I don't think I've done anything wrong. If I knew he wants to do that, I'd probably have more marauders, but I thought bunkers are enough.
any suggestions?
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Aiurr
Poland80 Posts
I don't think I've done anything wrong. If I knew he wants to do that, I'd probably have more marauders, but I thought bunkers are enough. any suggestions? | ||
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Terran _Leach
United States3 Posts
On August 30 2011 01:04 Aiurr wrote: What do you do against protoss mass blink stalkers off of 1 base as a terran? I was prepared for a 4-gate and started building expansion but that guy just blinked into my base and moved away from bunkers killing tanks first and then marauders and marines. I don't think I've done anything wrong. If I knew he wants to do that, I'd probably have more marauders, but I thought bunkers are enough. any suggestions? A reply would be helpful. | ||
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Iyerbeth
England2410 Posts
On August 29 2011 22:58 BushidoSnipr wrote: Can anyone suggest good ZvZ builds for me? I always have problems early game when they can pump speedlings and I can't. ![]() A safe ZvZ openner is a 14/14 (gas/pool) build where you immediately saturate the gas and remove your drones from gas at 92, 96 and 100 and immediately get speed and lings. If you suspect cheese changing to a 13/13 build will ensure you're safe, but a 14/14 build is generally fine against early pools as well, though you may need to use drones a little in the first engagement. Either allows you to transition in to either a variety of Speedling FE or any combination of pure ling, roach ling, or bling/ling builds safely. Liquipedia has some more specific builds: http://wiki.teamliquid.net/starcraft2/Zerg_Strategy#General_Builds | ||
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Blazinghand
United States25562 Posts
On August 30 2011 01:04 Aiurr wrote: What do you do against protoss mass blink stalkers off of 1 base as a terran? I was prepared for a 4-gate and started building expansion but that guy just blinked into my base and moved away from bunkers killing tanks first and then marauders and marines. I don't think I've done anything wrong. If I knew he wants to do that, I'd probably have more marauders, but I thought bunkers are enough. any suggestions? I'd probably have to see a replay to know what exactly happened, but if you're suspecting a 1 base blink allin, you want more bunkers. Did he use an observer or maybe a warp prism to spot up a cliff to blink, or did he just run up your ramp and go for it? If you see your opponent 1 basing, as a general rule, build more barracks and feel OK cutting a couple scvs to get a couple bunkers up if money is tight. A missile turret will also be useful against voidrays/observers/DTs/non-range colossus rush, and will shut down attempts to blink up your ramp using the high-ground sight. | ||
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Sejanus
Lithuania550 Posts
http://lt.wikipedia.org/wiki/ English speakers, don't fall behind ;P Wikipedia is a good place to promote e-sports, provided that you can write good articles meeting wiki criteria. | ||
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BossPlaya
United States141 Posts
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Xarayezona
United States72 Posts
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Probe1
United States17920 Posts
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BossPlaya
United States141 Posts
On August 30 2011 17:52 Xarayezona wrote: Yeah, I got +100 once, then +180 another time. It seems to be some sort of textual glitch and you don't actually have that bonus pool, proven when I had 184 pool, won a game and lowered it to 180. I won a game and it went down proportionally, but I just logged in this afternoon and it's back to normal Next time I'll keep quiet ![]() | ||
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JimmyR
United Kingdom1 Post
8. SjoW 10. KiWiKaKi 12. NaNiwa 14. DeMusliM Or am I totally wrong? | ||
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Aiurr
Poland80 Posts
On August 30 2011 05:32 Blazinghand wrote: Show nested quote + On August 30 2011 01:04 Aiurr wrote: What do you do against protoss mass blink stalkers off of 1 base as a terran? I was prepared for a 4-gate and started building expansion but that guy just blinked into my base and moved away from bunkers killing tanks first and then marauders and marines. I don't think I've done anything wrong. If I knew he wants to do that, I'd probably have more marauders, but I thought bunkers are enough. any suggestions? I'd probably have to see a replay to know what exactly happened, but if you're suspecting a 1 base blink allin, you want more bunkers. Did he use an observer or maybe a warp prism to spot up a cliff to blink, or did he just run up your ramp and go for it? If you see your opponent 1 basing, as a general rule, build more barracks and feel OK cutting a couple scvs to get a couple bunkers up if money is tight. A missile turret will also be useful against voidrays/observers/DTs/non-range colossus rush, and will shut down attempts to blink up your ramp using the high-ground sight. he just ran 1 zealot up my ramp to scout and immediately blinked up with stalkers ;] | ||
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Charger
United States2405 Posts
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willoc
Canada1530 Posts
On August 31 2011 06:18 Aiurr wrote: Show nested quote + On August 30 2011 05:32 Blazinghand wrote: On August 30 2011 01:04 Aiurr wrote: What do you do against protoss mass blink stalkers off of 1 base as a terran? I was prepared for a 4-gate and started building expansion but that guy just blinked into my base and moved away from bunkers killing tanks first and then marauders and marines. I don't think I've done anything wrong. If I knew he wants to do that, I'd probably have more marauders, but I thought bunkers are enough. any suggestions? I'd probably have to see a replay to know what exactly happened, but if you're suspecting a 1 base blink allin, you want more bunkers. Did he use an observer or maybe a warp prism to spot up a cliff to blink, or did he just run up your ramp and go for it? If you see your opponent 1 basing, as a general rule, build more barracks and feel OK cutting a couple scvs to get a couple bunkers up if money is tight. A missile turret will also be useful against voidrays/observers/DTs/non-range colossus rush, and will shut down attempts to blink up your ramp using the high-ground sight. he just ran 1 zealot up my ramp to scout and immediately blinked up with stalkers ;] If you suspect a blink strategy like this then doing a "hold position" choke-line at the bottom of your ramp with SCVs/marines/marauders would stop letting the zealot (or any other unit beside a patrol probe - but the probe should die due to low hp) get up the ramp to gain vision of higher ground. | ||
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SDream
Brazil896 Posts
On August 31 2011 08:02 Charger wrote: Tried searching with no luck, can someone tell me why sometimes when I quit I can use the normal F10+N but a few times here and there it's F10+Q? The new maps have a different hotkey to leave the game for some reason. | ||
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Xarayezona
United States72 Posts
On August 31 2011 09:56 SDream wrote: The new maps have a different hotkey to leave the game for some reason. Blizz is trying to bring back some of the old Alt-QQ action. Unfortunately, they don't seem to have quite worked out the Alt part yet. | ||
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MooLen
Germany501 Posts
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SirPinky
United States525 Posts
I know it really depends on composition, and how many helions, but I wonder if this new patch goes into effect how the ESCGoody's of the world will deal with this. Myself included. Thanks | ||
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Deadpoetic0077
United States63 Posts
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Dhurn
United States53 Posts
On September 01 2011 03:56 Deadpoetic0077 wrote: Is anyone else playin a piss ton of zergs on ladder? idk why but recently 75% of my games have been vs zerg. I'm one of them but yes ZvZ has been a common one for me recently. I'd estimate probably 8-9 of my last 15 games have been ZvZ | ||
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Soluhwin
United States1287 Posts
On August 26 2011 06:41 Excalibur_Z wrote: Show nested quote + On August 25 2011 11:50 Soluhwin wrote: While we're at it, can someone give me a rundown on what ELO stands for? Searches on TL, Liquipedia, Wikipedia, and Google yielded nothing useful. Really? The Elo system devised by Arpad Elo? It doesn't stand for anything, instead it's named after the creator. I just searched "elo" and the Wikipedia entry was the third result. Look it up. It's formally known as the "Elo rating system" and is the premier system used by chess leagues. Well don't I feel dumb... | ||
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