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Starcraft 2 LAN Hacked - Page 18

Forum Index > SC2 General
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Prev 1 16 17 18 All
lemonslol
Profile Joined February 2010
United States22 Posts
July 25 2012 11:57 GMT
#341
I wish there was something like iccup for sc2
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
July 25 2012 12:09 GMT
#342
i quite hate LAN

it makes ppl willing to stay in some versions(just lazy to update or some reasons, human race just like to stay 1.20 in war3)

now maybe stays 1.24e? and the up to dated version is 1.26a

in starcraft 2, watching replays is very good, no need to patch previous versions. auto update, etc.
Incredible Miracle
redmarine
Profile Joined August 2009
Denmark165 Posts
Last Edited: 2012-07-25 12:18:36
July 25 2012 12:17 GMT
#343
On July 25 2012 21:09 winthrop wrote:
i quite hate LAN

it makes ppl willing to stay in some versions(just lazy to update or some reasons, human race just like to stay 1.20 in war3)

now maybe stays 1.24e? and the up to dated version is 1.26a

in starcraft 2, watching replays is very good, no need to patch previous versions. auto update, etc.


Version 1.24 of WarCraft 3 broke fundamental functions rendering quite a lot of amazing custom maps unplayable.
MVega
Profile Joined November 2010
763 Posts
July 25 2012 12:43 GMT
#344
On July 25 2012 18:00 Xapti wrote:
Show nested quote +
On July 22 2012 21:02 MVega wrote:
Shifty people have been working on trying to get that working without bnet since beta and there is still no reliable way to get it done, and the community for it is extremely small anyway. Always On Bnet / No LAN does prevent piracy of the most important part of the game. If there was a LAN mode it would be very easy for people to set up a third-party bnet substitute and release tools to allow others to do the same. In that case Blizzard suing wouldn't accomplish anything because the tools would be out there and widely distributed.

So much wrong here.

1. It's very reliable, and very easy at this point as well. You don't seem to know what you're talking about
2. Always requiring internet connection doesn't not prevent piracy, just makes it a bit harder. What makes piracy extremely hard or impossible is when the game depends on the server for many core things — SC2 is not such a game (although Diablo 3 is).


1. No it's not. It's very hit or miss. People like to overstate it.
2. The heart of StarCraft 2 is the mulitplayer. It doesn't make a difference if someone pirates the single player campaign. Blizzard knew that would happen, pretty much everyone knew that would happen. The important part is keeping them from pirating the multiplayer. Without the always-on DRM it would be much easier to set-up a private battle.net substitute, which is exactly what Blizzard wants to avoid.

I'm all for Blizzard's DRM, and the rest of the industry is heading that way too so this is just what we have to live with.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2012-07-25 13:00:35
July 25 2012 13:00 GMT
#345
On July 21 2012 01:50 Don.681 wrote:
Okay, so I just learned about StarFriend this week, im pretty excited to let my friends know and test it.
While downloading now, what the heck, I decided to google "Teamliquid StarFriend" and saw this. Did not know there was a thread here already since last year.

Me and my LAN buddies from high school are having an out of town reunion next week and we decided to revive our old 4v4 parties ---10 year old 8-port wired router still works FTW! Asked my friends to install SC1, Battle Realms, UT2004, CS and WC3 on their laptops in advance. Glad we will be able to play SC2 as well. :-)

See, Blizzard just don't get what Beer+LAN on a Philippine Beach means.


You have an awesome selection of LAN games my friend! I bring most of those when I LAN too haha.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Xapti
Profile Joined April 2010
Canada2473 Posts
July 26 2012 23:51 GMT
#346
On July 25 2012 21:43 MVega wrote:
1. No it's not. It's very hit or miss. People like to overstate it.
2. The heart of StarCraft 2 is the mulitplayer. It doesn't make a difference if someone pirates the single player campaign. Blizzard knew that would happen, pretty much everyone knew that would happen. The important part is keeping them from pirating the multiplayer. Without the always-on DRM it would be much easier to set-up a private battle.net substitute, which is exactly what Blizzard wants to avoid.

I'm not sure if you understand what I meant when I was talking about #2 — I was referring to the multiplayer, not the single player. There's very little that the server does in SC2; it mostly just routes the game packets from client to client; There's no server-side information or server-side code per-se (outside of battle.net system such as chat/lobby/etc.). It does add difficulty, but still makes it VERY doable, as you can see first-hand. A game like Diablo 3 on the other hand will very likely never be fully operational while pirated, or at least will take a very long time to be in that scenario. That's due to the fact that it has substantial server-side code.

About #1 — Care to elaborate or prove what you're talking about? When you have competent people using it it's quite reliable. If you have someone that doesn't know how to follow basic instructions or is incompetent in some other way, maybe it could be unreliable, but that's the same way with PCs, space shuttles, cars, or guns (or many other things).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
EZcylestea
Profile Joined July 2011
United States14 Posts
July 27 2012 01:06 GMT
#347
why necro such an old post!
Dont knock on deaths door. Ring the bell and run. Death hates that
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2013-07-27 12:26:02
July 27 2013 12:24 GMT
#348
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.


I'd say this is quite an important reason. The developers have (finally) released the HotS version of it and it works like charm.
All you have to do is download the files + map cache (~442mb) and start the game. There are already test servers, but you can also start your own server from the program itself.

http://www.battle4sc2.com/phpBB3/announces/topic2397.html

Hope this doesn't get trashed because it's a bump for such an old thread. I just thought the news it's pretty huge and people deserved to know the project isn't dead.
"Having your own haters means you are famous"
Cele
Profile Blog Joined December 2008
Germany4016 Posts
July 27 2013 12:31 GMT
#349
that's big news indeed ^^

Blizzards gonna go apeshit about it.
Broodwar for life!
grs
Profile Blog Joined April 2011
Germany2339 Posts
July 27 2013 12:41 GMT
#350
Why does a hack thread about illegal software stay open?
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
July 27 2013 12:43 GMT
#351
I'm sorry, but if i remember correctly SC:BW growed in Korea from private servers and LAN capabilities.

SC2 would've never been so big there if it wasn't for that.
"Having your own haters means you are famous"
grs
Profile Blog Joined April 2011
Germany2339 Posts
July 27 2013 12:48 GMT
#352
On July 27 2013 21:43 nucLeaRTV wrote:
I'm sorry, but if i remember correctly SC:BW growed in Korea from private servers and LAN capabilities.

SC2 would've never been so big there if it wasn't for that.

What has one to do with another? SC2 does not need hacks to grow and even if it would, it is still stealing other people's property.
Tanukki
Profile Joined June 2011
Finland579 Posts
July 27 2013 13:21 GMT
#353
LAN isn't as important for SC2 as it was for BW, since people have generally better internet now. Still a nice feature to have, my thanks to the Starfriend team. People can now install the game and play with eachother even without internet access and when Battle.net is having problems. Too bad major tournaments can't use it, Blizzard might sue :D
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