/watch?v=owzhYNcd4OM

On a more serious note, I think the reason Korean Protosses despise 1/1/1 so much because it locks down greedy builds that have become accepted as "the only way to play TvP." Almost any time a race calls something imbalanced, they say there is only one way to stop it and that one way will get crushed by the other builds of the overpowered race. In my opinion 1/1/1 isn't overpowered, I think that no one has ever seen such a refined version of it repurposed as an all-in. I think that Protoss players will began to transition in to safer builds that don't involve a risky expansion but aren't focused on 1 base as the answer. Much like tyler said 1 base robo with the quick scout is probably the way to go. Protoss will just have to go back to holding rushes with sentries maybe. Protoss isn't underpowered as much as Terran in general are slightly overpowered.


So basically, you haven't even read the OP and decided you are just gonna throw some random youtube video eh?

The ONLY VIABLE WAY TO BEAT 1/1/1 is to go early expo. Its in the OP, and it is true.

1/1/1 doesn't "lock down greedy builds", rather, greedy builds are needed to counter 1/1/1, but normal terran builds lock down greedy protoss builds.

If you don't know what you are talking about at least fucking read the OP before saying stupid shit like 1 base robo holds 1/1/1. It doesn't. Unless you are playing your buddy and he tells you that he will do 1/1/1 and also tells you what kind of 1/1/1 he will do, you need the fast expo.


Funny, because my whole post was responding to the OP. Read it carefully and you'll see that I disagree with the proposition that 1 gate expand is the only way to beat it. Just because the OP says its the only way doesn't mean its the only way was all I was saying. Maybe you should read the post your responding to before you make a totally stupid assertion that isn't even true. I was simply saying that Protoss are throwing in the towel by saying that 1 gate FE is the only way to stop it until it gets patched. Also the person who said 1 gate robo should be used against 1/1/1 wasn't me, it was Tyler.


The thing is, how is the FE hurting the protoss when the terran does the 1-1-1 build? if anything, it only helps. The 1-1-1 build hits pretty late where the FE is giving the toss player the economic advantage and already paying for itself. That timing and build is not punishing the FE.

Are you seriously asking how the FE is hurting the protoss... do you even watch Starcraft 2? Do you even play? Ever heard of a timing attack (what this build is) the 1/1/1 build is DESIGNED to punish the FE... Thats the entire point, because right now the Meta game screams for protoss to take a 20 food nexus (for what ever reason i dont know). That 400 minerals + money / chronoboost in probes adds up to about 5-10 additional units + less tech. Usually if the Protoss doesn't expand he usually holds it. I'd say about 60/40>


OMFG. Can you guys read the article which explained why with a faster expo, you get more units out when the timing actually hits? It explains why 1 gate FE or 15 nexus is the response to 1/1/1, not the other way round.


again... you get more units out that are lower tier, 1 base robo stomps this build pretty hard.


That's definitely not true, You can actually get more lower tier units with an expo with greater mineral income With 1-base, you actually get faster tech like some people suggested with a fast colossus as you get your 2nd gas faster.
H0i
Profile Joined October 2010
Netherlands484 Posts
August 22 2011 17:13 GMT
#1194
On August 23 2011 02:09 GoKu` wrote:
Show nested quote +
On August 22 2011 11:58 kheldorin wrote:
On August 22 2011 11:48 GoKu` wrote:
On August 22 2011 11:36 illsick wrote:
On August 22 2011 11:22 Jamesbigpig wrote:
On August 22 2011 11:00 DragonDefonce wrote:
On August 22 2011 10:40 Jamesbigpig wrote:
How I feel as a Terran reading this thread, http://www.youtube.com/watch?v=owzhYNcd4OM

On a more serious note, I think the reason Korean Protosses despise 1/1/1 so much because it locks down greedy builds that have become accepted as "the only way to play TvP." Almost any time a race calls something imbalanced, they say there is only one way to stop it and that one way will get crushed by the other builds of the overpowered race. In my opinion 1/1/1 isn't overpowered, I think that no one has ever seen such a refined version of it repurposed as an all-in. I think that Protoss players will began to transition in to safer builds that don't involve a risky expansion but aren't focused on 1 base as the answer. Much like tyler said 1 base robo with the quick scout is probably the way to go. Protoss will just have to go back to holding rushes with sentries maybe. Protoss isn't underpowered as much as Terran in general are slightly overpowered.


So basically, you haven't even read the OP and decided you are just gonna throw some random youtube video eh?

The ONLY VIABLE WAY TO BEAT 1/1/1 is to go early expo. Its in the OP, and it is true.

1/1/1 doesn't "lock down greedy builds", rather, greedy builds are needed to counter 1/1/1, but normal terran builds lock down greedy protoss builds.

If you don't know what you are talking about at least fucking read the OP before saying stupid shit like 1 base robo holds 1/1/1. It doesn't. Unless you are playing your buddy and he tells you that he will do 1/1/1 and also tells you what kind of 1/1/1 he will do, you need the fast expo.


Funny, because my whole post was responding to the OP. Read it carefully and you'll see that I disagree with the proposition that 1 gate expand is the only way to beat it. Just because the OP says its the only way doesn't mean its the only way was all I was saying. Maybe you should read the post your responding to before you make a totally stupid assertion that isn't even true. I was simply saying that Protoss are throwing in the towel by saying that 1 gate FE is the only way to stop it until it gets patched. Also the person who said 1 gate robo should be used against 1/1/1 wasn't me, it was Tyler.


The thing is, how is the FE hurting the protoss when the terran does the 1-1-1 build? if anything, it only helps. The 1-1-1 build hits pretty late where the FE is giving the toss player the economic advantage and already paying for itself. That timing and build is not punishing the FE.

Are you seriously asking how the FE is hurting the protoss... do you even watch Starcraft 2? Do you even play? Ever heard of a timing attack (what this build is) the 1/1/1 build is DESIGNED to punish the FE... Thats the entire point, because right now the Meta game screams for protoss to take a 20 food nexus (for what ever reason i dont know). That 400 minerals + money / chronoboost in probes adds up to about 5-10 additional units + less tech. Usually if the Protoss doesn't expand he usually holds it. I'd say about 60/40>


OMFG. Can you guys read the article which explained why with a faster expo, you get more units out when the timing actually hits? It explains why 1 gate FE or 15 nexus is the response to 1/1/1, not the other way round.


again... you get more units out that are lower tier, 1 base robo stomps this build pretty hard.

No it doesn't.... read the OP! Or try it yourself!
andrewlt
Profile Joined August 2009
United States7702 Posts
August 22 2011 17:15 GMT
#1195
On August 23 2011 02:01 Yaotzin wrote:
Show nested quote +
On August 23 2011 01:59 SentinelSC2 wrote:
Good thing we have reav--- wait shit

Reavers were also a high tech unit - tech wise it is identical to a colossus... There wasn't a need for a lower tech AoE unit in BW because marines weren't overpowering.



Blizzard seems fixated on powerful, sturdy bio units in SC2 to help out lower level terrans, though.

I disagree with reavers, though. Colossus needs the thermal lance upgrade and perform best when you have a critical mass of them and all sorts of support units. Reavers did best against terran in BW during the midgame, when shuttle/reaver was awesome during the time when both players still have relatively fewer units compared to late game situations.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 22 2011 17:15 GMT
#1196
On August 23 2011 02:12 Aiurr wrote:
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.


You will never be able to match the MULE without sacrificing your military. That's what people don't get. When you use MULEs, you're choosing between scouting and resources. When you Chrono probes, you're choosing between research (i.e. warpgate) and economy. The trouble is that you need both. Supply drop is pretty much never needed unless you make a mistake, and scan isn't needed particularly regularly either. MULEs are basically just a free macro boost every 50 energy in nearly every situation the game has to offer. Chronoboosting probes is always a tradeoff. MULEs are never a tradeoff.
Aookami
Profile Joined April 2011
Brazil64 Posts
August 22 2011 17:15 GMT
#1197
On August 23 2011 02:12 Aiurr wrote:
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.


thing is that terran doesnt need to scan to win with a 1-1-1, he can see the nexus going up and kill you with 2rax or he can just do the 1-1-1 and kill you (if you are on 1 base)
Brotoss hwaiting!
MiLesRP
Profile Joined June 2011
Germany68 Posts
August 22 2011 17:16 GMT
#1198
On August 23 2011 01:46 floor exercise wrote:
Show nested quote +
On August 23 2011 01:38 Arcanne wrote:
On August 23 2011 01:36 Kiarip wrote:
cannons + phoenix hold this with big advantage. so just gotta find a solid way to play a stargate-nexus-forge build


yeah because cannons are great against seige tanks

Lift up the tanks with phoenix and carry them into cannon range



If only this was possible ,)
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 22 2011 17:18 GMT
#1199
On August 23 2011 02:12 Aiurr wrote:
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

Chrono on nexus gets you a probe lead early, and if the game follows a regular path and both players expand, that's fine. You'll be expanding as you saturate your main. However in a 1base v 1base situation mules allow the Terran to oversaturate, whereas Protoss has a temporary worker lead but at saturation point that lead quickly dimishes then disappears. Therefore the longer the game stays on 1base the better for the Terran.

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.

Unfortunately, there is no way to use chronoboost to magically make as much money as Terran off 1 base.
maryelizbethwinstead
Profile Joined April 2011
Mexico223 Posts
August 22 2011 17:19 GMT
#1200
The solution is obvious! Zealot cleave!
Lord, teach me to be patient.
Prev 1 58 59 60 61 62 143 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech137
Trap 10
StarCraft: Brood War
Shuttle 2847
Horang2 905
firebathero 776
Rush 467
Stork 304
Yoon 220
Pusan 97
Barracks 75
Sexy 46
soO 30
[ Show more ]
Terrorterran 28
sorry 22
910 20
SilentControl 14
zelot 13
IntoTheRainbow 7
Dota 2
Gorgc4678
qojqva2279
Dendi1242
420jenkins334
Counter-Strike
byalli854
Heroes of the Storm
Liquid`Hasu269
Other Games
singsing2160
Liquid`RaSZi803
crisheroes383
B2W.Neo377
Lowko298
DeMusliM263
OGKoka 254
Liquid`VortiX173
Hui .152
ArmadaUGS84
KnowMe66
Mew2King52
QueenE31
Organizations
StarCraft 2
IntoTheiNu 333
[ Show 10 non-featured ]
StarCraft 2
• mYiSmile127
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2494
Upcoming Events
OSC
7h 32m
IntoTheTV X SOOP
20h 2m
CranKy Ducklings
1d 19h
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
3 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.