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Starcraft 2 LAN Hacked - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 18 Next All
coolcor
Profile Joined February 2011
520 Posts
August 14 2011 21:09 GMT
#101
On August 15 2011 02:22 Yoshi Kirishima wrote:
they're not going to release LAN, doing so would mean they basically stop making money from SC2 which has only been out for a year

the only way i can see them releasing LAN is after several more years, as incentive to keep playing (make it free basically)

Also, what is blizzard's stance on this lan project? why isn't it taken down yet?


Why do people keep saying silly things like if they had LAN they would instantly have zero sales and it would be like giving away the game for free? Just about every game ever made can be pirated so why do companies keep making them with very large budgets? It's because games still sell a lot even if they can be pirated. Blizzard "made broodwar free" with Lan from the start and somehow sold 11 million copies and half of those are from Korea for real money how is that possible? There are games that sold even more then that and they could all be pirated.

The single player of starcraft 2 (and every game ever) can and has been pirated a lot why is blizzard wasting resources making a new campaign for HotS when they are just giving it away from free? How could they possibly make back the money spent on such a thing?

BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 14 2011 21:11 GMT
#102
Interesting hack, but, I won't be using it. I don't have much use for LAN since I mostly ladder but I can see its use in a tourney
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Unclesoppa
Profile Joined June 2011
Finland10 Posts
August 14 2011 21:19 GMT
#103
On August 15 2011 02:31 Topdoller wrote:
I hope Blizzard bans this thing as anything that fragments the player base is bad imho.

This game has locked regions
Blizzard doesn't care about fragmentation of the player base
"Eye for an eye makes the whole world blind" - Call Of Duty 2008
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
August 14 2011 21:34 GMT
#104
400.000 players with this LAN "Hack" sounds like a house number that should give blizzard an idea how important LAN actual is.


If they think peops will not "pirate" the game ; than the game should actual have LAN, rather than forcing someone to "crack" the game, just to get LAN (as the game itself does not support it).


Ironically the idea of less piracy by removing LAN totally failed and even gets in the opposite direction ; peops pirate the game just to get something they otherwise do not get.



No matter how great the game is , in a bunch of points, Blizzard totally failed ...
perestain
Profile Blog Joined July 2010
Germany308 Posts
August 14 2011 21:35 GMT
#105
On August 15 2011 04:01 Topdoller wrote:
PC gaming is dying a death due to pirating . Steam and BNET etc are the only way game companies will stay with the PC format. Do you really want to see SC2 on XBOX only . Square Enix tried that with Supreme Commander and it was a disaster.

I hope this explains how i feel. Its not some random rant



I've been hearing this wrong argument for now 20 years, it was BS back then and it is BS now. PC gaming has not and will not die to consoles because of piracy, and I'd advise you to inform yourself or bring proof instead of just repeating this type of industry propaganda.

You might want to check out stardock as one example of how to be a succesful developer/publisher without punishing paying customers with silly copy protection schemes:
http://www.stardock.com/
http://forums.stardock.com/390801

So your your comments better be random, otherwise they'd appear pretty ill-intended.




No matter how hot it gets, sooner or later there's a cool breeze coming in.
fds
Profile Joined February 2011
Slovenia258 Posts
August 14 2011 21:48 GMT
#106
It may be hard to understand but NOT having LAN support have few benefits as well.

All games are played via Battle.net (DOH!) This means blizzard has access to every game played on this planet. Yes even custom games. At any moment they have all replays for their statistics.

It is harder/riskier to create hacks. If you want to test/create one, you have to test it online.

****

What blizzard should introduce is some sort of peer-to-peer games in custom mode. You would have to connect to battle.net to create game, but once it would be created all traffic would be only between players (p2p) = no internet connection needed to play if you would play on LAN.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
August 14 2011 21:52 GMT
#107
I've never understood why Blizzard doesn't have special LAN versions of SC2 that they make themselves in small batches to use in big tournaments. They would be looked after and the problem of piracy isnt a big problem when the only people with access to it are in the booth in front of you.
storm44
Profile Blog Joined July 2010
1293 Posts
August 14 2011 21:57 GMT
#108
On August 15 2011 06:11 BigFan wrote:
Interesting hack, but, I won't be using it. I don't have much use for LAN since I mostly ladder but I can see its use in a tourney

Its not just for tourneys though, Lan programs can make your battle.net experience much faster since there is a delay with battle.net but not with lan. So having ladder would benefit custom games to practice also. It is a whole different experience playing with the bnet delay and without it. Most people are desensitized to bnet delay but there is a huge difference when playing on lan mode
Falcon_Power
Profile Joined December 2008
Canada26 Posts
August 14 2011 22:02 GMT
#109
I think LAN is important, hey who want lag when big $$$ is at the finish line.
No sacrifice, no Victory.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
August 14 2011 22:07 GMT
#110
Should of been implemented from the start along with a ton of other cool battle net features. Instead of some long winded rant I'll just say I'm not going to be downloaded a hacked version, but I hope that Blizzard implements LAN sooner than later.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
paradox_
Profile Joined June 2011
Canada270 Posts
August 14 2011 22:07 GMT
#111
You guys are still missing the point. When you want to convince someone to change. You have to convince them its in their benefit to change as well not just yours.

XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
Last Edited: 2011-08-14 22:35:26
August 14 2011 22:33 GMT
#112
Ok, so they got a lan hack out. Some people will use it, no big deal from Blizzard's POV. BUT NO TOURNAMENT will use it...
Now, will internet café dare use the lan hack? This is a crucial question that can determine the viability of the hack, and how much impact it will have. If Blizzard has the laws of the country with them and can sue café, then it will most likely not happen.

So, in the end, the hackers failed, and Blizzard still wins.

We can discuss all we want. In the end Blizzard makes the decision. Its not like we are refusing to buy SC2 because of lack of Lan, in fact SC2 sold some solid number. Blizzard isn't a democracy or anything and is not accountable to its clients. They'll release HOTS with no lan support, and we'll buy it. We can yell as much as we like, it won't change anything.

Now, I don't really care if there's a lan or not. But from Blizz POV, they determined that lan could translate into less sales. I'm no expert so I don't know if that conclusion is logical. But their new BNET, as much as we can hate it, allows them to control every users and basically prevent cd key generator. So from their POV, this is a big success and a lan could threaten it.

I think we whine too much about lag. Sure, it ruins the 'perfect match'. But we should threat lag as weather in some sport. Ever seen a match of Tennis interrupted by rain? Ever seen a football game with extreme weather conditions? Ever seen a soccer game with a bad terrain? A hockey game on a bad ice? It happens in real sports. Why can't gamers take the lag/dc (as long as both side lag ; not talking about cross region tournament where one side lags while the other doesn't)? ; its part of the game. Let me insist that as long as both side suffer, it shouldn't be a problem of equity in the competition.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
August 14 2011 23:16 GMT
#113
Not sure about this, but you'd think that in the scenario of a large enough competitive gaming scene, Blizzard/Activision would generate more income through licensing and cuts from ad revenue then through actual game sales.

I suppose having a more locked down client allows tighter control over tournaments and what not because blizz can disconnect clients of non-compliant organizers in certain cases rather than going through courts.

Anyways though I don't see a cracked version as being good for us at this stage of the game. Regardless of anything else, it just encourages non-compliance and a more antagonistic relationship between certain portions of the community and Blizzard. Of course the argument could be made that this should have been anticipated from the start...

Guess I don't have a single perspective on the issue, but it makes me feel uneasy.
Salvation a la mode and a cup of tea...
Mantraz
Profile Joined March 2011
Norway119 Posts
August 14 2011 23:58 GMT
#114
On August 15 2011 03:08 GenoPewPew wrote:
Show nested quote +
On August 15 2011 03:02 Topdoller wrote:
I dont see pros moaning about it,


A lot of them actually wish there was LAN at big events. Especially since there were disconnects in the GSL and in Blizzcon

Latency aswell, Koreas tournaments are probably very close to lag free because they take place in Seoul and the servers are likely also there, atleast with WoW koreans played with ~1-2ms and found it impossible to compeat at foreign events even with moderate (50) ping.

This would make for much crisper gameplay, play a round of campaign if you need to remind yourself how sc2 is w/o lag.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
August 15 2011 00:03 GMT
#115
On August 15 2011 02:29 RoyAlex wrote:
Even if people figure out how to make a proper bug free LAN version of SC2, nobody would use it.

Progamers would not practice on it because they would get used to no delay and any legitimate leagues would of course not use a hacked SC2 version unsupported by blizzard to run their league.


I love when kids that apparently have never heard of brood war come on teamliquid and spew nonsense
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Redmark
Profile Joined March 2010
Canada2129 Posts
August 15 2011 00:09 GMT
#116
On August 15 2011 09:03 -orb- wrote:
Show nested quote +
On August 15 2011 02:29 RoyAlex wrote:
Even if people figure out how to make a proper bug free LAN version of SC2, nobody would use it.

Progamers would not practice on it because they would get used to no delay and any legitimate leagues would of course not use a hacked SC2 version unsupported by blizzard to run their league.


I love when kids that apparently have never heard of brood war come on teamliquid and spew nonsense

Blizzard never interfered with Brood War (until SC2 came out). I don't see how his post was wrong. Any league which runs pirated LAN is going to get sued.
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
August 15 2011 00:11 GMT
#117
There is already a tunngle channel with about 50 people when I saw it a few days ago, should be alot more right now.
dynm0
Profile Joined May 2011
11 Posts
August 15 2011 00:19 GMT
#118
Think of the entire design and development period of sc2 as running a marathon. The adding of LAN functionality into the game is so simple that it wouldn't even represent a single step taken running the marathon.

My point? If blizzard is going to leave out something so simple, so easy to implement and also so integral to the game, there are plenty of people who are more than happy to release versions of or cracks for the game with said feature implemented. Since releasing these versions is probably illegal, it's going to get associated with the piracy scene and people are going to pirate the game much more readily.

Lack of LAN capability is the sole reason I never paid for sc2. I've been an absolutely diehard Blizzard fan since I was in first grade and my memorable experiences of Blizzard games have been 95% in a LAN environment.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
August 15 2011 00:27 GMT
#119
On August 15 2011 07:07 paradox_ wrote:
You guys are still missing the point. When you want to convince someone to change. You have to convince them its in their benefit to change as well not just yours.



The real problem is that bnet is kinda bad and it's the only game in town. If blizzard won't make the online experience (and the tournament latency), I can only hope it eventually gets "fixed" by someone else.
faruq
Profile Joined August 2011
United Arab Emirates116 Posts
August 15 2011 00:28 GMT
#120
Meh. This is like a monthly event. But yeah, Blizzard ought to open up a bit.
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