• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:02
CET 20:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1825
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1861 users

Designated Balance Discussion Thread - Page 45

Forum Index > SC2 General
Post a Reply
Prev 1 43 44 45 46 47 1266 Next
HigoSeco
Profile Joined December 2010
Chile232 Posts
August 21 2011 17:51 GMT
#881
mules are way too good compared to chronoboosts and terrans can also scan and drop supplies with their orbitals.
I hope in HotS they give protoss another skill for their nexus because at the moment every protoss i see has full energy on his nexus in the late game because there's really not that much you can do with it.
Adreme
Profile Joined June 2011
United States5574 Posts
August 21 2011 17:51 GMT
#882
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.


Late game PvT wasnt balanced which is why they made the change.
MeLo
Profile Joined August 2010
Australia192 Posts
August 21 2011 17:53 GMT
#883
I think the problem is Protoss tech path regarding the 111.

Maybe a HoTS idea but let us build an Observer from the Nexus instead of the Robo. If we didn't have to get a Robo incase of cloaked banshees I think it'd be easier to deal with.
eloist
Profile Joined September 2010
United States1017 Posts
August 21 2011 17:55 GMT
#884
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.

Talk about a one sided perspective. All this changes had merit.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 21 2011 17:57 GMT
#885
Nerf marines and pick up the pieces. It's the only way. So many attempts to work around the fact that they made marines too strong :<
Bagi
Profile Joined August 2010
Germany6799 Posts
August 21 2011 17:57 GMT
#886
Warp-in storms were an abomination that should never come back. They were not only ridiculously strong but also much too forgiving.

Protoss just needs some help against 1-1-1.
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 21 2011 17:57 GMT
#887
On August 22 2011 02:55 eloist wrote:
Show nested quote +
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.

Talk about a one sided perspective. All this changes had merit.


What exactly was the merit of the Warpgate nerf? I mean, even pros think it was pointless, and didn't achieve what it was supposed to do.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
IAttackYou
Profile Joined August 2010
United States330 Posts
August 21 2011 17:58 GMT
#888
The fact is if you see 1-1-1 with bunch of marines, it is generally smart to tech to colossus with few immortals to deal with it. If the Terran is going all in, you should respect it and tech vs it accordingly.
I'm not a nub, I'm gosu of tomorrow
Figgy
Profile Joined February 2011
Canada1788 Posts
August 21 2011 17:58 GMT
#889
On August 22 2011 02:55 eloist wrote:
Show nested quote +
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.

Talk about a one sided perspective. All this changes had merit.


Sure, they had merit. But now Terran and Zerg are free to tech up and expand to whatever they want without any issue of dying in the early game. This is the reason the 1-1-1 is so effective, because it now survives rushes without any problems.

Also, with Terrans becoming insanely better at micro late game PvT is starting to become a huge joke. Ghosts outrange and out utility High Templars in a huge way.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Korlinni
Profile Joined April 2011
125 Posts
August 21 2011 17:58 GMT
#890
they need to un-nerf warpgate and then do something about the range of EMP. I also think medivacs may be a bit strong. But emp being AOE and having a bigger range than Feedback needs to be changed.
Impossible is a word to be found only in the dictionary of fools!
Veritassong
Profile Joined April 2010
Canada393 Posts
August 21 2011 17:59 GMT
#891
watching iem finals is exactly why I stopped playing sc2. repetition of same builds successfully. makes my heart bleed
人族英巴
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 21 2011 18:01 GMT
#892
On August 22 2011 02:58 IAttackYou wrote:
The fact is if you see 1-1-1 with bunch of marines, it is generally smart to tech to colossus with few immortals to deal with it. If the Terran is going all in, you should respect it and tech vs it accordingly.

You can only get 1 collo out without range. It's not enough.

There's a reason none of the top Protoss players even bother trying collo: they've tried it in practice and it simply doesn't work. It works on ladder because the Terrans are bad and execute the push too late.
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2011-08-21 18:03:14
August 21 2011 18:01 GMT
#893
On August 22 2011 02:58 Figgy wrote:
Show nested quote +
On August 22 2011 02:55 eloist wrote:
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.

Talk about a one sided perspective. All this changes had merit.


Sure, they had merit. But now Terran and Zerg are free to tech up and expand to whatever they want without any issue of dying in the early game. This is the reason the 1-1-1 is so effective, because it now survives rushes without any problems.

Also, with Terrans becoming insanely better at micro late game PvT is starting to become a huge joke. Ghosts outrange and out utility High Templars in a huge way.

Builds like 3 gate pressure are still difficult for me to deal with when I play terran, it's not as clear cut as you present it.

Protoss late game is very vulnerable to ghost now as it stands I agree. However, the way to go is not to un-fix all those other issues but open up another path such as making carrier play more viable. Would make chronoboost useful late game as well.

As for the the 1-1-1, the Phoenix opening seems very promising. It delayed Puma until he had a second Raven out. MC didn't really capitalize on the fact that he sniped it with DTs though. The dark shrine was not a worthwhile investment like that.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
August 21 2011 18:01 GMT
#894
On August 22 2011 02:58 Figgy wrote:
Show nested quote +
On August 22 2011 02:55 eloist wrote:
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.

Talk about a one sided perspective. All this changes had merit.


Sure, they had merit. But now Terran and Zerg are free to tech up and expand to whatever they want without any issue of dying in the early game. This is the reason the 1-1-1 is so effective, because it now survives rushes without any problems.

Also, with Terrans becoming insanely better at micro late game PvT is starting to become a huge joke. Ghosts outrange and out utility High Templars in a huge way.


It was a much funnier joke when protoss was invulnerable to drops after a certain point in the game, and was able to whittle down a terran army to red and orange health (even with good storm dodging) by the time terran reached toss base.
And sure, ghosts >>> templar, but blizzard never said that the spellcasters of each race were meant to be similarly powerful.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Barkziee
Profile Joined April 2011
United Kingdom138 Posts
August 21 2011 18:02 GMT
#895
On August 22 2011 03:01 eloist wrote:
Show nested quote +
On August 22 2011 02:58 Figgy wrote:
On August 22 2011 02:55 eloist wrote:
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.

Talk about a one sided perspective. All this changes had merit.


Sure, they had merit. But now Terran and Zerg are free to tech up and expand to whatever they want without any issue of dying in the early game. This is the reason the 1-1-1 is so effective, because it now survives rushes without any problems.

Also, with Terrans becoming insanely better at micro late game PvT is starting to become a huge joke. Ghosts outrange and out utility High Templars in a huge way.

Builds like 3 gate pressure are still difficult for me to deal with when I play terran, it's not as clear cut as you present it.

Protoss late game is very vulnerable to ghost now as it stands I agree. However, the way to go is not to un-fix all those other issues but open up another path such as making carrier play more viable. Would make chronoboost useful late game as well.


Chrono is already useful late game, you chrono shit and it happens faster. You dont need a carrier buff to make it useful.
branflakes14
Profile Joined July 2010
2082 Posts
August 21 2011 18:03 GMT
#896
I think exploring Fleet Bacon tech should be the top priority for Protoss players at the moment since it's just about all there really is left. Remember, while Carrier damage output is quite frankly pretty shitty and they can take a long time to get, Interceptors have 3.2 health per 1 mineral (the nearest any other unit has is the Zealot with 1.5 per mineral) and seriously mess up Marine AI if they can't reach the Carrier (which has a maximum of 14 range). Interceptors are practically a huge cheap damage shield against Marines.
Williammm
Profile Joined March 2011
Australia908 Posts
August 21 2011 18:03 GMT
#897
After watching finals of IEM, I feel the only thing stopping MC from holding the all in was the PDD. Having PDD basically denies close to half of the Protoss' army from doing anything (stalkers). Granted the PDD needs to be in a good position, but mixed with tanks, the protoss can't really do anything about the PDD without taking lots of damage. The phoenix would have done it if there wasn't so many marines...

Overall pdd is fine, since in BW zerg had dark swarm and that was doable. Main problem is PDD LASTS FOR 3 MINUTES! regens energy too... and denies stalker/phoenix attempts to take it down or the raven down.

Making PDD last 30 seconds would have made 1/1/1 all in more managable
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 21 2011 18:04 GMT
#898
On August 22 2011 03:01 TheAntZ wrote:
And sure, ghosts >>> templar, but blizzard never said that the spellcasters of each race were meant to be similarly powerful.

But in this case whoever wins the caster war invariably wins the game. So ghosts just being plain better is kind of a problem.

If gateway armies were overall > bio and ghosts were evening it up, that would of course be just fine.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 21 2011 18:04 GMT
#899
Ghosts are like the ultimate anti-templar unit, saying that ghosts counter templars is like saying roaches counter zealots. Its intended.

Thats why protoss has the colossus option and can juggle between the two techpaths.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2011-08-21 18:07:57
August 21 2011 18:04 GMT
#900
On August 22 2011 03:01 TheAntZ wrote:
Show nested quote +
On August 22 2011 02:58 Figgy wrote:
On August 22 2011 02:55 eloist wrote:
On August 22 2011 02:43 Figgy wrote:
I think the changes to Protoss are obvious to fix this 1-1-1 and ghost problem.

Un-nerf warpgates, and un-nerf warp-in HTs.

Terran 1-1-1s? Die to 4 gate. Also Zergs won't be able to do insanely greedy things they have been doing since the warpgate changes.

Late Game PvT? Back to how it was before, balanced.

Talk about a one sided perspective. All this changes had merit.


Sure, they had merit. But now Terran and Zerg are free to tech up and expand to whatever they want without any issue of dying in the early game. This is the reason the 1-1-1 is so effective, because it now survives rushes without any problems.

Also, with Terrans becoming insanely better at micro late game PvT is starting to become a huge joke. Ghosts outrange and out utility High Templars in a huge way.



And sure, ghosts >>> templar, but blizzard never said that the spellcasters of each race were meant to be similarly powerful.

That's true, but the argument (as he presents it) has little to do with equivalent powers of spellcasters (though, frankly, when one caster completely invalidates the power of another...), but rather has to do with "what can protoss do to deal with a powerful terran army, the analysis of comparing spellcasters because more valid.

On August 22 2011 03:04 Bagi wrote:
Ghosts are like the ultimate anti-templar unit, saying that ghosts counter templars is like saying roaches counter zealots. Its intended.

Thats why protoss has the colossus option and can juggle between the two techpaths.


You make it seem as though "juggling between the two techpaths" is an easy to accomplish route - unfortunately the two different tech paths a: are in opposite teching directions, b: require different buildings to build said units c: are costly to tech to, particularly in reference to the time of teching.

By the time you have spent back-teching (particularly to colossi), terran has had a significant amount of time / resources to have a strong army anyways.

It's not quite the same as, say for zerg, going from a roach heavy army, to a ling muta army (since both only require larvae and getting a spire is pretty standard for most zerg players)
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Prev 1 43 44 45 46 47 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 496
UpATreeSC 264
TKL 169
JuggernautJason90
BRAT_OK 81
MindelVK 28
Railgan 3
StarCraft: Brood War
Shuttle 621
Dewaltoss 152
hero 105
Zeus 86
910 26
Bale 8
Noble 6
Dota 2
qojqva2907
League of Legends
C9.Mang0101
Counter-Strike
fl0m3368
pashabiceps1217
Foxcn270
adren_tv64
Heroes of the Storm
Liquid`Hasu310
Other Games
Liquid`RaSZi2113
FrodaN1537
Beastyqt677
ceh9492
ArmadaUGS260
byalli250
DeMusliM234
QueenE127
ToD102
B2W.Neo83
Mew2King50
KnowMe37
mouzStarbuck13
Organizations
Other Games
gamesdonequick1539
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 25
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2909
• lizZardDota264
League of Legends
• TFBlade892
• Shiphtur552
Other Games
• imaqtpie1386
Upcoming Events
The PondCast
14h 58m
OSC
16h 58m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 16h
All Star Teams
2 days
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.