Could games like League of Legends and the upcoming DotA 2 give Starcraft 2 a run for the leader of competitive gaming?
The recent success of dreamhack has shown that the games definitely have some potential and the developers of such games are designing them as eSports, by taking balance as a first priority.
I have limited experience with DotA and HoN but I know LoL is really fun and popular and because it can be easily picked up by casuals could it become more popular than our beloved Starcraft 2?
It will be popular, certainly...it may even be more popular than SC2. But SC will always be the premier e-sport in terms of skill, complexity, and depth.
In any event, the two appeal to rather different audiences, and so can co-exist without any friction; one can lead a fan to the other, and both can be enjoyed by one person. The more cooperation and coexistence that goes on between them, the better for ESPORTS in general.
I love playing MOBA's, and I think DotA 2 will be boss. I just don't think it will ever be balanced enough or viewer-friendly enough to surpass SC2, no matter how much money Valve throws at it.
its also been discussed before that the dreamhack success was highly inflated due to LoL incorporating the stream into the game itself so that if anyone would log into the game - they would essentially be counted as a viewer. this combined with the fact that there are too many competitors probably hurts its chances of making it as big as sc2. HoN is now f2p and theres dota 2 coming out, i just dont see there being enough stability in their 'scene' to really get a consistent thing like starcraft has had.
its all good imo, MOBAs will only continue to promote eSports and judging by their popularity they will promote it a lot. i think they will coexist well
the thing in dota is that you reach your maximum skill level and you can't improve anymore cause of the nature of the game.. only thing you do is watch replays and think of strategies while in sc2 you need to constantly play or you get worse so for sc2 pro player to play dota = waste of talent but this has a good side you can be competitive at dota by just playing tournaments if you have the required skill and the time wasted is minimal both games are fun and totally different
Apples and oranges. Totally different games, totally different skill set required.
Besides, Dota has a super high entry requirement, despite of what people may think.
Knowing each and every hero and relative abilities is no casual task, therefore is much less of a spectator Esport.
Plus I cannot foresee a long term sustainable esport environment for a MOBA game, given what I've already said, plus the fact that the skill ceiling is actually pretty low compared to other games.
On August 10 2011 03:33 JiYan wrote: its also been discussed before that the dreamhack success was highly inflated due to LoL incorporating the stream into the game itself so that if anyone would log into the game - they would essentially be counted as a viewer. this combined with the fact that there are too many competitors probably hurts its chances of making it as big as sc2. HoN is now f2p and theres dota 2 coming out, i just dont see there being enough stability in their 'scene' to really get a consistent thing like starcraft has had.
100% False, you were NOT counted as a viewer if you logged on League, however the client had a splash page after you logged on, and it pointed to the season one championships, if you clicked go to page, it opened your browser to the ow3ned.tv stream
Stop spreading false info.
On topic: They are two different types of games, I don't see how people cannot appreciate sc2 along with games like quake and dota. However as seen in the past, discussions like this on TeamLiquid usually just end up with X game vs Starcraft game and which takes more skill.
Edit: It also seems people underestimate how easy Sc2 is to pick up, I consider myself a casual player, having never played an RTS before i know myself and many people still picked the game up relatively easy and are currently masters, granted I know that's not even a hard feat, at the biggest difference between the games is the skill CEILING is much higher for Sc2.
With LOL having 10 games a second start and a much much larger amount of players then SC2 it is safe to say yes it will and already is. The thing is LOL is a joke still on a competitive level balance wise compared to SC2. Although they have taken big strides to fix it. I think LOL popularity may have already surpassed SC2 but not in the competitive scene.
That being said I think SC2 will and should stay top dog in competitive gaming. LOL sells power IMO with their micro transaction system and even with them trying to keep new balanced champions coming out it seems almost impossible to keep the balance. Although some argue the general unbalance makes it balanced.
The more good games in tourneys though the merrier IMO. I see no reason SC2 and LOL can't coexist and both be successful.
Also I agree that LOL HON DOTA all are much worse spectator games then SC2 just because you have no idea what is happening and who all the Champions are and what they do. SC2 is easy and fun to watch.
the following opinions are all based on very limited information, understanding, and ignorance since I don't really play or follow any MOBA games at all, so correct me if I'm wrong
atm, all MOBA games have are stream viewers due to the sheer popularity of the genre
things like sponsors, tournament scene, and strong established pro teams are not yet well established, but the potential is definitely there due to possible audience size
outside of China, LoL is the frontrunner for an e-sports MOBA because of the size of its player base, but the developer, Riot, needs to add in functions to increase e-sports viability like spectator mode.
LoL needs a more wide ranging and diverse tournament scene since I believe it only really has 1 significant league for fans to follow. once there is an established thriving tournament scene with many various events on schedule, then we can see how viable LoL is as an e-sports and whether the fan support is truly there.
It's not a competition, Starcraft isn't going anywhere. I think Dota 2 will be more popular, Valve is showing much more love to the community in terms of shoutcasting and replay features.
Honestly not really when I watch a moba as total noob I don't get what's going on at all for sc you still have battles which aren't hard to understand and flashy for even more casual people.
On August 10 2011 03:37 PlosionCornu wrote: Apples and oranges. Totally different games, totally different skill set required.
Besides, Dota has a super high entry requirement, despite of what people may think.
Knowing each and every hero and relative abilities is no casual task, therefore is much less of a spectator Esport.
This is the big barrier for me. I've tried watching HoN or LoL and I just can't get behind it. There are too many heroes and too many abilities. You simply can't understand what's going on without a significant knowledge base beforehand.
Beyond that, gameplay isn't that exciting and strategy isn't all that deep (read not deep compared to something like SC2). Viewers who want deep strategic games will flock towards RTS. Those who want pace and excitement will move towards fighting games. MOBAs seem to have all the downsides of both without the advantages.
They could certainly be popular to watch among players, but I can't imagine people who don't play watching them for entertainment. SC2 already has a lot of non-playing fans.
Maybe, I tried to watch it and couldn't understand what was happening. It might be my familiarity with SC2 and lack of familiarity with LoL/Dota game. I think SC2, two armies clashing and one standing is a little easier to follow then a team casting abstract spells that do something and one team winning. Concept is the same, but one I can see someone won the engagement without knowing much where the other I haven't a clue what is happening unless they are dead.
Moba's problems are that they, in my opinion, have no mainstream watch-ability. Games are generally slow and you really need a lot of knowledge about the game to really get what's going on.
SC2, fighting games, etc... can all just be watched and understood easily enough that random people's interest can be peaked.
LoL only has so many players because its free. This especially applies to 3rd world countries and others such as China.
Personally, I can see the appeal LoL has. Free and decent gameplay. But in terms of esports I just cant even understand how it gets views. It's slow paced, and rather boring to watch (oh he killed a creep, and another creep!). And you miss out on half the action due to it being split so much.
1 on 1 will always beat team games. thats why SC2 + SSF4/Fighting games are the best for esports
On August 10 2011 03:43 howerpower wrote: It's not a competition, Starcraft isn't going anywhere. I think Dota 2 will be more popular, Valve is showing much more love to the community in terms of shoutcasting and replay features.
This, Sc2 is here to stay it's goddamn amazing, but for people to just instantly dismiss any other games "skill" is rediculous. Valve has shown they are 100% commited to give us the features to support esports directly. One can only assume the dota 2 client is going to be insane, they have said you will be able to join games that are already in progress and watch them real time via their spectator client (think Half Life TV), and there will be over-the-shoulder coaching mode where you can coach players on a one on one basis. Who knows what else it will have.
I really wish blizzard didn't screw up Bnet 2.0 so bad, even the custom game system seems inferior to a 10 year old wc3.
Starcraft is one event. Dota might be another. SFIV is another.
I dont know how many Moba games will survive since it might be perceived that they are all similar to the casual viewer. But Starcraft will always be in Esport.Whether it gets taken over in terms of viewers compared to moba games.... who knows. Either way it will always have a strong following.
Plus there is soo much drama with SC2, thats another reason why SFIV is soo popular i feel. I think the 1v1 aspect of it has something to do with it and Moba games have a long way to go to get established since getting a strong team isn't something you can do immediately.
LoL at least is a bit too unstable to compete with SC2, with new champions being released every 2 weeks along with reworks, balance patches and item changes, only the regular playerbase will connect with it at best. SC2 doesn't see patches for months at a time and even when patches occur they're small changes to timings, damages, and things like that, so anyone who knows the slightest about SC2 can jump in whenever and still be able to keep up.
Personally, I look at this "issue(?)" as comparing football (either kind) to basketball. Each game takes skill in its own right, but they both contribute to the sports world. I don't really see either being bigger than the other, but I do see both contributing to the eSports world.
It will attract mostly different crowd i think. I played Dota for like 4 years and a year of hon but i still don't watch almost any games. I just could be weird, though ^_^
On August 10 2011 03:33 JiYan wrote: its also been discussed before that the dreamhack success was highly inflated due to LoL incorporating the stream into the game itself so that if anyone would log into the game - they would essentially be counted as a viewer.
This is SO FALSE....
You obviously didn't log into LoL, during dreamhack there was a very obvious link to the stream when you logged in the game but you needed your internet browser to access that stream, it was not integrated to the game.
They will stand side-by-side. Tournaments will always look to have an individual and a team game. I think DotA2 will most likely rival SC2 in terms of viewers and prize money, but I don't expect it say have SC2 removed from tournaments because of it. That's more HoN/LoL and maybe CS' problem. SC2 will remain the giant of an esports game it is till another RTS, which I doubt, comes in to take its place.
On August 10 2011 03:39 Odyssey wrote: With LOL having 10 games a second start and a much much larger amount of players then SC2 it is safe to say yes it will and already is. The thing is LOL is a joke still on a competitive level balance wise compared to SC2. Although they have taken big strides to fix it. I think LOL popularity may have already surpassed SC2 but not in the competitive scene.
That being said I think SC2 will and should stay top dog in competitive gaming. LOL sells power IMO with their micro transaction system and even with them trying to keep new balanced champions coming out it seems almost impossible to keep the balance. Although some argue the general unbalance makes it balanced.
The more good games in tourneys though the merrier IMO. I see no reason SC2 and LOL can't coexist and both be successful.
Also I agree that LOL HON DOTA all are much worse spectator games then SC2 just because you have no idea what is happening and who all the Champions are and what they do. SC2 is easy and fun to watch.
Yea and usually with the pro's in moba games (at least from what ive seen) its mostly creeping for the first 10 minute before there is any kills. And there is alot less kills then in amateur games as the players are better at getting away etc.
Whereas i think with sc2 its the opposite, in the amateur level, players turtle to max more and then attack (there is less harass thats for sure) so there is more action at the pro level as opposed to less.
Thats my take on it at least, i dont really find pro MOBA matches that fun to watch, i do play HON here and there but thats about it.
Is everyone here forgetting a very important fact?
why is SC2 easier to watch and generally more enjoyed by the spectator than a MOBA?
in most cases, they're are only 2 people playing at once. MUCH MUCH LESS TO FOLLOW.
MOBA's like LoL, DotA, and HoN are at least 3v3, and up to 5v5. that's trying to keep a single (perhaps double if someone was clever enough) spectator camera on the action, on no less than 6 people at once.
Yes and no. Yes because the amount of people who play/own these games is much higher, so the amount who may be inclined to watch pro's play is way up. If sc2 was free like lol, I don't think it would even be close though.
On August 10 2011 03:33 JiYan wrote: its also been discussed before that the dreamhack success was highly inflated due to LoL incorporating the stream into the game itself so that if anyone would log into the game - they would essentially be counted as a viewer. this combined with the fact that there are too many competitors probably hurts its chances of making it as big as sc2. HoN is now f2p and theres dota 2 coming out, i just dont see there being enough stability in their 'scene' to really get a consistent thing like starcraft has had.
it was proven that they only were counted as viewers if they pressed play on the video.
Also if Riot ever does showmatches which they do occasionally, they get 15-30k viewers
I think MOBA games will become more popular than RTS games like Sc2, but it may not surpass it in the e-sports value. RTS games are so much complex, and to be honest I believe they require more skill. MOBA games, especially free games like LoL are geared to more casual players, and should not really be heavily used in e-sports. Dota 2, however it may turn out could be pretty big in e-sports especially with Valve sponsoring these huge tournaments.
The two can be compared but should not be compared too closely. Usually there are going to be PC gamers and Console gamers, so those two should not be compared. However moba and rts games both being on the computer can be compared with each other to an extent. Many people I know went from playing sc2 to LoL because it was free, easy to play (many were discouraged in bronze), and the game was available to everyone so anyone they knew could play with them.
I've been playing LoL pretty much exclusively for the past couple weeks. I've had more success getting friends in for a game or two. The free to play model helps in that regard. Their ip/xp system also encourages more frequent play than the bnet ladder IMO.
That said, I only watch SC2. I love watching players who have put in the time to master the game. I think the strategic depth and balance is better in SC2.
How do you observe a MOBA anyway? You can't watch 3 lanes at once, plus the river/jungle on both sides. The minimap is too small, especially on lower quality streams.
While starcraft is difficult to play, it's very easy for someone to observe. Very short too, an average game time of 12 real time minutes is miniscule. Dota on the other hand not only is a difficult game but also very demanding for observers. To appreciate dota someone must know how to play it, the better he does the more things he can grasp. Put on top of that an average game time of 28mins and you deny any lighthearted newcomers.
Now, if by leader of competitive gaming you mean the most popular game, both lol and dota have more people following them than sc2. They are not as well established as sc is though as an esport. We will see if dota2 can become one, with salaries, team houses, annual prestigious leagues etc.
Finally lets not forget that they are 2 totally different genres, so they don't hurt each other. The rise of dota2 can only help the growth of esports.
I barely play SC2 compared to the amount I watch it. I think it will be pretty hard for other games to create the same appeal for (non-playing) spectators.
I can't really compare the two (SC2 vs. MOBA) yet, because I’ve never seen a casted/commentated MOBA match. But I’ve watched some streams and VODs and I have a hard time comprehending what's going on. With the wide range of characters, spells, abilities and constant leveling up I just don't know what to expect when someone enters a fight. This is a big hurdle for me to enjoy those games. During the SC2 beta I started out with zero knowledge of the game, but just looking at the size of the armies and appearance of the units I would have some grasp of what was going on and what to expect from a battle. IMHO for SC2 it’s a lot easier to comprehend the game(state) even if you don't know any unit stats or abilities. Also, SC2 battles look way more awesome.
SC2 games have an amazing tension arc. SC2 games have a beginning, a middle and an end. With a main plot, several side plots and plot twists (and Plott brothers). Even though I’ve tried to appreciate them, MOBA games just feel like units running up and down a map to me.
Those games might get bigger number of viewers and a bigger competitive scene, but the “view to play”-ratio of SC2 will be hard to beat.
As much as it pains me, I don't have a hard time imagining MOBA games like League of Legends and DOTA 2 being on the same level (if not higher) than Starcraft 2. Though both RTS and MOBA have a notable learning curve, the MOBA learning curve is more of a learning cliff. Once you get the mechanics down, learning slows down considerably. On top of that, games like League are much more accessible by being free to play and, in a general sense, MOBA games are better suited for casual viewing. It's a lot easier to digest characters attacking and killing each other than many of the mechanics behind SC2.
On August 10 2011 03:34 Joseph123 wrote: the thing in dota is that you reach your maximum skill level and you can't improve anymore cause of the nature of the game.. only thing you do is watch replays and think of strategies while in sc2 you need to constantly play or you get worse so for sc2 pro player to play dota = waste of talent but this has a good side you can be competitive at dota by just playing tournaments if you have the required skill and the time wasted is minimal both games are fun and totally different
What's with all this misguided conjecture?
I don't think people understand the nature of DotA..... It's a team-based fighting/farming game. Team based games have a lot of extra dynamics that SC2/SCbw will never have. You can't compare the skill caps in terms of individual mechanics (which I assume you're doing based on your phrasing of "sc2 pro player -> dota= waste"). Sure, everyone will reach a level of high end mechanics (because there's only really micro in DotA), but that's just one factor of skill level that's heavily emphasized in SC/rts's, but not in DotA. Competitive DotA relies on skills that parallel more closely with fighting games: mind games, predicting opponent moves, countering, a large amount of micro timings, game sense, vast knowledge of details of every other character (e.g. fighting game combos/moves vs DotA hero abilities/item pickups). It's like you're saying fighting games take no skill because everyone knows how to use their buttons and moves at the competitive level. It's a complete disregard for other aspects of the competitive nature of the game. Also, the team-gameness adds in the strategical part of skill, which requires a HUGE amount of coordination
Let me ask you, what type of sports generally get more viewership, team sports or 1v1 sports?. I'll try to explain why I think there's a difference. Team based sports adds onto the same excitement that's generated by 1v1 sports. You'll always have 1v1 skirmishes in team based sports. But in team based sports you also have the whole 'that's mother fucking teamwork' going on. This is just as fun to watch, simply because it's always awesome to watch human collaboration to create beautiful plays.
For people arguing that difficult nature of understanding what's going on in DotA compared to SC2, I think you're a bit biased. A lot of my friends who even play SC2 (and do not go on teamliquid), don't know what's going on in a match and are turned off as a result from watching esports. This is the teamliquid community, pretty much everyone knows what's generally going on in a match. But whenever I show the game to people who haven't even played SC2, while they may be attracted to the colourful visuals, they're not so interested in finding out what's going on.
And back to the main topic,
From what I've heard, the DotA scene in asia, and especially in China, is that it's a bit larger than the growing NA/EU SC2 scene here, but a bit smaller than the SCBW scene in Korea.
If you were to look at it from a monetary point of view, DotA/MOBA genre will eventually surpass the SC2 scene by far. Most of you might've heard about Valve's DotA 2 1,000,000$ tournament. But that's not the only extraordinary thing. After that announcement, one of the top chinese teams playing in that tournament was bought out for 6 million by a billionaire's son. That's ridiculous.
Really, the only thing that is up in the air is how Valve' is going to push DotA 2 onto its consumers. Will they try to promote esports similar to what Blizzard did with SC2? If so, then it'll solve a lot of problems. SC:BW's engine was a bit outdated and not as appealing to watch for the general populous, similar to how DotA (WC3)'s engine is a bit outdated, and not the greatest to watch/play for DotA. Seeing that Valve is an extremely accomplished company, and that IceFrog is generally esports minded, we can see a very powerful game that may end up on the forefront of esports, along with Starcraft.
I find MOBA games a lot harder to watch than SC2. It always feels like you're missing large parts of the story. I could see it working if the viewers could opt to control the camera themselves and watch the lanes/engagements they wanted to watch, but that hardly seems feasible considering that League of Legends can't even provide functional replays or single observers, let alone observers en masse.
So no, until MOBA games feel better to watch, I'll be watching SC2
people overrate LoL. everyone's going crazy about the amount of viewers they got for DH like it's what they would give every time. no sorry, DH to LoL is like what WCG was to foreigner BW. it was the tournament everyone got big eyes over. all the best American teams were going to LAN against almost all the best EU teams after a long period of whisperings online that EU was starting to overtake the US, that the former best US team was getting surpassed, that some of the second string players on the top 2 US teams were making their own team and they were looking really good in online practice. there was sooo much hype and idk about the EU scene but there was a lot of backstory to that event
and when you consider all of that, SC2 at Anaheim does what LoL took an entire year of hype and extremely intrusive advertisement (even though they didn't embed the stream, they might as well have) if you were playing the game at any point during the week of the tournament
they have potential to please sponsors, but it's just a shit game that makes me sad to see it even put on a circuit like MLG and ESL. i played it for a while just to understand DotA clones and LoL was free so that's what i got into, and it started out fun while i was figuring things out, but then basically became a game where only 1 in 20-30 games had anything remotely interesting happening. in my games, it's usually a lane feeding and making us lose, or it plays like a sloppy version of a high level game. in high level games, people either get ganked hard early and lose the game for their team, or farm for 10s of minutes, have 1-2 big fights, and the winner of the fight usually wins the game unless they do something dumb afterwards that lets the losing team take advantage when they respawn.
HoN is much more aggressive and imo funner to watch and play in general but the player base isn't there like LoL is, so naturally greed wins out and LoL gets put on the circuits
DotA clones in general are just not a type of game you'd enjoy watching if you don't play. it's honestly not a game you inherently enjoy watching even if you do play. unlike SC2, hardly any of the people who play enjoy watching, and the amount of people who don't play and watch is just sdfsdlfgkjsdfglk
it's also a game that gets stale if you play so much that you figure the game out, because unlike SC, you can barely innovate with what you have. you get new heroes at intervals that you learn but integrating new heroes into the meta basically comes down to "is this hero OP or almost the same thing as an old hero but better? use it. no? ignore it."
i gave DotA clones a shot for about a year after being interested in how serious people took it competitively and that's the conclusion i came to with both HoN and LoL, idk about DotA. LoL will satisfy the stream numbers that the event organizers look for, but the game still sucks to me. i have no real bias, i ended up taking the games more seriously than SC2 for a while, but it left a bitter taste in my mouth as i started to truly understand what the games were, which is stale and lacking in a lot of ways
On August 10 2011 03:33 JiYan wrote: its also been discussed before that the dreamhack success was highly inflated due to LoL incorporating the stream into the game itself so that if anyone would log into the game - they would essentially be counted as a viewer. .
The success of a game as an e-sport hinges on its personalities, AKA its commentators and community members. Will Day[9] switch to DotA 2? Will Husky start making LoL videos? If not, SC2 is probably OK.
People forget one thing in these considerations; MOBA games make HORRID e-sports. They are not newbie-friendly, and it is almost impossible to keep proper track of what each player is doing. Tournament worthy for sure, but the genre will simply never match SC2 or fighters for viewing quality.
My opinion on the matter is that it really depends on where you live. I mean pre-sc2 we had leaders being very region dependant eg. europe = 1.6, korea=sc, china=probably dota given what ive been hearing.
With dota 2 coming I envisage nothing changing particularly. People from different regions will follow the genres that are already established. The moba genre has quite good following in the West, but not compared to sc2. I dont imagine this will change dramatically
The thing SC2 has going for is it high skill cap. Any true avid gamer who constantly tries to beat games in the easiest way possible, will pick up SC2 and suddenly love its depth.
On the other hand, MOBA is a team game, and comes down to synergy, communication and organization. The strategy in a MOBA is fairly straight forward (atleast when compared to SC2.) The complexity lies in the team dynamic most.
Haven't heard anything before or since Dreamhack as far as LoL tournaments go. I know there is a minor tournament circuit at ESL, but that's not really an e-sports scene on the scale of SC2, with its dozens of tournaments in all major regions of the world every single week.
Could be another matter with DOTA 2 depending on how much Valve wants to invest.
i am playing DotA since at least 5 years ..... but wtf does the term MOBA stand for ?
and i don't think games like DotA can ever attract viewers who don't play that game. If you don't know the spells and items of the game (too much to learn for casual viewing) i don't think you will enjoy the game.
Thats also the reason why i only played 2-3 games in LoL and HoN and still stick with oldskool DotA. i don't want to learn all spells and items again ... and fucking suck and not knowing whats going on until then.
On August 10 2011 04:48 Gaga wrote: i am playing DotA since at least 5 years ..... but wtf does the term MOBA stand for ?
Multiplayer Online Based Arena. Back when i used to play DotA,i would tell the people that it was an AoS, or Aeon of Strife, which was just a precedent for the game type. Now they finally came up with a proper name for it.
Edit: Also, personal though. It has always been my opinion that MOBAs and RTSs go hand in hand, simply because the control scheme for both are very similiar. The singular difference is how many units you can control up to. Otherwise, the idea is that you control your unit(s) from an overhead perspective by inputting commands on various points on a grid. I think the two can grow together with no issue.
On August 10 2011 04:48 Gaga wrote: i am playing DotA since at least 5 years ..... but wtf does the term MOBA stand for ?
Multiplayer Online Based Arena. Back when i used to play DotA,i would tell the people that it was an AoS, or Aeon of Strife, which was just a precedent for the game type. Now they finally came up with a proper name for it.
To be honest, we should distance ourselves (which would imply that we're some sort of a joint entity, but yeah w/e ) from any such comparisons or competition with other games.
Personally, I'm a Starcraft fan (both BW and 2), not an esports fan. Even when Starcraft 2 in the west shrinks to the size of BW community currently (and it will eventually), I'll still be here and not anywhere else. <3
Other games can do whatever the hell they want, to me they're just video games.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
If I didn't play SC2, I'd just see blobs of shit fighting other blobs of shit. It's what I'd see in LoL and DotA as well.
It's what i saw for the first week of playing sc2 too..
MOBA will always be popular, get to rely on other people, get wins you dont deserve, spread blame around, and they are going through a trend of being free.. so pretty potent combo.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
If I didn't play SC2, I'd just see blobs of shit fighting other blobs of shit. It's what I'd see in LoL and DotA as well.
But there are so much more spells, heroes and items in MOBA that its increasingly hard ... In Sc2 you won't need too much knowledge to understand whats going on.
Moba games seem to be doing well, but I don't think it really has to be a competition. Hopefully people simply promote and enjoy the games they like while not shitting on others just to make theirs look better.
On an off topic, I don't see how people can watch LoL.... though I do enjoy playing it. Maybe I will enjoy watching it if I try it more.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
If I didn't play SC2, I'd just see blobs of shit fighting other blobs of shit. It's what I'd see in LoL and DotA as well.
But there are so much more spells, heroes and items in MOBA that its increasingly hard ... In Sc2 you won't need too much knowledge to understand whats going on.
So I won't need to know that spells such as EMP or PDD do certain things, as well as Fungals that can change the entire battle? Honestly, to someone who's just spectating and watching the game as a non-player will just see stuff fighting stuff and stuff dying on both sides. Doesn't matter what game they're playing, it's just stuff battling other stuff and shit dying all over the place. Whoever has more stuff leftover in the end is probably gonna win.
On August 10 2011 03:33 JiYan wrote: its also been discussed before that the dreamhack success was highly inflated due to LoL incorporating the stream into the game itself so that if anyone would log into the game - they would essentially be counted as a viewer. this combined with the fact that there are too many competitors probably hurts its chances of making it as big as sc2. HoN is now f2p and theres dota 2 coming out, i just dont see there being enough stability in their 'scene' to really get a consistent thing like starcraft has had.
And it has been refuted over and over and over and over because people like you still believe that this happened when it didn't. When you logged in there was an announcement + a link to the stream, but it neither streamed inside the game, took you to the stream, or counted you as a viewer.
The number of times this has been stated is absolutely ridiculous, but for some reason people still don't get it.
---
On topic, I think the massive popularity and growing appeal of MOBA games is really insane and it is certainly a more popular genre than RTS. In addition, the leading MOBA at the minute (LoL) has a hugely superior playerbase to Starcraft 2. General popularity doesn't necessarily mean the game will be more competitive or more of an esport, but there is no doubt that the MOBA genre is thriving, growing, and beginning to cultivate a legitimate esports scene that will certainly challenge Starcraft 2 in terms of popularity and viewership, if not money and level of competition.
here's is why MOBA games like dota/hon will never surpass sc2:
it's a team game. It's hard to establish an identity. Yes, I know football is a team sport and its more popular than tennis. But the reason here is that its hard to distinguish style when you got a whole team on one map.
It's hard to spectate since 10 people are doing their own little things.
Spectator game knowledge is inconsistent because of far too many hero combinations. The skills and mechanics in MOBA games are too concise and detailed. You might not even know what all the skills do. It might look fun to use skills here and there, but spectators can't really see the 'why' as good as Starcraft 2. sc2, zerg, protoss, terrans, thats it. lotsa units, but they're the same each time
The games are too long. Each game can run 30+ minutes. pro games are long ass 1hr average. Shit. Why? Because positioning>initiation.
There isn't a bigger picture. Meaning, a bigger strategy like sc2. strategies come in the form of micro and positioning. it's very peculiar and the overall concept is too bland. u got a capture the flag game vs a freakin war game.
That said, most of these points are somewhat vague and can be argued about to a certain extent, but overall, I think MOBA games will be a great addition to e-sports. It's just I think individual leagues>team leagues because of celebrity status and other reasons.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.
Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.
There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.
Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.
I hope it becomes big and spreads the word about Esports. We shouldn't be selfish and hope that we are the biggest We're all helping Esports so who cares. I'm not sure what their community is like though :/
And people saying that you know whats going on in SC2 without even playing the game... I had no idea what was going on when I first saw SC2 xD Maybe I'm dumb but all I could understand were the battles
How many tournaments does LoL even have (no bashing here, i am just asking)? I hear about Dota tournaments. I hear about HoN tournaments. So far, I have not seem many LoL tournaments, except one because for some reason the developer decided to include the stream in the game (or something like that?) and the LR thread for a sc2 tournament airing at the same time had gone in total berserk . How many LoL teams are there in the first place?
My prediction is that LoL will become pretty big e-sport, Dota 2 and HoN not so much.
HoN seems to be dying but might grow now when its going f2p.
Dota 2 has 3 problems at the moment to succeed:
1. It's most likely not going to be f2p which means casual players might not buy this game instead stick with LoL or HoN. 2.From my understanding Dota 2 has inferior gameplay as it caters more to hardcore players and not to casual players. 3. So far there has been no trailers, gameplay or commercials for dota 2, Valve really need to try hype this game up and not waste there money with a big tournament.
LOL is already big but it won't affect starcraft Whenever i watched LOL streams, the viewers are pretty much the same or more than SC2 streamers. The problem with LOL is that there are less tournaments but it's in the right track. DOTA/LOL are entirely different genre as starcraft and they can coexist just like PC games and Console games
I think that there is a chance that games like league of legends could surpass SC2. As i play both I found that LoL had a much easier learning curve and it was easier to fully understand the whole game. This combined with the fact that it is free, I think means that it is more accessible and more people will try it and maybe there are people out there that don't know they would be interested in E sports but would be tempted by Lol being free.
On August 10 2011 05:21 Trumpstyle wrote: My prediction is that LoL will become pretty big e-sport, Dota 2 and HoN not so much.
HoN seems to be dying but might grow now when its going f2p.
Dota 2 has 3 problems at the moment to succeed:
1. It's most likely not going to be f2p which means casual players might not buy this game instead stick with LoL or HoN. 2.From my understanding Dota 2 has inferior gameplay as it caters more to hardcore players and not to casual players. 3. So far there has been no trailers, gameplay or commercials for dota 2, Valve really need to try hype this game up and not waste there money with a big tournament.
At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.
They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.
While i really enjoy playing games like league of legends sometimes, I really just cant get behind watching MOBA/Dota Tournaments like i can for starcraft 2.
I think they could become just as or even more "popular" but I still believe starcraft 2 and especially starcraft 1 require more natural skill, critical thinking, decision making, and multitasking. Sure in LoL you have to know what your character can and can't do. You have to know when is safe to engange and when isn't. You must know what your opponent is doing and what your team is doing. The same is true for sc2, but the skill gap is much much larger. i've watched some high level LoL like dreamhack and such, and I play it occassionaly at a low level. But I feel that it is almost the decision making/coordination of team and you alone that is the difference. In LoL every player has the same idea, get minion kills, items, gank and such. In sc2 each player can has his or her own style and be succesful with it. (MMA's relentless dropping vs zerg against goody's mech style. The skill gap and the differences between not just the games but the players themselves is what truly sets the games apart and imo makes sc2 the better, more skill requiring game.
On August 10 2011 05:23 LlOoKkIi wrote: I think that there is a chance that games like league of legends could surpass SC2. As i play both I found that LoL had a much easier learning curve and it was easier to fully understand the whole game. This combined with the fact that it is free, I think means that it is more accessible and more people will try it and maybe there are people out there that don't know they would be interested in E sports but would be tempted by Lol being free.
On August 10 2011 05:19 ForeverSleep wrote: How many tournaments does LoL even have (no bashing here, i am just asking)? I hear about Dota tournaments. I hear about HoN tournaments. So far, I have not seem many LoL tournaments, except one because for some reason the developer decided to include the stream in the game (or something like that?) and the LR thread for a sc2 tournament airing at the same time had gone in total berserk . How many LoL teams are there in the first place?
ESL runs LoL tournaments pretty much weekly.
One of the main reasons competitive LoL streams are so popular is that Riot makes a concerted effort in order to promote the game to its players. Whether it be through messages on the splash client, Twitter posts, showmatches etc., Riot definitely shows that they are devoting (at least HR) resources into the competitive scene.
The competitive LoL players also have huge stream numbers, at least equal to if not surpassing the stream numbers for many competitive SC2 players. LoL doesn't have its own Day[9] or someone like that yet, but we'll see.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.
Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.
There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.
Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.
I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.
The majority of humans are casuals.
The majority of people are not you.
I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.
Want a more practical explanation? Well here it comes.
There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.
LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.
Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to, even with limited experience (or lack of thereof)
This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.
A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.
Or rather, it has a limited growth potential. And what I mean by this is that only people who "actively" play the game can enjoy tournaments.
It's like saying that just football players can enjoy football matches. It's just senseless.
On August 10 2011 05:25 ReturnStroke wrote: At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.
They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.
This kind of post is bullshit.
Somebody with zero experience competitively in either Starcraft 2 or LoL/HoN making blanket statements about the skill required to play either game competitively.
It is fine to love Starcraft 2 guys, but you don't need to shit on other games and act like Starcraft is some god given game which only the most badass of motherfuckers can play.
Starcraft and LoL/HoN require completely different skillsets and at most you can subjectively value one of those skillsets as being more meaningful/difficult than the other. But it is perposterous to say that LoL/HoN can never pass SC2 in competitiveness because they are easy games that don't take what it takes to be great at SC.
On August 10 2011 05:25 ReturnStroke wrote: At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.
They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.
Since when is teamwork not seen as "skill" any more? If you are afraid to get punished SC2 is for you, If you lose in SC2 you can say whatever and start a new game. If you feed in a MOBA you will get harassed. You will get destroyed by slightly better players in MOBAs. You see top MMR players wreak high level players.
DotA is a hardcore game, larger learning curve, team oriented with a bunch of very very tight timings.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.
Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.
There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.
Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.
I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.
The majority of humans are casuals.
The majority of people are not you.
I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.
Want a more practical explanation? Well here it comes.
There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.
LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.
Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to.
This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.
A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.
You must be blinded by a crazy amount of fanboyism to think that Starcraft 2 is any easier to digest than LoL/HoN.
This type of thread always makes me laugh. Starcraft 2 fanboys/purists (very rarely the people who are actually good at Starcraft 2) simultaneously go with two approaches to bashing MOBAs:
1. MOBAs are really easy and aren't as competitive as SC2. 2. MOBAs are too hard to understand and everybody can't get into them like SC2.
Woops. Those points actually don't line up as being a very logical argument about anything.
I like how you think your such a fucking expert that you tell him to "Get over it" at the end like you just came down with God's hammer of logic itself and smashed him in the forehead with it. You didn't. Get over it.
The irony is that LoL appeals more to casual gamers than SC2.
I have yet to play a single game of SC2 but watched it since beta. I know more about it than MOBA games.
LoL/HoN/dota, however, I played for months/yrs but have yet to watch a single game with commentators.
This is just me, but I want to say there's a line somewhere. Like sc2 appeals to a more flexible audience than MOBA games can ever get. MOBA games will only appeal to the players of course, in which there are more than sc2 since its f2p and easier for casual gamers.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.
Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.
There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.
Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.
I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.
The majority of humans are casuals.
The majority of people are not you.
I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.
Want a more practical explanation? Well here it comes.
There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.
LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.
Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to.
This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.
A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.
You must be blinded by a crazy amount of fanboyism to think that Starcraft 2 is any easier to digest than LoL/HoN.
This type of thread always makes me laugh. Starcraft 2 fanboys/purists (very rarely the people who are actually good at Starcraft 2) simultaneously go with two approaches to bashing MOBAs:
1. MOBAs are really easy and aren't as competitive as SC2. 2. MOBAs are too hard to understand and everybody can't get into them like SC2.
Woops. Those points actually don't line up as being a very logical argument about anything.
I like how you think your such a fucking expert that you tell him to "Get over it" at the end like you just came down with God's hammer of logic itself and smashed him in the forehead with it. You didn't. Get over it.
It's not an opinion, it's plain fact.
Mobas have MORE( A TERRIBLE LOT MORE) variables than sc2, or even wc3 for the matter. And let's not talk about bw.
It's cold math man.
A game with too many variables is very hard to get at first glance. Take for example wow arena. It's literarly IMPOSSIBLE to understand what's going on if you don't pvp on a regular basis, and keep up with the patch/equipment changes. I cannot discern the play by play even if I've played for 4 or so years.
That should tell you more than a thousand words.
I didn't say that mobas are easy to play, or casual. Who's the blind fanboy now?
And you "logical argument" is quite not logical indeed. Because 1) is referred to "players that play the game", while 2) is pointed towards VIEWERS, that may or may not be players too.
On August 10 2011 05:25 ReturnStroke wrote: At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.
They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.
This kind of post is bullshit.
Somebody with zero experience competitively in either Starcraft 2 or LoL/HoN making blanket statements about the skill required to play either game competitively.
It is fine to love Starcraft 2 guys, but you don't need to shit on other games and act like Starcraft is some god given game which only the most badass of motherfuckers can play.
Starcraft and LoL/HoN require completely different skillsets and at most you can subjectively value one of those skillsets as being more meaningful/difficult than the other. But it is perposterous to say that LoL/HoN can never pass SC2 in competitiveness because they are easy games that don't take what it takes to be great at SC.
Don't shit on other games guys! Assassin's Creed can be competitive and require tons of skill too! It's just a different kind of skill!
On August 10 2011 05:39 Lokian wrote: The irony is that LoL appeals more to casual gamers than SC2.
I have yet to play a single game of SC2 but watched it since beta.
LoL, however, I played for months but have yet to watch a single game with commentators.
This is just me, but I want to say there's a line somewhere.
This is actually really interesting to me.
I have to think that like somebody mentioned earlier in the thread, the competitive scene of Starcraft 2 has a lot more personalities and great commentators/figureheads at the moment. This probably makes it more attractive for people like you, who even though they play LoL don't want to watch pro LoL because that community doesn't have as developed of a competitive scene with people they recognize and associate with.
But I think we can see the potential for the growth of MOBA esports by thinking about this:
It is very easy to cultivate and develop a competitive community and popular personalities when you have a game that is growing its playerbase. And the one thing that cannot be disputed about MOBAs is that the playerbase is growing, FAST.
On the other hand, there is a potential danger for SC2 in the sense that people really establish divides between pro gamers, casual players, and even viewers who don't play. Although the top tier scene is already established, the area for growth of the scene might actually be a lot more limited in SC2. Add to that the fact that there are simply less people playing SC2, and you can definitely see ways in which MOBA games could overtake the esports scene in certain ways.
On August 10 2011 05:21 Trumpstyle wrote: My prediction is that LoL will become pretty big e-sport, Dota 2 and HoN not so much.
HoN seems to be dying but might grow now when its going f2p.
Dota 2 has 3 problems at the moment to succeed:
1. It's most likely not going to be f2p which means casual players might not buy this game instead stick with LoL or HoN. 2.From my understanding Dota 2 has inferior gameplay as it caters more to hardcore players and not to casual players. 3. So far there has been no trailers, gameplay or commercials for dota 2, Valve really need to try hype this game up and not waste there money with a big tournament.
Dont forget that many people playing LoL and HoN are actually people that were playing Dota before, and only jumped in either of those games only because they felt Dota was outdated. And then again, HoN will die first simply because it is EXACTLY dota, and that most HoN players play that game for that exact reason, when LoL iactually added some new stuff (some would also say it's a dumb down version and noob friendlier, but that's a another debate for another day). Can dota2 retake all ithe part of the market it had, I think they can.
A price tag is no biggie for a game as big as dota. Now to declare dota has an inferior gameplay to, i assume LoL (because the gameplay is EXACTLY the same as HoN), bacause it calls to more hardcore players is kinda wrong. Having played both, I would tell you that its pretty much the other way around, and exactly for the reason you stated. Then, you could also say that starcraft appeals to hardcore gamers too with complex gameplay mechanics, and is an esport for that reason.
What I am trying to say here, in the bottom line, Dota will probably take back most of the old players and will kill HoN first, if someone has to die there. As for competitiveness, i think LoL is actually made to be more casual, so Dota will be more competitive (as it was in the past, when pretty much all big pro gaming teams had a dota team)
are people talking about a game's player base because yeah, MOBA games have more players.
But does that really mean e-sports? From what I can tell, sc2 has way more big name tournaments and sponsers than all three moba games combined despite the smaller player base.
MOBA games have a gigantic player base (much bigger than sc2). DOTA on its own has a player base several times the size of SC2. If DOTA 2 is half as good as its cracked up to be it will dwarf SC2 as a spectator sport unless it is overly complicated or if the game length is too long.
On August 10 2011 05:39 Lokian wrote: The irony is that LoL appeals more to casual gamers than SC2.
I have yet to play a single game of SC2 but watched it since beta.
LoL, however, I played for months but have yet to watch a single game with commentators.
This is just me, but I want to say there's a line somewhere.
This is actually really interesting to me.
I have to think that like somebody mentioned earlier in the thread, the competitive scene of Starcraft 2 has a lot more personalities and great commentators/figureheads at the moment. This probably makes it more attractive for people like you, who even though they play LoL don't want to watch pro LoL because that community doesn't have as developed of a competitive scene with people they recognize and associate with.
But I think we can see the potential for the growth of MOBA esports by thinking about this:
It is very easy to cultivate and develop a competitive community and popular personalities when you have a game that is growing its playerbase. And the one thing that cannot be disputed about MOBAs is that the playerbase is growing, FAST.
On the other hand, there is a potential danger for SC2 in the sense that people really establish divides between pro gamers, casual players, and even viewers who don't play. Although the top tier scene is already established, the area for growth of the scene might actually be a lot more limited in SC2. Add to that the fact that there are simply less people playing SC2, and you can definitely see ways in which MOBA games could overtake the esports scene in certain ways.
That's true.
In earnest sc2's community is dwindling while mobas is steadly growing.
But my argument is that it can grow so much before saturating Itself. There are only x potential moba players ( and then viewers) out there to enjoy themselves and spectate.
And that's because viewers are required to have more field experience with the game in order do enjoy it's content (tournaments etc), compared to sc2.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.
Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.
There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.
Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.
I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.
The majority of humans are casuals.
The majority of people are not you.
I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.
Want a more practical explanation? Well here it comes.
There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.
LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.
Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to.
This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.
A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.
You must be blinded by a crazy amount of fanboyism to think that Starcraft 2 is any easier to digest than LoL/HoN.
This type of thread always makes me laugh. Starcraft 2 fanboys/purists (very rarely the people who are actually good at Starcraft 2) simultaneously go with two approaches to bashing MOBAs:
1. MOBAs are really easy and aren't as competitive as SC2. 2. MOBAs are too hard to understand and everybody can't get into them like SC2.
Woops. Those points actually don't line up as being a very logical argument about anything.
I like how you think your such a fucking expert that you tell him to "Get over it" at the end like you just came down with God's hammer of logic itself and smashed him in the forehead with it. You didn't. Get over it.
It's not an opinion, it's plain fact.
Mobas have MORE( A TERRIBLE LOT MORE) variables than sc2, or even wc3 for the matter. And let's not talk about bw.
It's cold math man.
A game with too many variables is very hard to get at first glance. Take for example wow arena. It's literarly IMPOSSIBLE to understand what's going on if you don't pvp. I cannot discern the play by play even if I've played for 4 or so years.
What is cold math? MOBAs have more variables than SC2? That's baloney. Having a skillbar and an item shop doesn't mean the game has more variables.
I'm actually completely convinced that SC2 has more variables than MOBAs, but I'm not going to try and argue it with you. Why? Because its pretty subjective and there is 0 "cold math man" you can use to prove it.
Also, what would that even have to with the OP? MOBAs can't be as big esports as SC2 because casual viewers can't tune in to MOBAs? Besides the fact that neither game is super appealing for casual fans to tune into, this problem is pretty easily solved by MOBAs by the simple fact that a metric shit ton of people play them, so they have a huge base to draw viewers from anyways. Did you see the Dreamhack numbers? Did you see that while BLIZZARD was pulling 60k viewers for their EU battle.net invitational, HotShotGG was pulling 15k for random ladder games of LoL?
I'm not saying that makes them better, I'm saying if you are trying to argue viewers in any way, you are picking the wrong fight. LoL pulls way more viewers than Starcraft 2.
The MOBA games have some advantages and disadvantages + Game is free, so more people will see it outside of E-Sports - Individual unit skill is limited + Since most of the skill lies in teamwork, it's easy for a casual player to emulate and empathize with what is happening (I know I'm not going to have 300 APM, so some things I see in SC2 I know I'm not going to do) - It's hard to spectate teamwork + Easier to understand everything that is happening (with minimal game knowledge)
Full disclosure, this is from someone who hasn't watched MOBA games (but I have played DOTA and LoL) but I think this is a fair comparison. We will have to see how the spectating works in DOTA2.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.
Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.
There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.
Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.
I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.
The majority of humans are casuals.
The majority of people are not you.
I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.
Want a more practical explanation? Well here it comes.
There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.
LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.
Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to, even with limited experience (or lack of thereof)
This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.
A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.
Or rather, it has a limited growth potential. And what I mean by this is that only people who "actively" play the game can enjoy tournaments.
It's like saying that just football players can enjoy football matches. It's just senseless.
League of Legends is catered towards the "casual" crowd and has a higher playerbase than pretty much any game out there at this point (I believe the numbers have even recently surpassed World of Warcraft's, and that's a statement.) There is less need to disseminate information among that crowd than there is among SC2 players, for example.
Even if there are multiple games, MoBA games have more similarities between them than RTSes because the genre itself is more specific. Starcraft BW, Warcraft 3, and C&C have very VERY little in common, and it is very difficult to get a player of one to easily understand the concepts of another. The idea that your strategy in Warcraft 3 largely hinges on your ability to NOT make units for extended periods of time is baffling to a Starcraft BW player, for example.
However, from my own discussions as a LoL player with HoN players and DotA players, it's not hard to quickly come to a common ground where people understand things (as rare as civil discussion between these groups seems to be). I've had in-depth discussions with HoN players about the merits and demerits of both games, but there is definitely more mutual understanding than there is in the RTS scene.
On August 10 2011 05:25 ReturnStroke wrote: At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.
They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.
This kind of post is bullshit.
Somebody with zero experience competitively in either Starcraft 2 or LoL/HoN making blanket statements about the skill required to play either game competitively.
It is fine to love Starcraft 2 guys, but you don't need to shit on other games and act like Starcraft is some god given game which only the most badass of motherfuckers can play.
Starcraft and LoL/HoN require completely different skillsets and at most you can subjectively value one of those skillsets as being more meaningful/difficult than the other. But it is perposterous to say that LoL/HoN can never pass SC2 in competitiveness because they are easy games that don't take what it takes to be great at SC.
Don't shit on other games guys! Assassin's Creed can be competitive and require tons of skill too! It's just a different kind of skill!
Good addition buddy. You managed to make a jerkoff comment without contributing anything while probably feeling like you just showed me. Hats off.
MOBA games have a large player base = Very competiive
SC2 smaller player base = bigger e-sports
When saying 'competitive gaming' I take that as competitions/tournaments, e-sports.
So no, moba games won't lead e-sports. But yeah, it will have a lot of competitiveness in it because of a lot of players. But even tho sc2 has less players, the degree of competitiveness greatly exceeds the average competitiveness of MOBA players because of... yeah the 11 hour a day thing.
It is not leading competitive gaming so far because sc2 has more big name tournaments and sponsors. right?
On August 10 2011 05:56 Lokian wrote: going back to the question...
MOBA games have a large player base = Very competiive
SC2 smaller player base = bigger e-sports
When saying 'competitive gaming' I take that as competitions/tournaments, e-sports.
So no, moba games won't lead e-sports. But yeah, it will have a lot of competitiveness in it because of a lot of players.
It is not leading competitive gaming so far because sc2 has more big name tournaments and sponsers. right?
Yeah I think its important to find out what we mean by the OP's question in the first place.
Highest skill? Most money? Most players? Most events? Most viewers?
Tough to have this conversation if we aren't even judging them based on the same criteria. I think its a combination of all of them, which is why you can't really 'elect' a winner. At certain points you can say X game has a bigger impact in the esports scene than Y game, but I feel like MOBAs and SC2 are both big enough where you can't really make that call.
IMO DotA 2 will achieve a competitive scene similar to SC2, maybe even appearing in MLG with VALVe's influence, but SC2 will always be the biggest one.
MOBA games aren't nearly as spectator friendly as SC2, and I doubt DotA 2 will change that. You pretty much have to be a player of the game in order to enjoy spectating it, so the only way MOBA games can grow as an e-sport is if more players play them.
On August 10 2011 04:20 Intricate1 wrote: With the Insane popularity, Why not?
Whats good for MOBA is good for SC2 IMO.
ESports Fighting!
It cannot grow outside its borders, its playing fanbase.
People who don't play the game (regularly or at all) will not understand what's going on.
That does not happen with sc2.
I disagree a lot with this statement. Show me anything in this world and I will not understand it until I do one of two things - try it or watch someone else perform it correctly. Until that occurs, the object, concept, game, etc. will mean nothing to me. I know this because I started watching fighting games recently. I've played them in my day, but never really seriously or with a lot of attention. Once MvC3, MK9 and SSF4 came out, I understood the basic concept, but not the mechanics or what the players were doing. As I watched more, I saw patterns and emphasis on certain actions. Eventually, I started picking out what was considered "good" and what was considered "bad". And this was not only for the basics of the game. I began learning which characters were good, which combos were good, what was hard to pull off and what was impressive. For example, when i first saw Dark Phoenix in MvC3, i was like, wow she's strong, moreso than she should be. I didn't understand why she was strong either. She activated it (didn't know how this happened either) and then particles started flying every where. Soon enough, everyone's dead on the other team. Eventually, I learned that it only activates with lvl 5 super when she dies, that the particles are multiple ranged attacks that are homing and that she has a super that can give her HP back. At this point, i started seeing why everyone hated her and why she would pop up so often. Soon I understood the the stigma around her. It is small things like this that slowly pulled me into the MvC3 culture that I could not understand before.
Another example. People have argued that SC:BW was so good because anyone could understand it. They would use the Korean girls as an example, using the sexist concept that "oh if a girl can understand it just watching it, then it must be a universal language". This isn't the case at all. My friends at school and even friends of mine that play games themselves could watch a game and not know whats going on. They see the screen and the armies fighting, but to them, they can't discern anything. This isn't because they're idiots, it's because they're ignorant (not in a bad way). If they took the time to watch as few as 5 games of professional StarCraft, and I mean actually WATCH the game, they would quickly be able to discern what is going on.
There is no reason why this is not the same case with LoL. Since games last about 35 - 40 minutes, any person who is watching will easily begin to see patterns involving the 10 characters on the field. After a while, they'll begin to see the effects each do and learn what is going on. By the end of the 40 minutes, they can almost expect what to see from each of the ten. This means that every game a person watches in a game, he or she can easily learn what is going on within the bounds of the game, so long as they are willing to pay attention and learn.
Then again, there are those who have no interest in paying attention and learning when playing games. These are casual gamers who will very likely suck at the games they play. However, this is another matter :-p.
I just invalidate your entire wot with these words : the majority of the people in the world don't have time/ don't want to commit so much time in learning something if it gets in the way of something that's supposed to generate fun/pass time.
The majority of humans are casuals.
The majority of people are not you.
I mean, I'm appalled by the fact that there's even the need to explain that moba games are horrible as far as viewer enjoynment goes. There's millions of abilities, heroes items. Besides, there's too much stuff going on at the same time. It's literarly impossible to follow effectively.
Want a more practical explanation? Well here it comes.
There's people who are still confused by the alternate appearance of the collector's edition Thor, and think that's a completely different unit, or that the opponent is hacking or something. Same can be said for the alternate dark templar skin.
LoL has thousands of alternate skins....with the same isometric camera. Go ahead and pretend that the average casual can understand that a monkey is still the same hero even if its ON FIRE.
Esports games are supposed to be extremely simple at first, and then pick up complexity as playtime goes by ( I don't mean early/mid/endgame, just from noob to grandmaster). They are supposed to have some common element that even the most casual viewer can relate to.
This does not apply with mobas. Again, thousands of heroes/abilities/items etc. Too many variables.
A game that's HARD to understand at first glance just does not make any sense in a Esport environment. Get over it.
You must be blinded by a crazy amount of fanboyism to think that Starcraft 2 is any easier to digest than LoL/HoN.
This type of thread always makes me laugh. Starcraft 2 fanboys/purists (very rarely the people who are actually good at Starcraft 2) simultaneously go with two approaches to bashing MOBAs:
1. MOBAs are really easy and aren't as competitive as SC2. 2. MOBAs are too hard to understand and everybody can't get into them like SC2.
Woops. Those points actually don't line up as being a very logical argument about anything.
I like how you think your such a fucking expert that you tell him to "Get over it" at the end like you just came down with God's hammer of logic itself and smashed him in the forehead with it. You didn't. Get over it.
It's not an opinion, it's plain fact.
Mobas have MORE( A TERRIBLE LOT MORE) variables than sc2, or even wc3 for the matter. And let's not talk about bw.
It's cold math man.
A game with too many variables is very hard to get at first glance. Take for example wow arena. It's literarly IMPOSSIBLE to understand what's going on if you don't pvp. I cannot discern the play by play even if I've played for 4 or so years.
What is cold math? MOBAs have more variables than SC2? That's baloney. Having a skillbar and an item shop doesn't mean the game has more variables.
I'm actually completely convinced that SC2 has more variables than MOBAs, but I'm not going to try and argue it with you. Why? Because its pretty subjective and there is 0 "cold math man" you can use to prove it.
Also, what would that even have to with the OP? MOBAs can't be as big esports as SC2 because casual viewers can't tune in to MOBAs? Besides the fact that neither game is super appealing for casual fans to tune into, this problem is pretty easily solved by MOBAs by the simple fact that a metric shit ton of people play them, so they have a huge base to draw viewers from anyways. Did you see the Dreamhack numbers? Did you see that while BLIZZARD was pulling 60k viewers for their EU battle.net invitational, HotShotGG was pulling 15k for random ladder games of LoL?
I'm not saying that makes them better, I'm saying if you are trying to argue viewers in any way, you are picking the wrong fight. LoL pulls way more viewers than Starcraft 2.
I know it, check my previous post.
Besides those are not "casual" fans, come on. The big numbers come from the fact that it's a f2p game, so more people have knowledge about the game, more people can enjoy it. But this does not actually show that it's a sustainable, long term esport. If numbers alone could pull an esport, then explain me why call of duty is not under kespa rule? It sells 20 mil copies a year....
The rts genre has less active players, but more casual viewership ( and by casual I mean people who know nigh to nothing about the game).
I mean I don't know how to explain myself better.
I'm not saying that mobas don't have competitive potential, or take no skill etc.
I'm just saying that it's harder for them to become esports because have a high skill floor.
The stream numbers don't mean anything, as I said, f2p game, more exposure, more available fanbase etc.
And about the variables....Well you will always know that +1 zealots 2shot x/0 lings.
Can you say the same about MOBAs?
With items? Variable damage? Possible spell effects? Skills and + stats?
Do you know what RNG means? Do you think it's a good thing for a competitive game?
I don't believe in the succes of Dota2 actually. RiotGaming ( the compagny who make League of Legends ) is doing everything they can to impose themselve on the MOBA market before valve release their title. And as WoW did make MMO casual and friendly, LoL is doing that to Dota like games. And a lot of people who are playing LoL right now won't be playing DotA2 with all the old features like deny of close to ridiculous champions all around.
Beside that, i don't think MOBA can overshadow Starcraft, even if they make more viewers ( which will be the case ) the light will still be on our game because the skillceilling is so high in comparaison.
I don't think so because moba games not a lot is happening most of the time. For the first 10 minutes its pretty much people creeping and thats not very exciting to watch. The only real thing to get really excited about are team fights and those are not many each game.
On August 10 2011 06:13 GrapeD wrote: I don't think so because moba games not a lot is happening most of the time. For the first 10 minutes its pretty much people creeping and thats not very exciting to watch. The only real thing to get really excited about are team fights and those are not many each game.
I find the pace to be pretty comparable to SC2 with much of the game, especially early on, being focused on macro (farming in MOBAs, setting up expos and production in SC2) with small pokes (ganks or lane fights in MOBAs, harassment in SC2) being exchanged. Then both games begin to pick up with teamfights in MOBAs and large scale battles in SC2. Objectives like taking Roshan, Baron, etc... in MOBAs or getting a gold base/certain tech up in SC2 are also really comparable.
Most MOBA games just end up going a lot longer though, which can be a bit boring.
If you mean "will MOBA games every become as popular as SC2" then the answer is that they're already far more popular than SC2, and have been since WC3 became the biggest game in China. DotA alone had, at least about a year ago, more active players than WoW. Count in the active accounts in LoL and HoN and yeah, SC2 doesn't even come close.
If you mean "will MOBA games become as huge of a hit in the western world as SC2 has become, with an equal amount of tournaments, community support etc", then the answer is no, probably not. LoL has shown that there is a market for these types of games, but I don't see it (or rather, DotA2) ever becoming as prominent as SC2.
DotA will always be my favorite online game, but I have no illusions of it becoming as huge in the west as SC2. It would be awesome if it did, but highly unlikely.
On August 10 2011 06:20 zz_ wrote: A run for what? I'm unsure as to what you mean.
If you mean "will MOBA games every become as popular as SC2" then the answer is that they're already far more popular than SC2, and have been since WC3 became the biggest game in China. DotA alone had, at least about a year ago, more active players than WoW. Count in the active accounts in LoL and HoN and yeah, SC2 doesn't even come close.
If you mean "will MOBA games become as huge of a hit in the western world as SC2 has become, with an equal amount of tournaments, community support etc", then the answer is no, probably not. LoL has shown that there is a market for these types of games, but I don't see it (or rather, DotA2) ever becoming as prominent as SC2.
DotA will always be my favorite online game, but I have no illusions of it becoming as huge in the west as SC2. It would be awesome if it did, but highly unlikely. Related: Can't wait for gamescom :DD
THIS THIS THIS THIS THIS. Seeing DoTA 2, seeing somebody take home a million bucks.... Going to be insane.
Those games are absolutely fun to play and in terms of sheer number of players, i think they could absolutely compete with starcraft. However in terms of competitive play, i highly doubt you'll ever see League of Legends get on the level that starcraft gets to. Dota2 MAYBE. But i doubt it to be honest.
I've already posted this on the DotA forums but I feel its relevant to the discussion here, I've played DotA for about 6 years at just about every level you can think of.
"The really challenging part about making DotA a huge E-sport is that its incredibly un-entertaining to the observer's eye. In sc2 constant action is going and its a generally fast paced game to watch and enjoy with many features. DotA can be incredibly stagnant in the laning phase and can be alot more complex to understand who has the advantage in each lane."
This is compounded by the styles of the Chinese (best) DotA teams in the competitive scene, where games tend to go about 50 minutes with a large majority of it being farming. The only thing holding back DotA/LoL/HoN/whatever is these periods of inactivity, and hopefully a new game like DotA2 will have observer features or other things to "better" the experience.
On August 10 2011 03:34 Joseph123 wrote: the thing in dota is that you reach your maximum skill level and you can't improve anymore cause of the nature of the game.. only thing you do is watch replays and think of strategies while in sc2 you need to constantly play or you get worse so for sc2 pro player to play dota = waste of talent but this has a good side you can be competitive at dota by just playing tournaments if you have the required skill and the time wasted is minimal both games are fun and totally different
Why limit the definition of skill? Limit any definition of skill and you can say any competitive player will no longer improve. Dota has so much left to explore, there are so many heroes and so many variables and timings, the depth and possible strategies is bottomless. Also, I have yet to see someone who can kill and deny every creep in their lane, so obviously the 'perfect max skill' player has yet to arrive.
The level of awareness is also insane. Although you are controlling one hero, you need to be aware of the other 9 heroes, their constantly changing positions, available life, mana, runes, in addition to the 'creep' wave/timing in-lanes.
The level of execution is even more insane, to time things in sync with 4 other players and reacting accordingly to the opposing team and adjusting for counters and changing circumstances by the mili-seconds. It's some of the most intense micro experiences ever and also some of the most gratifying.
On August 10 2011 05:21 Trumpstyle wrote: My prediction is that LoL will become pretty big e-sport, Dota 2 and HoN not so much.
HoN seems to be dying but might grow now when its going f2p.
Dota 2 has 3 problems at the moment to succeed:
1. It's most likely not going to be f2p which means casual players might not buy this game instead stick with LoL or HoN. 2.From my understanding Dota 2 has inferior gameplay as it caters more to hardcore players and not to casual players. 3. So far there has been no trailers, gameplay or commercials for dota 2, Valve really need to try hype this game up and not waste there money with a big tournament.
On August 10 2011 05:25 ReturnStroke wrote: At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.
They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.
Since when is teamwork not seen as "skill" any more? If you are afraid to get punished SC2 is for you, If you lose in SC2 you can say whatever and start a new game. If you feed in a MOBA you will get harassed. You will get destroyed by slightly better players in MOBAs. You see top MMR players wreak high level players.
DotA is a hardcore game, larger learning curve, team oriented with a bunch of very very tight timings.
Second this. Anyone who is not good at Dota should not comment on the game's difficulty at all. Half the haters are noobs who got pwned relentlessly (feeding the opposing team) and then got flamed by their team for bringing the team down, resulting in a terrible gaming experience. Winning a close/intense game as a team is a whole different experience than winning alone and anyone who has played competitive team sports (basketball, football, etc.) can attest to that.
So to each their own, both are fun. I watch both pro-dota games and pro-SC2 games, end of the day what makes it fun to watch for me is (1) the hype, (2) the caster, and (3) understanding the 'killer' executed moves (e.g. Daigo Evo 2004 comeback, if you do not understand how parry works, you cannot appreciate how god-like that was). For dota, (3) is impossible for a non-player/noob to catch, and very difficult for even one caster to catch. Probably need 3 casters to follow everything (each follow only 3 heroes or something like that).
On August 10 2011 06:07 chenchen wrote: Starcraft 2 isn't exactly the leader in competitive gaming, you know.
It's esports scene is no where near as developed as that of BW (or possibly even Dota in China), and its playerbase is actually quite small.
care to explain what you're talking about?
by the way....
Blizzard dota will surpass sc2. lol
Ok, I'll explain what I'm talking about.
In Korea, BW teams are sponsored by the likes of multinational corporations and telecommunications companies that service the entire country. Top players have salaries (not including prizes) reaching 200 to 300k a year. BW is broadcast across the nation during prime time and has two dedicated channels, OGN and MBC. The live finals of large events draw tens of thousands of viewers, far higher than any SC2 event (MLG included other games, GSL has never drawn over 10,000). Professional BW players film advertisements aired nationally for their sponsors.
As for playerbase . . only a paltry 400k people have played SC2 games in the past 7 days. Millions, if not tens of millions of people play Dota regularly. Not to mention, a Chinese Dota team was recently purchased for over 6 million USD, just to give a taste of how big the Dota esports scene is in China. Even Brain and Fish server, dedicated servers for BW in Korea, have about 30k+ concurrent users each in peak hours. The number of LoL players also reach the seven figures.
I agree. You have to be able to play the game yourself to understand what the point of the game is. However if someone who'd never played an rts in their life had to play see SC2 being played they wouldn't know what was going on. You have to understand the genre to understand the specific game, and with AoS (or MOBA/Action-RTS and whatever else it's called) the genre is very new so players of other genres find it weird that people would understand that genre. It's quickly growing though, (shortly after AoS spread to more than one hard to market game within wc3 recordable statistics showed incredible amounts of new players) and soon it will be fairly common for a random pc gamer to know what the idea behind DotA is. Even given that, how many viewers does SC2 attract? A few hundred thousand seems to be the number of people who will watch fairly important events. The 20+ (could be as high as 30/40, but conservative estimates are better) million DotA players provide a more than big enough audience to attract viewers from, and it can only grow from here.
On August 10 2011 06:07 chenchen wrote: Starcraft 2 isn't exactly the leader in competitive gaming, you know.
It's esports scene is no where near as developed as that of BW (or possibly even Dota in China), and its playerbase is actually quite small.
care to explain what you're talking about?
by the way....
Blizzard dota will surpass sc2. lol
Ok, I'll explain what I'm talking about.
In Korea,In Korea,In Korea,In Korea,In Korea, BW teams are sponsored by the likes of multinational corporations and telecommunications companies that service the entire country. Top players have salaries (not including prizes) reaching 200 to 300k a year. BW is broadcast across the nation during prime time and has two dedicated channels, OGN and MBC. The live finals of large events draw tens of thousands of viewers, far higher than any SC2 event (MLG included other games, GSL has never drawn over 10,000). Professional BW players film advertisements aired nationally for their sponsors.
As for playerbase . . only a paltry 400k people have played SC2 games in the past 7 days. Millions, if not tens of millions of people play Dota regularly. Not to mention, a Chinese Dota team was recently purchased for over 6 million USD, just to give a taste of how big the Dota esports scene is in China. Even Brain and Fish server, dedicated servers for BW in Korea, have about 30k+ concurrent users each in peak hours. The number of LoL players also reach the seven figures.
You guys do know sc2 is still fairly new right? You cant talk about sc2's player base right now until everyone from BW move over. There are still A LOT of americans that are in bw, and it is still bigger then sc2 in korea, so just wait for a year or two then we'll see which game has the bigger playerbase.
You need 10 (+obs) kids to sit down at the same time With most strategy games you only need 2 (+obs) kids to sit down at the same time Also prize pools have to be split among multiple people and the average game length including setup time is way longer for Dotalikes and there are much more tiny tidbits of information required for viewers to know what's going on The grind required to unlock the things necessary to all but the biggest competitions due to the F2P nature of the games is also an issue for professional gamers who are planning on switching from other games While it's POSSIBLE there are many more bumps in the road for these games compared to SC2
On August 10 2011 06:37 Kangdemon wrote: You guys do know sc2 is still fairly new right? You cant talk about sc2's player base right now until everyone from BW move over. There are still A LOT of americans that are in bw, and it is still bigger then sc2 in korea, so just wait for a year or two then we'll see which game has the bigger playerbase.
League of Legends is a couple of months older than SC2, and the legacy that LoL and other MoBA clones has been built off of is way younger than SC:BW.
MOBA games have to me never been that fit as Esports to begin with...
I might be able to follow whats going on in a dota match (barely), but I've also played the game quite a lot and have an avarage grasp of the spell, items and the heroes. But Imagine casuals. How the hell are they supposed to cope with all the information? In contradiction to what some might hink, a big part of the viewers actually dont want to have to bother playing a game to enjoy watching it. Here is where SC2 gains popularity, its somewhat easy to understand whats going on even for newcommers.
On August 10 2011 06:31 qqw wrote: The main argument I'm seeing here is:
"You have to play it (DotA/LoL/HoN) to watch it"
I agree. You have to be able to play the game yourself to understand what the point of the game is. However if someone who'd never played an rts in their life had to play see SC2 being played they wouldn't know what was going on.
Yes, but how long will it take someone to learn basic RTS concepts and tens of units+spells, as opposed to hundreds of champions+items+powers.
On August 10 2011 06:37 Kangdemon wrote: You guys do know sc2 is still fairly new right? You cant talk about sc2's player base right now until everyone from BW move over. There are still A LOT of americans that are in bw, and it is still bigger then sc2 in korea, so just wait for a year or two then we'll see which game has the bigger playerbase.
League of Legends is a couple of months older than SC2, and the legacy that LoL and other MoBA clones has been built off of is way younger than SC:BW.
I'm sure MOBA as genre has more players then sc1 and sc2, but I mean the playerbase of sc2 as a whole should not be talked about right now until we can get a more accurate reading, which is whenever bw players come along.
EDIT: Like i said, moba as a genre probably has a bigger playerbase, but I wish I knew whether dota 2 will have more players then sc2, even when the bw guys move over. I want to know
On August 10 2011 06:31 qqw wrote: The main argument I'm seeing here is:
"You have to play it (DotA/LoL/HoN) to watch it"
I agree. You have to be able to play the game yourself to understand what the point of the game is. However if someone who'd never played an rts in their life had to play see SC2 being played they wouldn't know what was going on.
Yes, but how long will it take someone to learn basic RTS concepts and tens of units+spells, as opposed to hundreds of champions+items+powers.
Are you arguing that viewers with too much experience in a given game don't count? I don't understand what you're getting at... Millions have been able to learn games in the genre and with every new person that learns it there's a potential new viewer! There might be a higher entry barrier in terms of time spent, but that doesn't seem to be stopping people at all.
On August 10 2011 06:37 Kangdemon wrote: You guys do know sc2 is still fairly new right? You cant talk about sc2's player base right now until everyone from BW move over. There are still A LOT of americans that are in bw, and it is still bigger then sc2 in korea, so just wait for a year or two then we'll see which game has the bigger playerbase.
League of Legends is a couple of months older than SC2, and the legacy that LoL and other MoBA clones has been built off of is way younger than SC:BW.
I'm sure MOBA as genre has more players then sc1 and sc2, but I mean the playerbase of sc2 as a whole should not be talked about right now until we can get a more accurate reading, which is whenever bw players come along.
Part of the reason SC2 player-base will not grow as much as games like dota, is because its not a huge team game. Dota players bring their friends to the game (who in turn bring their friends, etc.), cause its just that much better to cooperate and team with friends and win together. SC2 2v2s, 3v3s, etc. are fun in their own way, but you can easily play a 1v1 so you don't need your friends in the game or even at the same time.
To avoid the flaming and frustrations, I literally only play if I can have a couple of friends available to team with.
On August 10 2011 06:31 qqw wrote: The main argument I'm seeing here is:
"You have to play it (DotA/LoL/HoN) to watch it"
I agree. You have to be able to play the game yourself to understand what the point of the game is. However if someone who'd never played an rts in their life had to play see SC2 being played they wouldn't know what was going on.
Yes, but how long will it take someone to learn basic RTS concepts and tens of units+spells, as opposed to hundreds of champions+items+powers.
It honestly isn't difficult, especially if you DO play it as well. Sure if somebody has never seen it before it would be quite confusing, but how many people watch SC2 that haven't play(ed) it/ care enough to attain some knowledge about it? I doubt it would be too high.
OT: I do agree with that the times that are just farming and denying are rather boring to watch, but I feel that some of the great moments with ganks and such help compensate for it a bit. Somewhat like the periods in starcraft where players are sitting back and macroing, compared to pushes/timing attacks/drops, etc. Yes the phases where such things occur are normally much smaller in starcraft, but I have also seen periods of extremely long action in DotA/Hon.
They would probably coexist and not simply have one surpass the other, and I'm relatively sure there are many whore enjoy both genres. I don't know why it has to be about "Can MOBA surpass starcraft?" rather than simply MOBAs being a viable game for e-sports, especially since its 1v1 compared to 5v5. I personally love them both, playing and watching.
i think alot more people are playing dota than people that play starcraft. but the competetive scene is kinda small...lets see what changes dota2 will bring upon us
In order to be lead, you need consistent results. After dreamhack, league has almost NO tournaments. The top level players are also getting less than 100 viewer counts when they stream.
Lol generates initial interest, but pointless if they can't keep it up
On August 10 2011 07:08 Highways wrote: Potentially, because casual noob games will always be more popular.
While LoL is more focused on being casual, I would in no way call DotA/HoN "casual noob games" :/. They are actually pretty brutal to people who are trying to learn the game.
On August 10 2011 06:37 Kangdemon wrote: You guys do know sc2 is still fairly new right? You cant talk about sc2's player base right now until everyone from BW move over. There are still A LOT of americans that are in bw, and it is still bigger then sc2 in korea, so just wait for a year or two then we'll see which game has the bigger playerbase.
League of Legends is a couple of months older than SC2, and the legacy that LoL and other MoBA clones has been built off of is way younger than SC:BW.
LoL is f2p though and HoN the moba you had to pay for had like 500k active players. Usually the easy to follow sports succeed just look at football it's so simple everyone van follow it which is a a big factor in it's success ( obviously not the only one ).
First of surpassing sc2 in competition (which makes me laugh immensely), MOBA games have to get over their main problem: competition. League of legends, Heroes of newerth, DOTA 2, DOTA 1 (which is still very big on china), SOTIS, Smashcraft, the list goes on. All this games have their own community and particular fanbase. LOL stands out of the list because of the original and excelent work riot games have had with its game, distinguishing theirselves from "another dota clone". With the new map "dominion" it will be even bigger the diference. This is the key point in LOL's sucess, although the horrid interface and the bugsy client that seems to have been made by 12's learning c++. So before we have in the forums the stupidity threads "SC2 VS DOTA 2 COMPETITIVE SCENEZZ". the moba community should really question "LOL vs Dota 2". And also the fact that sc2 is leagues ahead in esports matter, there is the very powerful starcraft community behind it, and league of legends players mostly are all flavor of the month guys.
btw, hotshotgg is probably the only streamer on LoL that can generate any amount of worthy viewer counts. The WCG LoL stream games have 100-200 viewers throughout the tourney.
People also don't watch hotshot for LoL games, they watch it for drama. He is a terrible player, but entertaining to watch for his rage and outragous comments
How's that relevant when the thread is MOBA vs SC2.
Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
allot of ppl play f2p games, any1 surprised? It possibly could although it isn't nearly as entertaining imo. i like the game but watching it isn't as exciting.
On August 10 2011 05:25 ReturnStroke wrote: At this point, no game will pass SC2 in competitiveness. It won't have the same skillcap, and it won't have near the competitive atmosphere. That being said, it wouldn't surprise me if it passed it in popularity. People don't like hard games anymore.
They ESPECIALLY don't like competitive games that destroy you for being a lower skilled player. Thus, people will drift into technically competitive games (as in one player technically is there to beat someone else.) If your bad, SC2 will punish you for it. People don't like this. They go play COD or, in this case, LoL, DoTA, etc. I don't doubt LoL and HoN and others are competitive, but nothing compared to what it takes to be great at SC. People still play WoW "competitively" too, and that will also remain more popular as a game.
This kind of post is bullshit.
Somebody with zero experience competitively in either Starcraft 2 or LoL/HoN making blanket statements about the skill required to play either game competitively.
It is fine to love Starcraft 2 guys, but you don't need to shit on other games and act like Starcraft is some god given game which only the most badass of motherfuckers can play.
Starcraft and LoL/HoN require completely different skillsets and at most you can subjectively value one of those skillsets as being more meaningful/difficult than the other. But it is perposterous to say that LoL/HoN can never pass SC2 in competitiveness because they are easy games that don't take what it takes to be great at SC.
Lol/HoN do require skill. Teamwork requires skill. Compared to games like CoD, Lol/HoN blows it out of the water. I want to make that clear for those butthurt over my first post. I'm just comparing it to SC2. I recently started watching/following HoN tourneys and after it went F2P I got it and wanted to dip my toes into the water. I was watching Testie's stream (Testie Fighting), and in my ignorance, it seemed like the individual skill was high, but reachable.
I started asking around about the skill cap. I haven't personally reached the skill cap in SC2 or HoN (I guess a lot of other people here have), but it didn't seem that I was alone in my comparisons. The general consensus was basically "The individual skill cap is pretty high but the team skill cap is limitless." These were my thoughts exactly and it seemed accepted by a lot of the community. I'm sorry if it was just a weird coincidence that we agreed,and Testie stream-watchers don't know what they're talking about.
P.S. I <3 HoN. I just won't say that it takes the practice and skill level of SC2.
How's that relevant when the thread is MOBA vs SC2.
Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
The thread is about the leader of esports. I haven't seen MOBA create such a scene, show me please, something worthy. edit: and lasting.
If MOBA overtakes SC2 it would be better than a game like Halo doing the same.
But regardless I would be really pissed off if such a thing ever happened. I want Starcraft to always be the kind of eSports. At least we can feel happy that in Korea it will remain the king.
Keep in mind Dota has actually been around longer than SC2 has, but it hasn't created a big scene. Even HoN has been around longer, but still no comparison between the scenes. Perhaps MOBA will suffer from having all their players split among three different games (LoL, HoN and Dota 2).
I really hope not, would rather have COD be the face of esports. Then again I see no one giving fighters the time of day. I would love to see a SF/marvel/tekken game take the spotlight.
On August 10 2011 07:56 Serpico wrote: I really hope not, would rather have COD be the face of esports.
Wow, watch what you say there?
You want the face of eSports to be some 16 year old kid sitting on Xbox Live drinking mountain dew calling everyone a f*ggot while he boasts about getting "360 no scopes"?
On August 10 2011 07:56 Serpico wrote: I really hope not, would rather have COD be the face of esports.
Wow, watch what you say there?
You want the face of eSports to be some 16 year old kid sitting on Xbox Live drinking mountain dew calling everyone a f*ggot while he boasts about getting "360 no scopes"?
Might as well if we have dota clones being heralded.
I honestly hope Dota2 becomes everything Valve and its fans hope it'll become. I'm probably going to try it out. It won't take away from SC though ideally they'll both grow as E-Sports takes over the world!
SC2 is an esport title from the ground up, Dota 2 will probably be too, but MOBAS will never be as widely accepted in the western world as SC2 simply because you need to be an active player and play hundreds of games to even understand wtf you're looking at in terms of the thousand abilities, SC2 is alot more straight forward in that regard.
One interesting factor you have to count in this discussion is that this genre has huge competition. The fight in between lol and hon (which on the esport side hon won, on the casual side lol) has been going on since more than a year now. //proof = dreamhack finals, you can look them up on www.honcast.com The question with three big competitors is whether they can sustanabilly (not a 1mill tourney, as dota announced) grow their audience as fast or even faster than sc2. I doubt it, and if there is gonna be a game to do it its hon, having a great esports scene (based around 1 guy, but still awesome and certainly not going away // <3 breaky) and joining in NASL with a brandnew f2p model. But yeah, imo they wont at all reach sc2 level popularity.
On August 10 2011 07:56 Serpico wrote: I really hope not, would rather have COD be the face of esports.
Wow, watch what you say there?
You want the face of eSports to be some 16 year old kid sitting on Xbox Live drinking mountain dew calling everyone a f*ggot while he boasts about getting "360 no scopes"?
Might as well if we have dota clones being heralded.
Being that HoN plays very similar to DotA ,and DotA 2 will pretty much be DotA, why should it matter that they are "clones". If they made BW 2, BW with SC2 graphics, I doubt you would be crying out that CoD should be your king of esports instead of that.
On August 10 2011 08:04 Senx wrote: SC2 is an esport title from the ground up, Dota 2 will probably be too, but MOBAS will never be as widely accepted in the western world as SC2 simply because you need to be an active player and play hundreds of games to even understand wtf you're looking at in terms of the thousand abilities, SC2 is alot more straight forward in that regard.
While the learning curve is more steep for MOBAS, the skill cap in SC2 is way higher than HoN/DotA.
Then again HoN is a team game and require different skills.
On August 10 2011 08:04 Senx wrote: SC2 is an esport title from the ground up, Dota 2 will probably be too, but MOBAS will never be as widely accepted in the western world as SC2 simply because you need to be an active player and play hundreds of games to even understand wtf you're looking at in terms of the thousand abilities, SC2 is alot more straight forward in that regard.
While the learning curve is more steep for MOBAS, the skill cap in SC2 is way higher than HoN/DotA.
Then again HoN is a team game and require different skills.
Agreed. The recipe for a good esport title;
1.High skill cap 2.Spectator friendly 3.Active community
So much elitism at TL, but it's hardly surprising.
Popularity-wise, already more people watch Moba games than they do SC games. There's obviously differences in the games themselves, in fact one of the only similarities they share is that they're both video games, but one isn't overtaking the other at all. Both have large fan-bases for now, and they might not in 10 years, nobody knows, but for now they're going to coexist for now regardless of what the other one does.
I Can not see HoN, or LoL to overtake SC2 Numbers as far as tournaments go. There structure and over saturated amount of heros make any true balance in the game near impossible.
I have not been following Dota 2 Development but if Valve can avoid the pitfalls of new heros every week so the player and fan base can grow without balance and game play issues coming up anew every week it could stand a chance.
Though I hardly see the issue, its not the the games are in direct competition.
I love to watch team games where five people are working together in perfect unison to fulfill a common goal against another likeminded team. When I get bored of watching my 20th GSL TvT I always look to see what high level LoL games are being streamed / casted etc.
On August 10 2011 06:37 Baituri wrote: Could Baseball give Football a run?
2 different thinks. They will coexist next to each other.
Agreed. All in the name of ESPORTS.
Exactly. I don't see it being a problem. MVC3 isn't hurting sc2... yeah dota2 might look more like sc2 and might get bigger but that is probably for the better.
Tbh the games arnt in direct competition, i welcome the involvement of such games like dota2 and LoL (might not be such a skilled game but it brings people to esports), cant wait to see how dota2 turns out if valve play their cards right this could be the second boom after sc2s release.
those games will never go bigger than sc2 simply because they are team games
because you have to play in a team, it is much harder to get into
then again this problem isn't so big anymore, as playing with friends isn't too important with new community enforcements like in LoL where you can't just ragequit or such and ruin the fun of all the other 9 players like you could in dota and even HoN
and also sc2 is just superior as a spectator sport... its structure is perfect - the games start relaxed, get more interesting, and then usually reach an epic climax, and possibly a second epic climax if there is a comeback
Lol/HoN/DotA2 on the other hand, are not like that... you see a lot of fights, many of which are sloppy (the battles can be very lopsided depending on how well they micro), and it's hard to see what's going on
I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
I think that it will and it may even surpass SC2. Luckily there are 2 more expansions to keep the momentum going.
That being said, I find MOBA's horribly boring from a spectators point of view and I think that LoL and eventually DOTA2 will have difficulty in grabbing viewers OUTSIDE their player base. Of course, their player bases are absolutely huge so it might not matter.
I do think that it's a better viewing experience than WoW, but it's still not hugely interesting outside of the opening parts for most MOBAs (maybe I'm a bit low level though).
Oh yeah, an interesting thought I always had... what if DotA games became popular for 1v1?
I'm not talking about 1 vs 1 hero fights, i'm talking about 1 person controlling 5 heroes.
There may be adjustments and etc., but compared to SC2, controlling 5 heroes isn't impossible. Obviously you're not going to have such good control as if 1 person controlled each hero, but it's not like you have 1 person controlling each aspect of your army/econ/etc. in SC2 either
Basically from this thread it could be deduced that Minesweeper is the leader of esports - the most secretaries and clerks play it with great passion, probably in the billions.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Probably. I've never heard of him. Exactly what SC2 tournaments has he posted results in?
I've always been a fan of Moba's and still play hon on a regular basis so dont take my point as an insult towards the genre. But personally they are boring as fuck to spectate. Its about the equivalent of watching baseball or golf. Sure it appeals to some people but they're way too slow even if you know whats going on. Sitting through the laning phase waiting for teamfights to happen is about the equivalent of watchiing paint dry. Fun as hell to play boring as hell to watch. But to each his own.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Probably. I've never heard of him. Exactly what SC2 tournaments has he posted results in?
Umm, Testie is a crazy good RTS player, if you had followed SC:BW you'd have heard of him, he's sick. He took games off of the likes of Bisu. (watch those games btw)
How's that relevant when the thread is MOBA vs SC2.
Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
I dont even know why he posted BW in this thread. BW is already established, with big sponsors, and TV channels dedicated to it.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Why do you even bother, he's a troll.
Anyway, I think that both sc2 and dota2 will become major esports. They are both fun, skilled, have active communities and people loving them. Only thing is dota is kinda hard for a newbie to follow. Maybe Valve will do something about that.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Probably. I've never heard of him. Exactly what SC2 tournaments has he posted results in?
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Probably. I've never heard of him. Exactly what SC2 tournaments has he posted results in?
He used to be a sc:bw pro player and the best player in north america for a while...
I guess I took your post too seriously and its only YOUR opinion.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Probably. I've never heard of him. Exactly what SC2 tournaments has he posted results in?
Famous BW player, he performed extremely well as a foreigner.
On topic, it's hard to say. MOBA games are quite hard to get into as a spectator with no prior knowledge, more so than Starcraft 2 imo. With the right investments, presentation and casters, sure.
A great error of Blizzard's approach to SC2, I believe, is believing that the game industry and esports go together (top-down esports -> more SC2 sales idea). Actually, they're different. Some games just happen to be great esports, some of them are old like CS or BW, some of them are new like SC2. Copies sold shouldn't be correlated to popularity as a spectator event. But then, I don't know much about how popular HoN or LoL are with players, either.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Probably. I've never heard of him. Exactly what SC2 tournaments has he posted results in?
Angrytestie was once friends with incontrol from something i heard on an old sotg. Incontrol used to idolize him apparently and then was able to play with him in BW some. Testie was caught hacking in multiple online tournaments in BW, but was good enough to stop doing that and win LANs as well. He does prefer HoN and Ive gotten my ass beaten down by him in HoN several times. Hes one of the top players in HoN... always has been really...probably the sickest farmer that game has seen.
On August 10 2011 08:50 57 Corvette wrote: Casually, yes. Competitively, no.
It is much harder to balance 80+ champions than it is to balance 3 races.
it is much harder to balance 43+ units than it is to balance 2 sides.
DoTA is a much deeper game, theres really not an argument and I prefer sc2 of MOBA games. Its one thing for me to have a preference though and its another to be ignorant. Deeper =/= better, but DOTA/HoN are just more complex overall.
just... lol of all the videos you could have linked to highlight broodwar's rich history, you link us a klazart commentary
The four links cover different aspects of why RTS creates a madly intense scene, that actually is fun to spectate, as well as play - and not just fun to play.
never played hon, lol or dota, but arent those team games? in that situation, i would think that they would not compete with each other, but rather co-exist. sc1/2 are individual games mostly.
On August 10 2011 08:28 RodYan wrote: I have a totally ungroundedhate for DOTA and its clones
DOTA is for people who can't macro, micro, and multi-task properly. Also, from my experience, their community is complete garbage.
Comparing DOTA to Starcraft2 is like comparing kickball to baseball. Baseball is the sport the pros play, but kickball is more popular on the playground.
Angrytestie said that he prefers HoN over sc2, is that because he cant macro/micro/multi-talk properly? I doubt it.
Probably. I've never heard of him. Exactly what SC2 tournaments has he posted results in?
Umm, Testie is a crazy good RTS player, if you had followed SC:BW you'd have heard of him, he's sick. He took games off of the likes of Bisu. (watch those games btw)
I have a quick question just about the community for those games. It seems with StarCraft the community is unquestionably big. The amount of quality community content out there seemingly dwarfs any other game I have ever played. All the pros in SC are constantly talked about (almost too much), there are so many community personalities and there are several weekly (even daily) shows about starcraft, and people are always streaming.
How does the community of these MOBA games compare to StarCraft? I think to judge the "size" of a community you have to account for more than just the amount of players. StarCraft may be small (in terms of players) in comparison but the "community content to players ratio" seems enormous. Do any of these games have a comparable amount of community content?
Also, what about the tournaments? How does the tournament scene in these games compares to SC2?
On August 10 2011 10:51 Divergence wrote: To those who play DotA/HoN/LoL:
I have a quick question just about the community for those games. It seems with StarCraft the community is unquestionably big. The amount of quality community content out there seemingly dwarfs any other game I have ever played. All the pros in SC are constantly talked about (almost too much), there are so many community personalities and there are several weekly (even daily) shows about starcraft, and people are always streaming.
How does the community of these MOBA games compare to StarCraft? I think to judge the "size" of a community you have to account for more than just the amount of players. StarCraft may be small (in terms of players) in comparison but the "community content to players ratio" seems enormous. Do any of these games have a comparable amount of community content?
Also, what about the tournaments? How does the tournament scene in these games compares to SC2?
There are more trolls, db's, wannabees in the dota communities than actually intelligent and helpful people.
The players are not much better either. Most bm like mofos, while having enormous egos. On both cases there are bright exeptions ofc.
In total the Dota community is one of the worst I've encountered, like, in any game ever.(I know the reasons why dota attracts such an audience but I shall not go into this)
The tournaments are there and some of them are going on for quite a few years. The prizes are too small though. I'd say a good 80% of pro players don't have salaries and in general the whole structure seems very unorganized and amatuerish.
Let me finish by saying that most of these problems stem from the fact that dota is just a custom map with no real support behind it. So I expect many of these things to eclipse gradually with the coming of Dota2.
How's that relevant when the thread is MOBA vs SC2.
Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
The thread is about the leader of esports. I haven't seen MOBA create such a scene, show me please, something worthy. edit: and lasting.
No, the thread is between MOBAs and SC2. Read the title. And your videos still aren't making any sense, what do you mean with MOBAs creating "such a scene". What kind of scene? The picture is self-explanatory, BW has a huge following, sure, but how on earth does the klazartling video and the OSL hype video prove anything else than the fact that people like BW and Klazart speaks way too fast. You're just linking stuff you find emotionally engaging while providing zero context. A person who likes dota might as well link you to the LGD vs Kingsurf replay from 2009 and it would mean just as little to you as the stuff you linked means to someone who follows MOBAs exclusively.
I've played SC2 since the day it came out and just recently started playing LoL. I have to say while I really enjoy SC2 I absolutely love LoL. That being said though as a spectator sport I still enjoy SC2 WAY more then LoL. There is something about watching team video games that seem to be lacking. You can't just watch one player and follow the flow of the game. Also if you switch around too much it's also hard to follow the game. SC2 just works as a spectator sport and in my humble opinion if E-sports is going to become mainstream it will be on the power of SC2. However the more games with a big following we can get the better.
The problem is that the moba communities tend to be absolutely awful, I don't see any live events coming close to starcraft, depending on how the devs market the games i could absolutely see high stream numbers though, HoN and LoL are both free and who's to say dota2 wont have the same model? Being more accessible will probably equal more views i think.
On August 10 2011 10:51 Divergence wrote: To those who play DotA/HoN/LoL:
I have a quick question just about the community for those games. It seems with StarCraft the community is unquestionably big. The amount of quality community content out there seemingly dwarfs any other game I have ever played. All the pros in SC are constantly talked about (almost too much), there are so many community personalities and there are several weekly (even daily) shows about starcraft, and people are always streaming.
How does the community of these MOBA games compare to StarCraft? I think to judge the "size" of a community you have to account for more than just the amount of players. StarCraft may be small (in terms of players) in comparison but the "community content to players ratio" seems enormous. Do any of these games have a comparable amount of community content?
Also, what about the tournaments? How does the tournament scene in these games compares to SC2?
There are more trolls, db's, wannabees in the dota communities than actually intelligent and helpful people.
The players are not much better either. Most bm like mofos, while having enormous egos. On both cases there are bright exeptions ofc.
In total the Dota community is one of the worst I've encountered, like, in any game ever.(I know the reasons why dota attracts such an audience but I shall not go into this)
The tournaments are there and some of them are going on for quite a few years. The prizes are too small though. I'd say a good 80% of pro players don't have salaries and in general the whole structure seems very unorganized and amatuerish.
Let me finish by saying that most of these problems stem from the fact that dota is just a custom map with no real support behind it. So I expect many of these things to eclipse gradually with the coming of Dota2.
I agree with your assessment but disagree with your reasoning. I would say that the main reason that the SC2 community is so "mature" and fantastic is because of tl.net. For tl members who were here since the BW days, I think it is quite evident that the posting quality gradually improved as BW and its international fans/tl members aged, and accordingly, cultivated a fantastic community that is both mature and connected by love of BW. With the aging of the community, the standards of the forums increased, such that when SC2 was released, the sudden surge of new members was extremely obvious by their accustomed internet mentalities drawn from other internet communities. It was only after months since SC2's release that the new members had gotten used to tl.net's culture. Since tl.net is so big, pretty much every SC2 fan knows of it or is a member, and they probably bring that tl.net culture to other SC2 communities out there.
In DotA/LoL, the playerbase is much younger, but more importantly, there isn't a tl.net-type community that aims to provide mature and moderated discussion of DotA/LoL and other interests. If tl.net ever expanded to include other ESPORTS titles other than SC2, I would expect a similar community culture in those sections given that the same level of moderation is applied. I really think that this is a route that tl.net can go, if it has the ambition to turn this community from a BW/SC2 community to a competitive gaming community, especially if it wanted to go corporate since DotA/LoL will bring a lot more views and other potential revenue.
Edit:
Honestly, this is a fantastic business possibility for tl.net. The market for DotA/LoL is huge and there is a void in their communities for a forum of moderated discussion. Many SC2 fans are also DotA/LoL fans, and I bet that tl.net would not lack volunteers to run a DotA/LoL division. The infrastructure is here, the fanbase is here, the volunteer-force is here, and the market is here.
Also the DotA thread and the LoL subforum barely count. I mean an entire forum, like the BW forum or the SC2 forum, or even a subsidiary website.
I think a lot of people here are trying to debate popularity of Starcraft vs MOBA games but don't take into account that a game can be more popular, but less successful as an E-Sport. There are countless examples of games which are popular like Halo/CoD but because of other limitations do not succeed as E-Sport. In the case of Dota/HoN/LoL, the difficulty of observing is a major issue. So it shouldn't matter if Starcraft or LoL is more popular. Both are popular enough to be an E-Sport, but greater success will come from delivering a more complete package for viewers and players alike.
One thing to keep in mind is that there are certainly objective considerations here. I believe MOBA will be fine just because its fanbase is large enough to support it as an eSport, but there are real factors that make it much more prohibitive for a completely uninformed viewer to enjoy as a spectator sport.
The first and most obvious concern is the fact that they are games that hinge almost entirely around the heroes and abilities. It's difficult to really explain the implications of these choices in any short amount of time. With a game like Starcraft, though there are many units and abilities, the matchups themselves are much easier to describe in a relatively consistent manner.
The second issue is the average game time. An average Starcraft game is something like 10-15 minutes? I don't know about HoN and LoL because I haven't played them, but for DotA, it was really common for games to pass the hour mark. It's just really difficult to keep an uninformed viewer (or even an informed one) engaged for that amount of time.
The third issue MOBA games face is the spread of the action. In a 1v1 game, a player can only focus on one area at a time. Some players may be able to quickly switch this focus back and forth, but in terms of action on the map, this generally limits significant movements to being in 2-3 places at any given time. With MOBA games, you're dealing with a lot of players intensely focused on all different areas of the map. This makes it much more difficult to follow from an observer standpoint and when coupled with the long game times, that generally means you're often pretty confused or missing A LOT of the action for an hour or more at a time. By contrast, a game genre with a similar problem (FPS) only has matches that last a few minutes at a time, which despite the chaos makes it easier for spectators to follow because the situation is constantly resetting to some degree.
The fourth issue is the jargon. DotA has a lot of very specific language and terminology that you can't keep defining every single game and that often need to be understood before you can even begin to understand the commentary and analysis. Starcraft comparatively has relatively little game-specific terminology (it still has a good amount).
There's a reason MOBA vods and commentaries haven't really been as common or prolific as Starcraft. From the perspective of the person creating the content, it's really difficult to make a good production and from the perspective of people watching it, it's just really difficult to follow what's going on without any background knowledge. Those that do have a background in this genre also seem to prefer replays because so much is actually missed in vods because of the nature of the game.
On August 10 2011 03:27 AustinCM wrote: Could games like League of Legends and the upcoming DotA 2 give Starcraft 2 a run for the leader of competitive gaming?
The recent success of dreamhack has shown that the games definitely have some potential and the developers of such games are designing them as eSports, by taking balance as a first priority.
I have limited experience with DotA and HoN but I know LoL is really fun and popular and because it can be easily picked up by casuals could it become more popular than our beloved Starcraft 2?
Nope. Starcraft has an unlimited amount of possibilities while a Dota game will just be similar things over and over. I don't have a problem watching it, but nothing compares to people playing at 300 apm near perfection for 20 minutes.
On August 10 2011 12:38 NoobSkills wrote: Nope. Starcraft has an unlimited amount of possibilities while a Dota game will just be similar things over and over. I don't have a problem watching it, but nothing compares to people playing at 300 apm near perfection for 20 minutes.
I would really argue that DotA actually has much more possibilities and variation than Starcraft and also that nobody in Starcraft plays "at 300 apm near perfection for 20 minutes". Not even close, really. I'll concede that DotA often looks like the same thing (lots of flashes and effects) for an hour at a time, but I can assure you that there's often a lot more implications to the game going on with each passing second than there appear to be.
How's that relevant when the thread is MOBA vs SC2.
Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
The thread is about the leader of esports. I haven't seen MOBA create such a scene, show me please, something worthy. edit: and lasting.
No, the thread is between MOBAs and SC2. Read the title. And your videos still aren't making any sense, what do you mean with MOBAs creating "such a scene". What kind of scene? The picture is self-explanatory, BW has a huge following, sure, but how on earth does the klazartling video and the OSL hype video prove anything else than the fact that people like BW and Klazart speaks way too fast. You're just linking stuff you find emotionally engaging while providing zero context. A person who likes dota might as well link you to the LGD vs Kingsurf replay from 2009 and it would mean just as little to you as the stuff you linked means to someone who follows MOBAs exclusively.
Read beyond the title. And please link these incredible MOBA examples, that's the point - to learn more about what people find so exciting in another game. I'd be glad if MOBA could create such a scene.
RTS has proven it can make old people cry and hug each other with joy, little children that can barely talk shouting team names, and hundreds of fangirls screaming like it's the Beatles era. That can't be achieved simply by giving 1 million dollar prize, or creating a lot of e-hype on forums. It comes from the core principles of these games which make them very watchable as well as playable.
So far I've mostly seen arguments that MOBAs are playable and even some good pros like them.
On August 10 2011 12:19 tyCe wrote: Honestly, this is a fantastic business possibility for tl.net. The market for DotA/LoL is huge and there is a void in their communities for a forum of moderated discussion. Many SC2 fans are also DotA/LoL fans, and I bet that tl.net would not lack volunteers to run a DotA/LoL division. The infrastructure is here, the fanbase is here, the volunteer-force is here, and the market is here.
Also the DotA thread and the LoL subforum barely count. I mean an entire forum, like the BW forum or the SC2 forum, or even a subsidiary website.
This is actually a great idea, the DotA scene doesn't really have a huge english forum besides gosugamers (which is filled with trolls/spammers) and playdota, which lacks a really active userbase. Probably won't happen, but it would be awesome if it did.
Halo people used to worry that SC2's rise would hurt their spectator base. Although its true hat Halo is no longer the top dog, its audiences are bigger than ever. Look at EVO and MLG Anaheim airing on the same weekend, both shows broke records.
Its possible that LoL could get bigger than SC2, but its too early to tell. For all the prize money being thrown at it, there hasnt been many tournaments. And the game is still lacking a decent spectator mode.
I think it's a general rule-of-thumb in game design that the rules should be as simple as possible, while still providing depth. This allows anyone to sit down and understand the gist what's going on (and play themselves) within a few minutes.
MOBAs break that rule entirely. The incredibly high barrier to entry provides for good competition, but not good watching. Unlike Starcraft, you need to be a player to be a spectator.
How's that relevant when the thread is MOBA vs SC2.
Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
The thread is about the leader of esports. I haven't seen MOBA create such a scene, show me please, something worthy. edit: and lasting.
No, the thread is between MOBAs and SC2. Read the title. And your videos still aren't making any sense, what do you mean with MOBAs creating "such a scene". What kind of scene? The picture is self-explanatory, BW has a huge following, sure, but how on earth does the klazartling video and the OSL hype video prove anything else than the fact that people like BW and Klazart speaks way too fast. You're just linking stuff you find emotionally engaging while providing zero context. A person who likes dota might as well link you to the LGD vs Kingsurf replay from 2009 and it would mean just as little to you as the stuff you linked means to someone who follows MOBAs exclusively.
Read beyond the title. And please link these incredible MOBA examples, that's the point - to learn more about what people find so exciting in another game. I'd be glad if MOBA could create such a scene.
RTS has proven it can make old people cry and hug each other with joy, little children that can barely talk shouting team names, and hundreds of fangirls screaming like it's the Beatles era. That can't be achieved simply by giving 1 million dollar prize, or creating a lot of e-hype on forums. It comes from the core principles of these games which make them very watchable as well as playable.
So far I've mostly seen arguments that MOBAs are playable and even some good pros like them.
I've read beyond the title, and the OP, just like the title, states the question that you seem to not get: Can a MOBA game become as huge of an esport as the SC2? I answered this question in my first post, i.e. with a "In popularity yes. As an esport no, most likely not."
And if you speak Chinese, I'm sure you can find stuff like that. I do not, however, so I'm sadly unable to help you find that. Also the screaming fangirls come from a popularity mentality that only exists in korea and nowhere else, simply because of how popular BW is. But frankly, a game's potential as an esport isn't judged by how many emotional videos you can find. Here, I can link you to one about DotA:
Is it a touching video for those who know about the DotA scene? Yes. Does the existence of that video make DotA a better esport than anything else? No.
On August 10 2011 03:27 AustinCM wrote: Could games like League of Legends and the upcoming DotA 2 give Starcraft 2 a run for the leader of competitive gaming?
The recent success of dreamhack has shown that the games definitely have some potential and the developers of such games are designing them as eSports, by taking balance as a first priority.
I have limited experience with DotA and HoN but I know LoL is really fun and popular and because it can be easily picked up by casuals could it become more popular than our beloved Starcraft 2?
Nope. Starcraft has an unlimited amount of possibilities while a Dota game will just be similar things over and over. I don't have a problem watching it, but nothing compares to people playing at 300 apm near perfection for 20 minutes.
That's a pretty ignorant statement. What you're saying about Dota games is essentially someone saying about SC2, "Nope, it's all just similar things every game, people just build armies and attack each other over and over."
I don't think MOBA will overtake SC at all. Actually starting off in the MOBA scene is hard enough in itself and takes months and months to understand the heroes there setups there weaknesses, counters etc etc. You can't take it at face value like SC where its like oh this guy is owning this guy with his tank push. You need extensive MOBA knowledge to be able to enjoy watching pro MOBA. The MOBA community is very tight and "unforgiving" I would say. I know friends that have tried DOTA etc and have just given up because they can't be arsed with the abuse they get for being a newbie and it takes too long to even get a general feel for the game.
They are more the opposite really SC2 community is very inclusive to new comers, there is alot of helpful and friendly people out there.
In the DOTA community it's a very hostile place for a newbie, you just have to join a game and try and play and hope you don't get kicked for feeding or something.
Having played and watched both, this is my opinion.
MOBA games are easier, more fun and more addictive to play than starcraft 2. But, they are very boring to watch. So I wouldn't be surprised if MOBA games get a fair amount of viewership in tournaments simply because of sheer size of the playerbase. But the potential for being entertaining to someone unfamiliar with the game is very low. I think starcraft 2 has much more potential to grow above and beyond its playerbase, whereas I feel MOBA viewership numbers will forever depend on how much the game is played. I don't think you'll ever hear someone say "I love to watch LoL but I don't really play it". However I hear this sentiment all the time with sc2.
On August 10 2011 13:24 Disquiet wrote: Having played and watched both, this is my opinion.
MOBA games are easier, more fun and more addictive to play than starcraft 2. But, they are very boring to watch. So I wouldn't be surprised if MOBA games get a fair amount of viewership in tournaments simply because of sheer size of the playerbase. But the potential for being entertaining to someone unfamiliar with the game is very low. I think starcraft 2 has much more potential to grow above and beyond its playerbase, whereas I feel MOBA viewership numbers will forever depend on how much the game is played. I don't think you'll ever hear someone say "I love to watch LoL but I don't really play it". However I hear this sentiment all the time with sc2.
What is your experience with the genre? Is it only LoL? Because I think there's a lot of cases to make for at least DotA taking just as much skill as SC2, albeit a very different skillset. Being more fun and more addictive is of course up to each individual, however.
On August 10 2011 13:07 zz_ wrote: But frankly, a game's potential as an esport isn't judged by how many emotional videos you can find.
Of course not, but it seems from the beginning that was the only aspect you could see in those links. "Oh they are emotional. *Shrug* Skip." No, the point is that this is true esports - meaning that it gets people of all shapes and sizes really excited about it, and they care to watch it, as well as play it.
The OP seems to presume SC2 being in the lead of esports, something that I don't necessarily agree with, so I link BW examples. But if anything could continue the legacy of BW, it seems more likely that it's SC2 than MOBA, because SC2 and BW are a lot more similar. Thank you for the link in any case.
I think the main problem with MOBA is that it puts more emphasis on breadth (endless options on the same tier), than on depth (fewer options but forming more complex decision trees). Maybe Dota2 could improve on that and make it a lot more watchable for casuals. I wouldn't mind that, go esports.
Watching competitive HoN/LoL and even DoTA I found that 9 out of 10 games were boring turtle games to see who could edge out the farming / level advantage. Game then comes down to 1 team battle which basically wins you the game.
I don't like watching 45 minutes of turtling to have 1 battle that decides the game. I used to watch EVERY game on honcast.com and then one day I thought to myself "why the hell am I even watching this if I barely enjoy most of the games?"
... and then I discovered SC2
MOBA are incredibly fun to play, but personally I feel watching them is boring most of the time, I find very few SC2 competitive games boring.
On August 10 2011 13:24 Disquiet wrote: Having played and watched both, this is my opinion.
MOBA games are easier, more fun and more addictive to play than starcraft 2. But, they are very boring to watch. So I wouldn't be surprised if MOBA games get a fair amount of viewership in tournaments simply because of sheer size of the playerbase. But the potential for being entertaining to someone unfamiliar with the game is very low. I think starcraft 2 has much more potential to grow above and beyond its playerbase, whereas I feel MOBA viewership numbers will forever depend on how much the game is played. I don't think you'll ever hear someone say "I love to watch LoL but I don't really play it". However I hear this sentiment all the time with sc2.
What is your experience with the genre? Is it only LoL? Because I think there's a lot of cases to make for at least DotA taking just as much skill as SC2, albeit a very different skillset. Being more fun and more addictive is of course up to each individual, however.
I played dota for about 3-4 years. and I was atleast the equal of some very good SEA players. I can recognize the names of GM players on the SEA server that I played and beat at dota. For comparison I only got promoted to diamond out of platinum in season 3. Though it may just be my talent set, I am weak in multitasking and microing many units, while good at strategy, teamwork, timing and mapawareness, so personally I found Dota much easier.
On August 10 2011 13:31 Tektos wrote: Watching competitive HoN/LoL and even DoTA I found that 9 out of 10 games were boring turtle games to see who could edge out the farming / level advantage. Game then comes down to 1 team battle which basically wins you the game.
I don't like watching 45 minutes of turtling to have 1 battle that decides the game. I used to watch EVERY game on honcast.com and then one day I thought to myself "why the hell am I even watching this if I barely enjoy most of the games?"
... and then I discovered SC2
MOBA are incredibly fun to play, but personally I feel watching them is boring most of the time, I find very few SC2 competitive games boring.
What you're saying isn't even descriptive of League of Legends, which is the most turtleish and least action-packed of the scene. There are often a handful of battles in that game.
As for HoN and DotA, particularly in HoN... You'll see roaming and action pretty early on, with much higher kill counts than in LoL. There is a lot of farming involved, but there is a ton of ganking and roaming and little skirmishes in HoN and DotA, you generally don't focus on the one or two guys farming as the observer, because the other players are running around making sure that those people can farm. It's a massive balancing act with plenty of action involved in my experience.
It's kind of funny really, considering most people complain about games that are too short in SC2 and want to see macro games. It's really not very different in regards to HoN/DotA where most games are longer with periods of farming but there are also lots of skirmishes and team fights.
League of Legends suffers from being incredibly passive though.
MOBA's are great games. I really enjoy playing them, if it weren't for the mostly(not everyone) shit community I would be way more involved in them. Its just disheartening when you are trying to learn and your OWN TEAM is calling you a faggot or a retard all game.
On August 10 2011 13:31 Tektos wrote: Watching competitive HoN/LoL and even DoTA I found that 9 out of 10 games were boring turtle games to see who could edge out the farming / level advantage. Game then comes down to 1 team battle which basically wins you the game.
I don't like watching 45 minutes of turtling to have 1 battle that decides the game. I used to watch EVERY game on honcast.com and then one day I thought to myself "why the hell am I even watching this if I barely enjoy most of the games?"
... and then I discovered SC2
MOBA are incredibly fun to play, but personally I feel watching them is boring most of the time, I find very few SC2 competitive games boring.
So true, this it will never be a true e-sport like sc2
On August 10 2011 03:33 Cosmos wrote: Would be nice to see a Dota ON starcraft 2 (like blizzard promised) so the fans of MOBA games could come on sc2
SC2 dota will come with the map market. I heard they completely started over on it :X probs more info at blizzcon.
DotA would not be played competitively on SC2. DotA 2 has already announced more features than SC2 has (reconnection, LAN, etc),has Icefrog on their side and almost certainly will be cheaper than SC2 (not to mention the expansions on top of that). I can't see any reason SC2Dota would be played besides taking a break from ladder.
On August 10 2011 03:33 Cosmos wrote: Would be nice to see a Dota ON starcraft 2 (like blizzard promised) so the fans of MOBA games could come on sc2
SC2 dota will come with the map market. I heard they completely started over on it :X probs more info at blizzcon.
DotA would not be played competitively on SC2. DotA 2 has already announced more features than SC2 has (reconnection, LAN, etc),has Icefrog on their side and almost certainly will be cheaper than SC2 (not to mention the expansions on top of that). I can't see any reason SC2Dota would be played besides taking a break from ladder.
DOTA 2 will probably be free to play, because HoN and LoL are both F2P
On August 10 2011 03:33 Cosmos wrote: Would be nice to see a Dota ON starcraft 2 (like blizzard promised) so the fans of MOBA games could come on sc2
SC2 dota will come with the map market. I heard they completely started over on it :X probs more info at blizzcon.
DotA would not be played competitively on SC2. DotA 2 has already announced more features than SC2 has (reconnection, LAN, etc),has Icefrog on their side and almost certainly will be cheaper than SC2 (not to mention the expansions on top of that). I can't see any reason SC2Dota would be played besides taking a break from ladder.
DOTA 2 will probably be free to play, because HoN and LoL are both F2P
I'm not too sure about that. Having a 1.7 million dollar prize pool before the game is released seems a bit overwhelming for a F2P game. I wouldn't be surprised either way though.
On August 10 2011 13:31 Tektos wrote: Watching competitive HoN/LoL and even DoTA I found that 9 out of 10 games were boring turtle games to see who could edge out the farming / level advantage. Game then comes down to 1 team battle which basically wins you the game.
I don't like watching 45 minutes of turtling to have 1 battle that decides the game. I used to watch EVERY game on honcast.com and then one day I thought to myself "why the hell am I even watching this if I barely enjoy most of the games?"
... and then I discovered SC2
MOBA are incredibly fun to play, but personally I feel watching them is boring most of the time, I find very few SC2 competitive games boring.
So true, this it will never be a true e-sport like sc2
I'd say DotA is already a true eSport, particularly in China, much like Starcraft 2.
As a competitive game, yeah sure, I think a MOBA game (DotA 2 will probably be first) will definitely be able to compete with StarCraft in terms of popularity. However, as an eSport, I don't see any game surpassing StarCraft for a long time.
To me, the there is a difference between a competitive game and an eSport, so let me explain that a little bit. There are games like DotA/HoN/LoL, Halo, Call of Duty, etc, that in my mind are "competitive games" but not eSports. There is no doubt that these games require a good amount of skill and practice, and are definitely worthy of being played in tournaments for cash prizes. But the difference between these games and StarCraft (especially the BW scene in Korea), is that StarCraft has been sustained as a competitive game for a very long time and has been elevated to more then just a game, but to a business and a primary form of entertainment for many spectators for many years.
I feel like MOBA games are pushing the envelope in terms of establishing themselves as an eSport, but that is something that takes a long time in my opinion, mainly because sustainability is a big part in classifying something as an "eSport". I mean, a game like football (american football or soccer, either works) does not just appear overnight, nor does it disappear overnight, unlike some of these so-called "eSports" that ride a wave of popularity and then vanish shortly after.
On August 10 2011 03:33 Cosmos wrote: Would be nice to see a Dota ON starcraft 2 (like blizzard promised) so the fans of MOBA games could come on sc2
SC2 dota will come with the map market. I heard they completely started over on it :X probs more info at blizzcon.
DotA would not be played competitively on SC2. DotA 2 has already announced more features than SC2 has (reconnection, LAN, etc),has Icefrog on their side and almost certainly will be cheaper than SC2 (not to mention the expansions on top of that). I can't see any reason SC2Dota would be played besides taking a break from ladder.
DOTA 2 will probably be free to play, because HoN and LoL are both F2P
I'm not too sure about that. Having a 1.7 million dollar prize pool before the game is released seems a bit overwhelming for a F2P game. I wouldn't be surprised either way though.
The best F2P games make way more of a profit than regular purchased games.
MOBA games can contribute to the recent exponential growth in eSports, along with heavy-hitters like SC2 and SF4 (and Halo to a lesser extent), but it will not compete with SC2 so much as synergize with it, as either you are a MOBA player or an SC2 player who also likes that style of games or doesn't care for it...
Basically, it will add to games being competitive and make the scene even bigger, without detracting from the size of SC2's competitive/esport-following community.
Not a fan of the MOBA name, but DotA games will both compete and synergize with SC2:
Although DotA games are just as complex as sc2, they do require constant mental energy - we've already seen streamers stream LoL instead of sc2 occasionally. The success of Dota games diverts attention from sc2.
If DotA 2 has all the advanced tournament and streaming features it promises, then it will up the ante for sc2 to step up their game as well. With more competition, the competitive gaming industries of both communities will strive towards a better product. The games work in synergy as sc2 is a great individual sport and Dota is a great team sport.
Nope. I could watch broodwar even though i didnt play the game cos its great to watch, the energy and the battles and commentators are great. When its hon/dota and i see blobs with auras farming and running away from each other it doesnt look fun or exciting. Its worse than wc3 where most of the game is running around with heroes harassing and every battle ends in a tp.
Sc2 has a bit of a problem because its lacking the huge battles of bw but the commentators make up for it and sc2 players have more of a personality.
I'm going to say no, Starcraft imo is so much more interesting to watch. But...posting this topic on Team Liquid is useless. Of course were all going to say that Starcraft 2 will do tons better than MOBA.
Doubt it. the problem is the same reason why there aren't team games, really. Individual skill isn't really portrayed in LoL or the like, and it's much harder to follow all the action when there are ten different people multitasking.
It's why FPS games will never be centerstage esports, either. It's just too hard to follow the action or see the skill.
DotA's competitive scene can definitely be as big as SC2's, but I don't see DotA having as many spectators. DotA is just too damn hard to watch. In SC2, it's pretty easy to tell who's ahead. The general rule that casual spectators of SC2 use to see who is ahead is to count the bases and look at the army composition. You can't really do that watching DotA. One team might have taken down more towers, but at the same time, the carry on the other team might be getting a lot of free farm. It's also hard to tell which spells are being casted by who.
On August 10 2011 16:00 LoLAdriankat wrote: DotA's competitive scene can definitely be as big as SC2's, but I don't see DotA having as many spectators. DotA is just too damn hard to watch. In SC2, it's pretty easy to tell who's ahead. The general rule that casual spectators of SC2 use to see who is ahead is to count the bases and look at the army composition. You can't really do that watching DotA. One team might have taken down more towers, but at the same time, the carry on the other team might be getting a lot of free farm. It's also hard to tell which spells are being casted by who.
There's actually a lot of things that HoN has in spectator mode that is helping with that, and they're in fact adding even more things, and I'm sure DotA 2 will have it as well. For example, they just recently implemented a feature in HoN spectator/replay mode that gives 2 very clear bars at the top of the screen that indicate total gold gain and exp gain from each team, with the bar sliding to one way or the other depending on which team has a higher gain of each. It helps a lot to give at least a general sense of who's in the lead. I forget for Dota, but for HoN as well there's plenty of statistics that a caster can pull up at any time as well for each individual player's GPM, CS, KDA, level, etc. that are helpful as well, as long as you have a good caster who can utilize all the tools properly. I'm sure that Dota 2 will have an even better way of doing it, too.