• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:02
CET 08:02
KST 16:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1368 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 141 142 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2011-08-21 21:07:02
August 21 2011 21:04 GMT
#21
Thanks for this. I'd like to highlight what I view as the most important part of this post, which is the relationship of protoss scouting to time. Of course, if the protoss knows 100% that the terran will 1/1/1, then they will nexus first and tech, before adding mass gateways. However, the time at which the 1/1/1 differentiates from other terran builds is much later than the time at which the probe is driven from the base by marines, and is well before observers or hallucination would spot it. That makes it extremely difficult for protoss to react perfectly to 1/1/1 at that specific timing, despite what their pre-game suspicions might be.

This is a different critique than the common zerg complaint, which is that zerg has few scouting options. Instead, protoss has many scouting options, but because the 1/1/1 materializes in the part of the game where no race has acceptable scouting options, and because it is so powerful in an extremely specific way, it is simply impossible for protoss to react perfectly to a 1/1/1 without taking an insane risk. 1/1/1's thrive on small maps where playing nexus first could be insanity; if the terran is not going 1/1/1, then a common marauder/marine poke will put the protoss almost game-endingly behind. In the case of zerg, a zerg playing "safe" might lose to some all-ins but delay others, and might fall behind to some economic play, but may come back and win in other matches. For protoss against the 1/1/1, it's basically a scenario of "counter perfectly, or stand absolutely no chance". The fact is that no vZ strategy comes close to this description.

It's also crucial to mention that even if anticipated and prepared for, a 1/1/1 is almost impossible to stop anyway. If executed at the level achieved by mid-range professional Korean terrans, than there is simply no recourse. Even with a perfect counter in theory, protoss still relies on terran to make a mistake in attacking.

This is at the heart of the 1/1/1 problem.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
WarrickHunt
Profile Joined December 2010
United Kingdom393 Posts
August 21 2011 21:04 GMT
#22
On August 22 2011 05:57 vOdToasT wrote:
So it's basically a coinflip. Prepare for 1 / 1 / 1, or prepare for other builds. Guess wrong and you lose.

I'm starting to get used to this.


Hi, welcome to our world, sincerely zerg

User was warned for this post
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 21 2011 21:04 GMT
#23
On August 22 2011 05:59 Noocta wrote:
The 1/1/1 against protoss remember me of the 5rax reaper against Z thing.
Noone knew if it was really imbalanced, but still.
Protoss will have to roll with that problem until HotS anyway...


What makes you think that there will be no patch out until HotS anyways? Source please

@OP I agree completely. At least on ladder protoss might have a hard time but the tournaments shouldn't really be suffering from this kind of imbalance. I mean just use mostly macro maps, Iccup maps, GSL maps and to some level certain Blizzard maps(maybe 10% of the blizz maps). However we still see cups or tournaments use Metalopolis etc.
Flying, sOs, free, Light, Soulkey & ZerO
SeraKuDA
Profile Joined November 2010
Canada343 Posts
August 21 2011 21:06 GMT
#24
As as Protoss player, I'm going to say that sure, it sucks right now to have to deal with the power of this build. Yet, it's just another strategy that is new and strong that hasn't been countered properly yet. I wouldn't worry too much about it, just keep playing and tweaking your builds and conserving your units better and eventually a solid counter will be found.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 21 2011 21:06 GMT
#25
On August 22 2011 05:52 Archs wrote:
[image loading]

User was warned for this post

User was banned for this post.


Nice first post eh.

And thanks for the post... I've been trying to explain to a lot of people that call Protoss dumb for expanding against a one base all in

However he didn't say 1 gate - robo - expand. It lets you scout it much earlier which could pay for the lost mining time
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
naventus
Profile Blog Joined February 2004
United States1337 Posts
Last Edited: 2011-08-21 21:09:07
August 21 2011 21:06 GMT
#26
This entire discussion is absurd, there are just as many P allin variations that are equally impossible to scout.

Allin is possibly too strong in general.

--
In fact, I don't think 100% scout is necessary. No race can 100% scout in the game. It's just not doable. But there are builds that can be adapted, but they need to be adaptable enough within a span of 30s or so.

I think the solution to 111 absolutely does NOT have a robotics. I bet _one_ gas + a 6:20 forge + some other tech (maybe charge?) will be solution.
hmm.
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
August 21 2011 21:08 GMT
#27
On August 22 2011 05:55 MeanMike wrote:
master P here, it requires minimal skill to pull off and has a 90%+ winrate, seems pretty imbalanced to me.


Thanks for your input. Now all Protoss need to do is wait for a massive buff from Blizzard. Shouldn't take long. We all owe you a service of gratitude for solving this problem once and for all.

Perhaps, much like how Zerg handle a 2rax bunker rush, Protosses do need to take some risks in their build order. A 15 Nexus or a 1gate expand will be more vulnerable to other all-ins, early aggression, but surely pulling probes and microing against a 2rax expand or a marine+scv all-in are worth it if you manage to survive.

For a long time Protoss have had a number of incredibly safe expansion builds. Perhaps they need to incorporate risk into their openings in order to hold this off.

Although I do agree, the 1-1-1 all-in does seem somewhat imbalanced. Although I do take issue with anyone who says it requires zero skill to execute.
Lordwar
Profile Joined August 2011
Finland243 Posts
August 21 2011 21:08 GMT
#28
On August 22 2011 05:49 CryingPoo wrote:
with Terran's 24 workers - they get 840/240 per a minute while Protoss gets 680/240

No, terran mines with 24 worker as much minerals and gas as protoss.
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
August 21 2011 21:09 GMT
#29
Can we wait another month or two before patching? See if protoss can develop a counter on their own. If it's still imba by then, then sure, go ahead and patch.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 21 2011 21:09 GMT
#30
On August 22 2011 05:49 CryingPoo wrote:


Q : You can engage in Terran army before they contain you and hold it off

A : Very true, but then the second wave is impossible to hold off.


.


I dont like this attitude. When Z did the roach + ling thing vs 3G expo everyone was complaining about how strong it was. Protoss players slowly figured out how to hold it and now it can work but most likely not.

I would not say that it's impossible to hold untill I see the protoss players try some other things.

I am a zerg player so I can't tell you what you should do / not do but I think it's too early to swing the nerfbat and pray that blizzard solves it!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 21 2011 21:09 GMT
#31
Basically, this is why Killer went Nexus first every game vs Terran, because he sees no way of holding off 1/1/1 either way. For Protoss, if it is true that 1 base colossus cannot beat the build, then Protoss have to early expand, which means they cannot scout the 1/1/1 and be safe vs every other build. What's worse is even if they did a 1gate expand into robo into observers, they still have an extremely hard time to hold it off. Game 1 of MC Puma did not surprise me. They traded armies and T removed a base, therefore T was ahead because he could rebuild his army twice way faster than Protoss.

Also note that Protoss did a 1 gate expand into fast robo which is one of 2 ways to hold it off. Why does a 1 base all in require such supreme play and no mistakes? Its a 1 base all in! These should be the easiest thing to hold off in the world if scouted at all, not virtually impossible. Imagine the feeling of going 3 gate expand, setting up the contain, and taking a siege shot. You now know that you winning this game is entirely dependant on the Terran screwing up (Terrans like to forget siege mode, the raven, and sometimes get supply blocked or only build 2 barracks).
Mungosh
Profile Joined February 2011
365 Posts
August 21 2011 21:09 GMT
#32
On August 22 2011 06:08 Lordwar wrote:
Show nested quote +
On August 22 2011 05:49 CryingPoo wrote:
with Terran's 24 workers - they get 840/240 per a minute while Protoss gets 680/240

No, terran mines with 24 worker as much minerals and gas as protoss.

Mules
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2011-08-21 21:10:57
August 21 2011 21:10 GMT
#33
Even if you know its coming early on you can still die to it, there are many different variations and timings to the 1-1-1 all in build as well, its not impossible to stop if u know exactly what he is doing and engage in the perfect position but you can't always have those things even if you are a good player.

I'd also like to add that this build has been around since the beta and even a year into the game I think most protosses can agree that it is a low risk high reward build for the terran.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Lordwar
Profile Joined August 2011
Finland243 Posts
August 21 2011 21:10 GMT
#34
On August 22 2011 06:09 Mungosh wrote:
Show nested quote +
On August 22 2011 06:08 Lordwar wrote:
On August 22 2011 05:49 CryingPoo wrote:
with Terran's 24 workers - they get 840/240 per a minute while Protoss gets 680/240

No, terran mines with 24 worker as much minerals and gas as protoss.

Mules

Then he should have said that with mules!
Huntz
Profile Joined July 2011
164 Posts
August 21 2011 21:11 GMT
#35
I'm probably wrong and hesitant to post this but wouldn't a 1 gate star or 1 gate robo be pretty weak to a standard 2 rax FE?
Xahhk
Profile Joined April 2010
Canada540 Posts
August 21 2011 21:11 GMT
#36
Anyone think that besides the marine dps, the auto repairing SCVs soaking up zealot hits coupled with mule mining allowing for continued marine production is the kicker for 1-1-1 all ins?

Without the scv wall, PDD isn't too bad because you can focus on zealots and clean up the ground forces with a warp in of stalkers to take out the banshees later.

RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 21 2011 21:12 GMT
#37
On August 22 2011 06:04 WarrickHunt wrote:
Show nested quote +
On August 22 2011 05:57 vOdToasT wrote:
So it's basically a coinflip. Prepare for 1 / 1 / 1, or prepare for other builds. Guess wrong and you lose.

I'm starting to get used to this.


Hi, welcome to our world, sincerely zerg


Admittedly I'd say zerg is the strongest race now.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
DooMDash
Profile Joined May 2010
United States1015 Posts
August 21 2011 21:12 GMT
#38
I think the counter to 1-1-1 is time. How many games have your Protoss players played against bio builds? How long did it take people to kind of quiet down about Marauders realizing they weren't the end all most imba unit in the world? Look at the drop in Terran win % when archons got changed. I think Terrans have been great at adapting to every patch change or meta game change, and this 1-1-1 stuff just came out and people seem so unwilling to continue trying for more than a month.
S1 3500+ Master T. S2 1600+ Master T.
Lordwar
Profile Joined August 2011
Finland243 Posts
August 21 2011 21:12 GMT
#39
Why all this fuzz about this build now? this build has been around like forever?
boyle
Profile Joined March 2011
United States134 Posts
August 21 2011 21:13 GMT
#40
good write up, i hate watching gsl and seeing a 1/1/1 all in, so strong.
Prev 1 2 3 4 5 141 142 143 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech51
StarCraft: Brood War
Leta 222
Shuttle 77
Hyuk 67
GoRush 38
ZergMaN 37
Bale 27
Icarus 8
Britney 0
Dota 2
XaKoH 546
NeuroSwarm108
febbydoto15
League of Legends
JimRising 759
C9.Mang0408
Super Smash Bros
Mew2King155
Other Games
summit1g3164
Organizations
Other Games
gamesdonequick1129
BasetradeTV263
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH297
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1934
• Lourlo1243
Upcoming Events
Big Brain Bouts
9h 58m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
16h 58m
RongYI Cup
1d 3h
herO vs Maru
Replay Cast
1d 16h
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.