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Designated Balance Discussion Thread - Page 811

Forum Index > SC2 General
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plogamer
Profile Blog Joined January 2012
Canada3132 Posts
December 06 2013 21:26 GMT
#16201
On December 07 2013 03:09 Thieving Magpie wrote:
Show nested quote +
On December 07 2013 02:16 plogamer wrote:
On December 07 2013 02:04 TheDwf wrote:
Can't you understand this "20+ Zealots" stuff is just an expression?

But it is not conducive to good discussion to use hyperbole like that.


Anyways, even with a rather big warp-in, say around 10+, it's extremely difficult for Terran to just go and kill the Protoss when they have collosi and storm.

Terran also has to micro against the chargelots while the chargelots don't. Micro'ing on two fronts is very difficult.

...

That's also an advantage of planetary nexus - that it draws fire and drops need to micro and targetfire probes.

...

Seriously, a really simple fix to the planetary nexus would be to change the AI so that it doesn't draw aggro and acts like a regular building. Anyone who really wants the nexus and focus fire it very easily since it's huge - but otherwise they can still punish protoss that skimp on drop defenses, or are out of position.


By micro, you mean putting marines on hold position so that they target only the probes near them?


In the mineral line? When Protoss build gateways behind the mineral line, it becomes really hard to position marines so they can't attack the nexus but still hit probes. Maybe I'm wrong here and hold position in the mineral line focuses down probes over the attacking nexus.
Sabu113
Profile Blog Joined August 2009
United States11111 Posts
Last Edited: 2013-12-06 21:43:12
December 06 2013 21:36 GMT
#16202
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
ffadicted
Profile Joined January 2011
United States3545 Posts
December 06 2013 21:43 GMT
#16203
I enjoyed the post above me, will recommend to friends and family
SooYoung-Noona!
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2013-12-06 21:45:18
December 06 2013 21:44 GMT
#16204
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.


You're not funny.

/edit

On December 07 2013 06:43 ffadicted wrote:
I enjoyed the post above me, will recommend to friends and family


Except to fellow protoss with huge bias.
Ana_
Profile Joined May 2012
Finland453 Posts
December 06 2013 23:11 GMT
#16205
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.



At quick glance solid 10/10, but with a closer look 7/10,

Sticks and stones may break my bones but words will never hurt me.
Crackpot
Profile Joined May 2013
58 Posts
December 06 2013 23:46 GMT
#16206
They just should fix protoss deathballing.... protoss strength depends mostly on unit composition and not on tactics/micro/strategy. more specific: toss can counter everything only by having the right composition.

Templars are fine. colossi need to be nerfed, they are the only siegeunit that doesnt need micro. maybe slower movement speed (so kiting would still work very good vs toss army even if colossi are in the mix - stretching the protoss army).
or(and?)
Dont let colossi walk over other units. maybe would fix that stacked deathball?

Any other ideas ?
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2013-12-07 00:53:05
December 07 2013 00:52 GMT
#16207
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Its funny, complaining about storm when SC2 storms tickle units compared to Brood War storms
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 07 2013 00:56 GMT
#16208
On December 07 2013 09:52 Green_25 wrote:
Show nested quote +
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Its funny, complaining about storm when SC2 storms tickle units compared to Brood War storms

I dare you to imagine how BW storm would do on SC2.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 07 2013 00:58 GMT
#16209
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.


It's funny because you tried so hard to be ironic but still half of your post is ridiculously true.
Assirra
Profile Joined August 2010
Belgium4169 Posts
December 07 2013 01:35 GMT
#16210
On December 07 2013 09:52 Green_25 wrote:
Show nested quote +
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Its funny, complaining about storm when SC2 storms tickle units compared to Brood War storms

Isn't casting spells in general a lot easier in SC2 compared to Brood War?
I remember something like that but not sure anymore.
painkilla
Profile Joined June 2013
United States695 Posts
December 07 2013 01:36 GMT
#16211
On December 07 2013 09:52 Green_25 wrote:
Show nested quote +
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Its funny, complaining about storm when SC2 storms tickle units compared to Brood War storms


But it is much harder to storm in BW ? Even a bronze league scrub can do blanket storms in SC2 while a-moving his chargelots/archons/collossi.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
goody153
Profile Blog Joined April 2013
44311 Posts
December 07 2013 01:44 GMT
#16212
On December 07 2013 10:35 Assirra wrote:
Show nested quote +
On December 07 2013 09:52 Green_25 wrote:
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Its funny, complaining about storm when SC2 storms tickle units compared to Brood War storms

Isn't casting spells in general a lot easier in SC2 compared to Brood War?
I remember something like that but not sure anymore.

storms were hard to use during broodwar. At least that was the case but in sc2 due to smartcasting even beginners can blanket storm.
this is a quote
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2013-12-07 01:47:12
December 07 2013 01:46 GMT
#16213
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

The scaling is bad, and Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2013-12-07 01:49:22
December 07 2013 01:49 GMT
#16214
On December 07 2013 09:52 Green_25 wrote:
Show nested quote +
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Its funny, complaining about storm when SC2 storms tickle units compared to Brood War storms

Pointless comparison, spellcasting was much harder and army density was much lower in BW.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
December 07 2013 01:49 GMT
#16215
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.
royalroadweed
Profile Joined April 2013
United States8301 Posts
December 07 2013 01:52 GMT
#16216
On December 07 2013 09:52 Green_25 wrote:
Show nested quote +
On December 07 2013 06:36 Sabu113 wrote:
Really the fundamental problem with Protoss are the collusus and storm. Too many games are decided by those A move units. Maybe we should decrease the radius of storm so protoss have to micro for a change and place their storms. And the collusus is such a terrible newb unit. Everyone knows games are better with templar.

Plus look at all the buffs toss always gets. They need to fix Medivac boost. It should be even faster because too often we see protoss position their troops to easily respond to any drop. It just looks too easy. With a faster boost terrans will actually be able to do damage with their super expensive drops.

Lastly, Terran needs turrets. Why not have those flame turrets from the campaign be incorporated. Then protoss players can't drop zealots in naked terran bases. The terran MMMM ball is already less cost effective than toss gateway units so we can't split them apart to defend bases. Automated defense would atleast let us buy time. I mean we can't put down turrets because they're so expensive. Warp prisms can just boost past them.

Anyway, I tried not to be hyperbolic so we can have a reasoned discussion. Gom PvP is going to kill StarCraft. Random protoss are winning the WCS KR and season finals and stack tournements like the grand finals.

~
A lot of this nerf talk would sound more reasonable if there was talk about compensatory nerfs/buffs for changes. The core is obviously bad but it's a bandaid over problems which if no one discusses then they are just trying to protect their ladder points or worse push for Gom TvT.

Its funny, complaining about storm when SC2 storms tickle units compared to Brood War storms

One of the reasons why people played mech vs P.
"Nerfing Toss can just make them stronger"
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2013-12-07 01:53:58
December 07 2013 01:53 GMT
#16217
On December 07 2013 10:49 plogamer wrote:
Show nested quote +
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.

Just like you have to accept that balance changes won't be made around some scrubs' inability to split or use ghosts
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
December 07 2013 01:54 GMT
#16218
On December 07 2013 10:53 Green_25 wrote:
Show nested quote +
On December 07 2013 10:49 plogamer wrote:
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.

Just like you have to accept that balances changes won't be made around some scrubs' inability to split or use ghosts


Not doing a very good job of accepting that BW storms are completely incomparable to SC2 storms due to smartcasting. But keep it up. I think you'll get the hang of it.
Green_25
Profile Joined June 2013
Great Britain696 Posts
December 07 2013 01:59 GMT
#16219
On December 07 2013 10:54 plogamer wrote:
Show nested quote +
On December 07 2013 10:53 Green_25 wrote:
On December 07 2013 10:49 plogamer wrote:
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.

Just like you have to accept that balances changes won't be made around some scrubs' inability to split or use ghosts


Not doing a very good job of accepting that BW storms are completely incomparable to SC2 storms due to smartcasting. But keep it up. I think you'll get the hang of it.

Nah, I was just pointing out it was funny. It wasn't a statement about respective balance
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
December 07 2013 01:59 GMT
#16220
On December 07 2013 10:53 Green_25 wrote:
Show nested quote +
On December 07 2013 10:49 plogamer wrote:
On December 07 2013 10:46 Green_25 wrote:
Try storming against Taeja, its almost impossible to do effectively.

Not saying they aren't strong, but the best terrans aren't bothered by storms. Mothership core and early all ins are the scary side of Protoss, not storm.

Its unfair on lower level players, but it is what it is. Terran is a harder race to play, you just have to accept these things sometimes.

Do what I do in TvP, blindly counter proxy oracle into two base scv train. Works pretty good.


You brought up BW storm thinking you were a genius. You were wrong. You just have to accept these things sometimes.

Just like you have to accept that balance changes won't be made around some scrubs' inability to split or use ghosts

I want you to think of storm this way: Dodging storm causes you to miss crucial seconds of dps, while you do nothing but avoid a spell that takes 2 clicks to cast. It also does ~15-25 damage just for you standing in it for a split second (no one has perfect reaction times or pre-splits perfectly). Then, if there are colossi, you also have to move your vikings out of the way, leaving the colossi free to do damage to your bio while the stalkers take shots at your vikings. It's not the worst part of Protoss, but saying that storm is only good at the lower levels of play is a ridiculous statement that just isn't true.
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