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Bosnia-Herzegovina261 Posts
You cannot use "no LAN to prevent piracy" as there are tons of Starcraft II cracked versions out, you can find it on any torrent website, and many games achieved glory simply because they could be hacked, and went into a pro-scene (Call of Duty 2, Call of Duty 4, Starcraft, Warcraft 3, Quake, Unreal Tournament, Counter-Strike to mention some).
But long gone are the days when you needed to get every player you can and now they can just focus on making money (isn't that the sole reason they are doing this?), so it stands from that point. However, I don't see a problem with having LAN in Starcraft II, playing single player against AI and multiplayer almost feels like two different games with the response time and everything.
Never forget the Warcraft 3 response time...
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Blizzard has transformed from a small game studio to a huge corporation. As such they now feel that they are in a position to provide their customers with an inferior product. Remember, they used to permit free instances of Starcraft to be installed on multiple computers for LAN play. They have grown arrogant and this will start eating into their loyal fanbase sooner or later. Given time, it will undermine their foundations as a successfull company. It's a textbook way of how a company life cycle works.
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On July 22 2012 17:48 DeCoder wrote: Blizzard has transformed from a small game studio to a huge corporation. As such they now feel that they are in a position to provide their customers with an inferior product. Remember, they used to permit free instances of Starcraft to be installed on multiple computers for LAN play. They have grown arrogant and this will start eating into their loyal fanbase sooner or later. Given time, it will undermine their foundations as a successfull company. It's a textbook way of how a company life cycle works.
Well they are obviously still mainly relying on World of Warcraft. Starcraft is a big game with a lot of fans, but compared with the money they make from World of Warcraft it isn't more then a sideproject. Just imagine a gamestudio that ONLY has Starcraft to worry about and develop.
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lol @ those guys think Starfriend good and LAN-alike thing With ' Resume from replay ' feature coming up with HotS as Blizzard planned, LAN won't have a chance
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well i wont install a "hack" altough i would love to see LAN officially implemented in sc2
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On July 22 2012 17:48 DeCoder wrote: Blizzard has transformed from a small game studio to a huge corporation. As such they now feel that they are in a position to provide their customers with an inferior product. Remember, they used to permit free instances of Starcraft to be installed on multiple computers for LAN play. They have grown arrogant and this will start eating into their loyal fanbase sooner or later. Given time, it will undermine their foundations as a successfull company. It's a textbook way of how a company life cycle works.
Yes that was also before piracy was sooooooo easy to do. Piracy has always been around to an extent but it is almost crazy how bad it is now so somehting had to be done and I see this as probably the next step gaming will take. You will probaly eventually be unable to play games offline and the only thing really stopping it now is that good internet connections arent as prevelent as they will be in say 5-10 years.
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On July 22 2012 18:20 Adreme wrote:Show nested quote +On July 22 2012 17:48 DeCoder wrote: Blizzard has transformed from a small game studio to a huge corporation. As such they now feel that they are in a position to provide their customers with an inferior product. Remember, they used to permit free instances of Starcraft to be installed on multiple computers for LAN play. They have grown arrogant and this will start eating into their loyal fanbase sooner or later. Given time, it will undermine their foundations as a successfull company. It's a textbook way of how a company life cycle works. Yes that was also before piracy was sooooooo easy to do. Piracy has always been around to an extent but it is almost crazy how bad it is now so somehting had to be done and I see this as probably the next step gaming will take. You will probaly eventually be unable to play games offline and the only thing really stopping it now is that good internet connections arent as prevelent as they will be in say 5-10 years.
thats not true when scbw was released piracy was much easier, alot of my friends had pirated wc2 and scbw games but after we played it a lot and loved it all bought it hardly a game had copy protection and if it had copy protection it was as easy as today to copy it blizzard changed to activision blizzard thats why they got greedy
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On July 22 2012 18:37 TaShadan wrote:Show nested quote +On July 22 2012 18:20 Adreme wrote:On July 22 2012 17:48 DeCoder wrote: Blizzard has transformed from a small game studio to a huge corporation. As such they now feel that they are in a position to provide their customers with an inferior product. Remember, they used to permit free instances of Starcraft to be installed on multiple computers for LAN play. They have grown arrogant and this will start eating into their loyal fanbase sooner or later. Given time, it will undermine their foundations as a successfull company. It's a textbook way of how a company life cycle works. Yes that was also before piracy was sooooooo easy to do. Piracy has always been around to an extent but it is almost crazy how bad it is now so somehting had to be done and I see this as probably the next step gaming will take. You will probaly eventually be unable to play games offline and the only thing really stopping it now is that good internet connections arent as prevelent as they will be in say 5-10 years. thats not true when scbw was released piracy was much easier, alot of my friends had pirated wc2 and scbw games but after we played it a lot and loved it all bought it hardly a game had copy protection and if it had copy protection it was as easy as today to copy it blizzard changed to activision blizzard thats why they got greedy
Not wanting people to steal your game doesnt make you greedy. If anything it means they can afford to put more into games like sc2 because the lack of piracy helps sales. There are a few hiccups with having a fully online game but I am not surprised that a new style is having a few issues which overall have been mostly resolved or will be completely resolevd by HotS. I just dont see this "greedy" Blizzard that everyone else sees.
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Does this even work correctly? I mean did they manage to 1:1 recreate the multiplayer gameplay/mechanics/calculations from a BNet Starcraft 2 game? Because some of those things are calculated on the servers and it should be hard to get access to it, right?
Or is this just a "we'll code it the way we think it's working"?
Either way, this fortunately won't do much harm this late.
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whoa, whoa buddy, this thread is promoting illegal software and piracy (I think)
It doesn't promote piracy.
nvm, but it's still not cool, wait for holler at teh swarm.
lolwtf, mods, wake up.
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On July 22 2012 19:24 Tom Cruise wrote: whoa, whoa buddy, this thread is promoting illegal software and piracy (I think?)
lolwtf, mods, wake up.
It doesn't promote piracy.
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On July 22 2012 17:36 ysnake wrote: You cannot use "no LAN to prevent piracy" as there are tons of Starcraft II cracked versions out, you can find it on any torrent website, and many games achieved glory simply because they could be hacked, and went into a pro-scene (Call of Duty 2, Call of Duty 4, Starcraft, Warcraft 3, Quake, Unreal Tournament, Counter-Strike to mention some).
But long gone are the days when you needed to get every player you can and now they can just focus on making money (isn't that the sole reason they are doing this?), so it stands from that point. However, I don't see a problem with having LAN in Starcraft II, playing single player against AI and multiplayer almost feels like two different games with the response time and everything.
Never forget the Warcraft 3 response time...
Actually you can use that reasoning to justify it because the always-on connection does prevent piracy. Sure you can pirate the single player campaign and you can pirate playing vs the AI, but the heart and soul of StarCraft is the multiplayer. Shifty people have been working on trying to get that working without bnet since beta and there is still no reliable way to get it done, and the community for it is extremely small anyway. Always On Bnet / No LAN does prevent piracy of the most important part of the game. If there was a LAN mode it would be very easy for people to set up a third-party bnet substitute and release tools to allow others to do the same. In that case Blizzard suing wouldn't accomplish anything because the tools would be out there and widely distributed.
This is the route that gaming is going because piracy is rampant. Blizzard has their always-on DRM, UbiSoft has their always-on DRM (which is actually worse), other companies are working on similar DRM schemes. Even the console companies are rumored to be working on DRM so that each game comes with a unique key that has to be activated online before most of the game's features can be used and so that if you buy a game used you have to pay a small fee to get access to all of that game's features. Interesting times for gamers.
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I'd highly suggest those who wonder why we do not have LAN, to look into the KeSPA/Blizzard problems in the first 1,5 year of SC2. The issue lies in the fact that now they can control their product's usage by major tournaments, and being able to keep their intellectual property just that. In BW times, due to LAN, it was much harder to set up a profitable system for the company.
Say what you want, but Blizzard is here to make money.
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The only thing that has the power to bring us lan is League of legends. Dont misunderstand me i dont play or like this game, but only if blizzard starts to loose market they start to rethink.
I personal think that blizzard is to slow to rethink and when the day comes they notice their mistake its to late for them. Most big companys thought they can get away with everything and when they realised they cant no costumer was left to buy the new product.
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I don't know. At this point with sc2 being out for 2 years and how many "seasons" already. Having LAN doesn't even seem to matter much to the majority. It is either you play it or you don't at this point.
For me, I don't get to play it anymore but I really love watching the game by sc2 pros. And the tournaments can function without the LAN other than the hiccups here and there when bundled with a live stream broadcast though. But I think most major tournaments have already gone past that.
Do I see myself playing sc2 again? Yeah. Would LAN make me want to play more? I don't really think it would matter for me at this stage already. Would I get HoTS? It remains to be seen at this point. I don't get the draw really. Maybe once they release a bundle package with the LoTV so I can save a few bucks on HoTS, then I'll consider just to complete the game and story.
Multiplayer really is what keeps starcraft 2 going and the system actually works to better that. Those that didn't use to play on Bnet actually end up playing on it now (although by force). And they are introduced into a wider multiplayer arena that just LAN.
This is just for me though and others may disagree and I will respect that. Cheers!
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On July 25 2012 16:39 17Sphynx17 wrote: I don't know. At this point with sc2 being out for 2 years and how many "seasons" already. Having LAN doesn't even seem to matter much to the majority. It is either you play it or you don't at this point.
Apart from GSL, I never watched one lagfree tournament, and even the GSL has had some lag the couple of days.
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On July 22 2012 21:02 MVega wrote: Shifty people have been working on trying to get that working without bnet since beta and there is still no reliable way to get it done, and the community for it is extremely small anyway. Always On Bnet / No LAN does prevent piracy of the most important part of the game. If there was a LAN mode it would be very easy for people to set up a third-party bnet substitute and release tools to allow others to do the same. In that case Blizzard suing wouldn't accomplish anything because the tools would be out there and widely distributed. So much wrong here.
1. It's very reliable, and very easy at this point as well. You don't seem to know what you're talking about 2. Always requiring internet connection doesn't not prevent piracy, just makes it a bit harder. What makes piracy extremely hard or impossible is when the game depends on the server for many core things — SC2 is not such a game (although Diablo 3 is).
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On August 22 2011 07:07 LetoAtreides82 wrote: Only big tournaments sanctioned by Blizzard (such as GSL, MLG, NASL, IEM, Dreamhack, etc) should have lan. Unfortunately figuring out a way so that only these tournaments can use lan is difficult. No.
LAN should be available for all of us who want it. I did BW LANs for years and I want to be able to do the same for SC2.
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Look at what happened to all the games which support LAN...Garena. All pirates using cd key generators. Being purely internet based is fine, the ISP's need to pick up their game.
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if pro players cant use LAN to train there is no point to use it in tournaments. without ~200 ms delay they wont play much better, because they wont be used to it. so using LAN only in major tournaments is not an option. blizzard does not want people blatantly use cracked games to play online in garena so i dont think we will see LAN
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