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Could MOBA Games Give Starcraft 2 a Run? - Page 12

Forum Index > SC2 General
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VIIseven
Profile Joined March 2011
United States16 Posts
August 10 2011 03:08 GMT
#221
I've played SC2 since the day it came out and just recently started playing LoL. I have to say while I really enjoy SC2 I absolutely love LoL. That being said though as a spectator sport I still enjoy SC2 WAY more then LoL. There is something about watching team video games that seem to be lacking. You can't just watch one player and follow the flow of the game. Also if you switch around too much it's also hard to follow the game. SC2 just works as a spectator sport and in my humble opinion if E-sports is going to become mainstream it will be on the power of SC2. However the more games with a big following we can get the better.
RedHelix
Profile Joined August 2010
250 Posts
August 10 2011 03:11 GMT
#222
The problem is that the moba communities tend to be absolutely awful, I don't see any live events coming close to starcraft, depending on how the devs market the games i could absolutely see high stream numbers though, HoN and LoL are both free and who's to say dota2 wont have the same model? Being more accessible will probably equal more views i think.
tyCe
Profile Joined March 2010
Australia2542 Posts
Last Edited: 2011-08-10 03:22:28
August 10 2011 03:19 GMT
#223
On August 10 2011 11:12 Steveling wrote:
Show nested quote +
On August 10 2011 10:51 Divergence wrote:
To those who play DotA/HoN/LoL:

I have a quick question just about the community for those games. It seems with StarCraft the community is unquestionably big. The amount of quality community content out there seemingly dwarfs any other game I have ever played. All the pros in SC are constantly talked about (almost too much), there are so many community personalities and there are several weekly (even daily) shows about starcraft, and people are always streaming.

How does the community of these MOBA games compare to StarCraft? I think to judge the "size" of a community you have to account for more than just the amount of players. StarCraft may be small (in terms of players) in comparison but the "community content to players ratio" seems enormous. Do any of these games have a comparable amount of community content?

Also, what about the tournaments? How does the tournament scene in these games compares to SC2?


There are more trolls, db's, wannabees in the dota communities than actually intelligent and helpful people.

The players are not much better either. Most bm like mofos, while having enormous egos.
On both cases there are bright exeptions ofc.

In total the Dota community is one of the worst I've encountered, like, in any game ever.(I know the reasons why dota attracts such an audience but I shall not go into this)

The tournaments are there and some of them are going on for quite a few years. The prizes are too small though. I'd say a good 80% of pro players don't have salaries and in general the whole structure seems very unorganized and amatuerish.

Let me finish by saying that most of these problems stem from the fact that dota is just a custom map with no real support behind it. So I expect many of these things to eclipse gradually with the coming of Dota2.

I agree with your assessment but disagree with your reasoning. I would say that the main reason that the SC2 community is so "mature" and fantastic is because of tl.net. For tl members who were here since the BW days, I think it is quite evident that the posting quality gradually improved as BW and its international fans/tl members aged, and accordingly, cultivated a fantastic community that is both mature and connected by love of BW. With the aging of the community, the standards of the forums increased, such that when SC2 was released, the sudden surge of new members was extremely obvious by their accustomed internet mentalities drawn from other internet communities. It was only after months since SC2's release that the new members had gotten used to tl.net's culture. Since tl.net is so big, pretty much every SC2 fan knows of it or is a member, and they probably bring that tl.net culture to other SC2 communities out there.

In DotA/LoL, the playerbase is much younger, but more importantly, there isn't a tl.net-type community that aims to provide mature and moderated discussion of DotA/LoL and other interests. If tl.net ever expanded to include other ESPORTS titles other than SC2, I would expect a similar community culture in those sections given that the same level of moderation is applied. I really think that this is a route that tl.net can go, if it has the ambition to turn this community from a BW/SC2 community to a competitive gaming community, especially if it wanted to go corporate since DotA/LoL will bring a lot more views and other potential revenue.

Edit:

Honestly, this is a fantastic business possibility for tl.net. The market for DotA/LoL is huge and there is a void in their communities for a forum of moderated discussion. Many SC2 fans are also DotA/LoL fans, and I bet that tl.net would not lack volunteers to run a DotA/LoL division. The infrastructure is here, the fanbase is here, the volunteer-force is here, and the market is here.

Also the DotA thread and the LoL subforum barely count. I mean an entire forum, like the BW forum or the SC2 forum, or even a subsidiary website.
Betrayed by EG.BuK
BearStorm
Profile Joined September 2010
United States795 Posts
August 10 2011 03:35 GMT
#224
I think a lot of people here are trying to debate popularity of Starcraft vs MOBA games but don't take into account that a game can be more popular, but less successful as an E-Sport. There are countless examples of games which are popular like Halo/CoD but because of other limitations do not succeed as E-Sport. In the case of Dota/HoN/LoL, the difficulty of observing is a major issue. So it shouldn't matter if Starcraft or LoL is more popular. Both are popular enough to be an E-Sport, but greater success will come from delivering a more complete package for viewers and players alike.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
Last Edited: 2011-08-10 03:53:15
August 10 2011 03:37 GMT
#225
One thing to keep in mind is that there are certainly objective considerations here. I believe MOBA will be fine just because its fanbase is large enough to support it as an eSport, but there are real factors that make it much more prohibitive for a completely uninformed viewer to enjoy as a spectator sport.

The first and most obvious concern is the fact that they are games that hinge almost entirely around the heroes and abilities. It's difficult to really explain the implications of these choices in any short amount of time. With a game like Starcraft, though there are many units and abilities, the matchups themselves are much easier to describe in a relatively consistent manner.

The second issue is the average game time. An average Starcraft game is something like 10-15 minutes? I don't know about HoN and LoL because I haven't played them, but for DotA, it was really common for games to pass the hour mark. It's just really difficult to keep an uninformed viewer (or even an informed one) engaged for that amount of time.

The third issue MOBA games face is the spread of the action. In a 1v1 game, a player can only focus on one area at a time. Some players may be able to quickly switch this focus back and forth, but in terms of action on the map, this generally limits significant movements to being in 2-3 places at any given time. With MOBA games, you're dealing with a lot of players intensely focused on all different areas of the map. This makes it much more difficult to follow from an observer standpoint and when coupled with the long game times, that generally means you're often pretty confused or missing A LOT of the action for an hour or more at a time. By contrast, a game genre with a similar problem (FPS) only has matches that last a few minutes at a time, which despite the chaos makes it easier for spectators to follow because the situation is constantly resetting to some degree.

The fourth issue is the jargon. DotA has a lot of very specific language and terminology that you can't keep defining every single game and that often need to be understood before you can even begin to understand the commentary and analysis. Starcraft comparatively has relatively little game-specific terminology (it still has a good amount).

There's a reason MOBA vods and commentaries haven't really been as common or prolific as Starcraft. From the perspective of the person creating the content, it's really difficult to make a good production and from the perspective of people watching it, it's just really difficult to follow what's going on without any background knowledge. Those that do have a background in this genre also seem to prefer replays because so much is actually missed in vods because of the nature of the game.

*Edit added a fourth point.
NoobSkills
Profile Joined August 2009
United States1598 Posts
August 10 2011 03:38 GMT
#226
On August 10 2011 03:27 AustinCM wrote:
Could games like League of Legends and the upcoming DotA 2 give Starcraft 2 a run for the leader of competitive gaming?

The recent success of dreamhack has shown that the games definitely have some potential and the developers of such games are designing them as eSports, by taking balance as a first priority.

I have limited experience with DotA and HoN but I know LoL is really fun and popular and because it can be easily picked up by casuals could it become more popular than our beloved Starcraft 2?


Nope. Starcraft has an unlimited amount of possibilities while a Dota game will just be similar things over and over. I don't have a problem watching it, but nothing compares to people playing at 300 apm near perfection for 20 minutes.
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
Last Edited: 2011-08-10 03:42:26
August 10 2011 03:40 GMT
#227
On August 10 2011 12:38 NoobSkills wrote:
Nope. Starcraft has an unlimited amount of possibilities while a Dota game will just be similar things over and over. I don't have a problem watching it, but nothing compares to people playing at 300 apm near perfection for 20 minutes.


I would really argue that DotA actually has much more possibilities and variation than Starcraft and also that nobody in Starcraft plays "at 300 apm near perfection for 20 minutes". Not even close, really. I'll concede that DotA often looks like the same thing (lots of flashes and effects) for an hour at a time, but I can assure you that there's often a lot more implications to the game going on with each passing second than there appear to be.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-08-10 03:50:35
August 10 2011 03:49 GMT
#228
On August 10 2011 12:04 zz_ wrote:
Show nested quote +
On August 10 2011 07:54 figq wrote:
On August 10 2011 07:35 zz_ wrote:
On August 10 2011 06:32 figq wrote:
When MOBA could deliver stuff like these, maybe then we could talk:
+ Show Spoiler [OSL History 1999-2010] +
@39m17s (it's set to auto-start there)
+ Show Spoiler [Klazart excerpt] +
+ Show Spoiler [Korean commentary] +
+ Show Spoiler [120000 live viewers] +
[image loading]


How's that relevant when the thread is MOBA vs SC2.

Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
The thread is about the leader of esports.
I haven't seen MOBA create such a scene, show me please, something worthy.
edit: and lasting.


No, the thread is between MOBAs and SC2. Read the title.
And your videos still aren't making any sense, what do you mean with MOBAs creating "such a scene". What kind of scene? The picture is self-explanatory, BW has a huge following, sure, but how on earth does the klazartling video and the OSL hype video prove anything else than the fact that people like BW and Klazart speaks way too fast. You're just linking stuff you find emotionally engaging while providing zero context.
A person who likes dota might as well link you to the LGD vs Kingsurf replay from 2009 and it would mean just as little to you as the stuff you linked means to someone who follows MOBAs exclusively.
Read beyond the title. And please link these incredible MOBA examples, that's the point - to learn more about what people find so exciting in another game. I'd be glad if MOBA could create such a scene.

RTS has proven it can make old people cry and hug each other with joy, little children that can barely talk shouting team names, and hundreds of fangirls screaming like it's the Beatles era. That can't be achieved simply by giving 1 million dollar prize, or creating a lot of e-hype on forums. It comes from the core principles of these games which make them very watchable as well as playable.

So far I've mostly seen arguments that MOBAs are playable and even some good pros like them.
If you stand next to my head, you can hear the ocean. - Day[9]
zz_
Profile Joined December 2010
Sweden1022 Posts
August 10 2011 03:58 GMT
#229
On August 10 2011 12:19 tyCe wrote:
Honestly, this is a fantastic business possibility for tl.net. The market for DotA/LoL is huge and there is a void in their communities for a forum of moderated discussion. Many SC2 fans are also DotA/LoL fans, and I bet that tl.net would not lack volunteers to run a DotA/LoL division. The infrastructure is here, the fanbase is here, the volunteer-force is here, and the market is here.

Also the DotA thread and the LoL subforum barely count. I mean an entire forum, like the BW forum or the SC2 forum, or even a subsidiary website.


This is actually a great idea, the DotA scene doesn't really have a huge english forum besides gosugamers (which is filled with trolls/spammers) and playdota, which lacks a really active userbase. Probably won't happen, but it would be awesome if it did.
In the absence of justice, what is sovereignty but organized robbery?
RoboBob
Profile Blog Joined September 2010
United States798 Posts
August 10 2011 04:00 GMT
#230
Halo people used to worry that SC2's rise would hurt their spectator base. Although its true hat Halo is no longer the top dog, its audiences are bigger than ever. Look at EVO and MLG Anaheim airing on the same weekend, both shows broke records.

Its possible that LoL could get bigger than SC2, but its too early to tell. For all the prize money being thrown at it, there hasnt been many tournaments. And the game is still lacking a decent spectator mode.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
August 10 2011 04:01 GMT
#231
I think it is a possibility, but Starcraft has way more proven staying power and 2 upcoming expansions.
sevia
Profile Joined May 2010
United States954 Posts
Last Edited: 2011-08-10 07:01:16
August 10 2011 04:03 GMT
#232
I think it's a general rule-of-thumb in game design that the rules should be as simple as possible, while still providing depth. This allows anyone to sit down and understand the gist what's going on (and play themselves) within a few minutes.

MOBAs break that rule entirely. The incredibly high barrier to entry provides for good competition, but not good watching. Unlike Starcraft, you need to be a player to be a spectator.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
zz_
Profile Joined December 2010
Sweden1022 Posts
August 10 2011 04:07 GMT
#233
On August 10 2011 12:49 figq wrote:
Show nested quote +
On August 10 2011 12:04 zz_ wrote:
On August 10 2011 07:54 figq wrote:
On August 10 2011 07:35 zz_ wrote:
On August 10 2011 06:32 figq wrote:
When MOBA could deliver stuff like these, maybe then we could talk:
+ Show Spoiler [OSL History 1999-2010] +
@39m17s (it's set to auto-start there)
http://www.youtube.com/watch?v=rvd-GXMPYao#t=39m17s
+ Show Spoiler [Klazart excerpt] +
http://www.youtube.com/watch?v=ufPGqU8Q0uc
+ Show Spoiler [Korean commentary] +
http://www.youtube.com/watch?v=O6HKh0tEUFc
+ Show Spoiler [120000 live viewers] +
[image loading]


How's that relevant when the thread is MOBA vs SC2.

Also I don't even understand what you're trying to show with the first, second and third video. Emotional hype videos and commentators getting excited? Hell every game with a relatively large fanbase has that...
The thread is about the leader of esports.
I haven't seen MOBA create such a scene, show me please, something worthy.
edit: and lasting.


No, the thread is between MOBAs and SC2. Read the title.
And your videos still aren't making any sense, what do you mean with MOBAs creating "such a scene". What kind of scene? The picture is self-explanatory, BW has a huge following, sure, but how on earth does the klazartling video and the OSL hype video prove anything else than the fact that people like BW and Klazart speaks way too fast. You're just linking stuff you find emotionally engaging while providing zero context.
A person who likes dota might as well link you to the LGD vs Kingsurf replay from 2009 and it would mean just as little to you as the stuff you linked means to someone who follows MOBAs exclusively.
Read beyond the title. And please link these incredible MOBA examples, that's the point - to learn more about what people find so exciting in another game. I'd be glad if MOBA could create such a scene.

RTS has proven it can make old people cry and hug each other with joy, little children that can barely talk shouting team names, and hundreds of fangirls screaming like it's the Beatles era. That can't be achieved simply by giving 1 million dollar prize, or creating a lot of e-hype on forums. It comes from the core principles of these games which make them very watchable as well as playable.

So far I've mostly seen arguments that MOBAs are playable and even some good pros like them.


I've read beyond the title, and the OP, just like the title, states the question that you seem to not get: Can a MOBA game become as huge of an esport as the SC2? I answered this question in my first post, i.e. with a "In popularity yes. As an esport no, most likely not."

And if you speak Chinese, I'm sure you can find stuff like that. I do not, however, so I'm sadly unable to help you find that.
Also the screaming fangirls come from a popularity mentality that only exists in korea and nowhere else, simply because of how popular BW is. But frankly, a game's potential as an esport isn't judged by how many emotional videos you can find. Here, I can link you to one about DotA:


Is it a touching video for those who know about the DotA scene? Yes.
Does the existence of that video make DotA a better esport than anything else? No.
In the absence of justice, what is sovereignty but organized robbery?
supdubdup
Profile Blog Joined December 2010
United States916 Posts
August 10 2011 04:09 GMT
#234
In terms of cash prizes. Oh ya...MOBA has a great chance.
Turn it Up
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-08-10 04:17:06
August 10 2011 04:14 GMT
#235
On August 10 2011 12:38 NoobSkills wrote:
Show nested quote +
On August 10 2011 03:27 AustinCM wrote:
Could games like League of Legends and the upcoming DotA 2 give Starcraft 2 a run for the leader of competitive gaming?

The recent success of dreamhack has shown that the games definitely have some potential and the developers of such games are designing them as eSports, by taking balance as a first priority.

I have limited experience with DotA and HoN but I know LoL is really fun and popular and because it can be easily picked up by casuals could it become more popular than our beloved Starcraft 2?


Nope. Starcraft has an unlimited amount of possibilities while a Dota game will just be similar things over and over. I don't have a problem watching it, but nothing compares to people playing at 300 apm near perfection for 20 minutes.


That's a pretty ignorant statement. What you're saying about Dota games is essentially someone saying about SC2, "Nope, it's all just similar things every game, people just build armies and attack each other over and over."
toadyy
Profile Joined February 2011
United Kingdom179 Posts
August 10 2011 04:15 GMT
#236
I don't think MOBA will overtake SC at all. Actually starting off in the MOBA scene is hard enough in itself and takes months and months to understand the heroes there setups there weaknesses, counters etc etc. You can't take it at face value like SC where its like oh this guy is owning this guy with his tank push. You need extensive MOBA knowledge to be able to enjoy watching pro MOBA. The MOBA community is very tight and "unforgiving" I would say. I know friends that have tried DOTA etc and have just given up because they can't be arsed with the abuse they get for being a newbie and it takes too long to even get a general feel for the game.

They are more the opposite really SC2 community is very inclusive to new comers, there is alot of helpful and friendly people out there.

In the DOTA community it's a very hostile place for a newbie, you just have to join a game and try and play and hope you don't get kicked for feeding or something.
toadyy
Profile Joined February 2011
United Kingdom179 Posts
August 10 2011 04:21 GMT
#237
As for the argument of skill, both really have an unlimited skillcap
Disquiet
Profile Joined January 2011
Australia628 Posts
August 10 2011 04:24 GMT
#238
Having played and watched both, this is my opinion.

MOBA games are easier, more fun and more addictive to play than starcraft 2. But, they are very boring to watch. So I wouldn't be surprised if MOBA games get a fair amount of viewership in tournaments simply because of sheer size of the playerbase. But the potential for being entertaining to someone unfamiliar with the game is very low. I think starcraft 2 has much more potential to grow above and beyond its playerbase, whereas I feel MOBA viewership numbers will forever depend on how much the game is played. I don't think you'll ever hear someone say "I love to watch LoL but I don't really play it". However I hear this sentiment all the time with sc2.
Angra
Profile Blog Joined May 2009
United States2652 Posts
August 10 2011 04:27 GMT
#239
On August 10 2011 13:24 Disquiet wrote:
Having played and watched both, this is my opinion.

MOBA games are easier, more fun and more addictive to play than starcraft 2. But, they are very boring to watch. So I wouldn't be surprised if MOBA games get a fair amount of viewership in tournaments simply because of sheer size of the playerbase. But the potential for being entertaining to someone unfamiliar with the game is very low. I think starcraft 2 has much more potential to grow above and beyond its playerbase, whereas I feel MOBA viewership numbers will forever depend on how much the game is played. I don't think you'll ever hear someone say "I love to watch LoL but I don't really play it". However I hear this sentiment all the time with sc2.


What is your experience with the genre? Is it only LoL? Because I think there's a lot of cases to make for at least DotA taking just as much skill as SC2, albeit a very different skillset. Being more fun and more addictive is of course up to each individual, however.
figq
Profile Blog Joined May 2010
12519 Posts
August 10 2011 04:28 GMT
#240
On August 10 2011 13:07 zz_ wrote:
But frankly, a game's potential as an esport isn't judged by how many emotional videos you can find.
Of course not, but it seems from the beginning that was the only aspect you could see in those links. "Oh they are emotional. *Shrug* Skip." No, the point is that this is true esports - meaning that it gets people of all shapes and sizes really excited about it, and they care to watch it, as well as play it.

The OP seems to presume SC2 being in the lead of esports, something that I don't necessarily agree with, so I link BW examples. But if anything could continue the legacy of BW, it seems more likely that it's SC2 than MOBA, because SC2 and BW are a lot more similar. Thank you for the link in any case.

I think the main problem with MOBA is that it puts more emphasis on breadth (endless options on the same tier), than on depth (fewer options but forming more complex decision trees). Maybe Dota2 could improve on that and make it a lot more watchable for casuals. I wouldn't mind that, go esports.
If you stand next to my head, you can hear the ocean. - Day[9]
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