Could MOBA Games Give Starcraft 2 a Run? - Page 14
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LoLAdriankat
United States4307 Posts
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Angra
United States2652 Posts
On August 10 2011 16:00 LoLAdriankat wrote: DotA's competitive scene can definitely be as big as SC2's, but I don't see DotA having as many spectators. DotA is just too damn hard to watch. In SC2, it's pretty easy to tell who's ahead. The general rule that casual spectators of SC2 use to see who is ahead is to count the bases and look at the army composition. You can't really do that watching DotA. One team might have taken down more towers, but at the same time, the carry on the other team might be getting a lot of free farm. It's also hard to tell which spells are being casted by who. There's actually a lot of things that HoN has in spectator mode that is helping with that, and they're in fact adding even more things, and I'm sure DotA 2 will have it as well. For example, they just recently implemented a feature in HoN spectator/replay mode that gives 2 very clear bars at the top of the screen that indicate total gold gain and exp gain from each team, with the bar sliding to one way or the other depending on which team has a higher gain of each. It helps a lot to give at least a general sense of who's in the lead. I forget for Dota, but for HoN as well there's plenty of statistics that a caster can pull up at any time as well for each individual player's GPM, CS, KDA, level, etc. that are helpful as well, as long as you have a good caster who can utilize all the tools properly. I'm sure that Dota 2 will have an even better way of doing it, too. | ||
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