Is there any other value that whats discussed and the lack of any progress? should be closed.
Starcraft 2 LAN Hacked - Page 16
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Snackysnacks
United States411 Posts
Is there any other value that whats discussed and the lack of any progress? should be closed. | ||
nucLeaRTV
Romania822 Posts
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Don.681
Philippines189 Posts
While downloading now, what the heck, I decided to google "Teamliquid StarFriend" and saw this. Did not know there was a thread here already since last year. Me and my LAN buddies from high school are having an out of town reunion next week and we decided to revive our old 4v4 parties ---10 year old 8-port wired router still works FTW! Asked my friends to install SC1, Battle Realms, UT2004, CS and WC3 on their laptops in advance. Glad we will be able to play SC2 as well. :-) See, Blizzard just don't get what Beer+LAN on a Philippine Beach means. | ||
NeMeSiS3
Canada2972 Posts
Proleague was on the other night, Sayle was casting and a player began to drop in Kespa... KESPA (due to the hybrid system) what a fucking joke. Frustration level 100%. | ||
NunedQ
Germany234 Posts
On July 22 2012 10:04 NeMeSiS3 wrote: Good thing Taeja just dropped from an advantageous position on Entombed Valley during MLG Summer Arena due to Blizzards group of imbeciles running the show. Professionalism... How can we be a sport when players can just drop from games? Proleague was on the other night, Sayle was casting and a player began to drop in Kespa... KESPA (due to the hybrid system) what a fucking joke. Frustration level 100%. Taejas PC crashed, the last drop due to lack of lan support I know of was IPL3, it really isn't that big of a problem. | ||
Kitsune14
Canada51 Posts
On July 22 2012 10:08 NunedQ wrote: Taejas PC crashed, the last drop due to lack of lan support I know of was IPL3, it really isn't that big of a problem. Startale vs Prime GSTL finals! It was a huge deal. | ||
Enearde
France265 Posts
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Xapti
Canada2473 Posts
On July 22 2012 13:51 Enearde wrote: not unnecessary. Resume from replay solves more issues than LAN, and LAN offers some very different and better functionality than just reducing chances disconnect; it namely: allows play without internet connection, and allows for much lower latency play (which also allows for some fancier custom map code possibilities)With HotS coming soon™, LAN won't be necessary anymore. So why bother when Blizzard will most probably not get back on their words now that they have a way to get around it and to be totally fair i agree with them. Implementing LAN now would be a total PR fail. | ||
NeMeSiS3
Canada2972 Posts
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Corrosive
Canada3741 Posts
On July 22 2012 15:02 NeMeSiS3 wrote: if anyone is curious what lan does, go to single player, hit play vs AI, remove the AI and play by yourself (continue game) and feel the game, there is ZERO delay, it is mind blowing. There is delay on starfriend like a ladder match. | ||
PauseBreak
United States270 Posts
1. Blizzard is not bending and they have stated many times over and again there is going to be no LAN. So making an online petition that some 16 years olds put together does nothing. In fact, online petitions do nothing except let the whiners feel like they have done something. But that's an arguement for another time. 2. Honestly, I didn't get a lot out of the OP's post. It was so poorly constructed and the wording. Seriously. Was any time and thought put into the post or was it thrown together so fast to be the first one up? 2.a.. And now the first couple of replies are about absolutely nothing. Nit-picking? Is TL starting to become B.net forums? I sure hope not. Lack of thought in the OP's post. And the useless comments about double spacing... 3. And honestly, B.net did make a huge impact in the ways games were played. I know people are all for LAN, but they also forget the mess that it was to set that up. So please stop saying LAN is the best thing ever, because really, it wasn't and that is what made B.net a forerunner for what you see today; easy access play. And just think, LAN isn't going to get you wanna-be pro kids playing on the Kor, CN, EU servers. And let me touch base again by saying it was Korea that really made SC live for 10+ years. Not custom games, like the millions of TD out there. 4. This one is an angry response. Taeja's computer crashed. Battle.net had nothing to do with it. For those who don't know, if a computer crashes the timeout still happens. NeMeSiS3 needs to think before he types. (warn me, ban me, I'm sorry but his response needs to be nipped in the butt) Blizzard runs MLG events? How DARE computers have issues in the glorious name of Esports. Yeah guys, frustration level 100%! I completely agree with Snacky, Close this thread. | ||
Fencar
United States2694 Posts
(warn me, ban me, I'm sorry but his response needs to be nipped in the butt) Martyr is auto-ban. You want to edit that out ASAP. (At least, I would)Otherwise, I completely agree. | ||
wcLLg
United States281 Posts
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MrHoon
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10183 Posts
Don't give me that "well in ladder ppl wont pause anyways so it's useless" excuse you know damn well how many issues this will solve in tournies | ||
oZe
Sweden492 Posts
Worst part is having to buy 5 sc2 copies just to be able to play different servers. In broodwar you just selected what server you wanted with one click of a button. | ||
Lavit2099
United States390 Posts
On July 22 2012 16:10 MrHoon wrote: I don't really care for lan anymore, but blizzard seriously needs a reconnect option like dota 2 Don't give me that "well in ladder ppl wont pause anyways so it's useless" excuse you know damn well how many issues this will solve in tournies Force pause, give them 90 seconds to reconnect and don't give an unpause option. If the guy reconnects, give a 10 second countdown and resume. If they don't, they lose the game. Blamo. | ||
Kiyo.
United States2284 Posts
On July 22 2012 13:43 Kitsune14 wrote: Startale vs Prime GSTL finals! It was a huge deal. That was IPL4. And I'm pretty sure someone from IPL4 said it was their network card problem and even LAN wouldn't have fixed it. | ||
Atropin
Germany96 Posts
On July 22 2012 17:12 lavit2099 wrote: Force pause, give them 90 seconds to reconnect and don't give an unpause option. If the guy reconnects, give a 10 second countdown and resume. If they don't, they lose the game. Blamo. 90 seconds is a bit short if you dont have a ssd, apart from that i really like that solution. I dont think it has to be implemented for ladder games, but maybe for custom games only | ||
Xapti
Canada2473 Posts
On July 22 2012 17:12 lavit2099 wrote: Force pause, give them 90 seconds to reconnect and don't give an unpause option. If the guy reconnects, give a 10 second countdown and resume. If they don't, they lose the game. Blamo. Have you not been following the times? There will be a "resume from replay" feature, which gives better functionality than that — at least for tournaments and custom games (not necessarily ladder). | ||
esReveR
United States566 Posts
On July 22 2012 17:17 Kiyo. wrote: That was IPL4. And I'm pretty sure someone from IPL4 said it was their network card problem and even LAN wouldn't have fixed it. It was the GSTL finals held at the same location as IPL4, and yes it was a hardware failure; not a LAN/internet issue. | ||
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