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Could MOBA Games Give Starcraft 2 a Run? - Page 7

Forum Index > SC2 General
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fadestep
Profile Blog Joined October 2008
United States605 Posts
August 09 2011 20:50 GMT
#121
On August 10 2011 05:41 PlosionCornu wrote:
Show nested quote +
On August 10 2011 05:37 fadestep wrote:
On August 10 2011 05:31 PlosionCornu wrote:
On August 10 2011 05:10 [Agony]x90 wrote:
On August 10 2011 04:53 PlosionCornu wrote:
On August 10 2011 04:20 Intricate1 wrote:
With the Insane popularity, Why not?

Whats good for MOBA is good for SC2 IMO.

ESports Fighting!


It cannot grow outside its borders, its playing fanbase.

People who don't play the game (regularly or at all) will not understand what's going on.

That does not happen with sc2.


I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.

Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.

There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.

Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.


I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.

The majority of humans are casuals.

The majority of people are not you.

I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.

Want a more practical explanation? Well here it comes.

There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.

LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.

Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to.

This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.

A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.





You must be blinded by a crazy amount of fanboyism to think that Starcraft 2 is any easier to digest than LoL/HoN.

This type of thread always makes me laugh. Starcraft 2 fanboys/purists (very rarely the people who are actually good at Starcraft 2) simultaneously go with two approaches to bashing MOBAs:

1. MOBAs are really easy and aren't as competitive as SC2.
2. MOBAs are too hard to understand and everybody can't get into them like SC2.

Woops. Those points actually don't line up as being a very logical argument about anything.

I like how you think your such a fucking expert that you tell him to "Get over it" at the end like you just came down with God's hammer of logic itself and smashed him in the forehead with it. You didn't. Get over it.

It's not an opinion, it's plain fact.

Mobas have MORE( A TERRIBLE LOT MORE) variables than sc2, or even wc3 for the matter.
And let's not talk about bw.

It's cold math man.

A game with too many variables is very hard to get at first glance. Take for example wow arena. It's literarly IMPOSSIBLE to understand what's going on if you don't pvp. I cannot discern the play by play even if I've played for 4 or so years.



What is cold math? MOBAs have more variables than SC2? That's baloney. Having a skillbar and an item shop doesn't mean the game has more variables.

I'm actually completely convinced that SC2 has more variables than MOBAs, but I'm not going to try and argue it with you. Why? Because its pretty subjective and there is 0 "cold math man" you can use to prove it.

Also, what would that even have to with the OP? MOBAs can't be as big esports as SC2 because casual viewers can't tune in to MOBAs? Besides the fact that neither game is super appealing for casual fans to tune into, this problem is pretty easily solved by MOBAs by the simple fact that a metric shit ton of people play them, so they have a huge base to draw viewers from anyways. Did you see the Dreamhack numbers? Did you see that while BLIZZARD was pulling 60k viewers for their EU battle.net invitational, HotShotGG was pulling 15k for random ladder games of LoL?

I'm not saying that makes them better, I'm saying if you are trying to argue viewers in any way, you are picking the wrong fight. LoL pulls way more viewers than Starcraft 2.
not a hero
Saishuuheiki
Profile Joined November 2010
United States188 Posts
August 09 2011 20:51 GMT
#122
The MOBA games have some advantages and disadvantages
+ Game is free, so more people will see it outside of E-Sports
- Individual unit skill is limited
+ Since most of the skill lies in teamwork, it's easy for a casual player to emulate and empathize with what is happening (I know I'm not going to have 300 APM, so some things I see in SC2 I know I'm not going to do)
- It's hard to spectate teamwork
+ Easier to understand everything that is happening (with minimal game knowledge)

Full disclosure, this is from someone who hasn't watched MOBA games (but I have played DOTA and LoL) but I think this is a fair comparison. We will have to see how the spectating works in DOTA2.
520
Profile Blog Joined April 2009
United States2822 Posts
August 09 2011 20:52 GMT
#123
On August 10 2011 05:31 PlosionCornu wrote:
Show nested quote +
On August 10 2011 05:10 [Agony]x90 wrote:
On August 10 2011 04:53 PlosionCornu wrote:
On August 10 2011 04:20 Intricate1 wrote:
With the Insane popularity, Why not?

Whats good for MOBA is good for SC2 IMO.

ESports Fighting!


It cannot grow outside its borders, its playing fanbase.

People who don't play the game (regularly or at all) will not understand what's going on.

That does not happen with sc2.


I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.

Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.

There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.

Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.


I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.

The majority of humans are casuals.

The majority of people are not you.

I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.

Want a more practical explanation? Well here it comes.

There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.

LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.

Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to, even with limited experience (or lack of thereof)

This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.

A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.

Or rather, it has a limited growth potential. And what I mean by this is that only people who "actively" play the game can enjoy tournaments.

It's like saying that just football players can enjoy football matches. It's just senseless.


League of Legends is catered towards the "casual" crowd and has a higher playerbase than pretty much any game out there at this point (I believe the numbers have even recently surpassed World of Warcraft's, and that's a statement.) There is less need to disseminate information among that crowd than there is among SC2 players, for example.

Even if there are multiple games, MoBA games have more similarities between them than RTSes because the genre itself is more specific. Starcraft BW, Warcraft 3, and C&C have very VERY little in common, and it is very difficult to get a player of one to easily understand the concepts of another. The idea that your strategy in Warcraft 3 largely hinges on your ability to NOT make units for extended periods of time is baffling to a Starcraft BW player, for example.

However, from my own discussions as a LoL player with HoN players and DotA players, it's not hard to quickly come to a common ground where people understand things (as rare as civil discussion between these groups seems to be). I've had in-depth discussions with HoN players about the merits and demerits of both games, but there is definitely more mutual understanding than there is in the RTS scene.
Writer
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 09 2011 20:52 GMT
#124
On August 10 2011 05:42 vrok wrote:
Show nested quote +
On August 10 2011 05:33 fadestep wrote:
On August 10 2011 05:25 ReturnStroke wrote:
At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.

They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.


This kind of post is bullshit.

Somebody with zero experience competitively in either Starcraft 2 or LoL/HoN making blanket statements about the skill required to play either game competitively.

It is fine to love Starcraft 2 guys, but you don't need to shit on other games and act like Starcraft is some god given game which only the most badass of motherfuckers can play.

Starcraft and LoL/HoN require completely different skillsets and at most you can subjectively value one of those skillsets as being more meaningful/difficult than the other. But it is perposterous to say that LoL/HoN can never pass SC2 in competitiveness because they are easy games that don't take what it takes to be great at SC.


Don't shit on other games guys! Assassin's Creed can be competitive and require tons of skill too! It's just a different kind of skill!


Good addition buddy. You managed to make a jerkoff comment without contributing anything while probably feeling like you just showed me. Hats off.
not a hero
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
August 09 2011 20:52 GMT
#125
BTW all of you should go watch Lo3 and skip to the Dota part so you can learn alittle from Pro Dota player Kuroky and Caster TobiWan
if you can believe you can concieve
Looky
Profile Joined April 2010
United States1608 Posts
August 09 2011 20:55 GMT
#126
EVO and MLG was on the same day. Both had very good viewers. It will be the same thing with DOTA2 I believe. These are two different games
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-08-09 21:01:01
August 09 2011 20:56 GMT
#127
going back to the question...

MOBA games have a large player base = Very competiive

SC2 smaller player base = bigger e-sports

When saying 'competitive gaming' I take that as competitions/tournaments, e-sports.

So no, moba games won't lead e-sports. But yeah, it will have a lot of competitiveness in it because of a lot of players. But even tho sc2 has less players, the degree of competitiveness greatly exceeds the average competitiveness of MOBA players because of... yeah the 11 hour a day thing.

It is not leading competitive gaming so far because sc2 has more big name tournaments and sponsors. right?
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 09 2011 21:00 GMT
#128
On August 10 2011 05:56 Lokian wrote:
going back to the question...

MOBA games have a large player base = Very competiive

SC2 smaller player base = bigger e-sports

When saying 'competitive gaming' I take that as competitions/tournaments, e-sports.

So no, moba games won't lead e-sports. But yeah, it will have a lot of competitiveness in it because of a lot of players.

It is not leading competitive gaming so far because sc2 has more big name tournaments and sponsers. right?


Yeah I think its important to find out what we mean by the OP's question in the first place.

Highest skill?
Most money?
Most players?
Most events?
Most viewers?

Tough to have this conversation if we aren't even judging them based on the same criteria. I think its a combination of all of them, which is why you can't really 'elect' a winner. At certain points you can say X game has a bigger impact in the esports scene than Y game, but I feel like MOBAs and SC2 are both big enough where you can't really make that call.
not a hero
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
August 09 2011 21:01 GMT
#129
IMO DotA 2 will achieve a competitive scene similar to SC2, maybe even appearing in MLG with VALVe's influence, but SC2 will always be the biggest one.
♥ The world needs more hearts! ♥
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
August 09 2011 21:01 GMT
#130
MOBA games aren't nearly as spectator friendly as SC2, and I doubt DotA 2 will change that. You pretty much have to be a player of the game in order to enjoy spectating it, so the only way MOBA games can grow as an e-sport is if more players play them.
/commercial
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2011-08-09 21:13:22
August 09 2011 21:03 GMT
#131
On August 10 2011 05:50 fadestep wrote:
Show nested quote +
On August 10 2011 05:41 PlosionCornu wrote:
On August 10 2011 05:37 fadestep wrote:
On August 10 2011 05:31 PlosionCornu wrote:
On August 10 2011 05:10 [Agony]x90 wrote:
On August 10 2011 04:53 PlosionCornu wrote:
On August 10 2011 04:20 Intricate1 wrote:
With the Insane popularity, Why not?

Whats good for MOBA is good for SC2 IMO.

ESports Fighting!


It cannot grow outside its borders, its playing fanbase.

People who don't play the game (regularly or at all) will not understand what's going on.

That does not happen with sc2.


I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.

Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.

There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.

Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.


I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.

The majority of humans are casuals.

The majority of people are not you.

I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.

Want a more practical explanation? Well here it comes.

There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.

LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.

Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to.

This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.

A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.





You must be blinded by a crazy amount of fanboyism to think that Starcraft 2 is any easier to digest than LoL/HoN.

This type of thread always makes me laugh. Starcraft 2 fanboys/purists (very rarely the people who are actually good at Starcraft 2) simultaneously go with two approaches to bashing MOBAs:

1. MOBAs are really easy and aren't as competitive as SC2.
2. MOBAs are too hard to understand and everybody can't get into them like SC2.

Woops. Those points actually don't line up as being a very logical argument about anything.

I like how you think your such a fucking expert that you tell him to "Get over it" at the end like you just came down with God's hammer of logic itself and smashed him in the forehead with it. You didn't. Get over it.

It's not an opinion, it's plain fact.

Mobas have MORE( A TERRIBLE LOT MORE) variables than sc2, or even wc3 for the matter.
And let's not talk about bw.

It's cold math man.

A game with too many variables is very hard to get at first glance. Take for example wow arena. It's literarly IMPOSSIBLE to understand what's going on if you don't pvp. I cannot discern the play by play even if I've played for 4 or so years.



What is cold math? MOBAs have more variables than SC2? That's baloney. Having a skillbar and an item shop doesn't mean the game has more variables.

I'm actually completely convinced that SC2 has more variables than MOBAs, but I'm not going to try and argue it with you. Why? Because its pretty subjective and there is 0 "cold math man" you can use to prove it.

Also, what would that even have to with the OP? MOBAs can't be as big esports as SC2 because casual viewers can't tune in to MOBAs? Besides the fact that neither game is super appealing for casual fans to tune into, this problem is pretty easily solved by MOBAs by the simple fact that a metric shit ton of people play them, so they have a huge base to draw viewers from anyways. Did you see the Dreamhack numbers? Did you see that while BLIZZARD was pulling 60k viewers for their EU battle.net invitational, HotShotGG was pulling 15k for random ladder games of LoL?

I'm not saying that makes them better, I'm saying if you are trying to argue viewers in any way, you are picking the wrong fight. LoL pulls way more viewers than Starcraft 2.


I know it, check my previous post.

Besides those are not "casual" fans, come on.
The big numbers come from the fact that it's a f2p game, so more people have knowledge about the game, more people can enjoy it. But this does not actually show that it's a sustainable, long term esport. If numbers alone could pull an esport, then explain me why call of duty is not under kespa rule? It sells 20 mil copies a year....


The rts genre has less active players, but more casual viewership ( and by casual I mean people who know nigh to nothing about the game).

I mean I don't know how to explain myself better.

I'm not saying that mobas don't have competitive potential, or take no skill etc.

I'm just saying that it's harder for them to become esports because have a high skill floor.

The stream numbers don't mean anything, as I said, f2p game, more exposure, more available fanbase etc.

And about the variables....Well you will always know that +1 zealots 2shot x/0 lings.

Can you say the same about MOBAs?

With items? Variable damage? Possible spell effects? Skills and + stats?

Do you know what RNG means? Do you think it's a good thing for a competitive game?
chenchen
Profile Joined November 2010
United States1136 Posts
August 09 2011 21:07 GMT
#132
Starcraft 2 isn't exactly the leader in competitive gaming, you know.

It's esports scene is no where near as developed as that of BW (or possibly even Dota in China), and its playerbase is actually quite small.
powerade = dragoon blood
Noocta
Profile Joined June 2010
France12578 Posts
August 09 2011 21:07 GMT
#133
I don't believe in the succes of Dota2 actually. RiotGaming ( the compagny who make League of Legends ) is doing everything they can to impose themselve on the MOBA market before valve release their title.
And as WoW did make MMO casual and friendly, LoL is doing that to Dota like games. And a lot of people who are playing LoL right now won't be playing DotA2 with all the old features like deny of close to ridiculous champions all around.

Beside that, i don't think MOBA can overshadow Starcraft, even if they make more viewers ( which will be the case ) the light will still be on our game because the skillceilling is so high in comparaison.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
August 09 2011 21:10 GMT
#134
On August 10 2011 03:33 Cosmos wrote:
Would be nice to see a Dota ON starcraft 2 (like blizzard promised) so the fans of MOBA games could come on sc2


There is a moba game for sc2, it's called Storm of the Imperial Sanctum (SotIS). It's taken over my sc2 completely, amazing game.
GrapeD
Profile Blog Joined August 2010
Canada679 Posts
August 09 2011 21:13 GMT
#135
I don't think so because moba games not a lot is happening most of the time. For the first 10 minutes its pretty much people creeping and thats not very exciting to watch. The only real thing to get really excited about are team fights and those are not many each game.
Some people hurt people. I defenestrate those people.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-08-09 21:16:50
August 09 2011 21:16 GMT
#136
On August 10 2011 06:07 chenchen wrote:
Starcraft 2 isn't exactly the leader in competitive gaming, you know.

It's esports scene is no where near as developed as that of BW (or possibly even Dota in China), and its playerbase is actually quite small.


care to explain what you're talking about?

by the way....


Blizzard dota will surpass sc2. lol
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 09 2011 21:19 GMT
#137
On August 10 2011 06:13 GrapeD wrote:
I don't think so because moba games not a lot is happening most of the time. For the first 10 minutes its pretty much people creeping and thats not very exciting to watch. The only real thing to get really excited about are team fights and those are not many each game.


I find the pace to be pretty comparable to SC2 with much of the game, especially early on, being focused on macro (farming in MOBAs, setting up expos and production in SC2) with small pokes (ganks or lane fights in MOBAs, harassment in SC2) being exchanged. Then both games begin to pick up with teamfights in MOBAs and large scale battles in SC2. Objectives like taking Roshan, Baron, etc... in MOBAs or getting a gold base/certain tech up in SC2 are also really comparable.

Most MOBA games just end up going a lot longer though, which can be a bit boring.
not a hero
zz_
Profile Joined December 2010
Sweden1022 Posts
August 09 2011 21:20 GMT
#138
A run for what? I'm unsure as to what you mean.

If you mean "will MOBA games every become as popular as SC2" then the answer is that they're already far more popular than SC2, and have been since WC3 became the biggest game in China. DotA alone had, at least about a year ago, more active players than WoW. Count in the active accounts in LoL and HoN and yeah, SC2 doesn't even come close.

If you mean "will MOBA games become as huge of a hit in the western world as SC2 has become, with an equal amount of tournaments, community support etc", then the answer is no, probably not. LoL has shown that there is a market for these types of games, but I don't see it (or rather, DotA2) ever becoming as prominent as SC2.

DotA will always be my favorite online game, but I have no illusions of it becoming as huge in the west as SC2. It would be awesome if it did, but highly unlikely.

Related: Can't wait for gamescom :DD
In the absence of justice, what is sovereignty but organized robbery?
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
August 09 2011 21:21 GMT
#139
i already completly stopped and waiting for dota 2 :D
A leader of my kind!Hi Devil
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 09 2011 21:22 GMT
#140
On August 10 2011 06:20 zz_ wrote:
A run for what? I'm unsure as to what you mean.

If you mean "will MOBA games every become as popular as SC2" then the answer is that they're already far more popular than SC2, and have been since WC3 became the biggest game in China. DotA alone had, at least about a year ago, more active players than WoW. Count in the active accounts in LoL and HoN and yeah, SC2 doesn't even come close.

If you mean "will MOBA games become as huge of a hit in the western world as SC2 has become, with an equal amount of tournaments, community support etc", then the answer is no, probably not. LoL has shown that there is a market for these types of games, but I don't see it (or rather, DotA2) ever becoming as prominent as SC2.

DotA will always be my favorite online game, but I have no illusions of it becoming as huge in the west as SC2. It would be awesome if it did, but highly unlikely.

Related: Can't wait for gamescom :DD


THIS THIS THIS THIS THIS. Seeing DoTA 2, seeing somebody take home a million bucks.... Going to be insane.
not a hero
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