they make enough money as is with WoW ffs
greedy assholes...
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Giwoon
Korea (South)431 Posts
they make enough money as is with WoW ffs greedy assholes... | ||
Lava
Germany32 Posts
does no one read the EULA? A LAN mod is clearly against the EULA Why would one care about the EULA? It's is just some blob of text blizzard likes to present to you before you can play their game. It's not legally binding (over here at least), so I can break the EULA all day and there's nothing Blizzard can do -- except for terminating my battle.net account if they find out, but I doubt them spying on my pc to detect if I used this hack or not would be legal. | ||
MrGingerKid
United States63 Posts
On August 15 2011 12:05 Giwoon wrote: idk why blizz gives a fuck about pirates they make enough money as is with WoW ffs greedy assholes... If you are running a giant corporation you can never have that mentality. Even if you are making billions of dollars, losing millions of dollars to pirates is still MILLIONS OF DOLLARS. I work at a large corporation and while a lawsuit worth $10,000 for a guest who is injured shopping at the store isn't much to a multi billion dollar corporation, there can never be the mentality of "oh don't worry about cleaning the spill cause it's just a drop in the bucket". You always have to worry about pirating and theft, because if you don't it will run rampant and it will make a difference. | ||
Thetan
240 Posts
On August 15 2011 11:59 Disquiet wrote: The no LAN is about piracy and control. Blizzard wants to have control over everyone playing their game at all times. This is so A) they can ensure they can get a cut of every tournament if they are so inclined. B) Implement their map market system without people finding loopholes to bypass it (e.g. 3rd party sites and servers) C) Spend a minimal amount and provide a poor bnet service but people are forced to use it because there is no alternative. Also, I'd like to add... D) Be able to collect data about every game played, aiding Blizzard in balancing the game. Not all aspects of LAN are bad. If no LAN expedites the balancing process, I know I can live with the minor lag/dropping issues. | ||
DueSs
United States765 Posts
On August 15 2011 12:05 Giwoon wrote: idk why blizz gives a fuck about pirates they make enough money as is with WoW ffs greedy assholes... I don't understand why anyone would care about money. Yeah.. Fuck making money. Greedy assholes. | ||
Marou
Germany1371 Posts
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acie
United States247 Posts
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Fir3fly
Australia251 Posts
On August 15 2011 12:07 Lava wrote: Why would one care about the EULA? It's is just some blob of text blizzard likes to present to you before you can play their game. It's not legally binding (over here at least), so I can break the EULA all day and there's nothing Blizzard can do -- except for terminating my battle.net account if they find out, but I doubt them spying on my pc to detect if I used this hack or not would be legal. You're implying that there isnt anything that scans your ram while you're playing WoW to check if theres illegal programs running in the background. they do it for WoW, why wouldnt they do it for sc2. Also, I dont see why people are AGAINST lan support. you guys are fucking morons. No, it doesnt make the game free. no it does not support piracy. a "tournament" version of starcraft is an ok idea, but then again, what is the requirements for this tournament version? i say this cause I'm in the process of making a huge lan event in my local area. but SC2 is unable to be played because we dont have enough bandwidth for ~70 people. it fucking sucks ass too. good thing other titles like CS:S and TF2 have lan support. and oh look at that neither of them support piracy or is free. (well.. obviously, TF2 is *now* free). i dont see why they dont just make it so you have to log into the battle net servers like normal, but have a little LAN button in the corner. *ACTIVISION*-Blizzard are about making money, not good games, deal with it. you may aswel pirate to get better shit anyway. | ||
Fir3fly
Australia251 Posts
On August 15 2011 12:17 DueSs wrote: Show nested quote + On August 15 2011 12:05 Giwoon wrote: idk why blizz gives a fuck about pirates they make enough money as is with WoW ffs greedy assholes... I don't understand why anyone would care about money. Yeah.. Fuck making money. Greedy assholes. its fine making money, its when making money is of greater importance than making good things is when it starts to be a problem. | ||
koonst
United States215 Posts
having lan will only exclude people like myself from alot of things. just my two cents. | ||
Snake Grunger
Canada61 Posts
Even so - any mention of piracy aside - MLG and GSL could also definitaly benefit from a lag-less tourney environment. Yes a company exists to make a profit. Piracy may hurt profits, to a certain theoretical extent, . But profits come primarily from happy customers who are willing to spend money for a quality product. All in all, it all boils down to a fundamental concept : Happy customers = Profit If the appearance of a LAN version, or simply a LAN option in major tournaments, means happier customers, then Blizzard to a certain capacity should cater to such a need. In a nutshell. | ||
nalgene
Canada2153 Posts
On August 15 2011 12:23 acie wrote: blizzard can hardly be big brother if you aren't online connected to them at all times when you are playing their games Which would be a good thing and a more direct connection than what they currently have. Great for big offline tournaments. And you won't be harassed while playing either. It won't change anything pertaining to online tournaments at all. It's also not the same as piracy. | ||
Geovu
Estonia1344 Posts
Not that there is any cash to rake in. All the Starcraft fans (Bar maybe 5 of them, offset by multiple accounts due to server locks, tourneys and smurfs 10k times over twice X 14) have got the goddamn game already and are going to get both expansions even if HOTS is an imbalanced flaming piece of garbage. ¯\_(ツ)_/¯ | ||
paralleluniverse
4065 Posts
They want everyone to play through Battle.net so that there is always one big and connected community. Adding in LAN, the way it was done in SC1 and WC3 would mean people can play SC2 through services like Hamachi and ICCup. Sure, Battle.net 2.0 is a piece of crap, but I'm still glad Blizzard isn't rewarding these pirate servers, and I agree that SC2 should only be played through Battle.net for the above reason. However, Blizzard's argument doesn't exclude LAN through Battle.net, i.e. if everyone in a Battle.net game is also on the same LAN, then all game data is sent through LAN. There's really no excuse not to add this type of LAN, especially since LAN has now been hacked. | ||
alexhard
Sweden317 Posts
On August 15 2011 04:13 havox_ wrote: Are there seriously ppl who think that Blizzard didnt add LAN support cuz they didnt know how to do it or cuz it would have been too much work?^^ Let's review the evidence: it took them half a year to add some really bad chat rooms, and over a year and counting to add a dnd mode. It will have taken them 1.5 year to make 15 badly designed custom missions and 3-4 more units which they will release as an expansion. They release a few new maps every 3 months or so, and they are all abysmally bad. There is literally no way there's more than 1 unpaid high school half-time intern working on starcraft 2. And he doesn't know how to add LAN support. | ||
blabber
United States4448 Posts
On August 15 2011 12:10 MrGingerKid wrote: Show nested quote + On August 15 2011 12:05 Giwoon wrote: idk why blizz gives a fuck about pirates they make enough money as is with WoW ffs greedy assholes... If you are running a giant corporation you can never have that mentality. Even if you are making billions of dollars, losing millions of dollars to pirates is still MILLIONS OF DOLLARS. I work at a large corporation and while a lawsuit worth $10,000 for a guest who is injured shopping at the store isn't much to a multi billion dollar corporation, there can never be the mentality of "oh don't worry about cleaning the spill cause it's just a drop in the bucket". You always have to worry about pirating and theft, because if you don't it will run rampant and it will make a difference. i don't really like the whole piracy = lost sales argument. Most of the people who would pirate sc2 wouldn't buy the game either way. | ||
jimmyjingle
United States472 Posts
On August 15 2011 13:36 alexhard wrote: Show nested quote + On August 15 2011 04:13 havox_ wrote: Are there seriously ppl who think that Blizzard didnt add LAN support cuz they didnt know how to do it or cuz it would have been too much work?^^ Let's review the evidence: it took them half a year to add some really bad chat rooms, and over a year and counting to add a dnd mode. It will have taken them 1.5 year to make 15 badly designed custom missions and 3-4 more units which they will release as an expansion. They release a few new maps every 3 months or so, and they are all abysmally bad. There is literally no way there's more than 1 unpaid high school half-time intern working on starcraft 2. And he doesn't know how to add LAN support. this was the most entertaining post i've read in months so thank you | ||
Thetan
240 Posts
On August 15 2011 13:44 blabber wrote: Show nested quote + On August 15 2011 12:10 MrGingerKid wrote: On August 15 2011 12:05 Giwoon wrote: idk why blizz gives a fuck about pirates they make enough money as is with WoW ffs greedy assholes... If you are running a giant corporation you can never have that mentality. Even if you are making billions of dollars, losing millions of dollars to pirates is still MILLIONS OF DOLLARS. I work at a large corporation and while a lawsuit worth $10,000 for a guest who is injured shopping at the store isn't much to a multi billion dollar corporation, there can never be the mentality of "oh don't worry about cleaning the spill cause it's just a drop in the bucket". You always have to worry about pirating and theft, because if you don't it will run rampant and it will make a difference. i don't really like the whole piracy = lost sales argument. Most of the people who would pirate sc2 wouldn't buy the game either way. If you look at the efforts video game companies have made in their efforts to prevent piracy, it seems that they disagree with you. And, no offense, but given that these companies undoubtedly have more information and data on the subject (on top of spending resources on the analysis of said information), I trust their conclusions more than yours. People privy to more information about the matter have tried to make the most reasonable, educated decisions concerning these matters. I don't really like questioning business decisions made by companies with theories that lack any solid proof behind them. If you could prove piracy doesn't lead to less sales, companies would love to pay you for that analysis - you'd be saving them a ton of money | ||
Talih
Australia52 Posts
And to everyone else complaining about no LAN. how does it matter? Are you honestly saying that you have too much trouble over Bnet? Personally I've been playing SC2 since release and never experienced any problem, apart from my own internet being dodgy. Seems like the majority of people who complain about a lack of LAN do it because they think they should be. | ||
Eknoid4
United States902 Posts
It's not cause it's harder. It's because Blizzard loses money making it LAN friendly. | ||
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