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Designated Balance Discussion Thread - Page 812

Forum Index > SC2 General
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Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 07 2013 02:02 GMT
#16221
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Remember Dear vs Taeja on Frost ? Dem money storms.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-12-07 02:08:01
December 07 2013 02:07 GMT
#16222
On December 07 2013 10:53 Green_25 wrote:
Show nested quote +
On December 07 2013 10:49 plogamer wrote:
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.

Just like you have to accept that balance changes won't be made around some scrubs' inability to split or use ghosts


Really? Seems widow mine was nerfed because of scrub Zergs inability to split and use overseers. EMPs were nerfed because Protoss couldn't split or control their HTs.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
December 07 2013 02:08 GMT
#16223
On December 07 2013 10:59 Green_25 wrote:
Show nested quote +
On December 07 2013 10:54 plogamer wrote:
On December 07 2013 10:53 Green_25 wrote:
On December 07 2013 10:49 plogamer wrote:
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.

Just like you have to accept that balances changes won't be made around some scrubs' inability to split or use ghosts


Not doing a very good job of accepting that BW storms are completely incomparable to SC2 storms due to smartcasting. But keep it up. I think you'll get the hang of it.

Nah, I was just pointing out it was funny. It wasn't a statement about respective balance


Oh you're such a comedian. + Show Spoiler +
Don't quit your day job.
Green_25
Profile Joined June 2013
Great Britain696 Posts
December 07 2013 02:12 GMT
#16224
On December 07 2013 11:07 vthree wrote:
Show nested quote +
On December 07 2013 10:53 Green_25 wrote:
On December 07 2013 10:49 plogamer wrote:
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.

Just like you have to accept that balance changes won't be made around some scrubs' inability to split or use ghosts


Really? Seems widow mine was nerfed because of scrub Zergs inability to split and use overseers. EMPs were nerfed because Protoss couldn't split or control their HTs.

Regardless, if you want to complain about toss, complaining about storms seems stupid. There are like five things I'd complain about first.

InfamousOne
Profile Joined April 2013
United States110 Posts
December 07 2013 02:24 GMT
#16225
right now, terran is back to UP vs zerg and especially toss

widowmine nerf needs to be reverted, tvz was perfectly fine before that... vs protoss... man... there is so much wrong with that matchup... but it needs to start with the oracle revert and msc being nerfed
Deleted User 137586
Profile Joined January 2011
7859 Posts
December 07 2013 12:12 GMT
#16226
Remember that I wrote that Asus Rog NorthCon would be unrepresentative because it's a clearly T favoured tournament with Inno, MMA and Jjakji (and the best foreign T, lol).

Well, scratch that. MMA and Jjakji go out to foreigners. Inno loses to Life but still makes it to the Ro8. Lucifron once again didn't pick up a map. I'm getting late 2012 shudders.

Although, the stats are a bit silly to do. The win percentages show foreigners zergs and Protosses slightly ahead against mostly Korean terrans. There just aren't enough foreign T left to show much. Lucifron and Wulfen were at Asus and contributed 6 map losses to the statistics.

Another silly thing is that Inno might still win the tournament because it's bloody Innovation, imo the best player in the world (at worst, 3rd Terran in the world) and people will turn around and say that the game is fine, despite the overall picture.
Cry 'havoc' and let slip the dogs of war
Ana_
Profile Joined May 2012
Finland453 Posts
December 07 2013 12:19 GMT
#16227
On December 07 2013 21:12 Ghanburighan wrote:
Remember that I wrote that Asus Rog NorthCon would be unrepresentative because it's a clearly T favoured tournament with Inno, MMA and Jjakji (and the best foreign T, lol).

Well, scratch that. MMA and Jjakji go out to foreigners. Inno loses to Life but still makes it to the Ro8. Lucifron once again didn't pick up a map. I'm getting late 2012 shudders.

Although, the stats are a bit silly to do. The win percentages show foreigners zergs and Protosses slightly ahead against mostly Korean terrans. There just aren't enough foreign T left to show much. Lucifron and Wulfen were at Asus and contributed 6 map losses to the statistics.

Another silly thing is that Inno might still win the tournament because it's bloody Innovation, imo the best player in the world (at worst, 3rd Terran in the world) and people will turn around and say that the game is fine, despite the overall picture.



So, Terran up, zerg+protoss op?
Sticks and stones may break my bones but words will never hurt me.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 07 2013 14:41 GMT
#16228
Timewarp Complaint (cause: NorthCon (Spoiler): + Show Spoiler +
Jaedong vs Elfi G2 Quarter Finals on Derelict Watcher
)
We see 3 timewarps in a row, in combination with Forcefield, completely deny any advances from Zerg+ Show Spoiler +
Jaedong
. I've seen more situations in which I thought the mechanic of Time Warp was silly, but this one really clearly shows it.

Time Warp (and Forcefield) create a situation in which the opponent loses the ability to micro and Protoss essentially get's to determine the positioning of the armies. I hate forcefield as a spell, but at least forcefield doesn't completely screw armies over against Zealots and at least forcefield allows the other race to counter by abusing the field.

Time Warp however only works again the opponent (no friendly slow down) making it so essentially everything getting caught essentially gets shred by Zealots, Time Warp denies all micro and is usable pretty much trice per battle with a HUGE radius.

There is no real reason I can think of the MSC needs Time Warp (or Time Warp needs to be in the game for that matter) especially in this situation. Time Warp only ever get's used as a get out of jail free card when the MSC overextends, or to favor Protoss in any lategame engagement. I propose TW get's a reduced radius and affects friendly units, assuming completely removing it is impossible.

I understand there's some hyperbole in this post, I find it hard to find the right words to explain my 'problem' with the spell...

Cya!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Deleted User 261926
Profile Joined April 2012
960 Posts
December 07 2013 15:02 GMT
#16229
On December 07 2013 21:12 Ghanburighan wrote:
Remember that I wrote that Asus Rog NorthCon would be unrepresentative because it's a clearly T favoured tournament with Inno, MMA and Jjakji (and the best foreign T, lol).

Well, scratch that. MMA and Jjakji go out to foreigners. Inno loses to Life but still makes it to the Ro8. Lucifron once again didn't pick up a map. I'm getting late 2012 shudders.

Although, the stats are a bit silly to do. The win percentages show foreigners zergs and Protosses slightly ahead against mostly Korean terrans. There just aren't enough foreign T left to show much. Lucifron and Wulfen were at Asus and contributed 6 map losses to the statistics.

Another silly thing is that Inno might still win the tournament because it's bloody Innovation, imo the best player in the world (at worst, 3rd Terran in the world) and people will turn around and say that the game is fine, despite the overall picture.

Lucifron is just bad now. I hope he gets back in shape but calling him the best foreigner T is pretty ignorant. Scarlett has never shown good play vs korean Ts (funny).
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 07 2013 15:12 GMT
#16230
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Random protoss? Lol.
Moderatorlickypiddy
Deleted User 261926
Profile Joined April 2012
960 Posts
December 07 2013 15:14 GMT
#16231
On December 08 2013 00:12 NovemberstOrm wrote:
Show nested quote +
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Random protoss? Lol.


You are good at spotting sarcasm. (you won't get this)
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
Last Edited: 2013-12-07 15:32:36
December 07 2013 15:32 GMT
#16232
Id call for a nerf on the queen. The whole problem started way back in WoL with the queen buff patch. At that point BL infestor was still god, but Terran had the ability to win quickly or at least delay the Zerg late game transition and hope to win a drawn out mid game.

The widdowmine initially covered the problem up. It was strong enough to put enough pressure on the zerg mid game but now... Currently Zerg economy is too safe. Queen does everything, decent early DPS, creep larvae, heal. People starting 4-6 queens and 4 lings with little risk is what makes the whole match up so screwed.

Either queen range needs to be reverted or transfuse / creep needs a nerf.
Big J
Profile Joined March 2011
Austria16289 Posts
December 07 2013 15:35 GMT
#16233
On December 07 2013 23:41 SC2Toastie wrote:
Timewarp Complaint (cause: NorthCon (Spoiler): + Show Spoiler +
Jaedong vs Elfi G2 Quarter Finals on Derelict Watcher
)
We see 3 timewarps in a row, in combination with Forcefield, completely deny any advances from Zerg+ Show Spoiler +
Jaedong
. I've seen more situations in which I thought the mechanic of Time Warp was silly, but this one really clearly shows it.

Time Warp (and Forcefield) create a situation in which the opponent loses the ability to micro and Protoss essentially get's to determine the positioning of the armies. I hate forcefield as a spell, but at least forcefield doesn't completely screw armies over against Zealots and at least forcefield allows the other race to counter by abusing the field.

Time Warp however only works again the opponent (no friendly slow down) making it so essentially everything getting caught essentially gets shred by Zealots, Time Warp denies all micro and is usable pretty much trice per battle with a HUGE radius.

There is no real reason I can think of the MSC needs Time Warp (or Time Warp needs to be in the game for that matter) especially in this situation. Time Warp only ever get's used as a get out of jail free card when the MSC overextends, or to favor Protoss in any lategame engagement. I propose TW get's a reduced radius and affects friendly units, assuming completely removing it is impossible.

I understand there's some hyperbole in this post, I find it hard to find the right words to explain my 'problem' with the spell...

Cya!



Speed Upgrade complaint. Speedroaches and Speedzerglings are faster than Protoss ground units, therefore you cannot micro against those units once they have their upgrades. (only way is to use spells) QQ

+ Show Spoiler +
Jaedong played badly headbanging into a strongly defended location without artillery or other positionbreaking measures. Accept it and move on.
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 07 2013 15:43 GMT
#16234
On December 08 2013 00:32 fishinguy wrote:
Id call for a nerf on the queen. The whole problem started way back in WoL with the queen buff patch. At that point BL infestor was still god, but Terran had the ability to win quickly or at least delay the Zerg late game transition and hope to win a drawn out mid game.

The widdowmine initially covered the problem up. It was strong enough to put enough pressure on the zerg mid game but now... Currently Zerg economy is too safe. Queen does everything, decent early DPS, creep larvae, heal. People starting 4-6 queens and 4 lings with little risk is what makes the whole match up so screwed.

Either queen range needs to be reverted or transfuse / creep needs a nerf.

If you nerd the range then i would invite you to tell how zerg is going to deal with void rays? Before you get to hydras (not that great) only thing you have is queens.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-12-07 15:48:38
December 07 2013 15:48 GMT
#16235
On December 08 2013 00:43 RaFox17 wrote:
Show nested quote +
On December 08 2013 00:32 fishinguy wrote:
Id call for a nerf on the queen. The whole problem started way back in WoL with the queen buff patch. At that point BL infestor was still god, but Terran had the ability to win quickly or at least delay the Zerg late game transition and hope to win a drawn out mid game.

The widdowmine initially covered the problem up. It was strong enough to put enough pressure on the zerg mid game but now... Currently Zerg economy is too safe. Queen does everything, decent early DPS, creep larvae, heal. People starting 4-6 queens and 4 lings with little risk is what makes the whole match up so screwed.

Either queen range needs to be reverted or transfuse / creep needs a nerf.

If you nerd the range then i would invite you to tell how zerg is going to deal with void rays? Before you get to hydras (not that great) only thing you have is queens.


He is obviously only talking about only a ground range nerf. Which is ridiculous with HotS reapers.
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
December 07 2013 18:05 GMT
#16236
Is it? last time I checked Reapers dont 3 shot drones anymore.

If not range then transfuse / creep. Zerg is too safe early, and that is because of the queen being too good at what it does.

Bagi
Profile Joined August 2010
Germany6799 Posts
December 07 2013 18:29 GMT
#16237
On December 08 2013 03:05 fishinguy wrote:
Is it? last time I checked Reapers dont 3 shot drones anymore.

If not range then transfuse / creep. Zerg is too safe early, and that is because of the queen being too good at what it does.


Reapers got increased range to 5 range in HOTS, nothing zerg has could touch 2rax reaper in the early game.

It would pretty much force zergs to quick gas and maybe even roach warren to avoid dying to reaper, extremely imbalanced.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-12-07 19:01:41
December 07 2013 19:01 GMT
#16238
On December 08 2013 03:29 Bagi wrote:
Show nested quote +
On December 08 2013 03:05 fishinguy wrote:
Is it? last time I checked Reapers dont 3 shot drones anymore.

If not range then transfuse / creep. Zerg is too safe early, and that is because of the queen being too good at what it does.


Reapers got increased range to 5 range in HOTS, nothing zerg has could touch 2rax reaper in the early game.

It would pretty much force zergs to quick gas and maybe even roach warren to avoid dying to reaper, extremely imbalanced.

Indeed, a more reasonable solution would be to increase widow-mine damage a bit (not pre-nerf but a half-way) or remove the friendly-fire portion of the damage.

Terrans have to split bio -and- targetfire the mines. I have even seen that on Polt's stream - he was splitting his bio and the mines just went off without any targetting.
Sc2ConCepT
Profile Joined November 2013
United States2 Posts
December 07 2013 19:10 GMT
#16239
i think they should try to follow map examples like bel shir, the new map pools have ridiculously open thirds that make it easier for terran and zerg to jsut deny thirds more easily than they did when thirds like daybreak and akilon were not so open. peopel are complainign about toss doign 2 base all ins and being op, but its cause toss doesn't have a choice but to all in on 2 bases cause we can barely secure a third
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
December 07 2013 19:31 GMT
#16240
On December 08 2013 00:14 Karpfen wrote:
Show nested quote +
On December 08 2013 00:12 NovemberstOrm wrote:
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Random protoss? Lol.


You are good at spotting sarcasm. (you won't get this)


Yeah because that was such a quality sarcasm.
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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