• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:43
CEST 07:43
KST 14:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon215.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6081 users

Designated Balance Discussion Thread - Page 919

Forum Index > SC2 General
Post a Reply
Prev 1 917 918 919 920 921 1266 Next
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 16 2014 13:55 GMT
#18361
On March 16 2014 22:44 bo1b wrote:
Show nested quote +
On March 16 2014 22:40 Salient wrote:
So much QQ. The issue is that 3-4 of the current maps seem to have been designed to maximize the power of blink all ins. It "can' work on better maps like Frost if the Toss outplays the Terran. That's fair. But Heavy Rain, Yeonsu, Polar Night, and Deadalus are probably too blink-friendly. We need more maps like Daybreak, Ohana, Whirlwind, Akilon Wastes, Belshir Vestige, and Neo Planet S. Blink all ins would be viable on some of those maps, but it wouldn't be silly.

We don't need ohana or vestige or akilon thats for sure, neo planet s I wouldn't mind so much if the gold was replaced, and we had like 10 seasons in a row of daybreak so I'm pretty glad it was subbed out.

Also, maps really aren't causing all the problems.

They are responsible for a reasonable part of it.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
March 16 2014 13:57 GMT
#18362
Some interesting stats from IEM TvPs

+ Show Spoiler +
OVERALL STATISTICS:

Blink all-ins were successful 67% of the time, regardless of differences between the builds.

Blink all-ins that hit before the 9 minute mark resulted in a win 86% of the time (the only loss being Dear's twilight before nexus, 3 gate version)

Blink all-ins that hit after the 9 minute mark were sucessful 0% of the time (sOs vs Taeja G2 and herO vs Polt G4)

Blink all-ins where the MSC landed one or more timewarps on the bio were sucessful 86% of the time (the only exception being herO's all-in against polt on frost which came after the 9 minute mark).

The 6 gate blink all-in was succesful 80% of the time regardless of terran build.

The 3 gate blink all-in/pressure was successful 50% of the time regardless of terran build.

3 rax openings were the most successful Terran counter to the blink all-in, resulting in a win 43% of the time.

Against 3 gate they were successful 100% of the time.
Against 6 gate they were successful 20% of the time.
Terran 1 - 1 - 1 variation openings against the blink all-in were successful 0% of the time (NOTE: they were only used to expand not all-in).

Widow mine drops resulted in a win 0% of the time against blink all-ins.

Bunkers were completed and filled in everygame and seemed to be the least reliable indicator of outcome against blink all-ins. They seemed to only force the protoss player to attack into the main rather than the natural.


Source: http://www.reddit.com/r/starcraft/comments/20iqh2/some_iem_stats_and_details_on_pvt_blink_allins/
Salient
Profile Joined August 2011
United States876 Posts
March 16 2014 14:01 GMT
#18363
Unfortunately, we would need hundreds of games for the statistics to be meaningful.
TheDwf
Profile Joined November 2011
France19747 Posts
March 16 2014 14:02 GMT
#18364
On March 16 2014 22:40 Salient wrote:
So much QQ. The issue is that 3-4 of the current maps seem to have been designed to maximize the power of blink all ins. It "can' work on better maps like Frost if the Toss outplays the Terran. That's fair. But Heavy Rain, Yeonsu, Polar Night, and Deadalus are probably too blink-friendly. We need more maps like Daybreak, Ohana, Whirlwind, Akilon Wastes, Belshir Vestige, and Neo Planet S. Blink all ins would be viable on some of those maps, but it wouldn't be silly.

Funny how three of the maps you mention (Ohana, Akilon Wastes, Bel'shir Vestige) are exactly the same or worse than Bel'shir Vestige or Daedalus when it comes to Blink. One day you will realize that the problem is not "maps" when 75% of the competitive maps ever used in Starcraft would suddenly become "problematic". If you were to return Neo Planet S to the map pool, I bet it would only be a matter of days before pure nonsense like proxy Oracle into gold into 5g Voids would rule out uncontested just like on Habitation. And let us not talk about cross Alterzim which leads to "highly innovative" unpunishable strategies like a quick third into 4 gate 3 stargate 88 probes Phoenixes/Colossi into Carriers!
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
March 16 2014 14:03 GMT
#18365
On March 16 2014 23:01 Salient wrote:
Unfortunately, we would need hundreds of games for the statistics to be meaningful.


Yeah I know. We have overall TvP stats but not the stats per build so I found it interesting since this is the first time I saw any numbers about the success rate of 2 base blink.

I wonder how high 1/1/1 got during its "prime".
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-03-16 14:09:56
March 16 2014 14:06 GMT
#18366
@Dwarf: you have no idea what you are talking about. Ohana, Akilon, and Belshir had less blink in points ( compared to Polar Night, Heavy Rain, etc.)
Orek
Profile Joined February 2012
1665 Posts
March 16 2014 14:12 GMT
#18367
On March 16 2014 23:01 Salient wrote:
Unfortunately, we would need hundreds of games for the statistics to be meaningful.

But once hundreds of games are played, you could say that it's invalid because not all of them are Polt vs herO level...

One day, I want to kidnap all those Korean progamers and have them play hundreds of games so that we can finally have "meaningful" statistics.
RaFox17
Profile Joined May 2013
Finland4581 Posts
March 16 2014 14:13 GMT
#18368
On March 16 2014 23:06 Salient wrote:
@Dwarf: you have no idea what you are talking about. Ohana, Akilon, and Belshir had less blink in points ( compared to Polar Night, Heavy Rain, etc.)

Bring back Ohana and also keep yensou and Parting can Choo-choo every day all-day:D
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
March 16 2014 14:14 GMT
#18369
On March 16 2014 22:40 Salient wrote:
So much QQ. The issue is that 3-4 of the current maps seem to have been designed to maximize the power of blink all ins. It "can' work on better maps like Frost if the Toss outplays the Terran. That's fair. But Heavy Rain, Yeonsu, Polar Night, and Deadalus are probably too blink-friendly. We need more maps like Daybreak, Ohana, Whirlwind, Akilon Wastes, Belshir Vestige, and Neo Planet S. Blink all ins would be viable on some of those maps, but it wouldn't be silly.


So a map pool for this IEM was
Heavy Rain
Polar Night
Yeonsu
Frost
Deadalus
Habitation
Alterzim

So 4/7 maps are great for blink, one is decent (Frost) and only 2 maps are bad blink maps, one of them (Habitation) not being good for blink but great for stargate play so again, it is protoss favored map (somewhere around 56%) Frost is also around 55-56% for protoss. Alterzim is almost 60% for protoss despite being a "great drop map".

So when you have 7/7 maps that are great/good for protoss, how exactly can you change the map pool to be even for both races? That would put way too much limitations on map makers and we would see same maps over and over again.

Also, how exactly does a good terran map looks like in Hots?

I think that designing maps around 1 race - protoss due to stuff like blink, WG, forcefields is the wrong approach.
Sure, some core stuff like WG and FF can't be changed but MSC and blink can be influenced by patches.
RaFox17
Profile Joined May 2013
Finland4581 Posts
March 16 2014 14:17 GMT
#18370
On March 16 2014 23:14 Qwerty85 wrote:
Show nested quote +
On March 16 2014 22:40 Salient wrote:
So much QQ. The issue is that 3-4 of the current maps seem to have been designed to maximize the power of blink all ins. It "can' work on better maps like Frost if the Toss outplays the Terran. That's fair. But Heavy Rain, Yeonsu, Polar Night, and Deadalus are probably too blink-friendly. We need more maps like Daybreak, Ohana, Whirlwind, Akilon Wastes, Belshir Vestige, and Neo Planet S. Blink all ins would be viable on some of those maps, but it wouldn't be silly.


So a map pool for this IEM was
Heavy Rain
Polar Night
Yeonsu
Frost
Deadalus
Habitation
Alterzim

So 4/7 maps are great for blink, one is decent (Frost) and only 2 maps are bad blink maps, one of them (Habitation) not being good for blink but great for stargate play so again, it is protoss favored map (somewhere around 56%) Frost is also around 55-56% for protoss. Alterzim is almost 60% for protoss despite being a "great drop map".

So when you have 7/7 maps that are great/good for protoss, how exactly can you change the map pool to be even for both races? That would put way too much limitations on map makers and we would see same maps over and over again.

Also, how exactly does a good terran map looks like in Hots?

I think that designing maps around 1 race - protoss due to stuff like blink, WG, forcefields is the wrong approach.
Sure, some core stuff like WG and FF can't be changed but MSC and blink can be influenced by patches.

At the moment we have blink and the soul train that need to be kept in mind when designing a map. I think it´s´´fair to say that making maps that aren't super good for either isn´t the easiest thing.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 16 2014 14:19 GMT
#18371
On March 16 2014 23:17 RaFox17 wrote:
Show nested quote +
On March 16 2014 23:14 Qwerty85 wrote:
On March 16 2014 22:40 Salient wrote:
So much QQ. The issue is that 3-4 of the current maps seem to have been designed to maximize the power of blink all ins. It "can' work on better maps like Frost if the Toss outplays the Terran. That's fair. But Heavy Rain, Yeonsu, Polar Night, and Deadalus are probably too blink-friendly. We need more maps like Daybreak, Ohana, Whirlwind, Akilon Wastes, Belshir Vestige, and Neo Planet S. Blink all ins would be viable on some of those maps, but it wouldn't be silly.


So a map pool for this IEM was
Heavy Rain
Polar Night
Yeonsu
Frost
Deadalus
Habitation
Alterzim

So 4/7 maps are great for blink, one is decent (Frost) and only 2 maps are bad blink maps, one of them (Habitation) not being good for blink but great for stargate play so again, it is protoss favored map (somewhere around 56%) Frost is also around 55-56% for protoss. Alterzim is almost 60% for protoss despite being a "great drop map".

So when you have 7/7 maps that are great/good for protoss, how exactly can you change the map pool to be even for both races? That would put way too much limitations on map makers and we would see same maps over and over again.

Also, how exactly does a good terran map looks like in Hots?

I think that designing maps around 1 race - protoss due to stuff like blink, WG, forcefields is the wrong approach.
Sure, some core stuff like WG and FF can't be changed but MSC and blink can be influenced by patches.

At the moment we have blink and the soul train that need to be kept in mind when designing a map. I think it´s´´fair to say that making maps that aren't super good for either isn´t the easiest thing.


Yeah, why not just nerf protoss right ?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 16 2014 14:19 GMT
#18372
On March 16 2014 23:17 RaFox17 wrote:
Show nested quote +
On March 16 2014 23:14 Qwerty85 wrote:
On March 16 2014 22:40 Salient wrote:
So much QQ. The issue is that 3-4 of the current maps seem to have been designed to maximize the power of blink all ins. It "can' work on better maps like Frost if the Toss outplays the Terran. That's fair. But Heavy Rain, Yeonsu, Polar Night, and Deadalus are probably too blink-friendly. We need more maps like Daybreak, Ohana, Whirlwind, Akilon Wastes, Belshir Vestige, and Neo Planet S. Blink all ins would be viable on some of those maps, but it wouldn't be silly.


So a map pool for this IEM was
Heavy Rain
Polar Night
Yeonsu
Frost
Deadalus
Habitation
Alterzim

So 4/7 maps are great for blink, one is decent (Frost) and only 2 maps are bad blink maps, one of them (Habitation) not being good for blink but great for stargate play so again, it is protoss favored map (somewhere around 56%) Frost is also around 55-56% for protoss. Alterzim is almost 60% for protoss despite being a "great drop map".

So when you have 7/7 maps that are great/good for protoss, how exactly can you change the map pool to be even for both races? That would put way too much limitations on map makers and we would see same maps over and over again.

Also, how exactly does a good terran map looks like in Hots?

I think that designing maps around 1 race - protoss due to stuff like blink, WG, forcefields is the wrong approach.
Sure, some core stuff like WG and FF can't be changed but MSC and blink can be influenced by patches.

At the moment we have blink and the soul train that need to be kept in mind when designing a map. I think it´s´´fair to say that making maps that aren't super good for either isn´t the easiest thing.

Protoss brings a lot of limitations;
FFE
Close third
Hard to blink main
Ramp to main (PVP)
Forcefield/ Time Warp

A good terran map probably has relatively short rush distances and spreads out a lot.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
March 16 2014 14:19 GMT
#18373
On March 16 2014 23:06 Salient wrote:
@Dwarf: You have no idea what you are talking about. Ohana, Akilon, and Belshir had many less blink in points ( compared to Polar Night, Heavy Rain, etc.)

First, my nickname is not "Dwarf".

Second, please read what I wrote. I said: "Funny how three of the maps you mention (Ohana, Akilon Wastes, Bel'shir Vestige) are exactly the same or worse than Bel'shir Vestige or Daedalus when it comes to Blink." I didn't mention Heavy Rain or Yeonsu.

Third, you're the one who has no clue.

Polar Night = 4 entrances: front at the natural; rocks at the natural; close third to main; front of the natural to main.
Ohana = 4 entrances: front at the natural; rocks at the natural; vertical third to main; outside to main ramp.
Akilon Wastes = 4 entrances: front at the natural; rocks at the natural; vertical third to natural; close third to main.

Difference? None.

Daedalus = 3 entrances: front at the natural; ramp between main and natural; third to main.
Bel'shir = 3 entrances: front at the natural; ramp between main and natural; outside to main.

Difference? None.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 16 2014 14:19 GMT
#18374
On March 16 2014 23:06 Salient wrote:
@Dwarf: you have no idea what you are talking about. Ohana, Akilon, and Belshir had less blink in points ( compared to Polar Night, Heavy Rain, etc.)

You are out of your mind, if you brought back those three maps zerg would never win against protoss.
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-03-16 14:22:39
March 16 2014 14:20 GMT
#18375
On March 16 2014 23:14 Qwerty85 wrote:
Show nested quote +
On March 16 2014 22:40 Salient wrote:
So much QQ. The issue is that 3-4 of the current maps seem to have been designed to maximize the power of blink all ins. It "can' work on better maps like Frost if the Toss outplays the Terran. That's fair. But Heavy Rain, Yeonsu, Polar Night, and Deadalus are probably too blink-friendly. We need more maps like Daybreak, Ohana, Whirlwind, Akilon Wastes, Belshir Vestige, and Neo Planet S. Blink all ins would be viable on some of those maps, but it wouldn't be silly.


So a map pool for this IEM was
Heavy Rain
Polar Night
Yeonsu
Frost
Deadalus
Habitation
Alterzim

So 4/7 maps are great for blink, one is decent (Frost) and only 2 maps are bad blink maps, one of them (Habitation) not being good for blink but great for stargate play so again, it is protoss favored map (somewhere around 56%) Frost is also around 55-56% for protoss. Alterzim is almost 60% for protoss despite being a "great drop map".

So when you have 7/7 maps that are great/good for protoss, how exactly can you change the map pool to be even for both races? That would put way too much limitations on map makers and we would see same maps over and over again.

Also, how exactly does a good terran map looks like in Hots?

I think that designing maps around 1 race - protoss due to stuff like blink, WG, forcefields is the wrong approach.
Sure, some core stuff like WG and FF can't be changed but MSC and blink can be influenced by patches.


Replacing or revising the 4 "great blink maps" would be a good start. At that point you can reevaluate the situation and consider removing timewarp if necessary.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 16 2014 14:22 GMT
#18376
On March 16 2014 23:19 TheDwf wrote:
Show nested quote +
On March 16 2014 23:06 Salient wrote:
@Dwarf: You have no idea what you are talking about. Ohana, Akilon, and Belshir had many less blink in points ( compared to Polar Night, Heavy Rain, etc.)

First, my nickname is not "Dwarf".

Second, please read what I wrote. I said: "Funny how three of the maps you mention (Ohana, Akilon Wastes, Bel'shir Vestige) are exactly the same or worse than Bel'shir Vestige or Daedalus when it comes to Blink." I didn't mention Heavy Rain or Yeonsu.

Third, you're the one who has no clue.

Polar Night = 4 entrances: front at the natural; rocks at the natural; close third to main; front of the natural to main.
Ohana = 4 entrances: front at the natural; rocks at the natural; vertical third to main; outside to main ramp.
Akilon Wastes = 4 entrances: front at the natural; rocks at the natural; vertical third to natural; close third to main.

Difference? None.

Daedalus = 3 entrances: front at the natural; ramp between main and natural; third to main.
Bel'shir = 3 entrances: front at the natural; ramp between main and natural; outside to main.

Difference? None.

It would also make tvz disgusting if we brought back ohana and bel'shir, pvz would have 4 maps with a guaranteed strategy.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 16 2014 14:23 GMT
#18377
On March 16 2014 23:22 bo1b wrote:
Show nested quote +
On March 16 2014 23:19 TheDwf wrote:
On March 16 2014 23:06 Salient wrote:
@Dwarf: You have no idea what you are talking about. Ohana, Akilon, and Belshir had many less blink in points ( compared to Polar Night, Heavy Rain, etc.)

First, my nickname is not "Dwarf".

Second, please read what I wrote. I said: "Funny how three of the maps you mention (Ohana, Akilon Wastes, Bel'shir Vestige) are exactly the same or worse than Bel'shir Vestige or Daedalus when it comes to Blink." I didn't mention Heavy Rain or Yeonsu.

Third, you're the one who has no clue.

Polar Night = 4 entrances: front at the natural; rocks at the natural; close third to main; front of the natural to main.
Ohana = 4 entrances: front at the natural; rocks at the natural; vertical third to main; outside to main ramp.
Akilon Wastes = 4 entrances: front at the natural; rocks at the natural; vertical third to natural; close third to main.

Difference? None.

Daedalus = 3 entrances: front at the natural; ramp between main and natural; third to main.
Bel'shir = 3 entrances: front at the natural; ramp between main and natural; outside to main.

Difference? None.

It would also make tvz disgusting if we brought back ohana and bel'shir, pvz would have 4 maps with a guaranteed strategy.


Bel'shir did offer some of the best TvZ last year. Disgusting right.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 16 2014 14:27 GMT
#18378
It's quite ez anyway : Remove 1 range from Immortal, Nerf Locusts/SH, Add 90s to blink research. Problem Solved.
Salient
Profile Joined August 2011
United States876 Posts
March 16 2014 14:27 GMT
#18379
On March 16 2014 23:22 bo1b wrote:
Show nested quote +
On March 16 2014 23:19 TheDwf wrote:
On March 16 2014 23:06 Salient wrote:
@Dwarf: You have no idea what you are talking about. Ohana, Akilon, and Belshir had many less blink in points ( compared to Polar Night, Heavy Rain, etc.)

First, my nickname is not "Dwarf".

Second, please read what I wrote. I said: "Funny how three of the maps you mention (Ohana, Akilon Wastes, Bel'shir Vestige) are exactly the same or worse than Bel'shir Vestige or Daedalus when it comes to Blink." I didn't mention Heavy Rain or Yeonsu.

Third, you're the one who has no clue.

Polar Night = 4 entrances: front at the natural; rocks at the natural; close third to main; front of the natural to main.
Ohana = 4 entrances: front at the natural; rocks at the natural; vertical third to main; outside to main ramp.
Akilon Wastes = 4 entrances: front at the natural; rocks at the natural; vertical third to natural; close third to main.

Difference? None.

Daedalus = 3 entrances: front at the natural; ramp between main and natural; third to main.
Bel'shir = 3 entrances: front at the natural; ramp between main and natural; outside to main.

Difference? None.

It would also make tvz disgusting if we brought back ohana and bel'shir, pvz would have 4 maps with a guaranteed strategy.


The issue with Deadalus is the size of the blink in space in the natural AND main. It has a huge cliff face. Bigger by far than the good old maps I mentioned. And those old maps could be revised or just used for inspiration (e.g. make Ohana a bit longer with a bit wider chokes). I'm trying to be constructive here. But I feel like many people in this thread just QQ, blame Blizzard, and aren't open to other ideas.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 16 2014 14:28 GMT
#18380
On March 16 2014 23:23 Faust852 wrote:
Show nested quote +
On March 16 2014 23:22 bo1b wrote:
On March 16 2014 23:19 TheDwf wrote:
On March 16 2014 23:06 Salient wrote:
@Dwarf: You have no idea what you are talking about. Ohana, Akilon, and Belshir had many less blink in points ( compared to Polar Night, Heavy Rain, etc.)

First, my nickname is not "Dwarf".

Second, please read what I wrote. I said: "Funny how three of the maps you mention (Ohana, Akilon Wastes, Bel'shir Vestige) are exactly the same or worse than Bel'shir Vestige or Daedalus when it comes to Blink." I didn't mention Heavy Rain or Yeonsu.

Third, you're the one who has no clue.

Polar Night = 4 entrances: front at the natural; rocks at the natural; close third to main; front of the natural to main.
Ohana = 4 entrances: front at the natural; rocks at the natural; vertical third to main; outside to main ramp.
Akilon Wastes = 4 entrances: front at the natural; rocks at the natural; vertical third to natural; close third to main.

Difference? None.

Daedalus = 3 entrances: front at the natural; ramp between main and natural; third to main.
Bel'shir = 3 entrances: front at the natural; ramp between main and natural; outside to main.

Difference? None.

It would also make tvz disgusting if we brought back ohana and bel'shir, pvz would have 4 maps with a guaranteed strategy.


Bel'shir did offer some of the best TvZ last year. Disgusting right.

I think it would be pretty terrible, mech vs sh with narrow corridors like that.

Prev 1 917 918 919 920 921 1266 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft819
Livibee 20
StarCraft: Brood War
Rain 4077
GuemChi 3298
Shuttle 582
Free 135
Mind 90
yabsab 39
HiyA 31
ZergMaN 29
Bale 28
Noble 16
[ Show more ]
Icarus 9
Purpose 5
Dota 2
NeuroSwarm133
League of Legends
Doublelift4736
Super Smash Bros
Mew2King10
Other Games
summit1g8126
C9.Mang0487
PiGStarcraft251
ViBE156
RuFF_SC254
Organizations
Other Games
gamesdonequick941
BasetradeTV277
StarCraft: Brood War
lovetv 196
Dota 2
PGL Dota 2 - Main Stream160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 95
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1367
• Rush1257
• Stunt479
Upcoming Events
CrankTV Team League
5h 17m
Bombastic Starleague
14h 17m
The PondCast
1d 4h
HomeStory Cup
1d 5h
Replay Cast
1d 18h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.