• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:25
CET 23:25
KST 07:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1420 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 60

Forum Index > SC2 General
Post a Reply
Prev 1 58 59 60 61 62 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
Tweleve
Profile Joined March 2011
United States644 Posts
August 22 2011 16:59 GMT
#1181
Good thing we have reav--- wait shit
(╯°□°)╯︵ ┻━┻
H0i
Profile Joined October 2010
Netherlands484 Posts
Last Edited: 2011-08-22 17:00:32
August 22 2011 17:00 GMT
#1182
On August 23 2011 01:54 beeehappy wrote:
Show nested quote +
On August 23 2011 01:17 Chronald wrote:
On August 23 2011 01:03 Hikari wrote:
Not sure if anyone posted this yet but here we go:
From http://www.tweetdeck.com/twitter/OrangeMilkis/~9WOfx
From MC:
"I felt that I don't have a perfect command of the game right now. I will admit that my decision making and my hands are slow, and I'll try even harder to become perfect. Also, as a digression, the reason why 111 is so strong against Protoss is that Protoss only has a Splash Damage unit at the third tier. If we had banelings, then what would marines be?"


Doesn't this just end the thread?

None of the people posting here have NEARLY the level of understanding and skill that MC does.



I agree with MC I think protoss just need a cheap aoe unit. Terran has hellions, zerg has banlings. Both of those are big counters to marines, protoss's hard counter to marines seems to be collusus which is one of protoss's best overall units and takes a long time to get. Seems sort of unfair for protoss.

Or they just need to rely less on T3 AoE to at least get close to being somewhat equal with the opponent. Gateway unit compositions/early units are way too weak and have too little synergy, because of how force field is strong with +- 80/100 food GW armies. Force field needs a serious nerf to only become a defensive ability, and this will make it possible for gateway units to become stronger and their upgrades to come cheaper and faster. And maybe even an early game cheap AoE unit.
jinixxx123
Profile Joined June 2010
543 Posts
August 22 2011 17:00 GMT
#1183
On August 23 2011 01:57 H0i wrote:
Show nested quote +
On August 23 2011 01:53 jinixxx123 wrote:
On August 23 2011 01:46 Yaotzin wrote:
Woohoo? Yes, 1/1/1 doesn't win every single game its ever used in. That doesn't somehow mean it isn't broken. DTs against it? No idea how white-ra won with that because a 1-1-1 is like the best possible counter to DTs.



cant have 1 raven in 2 places now can u? especially with warp prisim, im glad whitera loves warp prisms, hes the only toss that uses it to great success.

I can't believe I'm still responding to you. Are you really serious here? If you rush to DT and make 2 dts and then somehow get a dt in the terran main, while his push is happening, you won't have enough units to even make the push take some more time. He will steamroll over your base. That 1 DT in his base is going to do what? Destroy every building before it is killed or before the terran destroyed all the protosses buidlings? Really? And you're totally "forgetting" that scan and 2 marines will kill that dt anyway.


dont bother asking me fine details of it, ask white ra and mana how they raped puma.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-22 17:03:19
August 22 2011 17:01 GMT
#1184
On August 23 2011 01:59 SentinelSC2 wrote:
Good thing we have reav--- wait shit

Reavers were also a high tech unit - tech wise it is identical to a colossus... There wasn't a need for a lower tech AoE unit in BW because marines weren't overpowering.
H0i
Profile Joined October 2010
Netherlands484 Posts
August 22 2011 17:02 GMT
#1185
On August 23 2011 02:00 jinixxx123 wrote:
Show nested quote +
On August 23 2011 01:57 H0i wrote:
On August 23 2011 01:53 jinixxx123 wrote:
On August 23 2011 01:46 Yaotzin wrote:
Woohoo? Yes, 1/1/1 doesn't win every single game its ever used in. That doesn't somehow mean it isn't broken. DTs against it? No idea how white-ra won with that because a 1-1-1 is like the best possible counter to DTs.



cant have 1 raven in 2 places now can u? especially with warp prisim, im glad whitera loves warp prisms, hes the only toss that uses it to great success.

I can't believe I'm still responding to you. Are you really serious here? If you rush to DT and make 2 dts and then somehow get a dt in the terran main, while his push is happening, you won't have enough units to even make the push take some more time. He will steamroll over your base. That 1 DT in his base is going to do what? Destroy every building before it is killed or before the terran destroyed all the protosses buidlings? Really? And you're totally "forgetting" that scan and 2 marines will kill that dt anyway.


dont bother asking me fine details of it, ask white ra and mana how they raped puma.

Please stop being a total idiot.

I have watched both those games. Puma didn't even use the 1-1-1 build against mana. The games against white ra were also totally different and there puma made huge huge mistakes.

Stop shouting the same thing all the time and ignoring what people are telling you. Seriously, keep doing this and I'll report you for trolling/stupidity.
Caesarion
Profile Joined April 2011
Australia8332 Posts
August 22 2011 17:03 GMT
#1186
On August 23 2011 01:46 floor exercise wrote:
Show nested quote +
On August 23 2011 01:38 Arcanne wrote:
On August 23 2011 01:36 Kiarip wrote:
cannons + phoenix hold this with big advantage. so just gotta find a solid way to play a stargate-nexus-forge build


yeah because cannons are great against seige tanks

Lift up the tanks with phoenix and carry them into cannon range


Tsh. What a silly idea. You can't move tanks with graviton beam.

He obviously means to chain lift tanks while building cannons under them.
Horst
Profile Joined November 2010
338 Posts
August 22 2011 17:04 GMT
#1187
Reavers, even though they were same tech as colossus, would have still ended this push. The problem is that toss can't deal with marines AND the tech units at the same time, because they both require vastly different tech choices, and if you make a colossus, he can just run the marines back behind the tanks while they blow away the colossus. A reaver... well your not getting away from that. one long ranged scarab shot, and boom, all the marines are dead.

iDoMiNaTe2.0
Profile Joined September 2010
288 Posts
August 22 2011 17:05 GMT
#1188
On August 23 2011 02:00 jinixxx123 wrote:
Show nested quote +
On August 23 2011 01:57 H0i wrote:
On August 23 2011 01:53 jinixxx123 wrote:
On August 23 2011 01:46 Yaotzin wrote:
Woohoo? Yes, 1/1/1 doesn't win every single game its ever used in. That doesn't somehow mean it isn't broken. DTs against it? No idea how white-ra won with that because a 1-1-1 is like the best possible counter to DTs.



cant have 1 raven in 2 places now can u? especially with warp prisim, im glad whitera loves warp prisms, hes the only toss that uses it to great success.

I can't believe I'm still responding to you. Are you really serious here? If you rush to DT and make 2 dts and then somehow get a dt in the terran main, while his push is happening, you won't have enough units to even make the push take some more time. He will steamroll over your base. That 1 DT in his base is going to do what? Destroy every building before it is killed or before the terran destroyed all the protosses buidlings? Really? And you're totally "forgetting" that scan and 2 marines will kill that dt anyway.


dont bother asking me fine details of it, ask white ra and mana how they raped puma.


Puma didn't open with the 1-1-1 vs Mana vs White Ra haven't seen the games Mana played awesome vs Puma tho.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-22 17:07:04
August 22 2011 17:06 GMT
#1189
On August 23 2011 02:04 Horst wrote:
Reavers, even though they were same tech as colossus, would have still ended this push. The problem is that toss can't deal with marines AND the tech units at the same time, because they both require vastly different tech choices, and if you make a colossus, he can just run the marines back behind the tanks while they blow away the colossus. A reaver... well your not getting away from that. one long ranged scarab shot, and boom, all the marines are dead.


No it's because you can't make anything else if you rush collo that fast. BW didn't have SC2's macro mechanics speeding things up so Terran would have less stuff and your tech rush would be less costly.

In effect *time* was a less costly resource in BW because everything was slowed down. Time is paramount when it comes to this push.
GMonster
Profile Blog Joined May 2011
686 Posts
August 22 2011 17:09 GMT
#1190
On August 22 2011 11:58 kheldorin wrote:
Show nested quote +
On August 22 2011 11:48 GoKu` wrote:
On August 22 2011 11:36 illsick wrote:
On August 22 2011 11:22 Jamesbigpig wrote:
On August 22 2011 11:00 DragonDefonce wrote:
On August 22 2011 10:40 Jamesbigpig wrote:
How I feel as a Terran reading this thread,


On a more serious note, I think the reason Korean Protosses despise 1/1/1 so much because it locks down greedy builds that have become accepted as "the only way to play TvP." Almost any time a race calls something imbalanced, they say there is only one way to stop it and that one way will get crushed by the other builds of the overpowered race. In my opinion 1/1/1 isn't overpowered, I think that no one has ever seen such a refined version of it repurposed as an all-in. I think that Protoss players will began to transition in to safer builds that don't involve a risky expansion but aren't focused on 1 base as the answer. Much like tyler said 1 base robo with the quick scout is probably the way to go. Protoss will just have to go back to holding rushes with sentries maybe. Protoss isn't underpowered as much as Terran in general are slightly overpowered.


So basically, you haven't even read the OP and decided you are just gonna throw some random youtube video eh?

The ONLY VIABLE WAY TO BEAT 1/1/1 is to go early expo. Its in the OP, and it is true.

1/1/1 doesn't "lock down greedy builds", rather, greedy builds are needed to counter 1/1/1, but normal terran builds lock down greedy protoss builds.

If you don't know what you are talking about at least fucking read the OP before saying stupid shit like 1 base robo holds 1/1/1. It doesn't. Unless you are playing your buddy and he tells you that he will do 1/1/1 and also tells you what kind of 1/1/1 he will do, you need the fast expo.


Funny, because my whole post was responding to the OP. Read it carefully and you'll see that I disagree with the proposition that 1 gate expand is the only way to beat it. Just because the OP says its the only way doesn't mean its the only way was all I was saying. Maybe you should read the post your responding to before you make a totally stupid assertion that isn't even true. I was simply saying that Protoss are throwing in the towel by saying that 1 gate FE is the only way to stop it until it gets patched. Also the person who said 1 gate robo should be used against 1/1/1 wasn't me, it was Tyler.


The thing is, how is the FE hurting the protoss when the terran does the 1-1-1 build? if anything, it only helps. The 1-1-1 build hits pretty late where the FE is giving the toss player the economic advantage and already paying for itself. That timing and build is not punishing the FE.

Are you seriously asking how the FE is hurting the protoss... do you even watch Starcraft 2? Do you even play? Ever heard of a timing attack (what this build is) the 1/1/1 build is DESIGNED to punish the FE... Thats the entire point, because right now the Meta game screams for protoss to take a 20 food nexus (for what ever reason i dont know). That 400 minerals + money / chronoboost in probes adds up to about 5-10 additional units + less tech. Usually if the Protoss doesn't expand he usually holds it. I'd say about 60/40>


OMFG. Can you guys read the article which explained why with a faster expo, you get more units out when the timing actually hits? It explains why 1 gate FE or 15 nexus is the response to 1/1/1, not the other way round.


again... you get more units out that are lower tier, 1 base robo stomps this build pretty hard.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
tranmillitary
Profile Joined August 2011
210 Posts
August 22 2011 17:11 GMT
#1191
why are u guys bringing up white ra... white ra is miles behind MC and i'm sure MC would 3-0 White ra everytime. MC lost .... he's the best Protoss in the world. there's a reason why Code A gsl is Terran vs Terran and Code S right now is like 80 percent TvT....

Terran is just better then Toss. at the end of the day, If you can all in .. fail.. then all in again.. and win.. there's something wrong. It wasn't like puma was playing some ordinary Protoss.. he was playing against the best and still ran over him like he's a diamond league player.
Aiurr
Profile Joined May 2010
Poland80 Posts
August 22 2011 17:12 GMT
#1192
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.

Go for the eyes, Boo, go for the eyes!
kheldorin
Profile Joined April 2010
Singapore539 Posts
August 22 2011 17:13 GMT
#1193
On August 23 2011 02:09 GoKu` wrote:
Show nested quote +
On August 22 2011 11:58 kheldorin wrote:
On August 22 2011 11:48 GoKu` wrote:
On August 22 2011 11:36 illsick wrote:
On August 22 2011 11:22 Jamesbigpig wrote:
On August 22 2011 11:00 DragonDefonce wrote:
On August 22 2011 10:40 Jamesbigpig wrote:
How I feel as a Terran reading this thread, http://www.youtube.com/watch?v=owzhYNcd4OM

On a more serious note, I think the reason Korean Protosses despise 1/1/1 so much because it locks down greedy builds that have become accepted as "the only way to play TvP." Almost any time a race calls something imbalanced, they say there is only one way to stop it and that one way will get crushed by the other builds of the overpowered race. In my opinion 1/1/1 isn't overpowered, I think that no one has ever seen such a refined version of it repurposed as an all-in. I think that Protoss players will began to transition in to safer builds that don't involve a risky expansion but aren't focused on 1 base as the answer. Much like tyler said 1 base robo with the quick scout is probably the way to go. Protoss will just have to go back to holding rushes with sentries maybe. Protoss isn't underpowered as much as Terran in general are slightly overpowered.


So basically, you haven't even read the OP and decided you are just gonna throw some random youtube video eh?

The ONLY VIABLE WAY TO BEAT 1/1/1 is to go early expo. Its in the OP, and it is true.

1/1/1 doesn't "lock down greedy builds", rather, greedy builds are needed to counter 1/1/1, but normal terran builds lock down greedy protoss builds.

If you don't know what you are talking about at least fucking read the OP before saying stupid shit like 1 base robo holds 1/1/1. It doesn't. Unless you are playing your buddy and he tells you that he will do 1/1/1 and also tells you what kind of 1/1/1 he will do, you need the fast expo.


Funny, because my whole post was responding to the OP. Read it carefully and you'll see that I disagree with the proposition that 1 gate expand is the only way to beat it. Just because the OP says its the only way doesn't mean its the only way was all I was saying. Maybe you should read the post your responding to before you make a totally stupid assertion that isn't even true. I was simply saying that Protoss are throwing in the towel by saying that 1 gate FE is the only way to stop it until it gets patched. Also the person who said 1 gate robo should be used against 1/1/1 wasn't me, it was Tyler.


The thing is, how is the FE hurting the protoss when the terran does the 1-1-1 build? if anything, it only helps. The 1-1-1 build hits pretty late where the FE is giving the toss player the economic advantage and already paying for itself. That timing and build is not punishing the FE.

Are you seriously asking how the FE is hurting the protoss... do you even watch Starcraft 2? Do you even play? Ever heard of a timing attack (what this build is) the 1/1/1 build is DESIGNED to punish the FE... Thats the entire point, because right now the Meta game screams for protoss to take a 20 food nexus (for what ever reason i dont know). That 400 minerals + money / chronoboost in probes adds up to about 5-10 additional units + less tech. Usually if the Protoss doesn't expand he usually holds it. I'd say about 60/40>


OMFG. Can you guys read the article which explained why with a faster expo, you get more units out when the timing actually hits? It explains why 1 gate FE or 15 nexus is the response to 1/1/1, not the other way round.


again... you get more units out that are lower tier, 1 base robo stomps this build pretty hard.


That's definitely not true, You can actually get more lower tier units with an expo with greater mineral income With 1-base, you actually get faster tech like some people suggested with a fast colossus as you get your 2nd gas faster.
H0i
Profile Joined October 2010
Netherlands484 Posts
August 22 2011 17:13 GMT
#1194
On August 23 2011 02:09 GoKu` wrote:
Show nested quote +
On August 22 2011 11:58 kheldorin wrote:
On August 22 2011 11:48 GoKu` wrote:
On August 22 2011 11:36 illsick wrote:
On August 22 2011 11:22 Jamesbigpig wrote:
On August 22 2011 11:00 DragonDefonce wrote:
On August 22 2011 10:40 Jamesbigpig wrote:
How I feel as a Terran reading this thread, http://www.youtube.com/watch?v=owzhYNcd4OM

On a more serious note, I think the reason Korean Protosses despise 1/1/1 so much because it locks down greedy builds that have become accepted as "the only way to play TvP." Almost any time a race calls something imbalanced, they say there is only one way to stop it and that one way will get crushed by the other builds of the overpowered race. In my opinion 1/1/1 isn't overpowered, I think that no one has ever seen such a refined version of it repurposed as an all-in. I think that Protoss players will began to transition in to safer builds that don't involve a risky expansion but aren't focused on 1 base as the answer. Much like tyler said 1 base robo with the quick scout is probably the way to go. Protoss will just have to go back to holding rushes with sentries maybe. Protoss isn't underpowered as much as Terran in general are slightly overpowered.


So basically, you haven't even read the OP and decided you are just gonna throw some random youtube video eh?

The ONLY VIABLE WAY TO BEAT 1/1/1 is to go early expo. Its in the OP, and it is true.

1/1/1 doesn't "lock down greedy builds", rather, greedy builds are needed to counter 1/1/1, but normal terran builds lock down greedy protoss builds.

If you don't know what you are talking about at least fucking read the OP before saying stupid shit like 1 base robo holds 1/1/1. It doesn't. Unless you are playing your buddy and he tells you that he will do 1/1/1 and also tells you what kind of 1/1/1 he will do, you need the fast expo.


Funny, because my whole post was responding to the OP. Read it carefully and you'll see that I disagree with the proposition that 1 gate expand is the only way to beat it. Just because the OP says its the only way doesn't mean its the only way was all I was saying. Maybe you should read the post your responding to before you make a totally stupid assertion that isn't even true. I was simply saying that Protoss are throwing in the towel by saying that 1 gate FE is the only way to stop it until it gets patched. Also the person who said 1 gate robo should be used against 1/1/1 wasn't me, it was Tyler.


The thing is, how is the FE hurting the protoss when the terran does the 1-1-1 build? if anything, it only helps. The 1-1-1 build hits pretty late where the FE is giving the toss player the economic advantage and already paying for itself. That timing and build is not punishing the FE.

Are you seriously asking how the FE is hurting the protoss... do you even watch Starcraft 2? Do you even play? Ever heard of a timing attack (what this build is) the 1/1/1 build is DESIGNED to punish the FE... Thats the entire point, because right now the Meta game screams for protoss to take a 20 food nexus (for what ever reason i dont know). That 400 minerals + money / chronoboost in probes adds up to about 5-10 additional units + less tech. Usually if the Protoss doesn't expand he usually holds it. I'd say about 60/40>


OMFG. Can you guys read the article which explained why with a faster expo, you get more units out when the timing actually hits? It explains why 1 gate FE or 15 nexus is the response to 1/1/1, not the other way round.


again... you get more units out that are lower tier, 1 base robo stomps this build pretty hard.

No it doesn't.... read the OP! Or try it yourself!
andrewlt
Profile Joined August 2009
United States7702 Posts
August 22 2011 17:15 GMT
#1195
On August 23 2011 02:01 Yaotzin wrote:
Show nested quote +
On August 23 2011 01:59 SentinelSC2 wrote:
Good thing we have reav--- wait shit

Reavers were also a high tech unit - tech wise it is identical to a colossus... There wasn't a need for a lower tech AoE unit in BW because marines weren't overpowering.



Blizzard seems fixated on powerful, sturdy bio units in SC2 to help out lower level terrans, though.

I disagree with reavers, though. Colossus needs the thermal lance upgrade and perform best when you have a critical mass of them and all sorts of support units. Reavers did best against terran in BW during the midgame, when shuttle/reaver was awesome during the time when both players still have relatively fewer units compared to late game situations.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 22 2011 17:15 GMT
#1196
On August 23 2011 02:12 Aiurr wrote:
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.


You will never be able to match the MULE without sacrificing your military. That's what people don't get. When you use MULEs, you're choosing between scouting and resources. When you Chrono probes, you're choosing between research (i.e. warpgate) and economy. The trouble is that you need both. Supply drop is pretty much never needed unless you make a mistake, and scan isn't needed particularly regularly either. MULEs are basically just a free macro boost every 50 energy in nearly every situation the game has to offer. Chronoboosting probes is always a tradeoff. MULEs are never a tradeoff.
Aookami
Profile Joined April 2011
Brazil64 Posts
August 22 2011 17:15 GMT
#1197
On August 23 2011 02:12 Aiurr wrote:
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.


thing is that terran doesnt need to scan to win with a 1-1-1, he can see the nexus going up and kill you with 2rax or he can just do the 1-1-1 and kill you (if you are on 1 base)
Brotoss hwaiting!
MiLesRP
Profile Joined June 2011
Germany68 Posts
August 22 2011 17:16 GMT
#1198
On August 23 2011 01:46 floor exercise wrote:
Show nested quote +
On August 23 2011 01:38 Arcanne wrote:
On August 23 2011 01:36 Kiarip wrote:
cannons + phoenix hold this with big advantage. so just gotta find a solid way to play a stargate-nexus-forge build


yeah because cannons are great against seige tanks

Lift up the tanks with phoenix and carry them into cannon range



If only this was possible ,)
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 22 2011 17:18 GMT
#1199
On August 23 2011 02:12 Aiurr wrote:
Can someone explain why do you count mules to the terran income but you do not count chronoboost on nexus?

Chrono on nexus gets you a probe lead early, and if the game follows a regular path and both players expand, that's fine. You'll be expanding as you saturate your main. However in a 1base v 1base situation mules allow the Terran to oversaturate, whereas Protoss has a temporary worker lead but at saturation point that lead quickly dimishes then disappears. Therefore the longer the game stays on 1base the better for the Terran.

As a protoss you can chronoboost what you want, so if you prefer it to be on warpgates instead of nexus then it's your choice that you have a low income... It's the same for terran: he has to choose a scan OR a mule.

Unfortunately, there is no way to use chronoboost to magically make as much money as Terran off 1 base.
maryelizbethwinstead
Profile Joined April 2011
Mexico223 Posts
August 22 2011 17:19 GMT
#1200
The solution is obvious! Zealot cleave!
Lord, teach me to be patient.
Prev 1 58 59 60 61 62 143 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:20
Best Games of SC
ByuN vs Solar
herO vs Classic
Reynor vs Cure
Solar vs herO
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft373
Nathanias 117
CosmosSc2 76
StarCraft: Brood War
Dewaltoss 127
Shuttle 122
910 33
Dota 2
420jenkins840
syndereN397
Counter-Strike
allub223
Super Smash Bros
Mew2King48
Other Games
gofns11214
tarik_tv9701
Grubby2303
FrodaN1698
DeMusliM349
Liquid`Hasu322
shahzam296
mouzStarbuck271
ZombieGrub47
Liquid`Ken5
Organizations
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 19
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota255
League of Legends
• Nemesis2659
• TFBlade1512
Other Games
• imaqtpie1831
• Shiphtur233
Upcoming Events
RongYI Cup
12h 35m
SHIN vs Creator
Classic vs Percival
OSC
14h 35m
BSL 21
16h 35m
RongYI Cup
1d 12h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 13h
BSL 21
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.