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Starcraft 2 LAN Hacked - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 18 Next All
MavercK
Profile Joined March 2010
Australia2181 Posts
August 15 2011 01:14 GMT
#141
On August 15 2011 10:13 emc wrote:
Show nested quote +
On August 15 2011 10:08 MavercK wrote:
On August 15 2011 10:05 emc wrote:
On August 15 2011 10:03 Phyrful wrote:
does no one read the EULA? A LAN mod is clearly against the EULA


EULA doesn't matter if you are in a basement and playing with friends. It matters for tournaments so we'll never see it used at an MLG or IEM but perhaps we'd see it in a free tournament at a small lan center that doesn't attract attention.


if lan enabled tournaments start pulling out more entertaining games than mlg or iem you can bet blizzard will see massive pressure from these organisations to change.


We can hope right? But they're already under pressure whenever we see lag during MLG and even GSL. This has been an ongoing complaint from practically %100 of the community since day 1 but blizzard still hasn't added LAN. What makes you think MLG will start using LAN? What makes you think MLG will want to risk losing their blizzard license? SC2 is too much of a gold mine to simply let it go because they wanted a bit more reliability with their main game.

Frankly? I never see this hack going anywhere because it can never be legal and it won't ever be backed by big LAN events. The only way LAN will be possible at major LANs is if blizzard does it or releases a special LAN mode for tournaments only.


doesn't really matter. it's impossible to speculate. we'll see what happens.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-08-15 01:22:37
August 15 2011 01:21 GMT
#142
On August 15 2011 10:13 Buzerio wrote:
why do people think the fact its illegal will have much of a reason it cant get popular, ICCUP was illegal and people still used that.


ICCUP allowed people to play their LEGAL version of the game ONLINE. If ICCUP was LAN only it would've never gotten as big because let's face it, there is a better chance of seeing more people play online than at LAN.

Also blizzard wasn't as anal about BW as they are with SC2. It's the reason why they didn't add LAN because they wanted to control everything SC2. I could be wrong on this one.

On August 15 2011 10:14 MavercK wrote:
Show nested quote +
On August 15 2011 10:13 emc wrote:
On August 15 2011 10:08 MavercK wrote:
On August 15 2011 10:05 emc wrote:
On August 15 2011 10:03 Phyrful wrote:
does no one read the EULA? A LAN mod is clearly against the EULA


EULA doesn't matter if you are in a basement and playing with friends. It matters for tournaments so we'll never see it used at an MLG or IEM but perhaps we'd see it in a free tournament at a small lan center that doesn't attract attention.


if lan enabled tournaments start pulling out more entertaining games than mlg or iem you can bet blizzard will see massive pressure from these organisations to change.


We can hope right? But they're already under pressure whenever we see lag during MLG and even GSL. This has been an ongoing complaint from practically %100 of the community since day 1 but blizzard still hasn't added LAN. What makes you think MLG will start using LAN? What makes you think MLG will want to risk losing their blizzard license? SC2 is too much of a gold mine to simply let it go because they wanted a bit more reliability with their main game.

Frankly? I never see this hack going anywhere because it can never be legal and it won't ever be backed by big LAN events. The only way LAN will be possible at major LANs is if blizzard does it or releases a special LAN mode for tournaments only.


doesn't really matter. it's impossible to speculate. we'll see what happens.


absolutely correct, I can't say %100 of what I say is true but that's just my opinion of reality. I'm hopeful but I'm not ignorant.

I think this hack shows great potential but I think there'd be even more acceptance if this hack allowed people to play over the internet without the use of b.net. It would allow online tournaments to use the hack and gain more popularity. As a LAN only mode it's much more limited and it's risky to throw big tournaments with big name players and risk having blizzard notified. If I owned a LAN center I wouldn't even take the risk of getting sued so I have respect for any LAN centers that actually wish to use the hack.
Phyrful
Profile Joined July 2011
United States248 Posts
August 15 2011 01:23 GMT
#143
On August 15 2011 10:08 MavercK wrote:
Show nested quote +
On August 15 2011 10:05 emc wrote:
On August 15 2011 10:03 Phyrful wrote:
does no one read the EULA? A LAN mod is clearly against the EULA


EULA doesn't matter if you are in a basement and playing with friends. It matters for tournaments so we'll never see it used at an MLG or IEM but perhaps we'd see it in a free tournament at a small lan center that doesn't attract attention.


if lan enabled tournaments start pulling out more entertaining games than mlg or iem you can bet blizzard will see massive pressure from these organisations to change.


doesn't really matter. it's impossible to speculate. we'll see what happens.
"It's a choose, not a perfumation"-Lina
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-08-15 03:56:24
August 15 2011 01:26 GMT
#144
On August 15 2011 10:23 Phyrful wrote:
Show nested quote +
On August 15 2011 10:08 MavercK wrote:
On August 15 2011 10:05 emc wrote:
On August 15 2011 10:03 Phyrful wrote:
does no one read the EULA? A LAN mod is clearly against the EULA


EULA doesn't matter if you are in a basement and playing with friends. It matters for tournaments so we'll never see it used at an MLG or IEM but perhaps we'd see it in a free tournament at a small lan center that doesn't attract attention.


if lan enabled tournaments start pulling out more entertaining games than mlg or iem you can bet blizzard will see massive pressure from these organisations to change.


doesn't really matter. it's impossible to speculate. we'll see what happens.


it's fun being a smartass i guess

*EDIT*

"it's fun having to eat your own words isn't it"

editing in my retarded response coz i dont feel like derailing this topic
maybe i came to that conclusion myself?
had i made my posts in opposite order than yes. you could make fun of me eating my words. but i came to that conclusion of it being impossible to speculate after discussing it for a few posts.
i have no patience for this bullshit
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Buzerio
Profile Blog Joined January 2011
United Kingdom135 Posts
August 15 2011 01:28 GMT
#145
On August 15 2011 10:21 emc wrote:
Show nested quote +
On August 15 2011 10:13 Buzerio wrote:
why do people think the fact its illegal will have much of a reason it cant get popular, ICCUP was illegal and people still used that.


ICCUP allowed people to play their LEGAL version of the game ONLINE. If ICCUP was LAN only it would've never gotten as big because let's face it, there is a better chance of seeing more people play online than at LAN.

.


ICCUP was

1. Avalable on Illegal Clients for free (one of which is avalable and has always been to download from ICCUPs webside)

2.Against the EULA

along with that its also Illegal to play and run the server for the same reasons its illegal to play and run a WoW private server (even if you own the game)
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-08-15 01:31:48
August 15 2011 01:30 GMT
#146
im happy, someone has balls to fight with blizzard Activision
Stork[gm]
Buzerio
Profile Blog Joined January 2011
United Kingdom135 Posts
August 15 2011 01:37 GMT
#147
On August 15 2011 10:30 bgx wrote:
im happy, someone has balls to fight with blizzard Activision


dont put the blame on Activision, Blizzard have said before that they work independant from activision, the idea of the thing is that everyone puts down the DRM and obvious money grabbing things to activision so Blizzard still get away with it, the games sell and both Activision and Blizzard get the money,
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
August 15 2011 01:40 GMT
#148
On August 15 2011 10:12 iCCup.Diamond wrote:
Show nested quote +
On August 15 2011 10:09 jimmyjingle wrote:
On August 15 2011 09:41 Skamtet wrote:
On August 15 2011 09:29 tibi wrote:
Honestly, I am getting frustrated of how bm people get while using the internet.
Nobody has got the right to hack sc2 and add a lan modus. Blizzard made it very clear that they didnt want to add this into the game so people should just deal with it.
How is that in any way bad manner?

it's horribly inconsiderate of the people who play online, dude.

kinda like the argument against offline d3.


What? How?

it's not :3
I get brain like a skull
maryelizbethwinstead
Profile Joined April 2011
Mexico223 Posts
August 15 2011 01:54 GMT
#149
One reason for LAN = piracy is because lan cafes will buy dozens of fakes and people will enjoy for years with Blizzard seeing no profit, only the cafe, for a copy 5% or less of the normal price.

LAN rules. You don't understand how much fun it is being boisterous and playing sc2 with your buddies next to you, and trashtalking them when fighting them right then and there, and how easy it is to give warnings and orders when you don't have to type
Lord, teach me to be patient.
paradox_
Profile Joined June 2011
Canada270 Posts
Last Edited: 2011-08-15 02:02:46
August 15 2011 01:58 GMT
#150
Agreed current DRM practices are generally stupid and do more harm than good but I wonder how many here would be willing to put their own work and intellectual property that's worth millions at risk (small or big) to provide a small % of your user base an option that they will only use for a small % of game play time.

On August 15 2011 10:54 maryelizbethwinstead wrote:
One reason for LAN = piracy is because lan cafes will buy dozens of fakes and people will enjoy for years with Blizzard seeing no profit, only the cafe, for a copy 5% or less of the normal price.

LAN rules. You don't understand how much fun it is being boisterous and playing sc2 with your buddies next to you, and trashtalking them when fighting them right then and there, and how easy it is to give warnings and orders when you don't have to type


You can still have LAN parties...you just create games through B.net? I don't ever remember having a LAN party where there wasn't an internet connection available and this was when I was in high school like 7-8 years ago.

I can't imagine any one hosting a LAN party where an internet connection isn't available. Unless you're talking about those larger scale ones in warehouses etc, but those generally charge money so the point is moot.
paradox_
Profile Joined June 2011
Canada270 Posts
Last Edited: 2011-08-15 02:02:37
August 15 2011 02:02 GMT
#151
-delete-
maryelizbethwinstead
Profile Joined April 2011
Mexico223 Posts
Last Edited: 2011-08-15 02:22:41
August 15 2011 02:21 GMT
#152
- delete -
Lord, teach me to be patient.
TheTurk
Profile Joined January 2011
United States732 Posts
August 15 2011 02:23 GMT
#153
SO on board.
Suck it up Blizzard.
People will always buy your precious games.
Don't let your Piracy paranoia screw the rest of us over.
Starcraft is a lifestyle.
Phyrful
Profile Joined July 2011
United States248 Posts
August 15 2011 02:34 GMT
#154
On August 15 2011 10:26 MavercK wrote:
Show nested quote +
On August 15 2011 10:23 Phyrful wrote:
On August 15 2011 10:08 MavercK wrote:
On August 15 2011 10:05 emc wrote:
On August 15 2011 10:03 Phyrful wrote:
does no one read the EULA? A LAN mod is clearly against the EULA


EULA doesn't matter if you are in a basement and playing with friends. It matters for tournaments so we'll never see it used at an MLG or IEM but perhaps we'd see it in a free tournament at a small lan center that doesn't attract attention.


if lan enabled tournaments start pulling out more entertaining games than mlg or iem you can bet blizzard will see massive pressure from these organisations to change.


doesn't really matter. it's impossible to speculate. we'll see what happens.


it's fun being a smartass i guess


it's fun having to eat your own words isn't it
"It's a choose, not a perfumation"-Lina
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
August 15 2011 02:37 GMT
#155
piracy was never the primary reason, blizzard simply had no reason TO develop a LAN mode, user needs aside.

and honestly, would the pros who don't happen to live in a training house... benefit more from LAN training or from battlenet.
I get brain like a skull
Sawofhackness
Profile Joined May 2011
Afghanistan183 Posts
Last Edited: 2011-08-15 02:46:18
August 15 2011 02:41 GMT
#156
Everytime a patch comes out, theres a whole bunch of whiners stamping their feet and saying they'll never play the game again, then everyone gets used to the changes and moves on.

These LAN crusaders are part of the entitled generation who just refuse to move on.

LAN = pirated copies = hurts profits

Its not 1997 any more.

I watch pro tourneys all the time, hundreds upon hundreds of games and I can count on my hand the amount of times I've seen a game "lag" out.

If I wanna play the guy next to me, I just use the net, it works.

Move on.



tobi9999
Profile Joined April 2009
United States1966 Posts
August 15 2011 02:42 GMT
#157
if the difference between LAN and no LAN in SC2 is even 1/2 the difference it was in SCBW, then every game that's been played up til now has been a game with "massive lag" for all of you who are talking about how it only matters for the pros.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 15 2011 02:46 GMT
#158
On August 15 2011 11:37 jimmyjingle wrote:
piracy was never the primary reason, blizzard simply had no reason TO develop a LAN mode, user needs aside.


No LAN = Lost sales from people who determine it's a sticking point

LAN = More lost sales from pirates.
Disquiet
Profile Joined January 2011
Australia628 Posts
August 15 2011 02:59 GMT
#159
The no LAN is about piracy and control. Blizzard wants to have control over everyone playing their game at all times. This is so

A) they can ensure they can get a cut of every tournament if they are so inclined.
B) Implement their map market system without people finding loopholes to bypass it (e.g. 3rd party sites and servers)
C) Spend a minimal amount and provide a poor bnet service but people are forced to use it because there is no alternative.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-08-15 03:06:22
August 15 2011 03:04 GMT
#160
so finaly it happened what was supposed to happen ...

the pirates the illegals have LAN and the "good" people havent, while tournaments etc have the problem with lan, the illegal playing people can play it with no problem ...

after having NO reason anymore for not having lan (since they already have it) blizzard should give lan at least for MLG NASLfinal GSL etc


On August 15 2011 11:41 Sawofhackness wrote:
Everytime a patch comes out, theres a whole bunch of whiners stamping their feet and saying they'll never play the game again, then everyone gets used to the changes and moves on.

These LAN crusaders are part of the entitled generation who just refuse to move on.

LAN = pirated copies = hurts profits

Its not 1997 any more.

I watch pro tourneys all the time, hundreds upon hundreds of games and I can count on my hand the amount of times I've seen a game "lag" out.

If I wanna play the guy next to me, I just use the net, it works.

Move on.



you not watching mlg do you ? seeing ddos attack on players while playing in MLG, permspam to the players making them lag or disc, seeing games in GSL disc because of bnet problems ... thats not an excuse thats not a "its not 1997 anymore" thing its a REAL problem !
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
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