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[I] Dustin Browder, HotS + General Q&A - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 24 Next All
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 03 2011 11:25 GMT
#321
I'm totally hyped with a protoss harass unit!!!

Also I agree with Browder about Terran.
Flying, sOs, free, Light, Soulkey & ZerO
iCanada
Profile Joined August 2010
Canada10660 Posts
August 03 2011 11:44 GMT
#322
On August 03 2011 19:23 Firebolt145 wrote:
Show nested quote +
On August 03 2011 08:35 ZeromuS wrote:
And it's not fun to go, "Hey, you know that unit that was fun and useful? Well, we ruined it, so now your race is balanced." That feels terrible too. Those are some of the hot areas I've heard.


The reaper. I'm just gonna throw that out there for everyone to think about.

SC2 devs have generally acknowledged that they messed up with the Reaper. It's basically a unit that is either OP or UP and is really hard (if possible) to get it in the middle.


I don't even know if it is super under powered at the moment as it is. Can you make only reapers and win? no... but they are still great at harassing (as shown by QXC) and still have a place in the early game putting on pressure. I see tons of great players using them.

Hell, I just watched Boxer use his barracks to only make five reapers before transitioning to mech.

In my opinion, it is like when Terran players stopped using tanks in the beta because they no longer did 70 damage to everything, or Zergs going away from Roaches after their large list of nerfs.
straycat
Profile Blog Joined May 2011
230 Posts
August 03 2011 13:01 GMT
#323
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 03 2011 15:02 GMT
#324
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.
You don't choose to play zerg. The zerg choose you.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2011-08-03 18:06:01
August 03 2011 18:05 GMT
#325
On August 04 2011 00:02 [F_]aths wrote:
Show nested quote +
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.

True, but after making an overlord, hunting for the overlord cocoon at all your hatcheries is a complete waste of attention
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-08-03 18:17:19
August 03 2011 18:15 GMT
#326
On August 03 2011 20:44 iCanada wrote:
Show nested quote +
On August 03 2011 19:23 Firebolt145 wrote:
On August 03 2011 08:35 ZeromuS wrote:
And it's not fun to go, "Hey, you know that unit that was fun and useful? Well, we ruined it, so now your race is balanced." That feels terrible too. Those are some of the hot areas I've heard.


The reaper. I'm just gonna throw that out there for everyone to think about.

SC2 devs have generally acknowledged that they messed up with the Reaper. It's basically a unit that is either OP or UP and is really hard (if possible) to get it in the middle.


I don't even know if it is super under powered at the moment as it is. Can you make only reapers and win? no... but they are still great at harassing (as shown by QXC) and still have a place in the early game putting on pressure. I see tons of great players using them.

Hell, I just watched Boxer use his barracks to only make five reapers before transitioning to mech.

In my opinion, it is like when Terran players stopped using tanks in the beta because they no longer did 70 damage to everything, or Zergs going away from Roaches after their large list of nerfs.


If their cost and build time went down, and the timing of when you get the first one out was bumped up I'd say it'd be balanced. BUT Blizzard has expressed that early game scout-ability is an issue. Is he going reapers? Is he going regular bio? I personally think they should get their mines back, but behave differently. Maybe spider mines?

I also find reapers to be useful as back row support against light melee. They are great for clearing off lings from your marines or marauders or thors. But that requires micro so they don't sprint forward and die. But all this requires you to tie up your barracks with 40s build time reapers.
...deeper and deeper into the bowels of El Diablo
hunts
Profile Joined September 2010
United States2113 Posts
August 03 2011 18:35 GMT
#327
I thought dts and phoenixes were already used for raiding? Or am I misunderstanding what he means by that?
twitch.tv/huntstv 7x legend streamer
OPKutty
Profile Joined February 2011
Canada45 Posts
August 03 2011 18:45 GMT
#328
Great read thoroughly enjoyed it, was kinda surprised when he didn't list warp prisms as a "raid"/ harass ability/unit for Protoss; especially with WP speed (don't remember actual upgrade name) making them fast as hell.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 03 2011 18:49 GMT
#329
On August 04 2011 03:35 hunts wrote:
I thought dts and phoenixes were already used for raiding? Or am I misunderstanding what he means by that?


they are a huge commitment, while yes, you can use them to harass, they can also be nullified easily and remain useless for the rest of the game.
compare that to marine drops, hellion drops, banshees, lings or mutalisks.
wat
Ownos
Profile Joined July 2010
United States2147 Posts
August 03 2011 18:51 GMT
#330
On August 04 2011 03:35 hunts wrote:
I thought dts and phoenixes were already used for raiding? Or am I misunderstanding what he means by that?


He mentioned phoenixes. My general impression is that he thinks protoss options for harassment are less than impressive which is quite true. Phoenix are costly and limited in their role. If a zerg sees too many phoenixes he will just push and win. DTs are shutdown once detection is out. Void rays? He called it cheese. Prisms? Nothing worth dropping. I imagine if they make a new unit, they will make it the type that's great to drop and put in a prism. You know. Something that can't move very fast on it's own, but has GREAT burst damage to fill that raiding role. Maybe it's ammo can cost minerals.
...deeper and deeper into the bowels of El Diablo
eXwOn
Profile Joined January 2011
Canada351 Posts
August 03 2011 18:54 GMT
#331
On August 04 2011 03:05 Kezzer wrote:
Show nested quote +
On August 04 2011 00:02 [F_]aths wrote:
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.

True, but after making an overlord, hunting for the overlord cocoon at all your hatcheries is a complete waste of attention

It's something that should be trained into your mechanics though. As soon as you make an overlord set the rally point. Or, if you don't have time, hotkey it quickly and come back to it later.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2011-08-03 18:58:00
August 03 2011 18:57 GMT
#332
On August 04 2011 03:54 eXwOn wrote:
Show nested quote +
On August 04 2011 03:05 Kezzer wrote:
On August 04 2011 00:02 [F_]aths wrote:
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.

True, but after making an overlord, hunting for the overlord cocoon at all your hatcheries is a complete waste of attention

It's something that should be trained into your mechanics though. As soon as you make an overlord set the rally point. Or, if you don't have time, hotkey it quickly and come back to it later.


you clearly don't play zerg. there's absolutely no room/time for this shit. it honestly doesn't even make sense, since you're not making overlords while looking at your hatcheries.

people just have to come back, see a bunch of overlords, and spread them out across the map/tuck them away if need be. Even that requires several moments' breath
Virtue
Profile Joined July 2010
United States318 Posts
August 03 2011 19:01 GMT
#333
I want a new unit! Give me a firebat or something! You can't not give Terrans a unit in the expansion.


Either that or spider mines
Nimic
Profile Joined September 2010
Norway1360 Posts
August 03 2011 19:11 GMT
#334
On August 03 2011 19:18 SeaSwift wrote:
MMA has a beast TvZ and uses almost solely bio.


That's simply not true. Sure, he uses a lot of marine drops, but it all fits nicely into the standard tank-marine-medivac composition.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
August 03 2011 19:16 GMT
#335
On August 04 2011 04:01 Virtue wrote:
I want a new unit! Give me a firebat or something! You can't not give Terrans a unit in the expansion.


Either that or spider mines

they can absolutely not add anything to terran if it helps the balance of the game.

where does terran have a huge gaping hole that needs to be filled?
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2011-08-03 19:19:55
August 03 2011 19:18 GMT
#336
On August 04 2011 03:57 RogerChillingworth wrote:
Show nested quote +
On August 04 2011 03:54 eXwOn wrote:
On August 04 2011 03:05 Kezzer wrote:
On August 04 2011 00:02 [F_]aths wrote:
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.

True, but after making an overlord, hunting for the overlord cocoon at all your hatcheries is a complete waste of attention

It's something that should be trained into your mechanics though. As soon as you make an overlord set the rally point. Or, if you don't have time, hotkey it quickly and come back to it later.


you clearly don't play zerg. there's absolutely no room/time for this shit. it honestly doesn't even make sense, since you're not making overlords while looking at your hatcheries.

people just have to come back, see a bunch of overlords, and spread them out across the map/tuck them away if need be. Even that requires several moments' breath


Rallying Ovies is easy and does not cost much time+APM. select hotkeyed hatcheries => larvae, build one ovie and rally it using minimap, reselect hatcheries, larvae and repeat. You can rally 3 ovies individually within 3 seconds even with an amateur APM. You should make this a habit whenever building overlords.
no need to view hatcheries or switch view. just move mouse to minimap for a second
21 is half the truth
Pyre
Profile Joined July 2010
United States1940 Posts
August 03 2011 19:29 GMT
#337
The only unit terran seems to be lacking is a flyer that was good against mutas. Perhaps like the valk from sc1 with some unique ground attack or buff.

I"d also like to see toss get a flyer that was good against armored air. Pheonix do 6 damage a shot to corrouptors, its pathetic.

Give zergs more swarming options, siege lurkers aren't it. As we know from bw terrans got preaty good at dealing with them.
Bartimaeus
Profile Joined January 2011
United States67 Posts
August 03 2011 19:38 GMT
#338
I'm excited for a toss harassment unit, but I can't believe DB didn't mention EMP in the interview ='(. I agree that terran feels complete - whenever I play it there is always a next step and every unit of theirs is extremely good at a certain role besides the reaper, which is still not exactly a bad unit.

As for the rally point for overlords, I play toss and I agree that there should be one - according to Schnullerbacke13 it takes about a second per ovie to rally it and that's a lot of time that zergs really need to macro up and spread creep.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2011-08-03 19:43:11
August 03 2011 19:43 GMT
#339
Zerg needs overlord rallies like they* need auto inject.
Triscuit
Profile Blog Joined April 2010
United States722 Posts
Last Edited: 2011-08-03 20:01:23
August 03 2011 20:00 GMT
#340
On August 04 2011 04:29 Pyre wrote:
The only unit terran seems to be lacking is a flyer that was good against mutas. Perhaps like the valk from sc1 with some unique ground attack or buff.


I don't think it's blizz's intention for each race to have an air response to each other's air. Terran has more than good enough ground-to-air to handle mutas.


I"d also like to see toss get a flyer that was good against armored air. Pheonix do 6 damage a shot to corrouptors, its pathetic.


Void rays are preettttyyy good against armored air.
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