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[I] Dustin Browder, HotS + General Q&A - Page 18

Forum Index > SC2 General
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Fu[G]u
Profile Joined August 2010
United States187 Posts
August 03 2011 20:04 GMT
#341
Im sorry but I can't help it.

Protoss needs a space control unit too. I don't have any good ideas for this, but it would be nice to see more games go to 4-base epic winzzz. The Carrier really needs a buff for Protoss to be competitive in the late game, though. Especially since they removed Khaydarin Amulet :/


I have two word for you, friend.........FORCE FIELD.

the LAST thing toss needs is more ability to control the space on the battlefield.

Harassment, yes, maybe something in addition to the warp prism (which still isnt used to its potential, except white-ra's speciul taktics), but space control?? I couldn't help but lol at that.
Pyre
Profile Joined July 2010
United States1940 Posts
August 03 2011 20:58 GMT
#342


I"d also like to see toss get a flyer that was good against armored air. Pheonix do 6 damage a shot to corrouptors, its pathetic.


Void rays are preettttyyy good against armored air.[/QUOTE]

Void rays are kind of gimmicky. You can't really consider a glass canon a true anti air unit. Each one costs almost a colossus and is fairly low damage until charged. They only really shine versus massive and those are rare.
branflakes14
Profile Joined July 2010
2082 Posts
August 03 2011 21:03 GMT
#343
The Overseer is useless? Didn't Nestea showcase some intense gooping against Losira in the GSL finals?
Sixes
Profile Joined July 2010
Canada1123 Posts
August 03 2011 21:20 GMT
#344
I would be surprised if they didn't give Terran a new unit, even if it means replacing an old one. Maybe adding some kind of relatively cheap mech unit, make the reapers useful and ditch hellions?

The fact is hellions and reapers fill all the same roles, mobile harass with great anti-light damage. Getting rid of one of them would free a slot for a barracks or factory unit ...

I am also not a huge fan of the thor, they are really only used against mass muta or for very specific rushes (and those were exactly the problems noted for the corruptor and reaper). They could maybe be replaced or tweaked (maybe force them to switch between anti-air attack mode and anti ground attack, seems like a Terran theme ...).

As for the toss harass is great and I really want them to lose the colossi (and without colossi there will be a little less incentive for deathballs) and get something new there (but not attackable by air so the carrier transition becomes an option).

For Zerg corruptors need to go and I wouldn't be too sad if broodlords got replaced. Some tweaking of hydras and overseers would also be nice. If they can fit in more creep or burrow related mechanics that would really make my day as those are somewhat underused but extremely fun and zergy.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 04 2011 17:59 GMT
#345
On August 04 2011 03:05 Kezzer wrote:
Show nested quote +
On August 04 2011 00:02 [F_]aths wrote:
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.

True, but after making an overlord, hunting for the overlord cocoon at all your hatcheries is a complete waste of attention
That is why I reselect my hatches before I build overlords, so I can idividually rally them with a single click. If I forget to do that, I doubelclick them after spawn and send them to their location.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 04 2011 18:00 GMT
#346
On August 04 2011 06:03 branflakes14 wrote:
The Overseer is useless? Didn't Nestea showcase some intense gooping against Losira in the GSL finals?
Like the corruptor, the overseer is not useless. Both units have their role, but a quite limited one. It would be nicer to have units with a wider range of use.
You don't choose to play zerg. The zerg choose you.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 04 2011 18:01 GMT
#347
I don't find the overseer boring as hell. The corruptor is boring, but how is the overseer boring?
Remember when the corruptor had the ability the overseer has now?

Good times~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 04 2011 18:20 GMT
#348
On August 04 2011 04:18 Schnullerbacke13 wrote:
Show nested quote +
On August 04 2011 03:57 RogerChillingworth wrote:
On August 04 2011 03:54 eXwOn wrote:
On August 04 2011 03:05 Kezzer wrote:
On August 04 2011 00:02 [F_]aths wrote:
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.

True, but after making an overlord, hunting for the overlord cocoon at all your hatcheries is a complete waste of attention

It's something that should be trained into your mechanics though. As soon as you make an overlord set the rally point. Or, if you don't have time, hotkey it quickly and come back to it later.


you clearly don't play zerg. there's absolutely no room/time for this shit. it honestly doesn't even make sense, since you're not making overlords while looking at your hatcheries.

people just have to come back, see a bunch of overlords, and spread them out across the map/tuck them away if need be. Even that requires several moments' breath


Rallying Ovies is easy and does not cost much time+APM. select hotkeyed hatcheries => larvae, build one ovie and rally it using minimap, reselect hatcheries, larvae and repeat. You can rally 3 ovies individually within 3 seconds even with an amateur APM. You should make this a habit whenever building overlords.
no need to view hatcheries or switch view. just move mouse to minimap for a second


I almost exclusively rally my overlords to individual locations until I have overlords at every base and along ledges for sight along the attack path. It doesn't take much apm, and imo it's really annoying to have a giant blob of overlords sitting at your rally point; at least rally them into a corner!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2011-08-04 19:15:46
August 04 2011 19:07 GMT
#349
I don't think it's true that terran has too many strategies. I think that's a symptom of the other races not having enough strategies, and not enough early game scouting. I think an early cliff-walking unit would be a great addition to protoss, because it would let them get around the terran wall to see what they're doing, and it would also satisfy the niche for a harass unit. So in short, I would support reapers being taken away from terran and given to protoss. Suppose they were a gateway unit that required a forge?

As for zerg, I think some sort of buff to hatch-tech overlord scouting would solve the problem of terran having "too many options". Overseers with evo chamber would be good. I don't mind the concept of overseers, but I think they should cost supply, and have amazing hive tech spells.

Ultimately, the solution should not be to reduce terran's options, but to increase the options of the other two races. I want a game with lots of different strategies and not just lots of variations on the same strategies.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
Last Edited: 2011-08-04 19:37:22
August 04 2011 19:33 GMT
#350
On August 02 2011 13:06 Slab wrote:
What I'm hoping for: An upgrade to the ultralisk where they can load up a baneling and catapult it into the enemy army!
This would be so awesome haha!

Make it happen please Blizzard, pretty please?

Anyway, this was a pretty insightful interview.
Soulish
Profile Joined April 2010
Canada1403 Posts
August 04 2011 23:48 GMT
#351
On August 04 2011 03:57 RogerChillingworth wrote:
Show nested quote +
On August 04 2011 03:54 eXwOn wrote:
On August 04 2011 03:05 Kezzer wrote:
On August 04 2011 00:02 [F_]aths wrote:
On August 03 2011 22:01 straycat wrote:
Separate rally point for Overlords. Is something that would be nice to have in addition to more versatile corruptors.
You can set way points for each larva cocoon individually.

True, but after making an overlord, hunting for the overlord cocoon at all your hatcheries is a complete waste of attention

It's something that should be trained into your mechanics though. As soon as you make an overlord set the rally point. Or, if you don't have time, hotkey it quickly and come back to it later.


you clearly don't play zerg. there's absolutely no room/time for this shit. it honestly doesn't even make sense, since you're not making overlords while looking at your hatcheries.

people just have to come back, see a bunch of overlords, and spread them out across the map/tuck them away if need be. Even that requires several moments' breath


How hard is sv right click?
me all in, he drone drone drone, me win
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 05 2011 09:57 GMT
#352
On August 05 2011 03:01 Torte de Lini wrote:
I don't find the overseer boring as hell. The corruptor is boring, but how is the overseer boring?
Remember when the corruptor had the ability the overseer has now?

Good times~
The corruptor had a different ability. He could corrupt a missile turret to stop if from shooting for 30 secs. Now the overseer can just stop production.
You don't choose to play zerg. The zerg choose you.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
August 05 2011 10:09 GMT
#353
nice to know Dustin actually seems to get what's wrong and what's not. And I now see how hard it is to make a change! thx for writeup
This is where we begin. Show your true self, Battosai.
Truedot
Profile Joined August 2011
444 Posts
August 24 2011 01:41 GMT
#354
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.
I used to spend my time not caring about people's language in chat. Until I got hit by blizz. Now I spend my time instigating people to verbal abusive levels, so I can ban them in turn. The circle of life.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-24 01:47:31
August 24 2011 01:46 GMT
#355
On August 24 2011 10:41 Truedot wrote:
Show nested quote +
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.


lol the reason people don't make a corruptor a thor (pro's) is because there is a lot of better things to use the gas on. That is such a huge waste of gas because if you are making 3 corruptors for 3 thors thats 300 gas that could be used on muta's/infestors (especially if he's going mech you want infestors). Thats just a huge waste of gas.

Zerg is already gas starved and wasting 100 gas on a corruptor for "corrupt" on 1 thor is just a huge waste, because again zerg is always starving for gas unless you don't make enough drones.
When I think of something else, something will go here
.Aar
Profile Joined September 2010
2177 Posts
August 24 2011 01:47 GMT
#356
On August 24 2011 10:41 Truedot wrote:
its just that people are stupid and haven't experimented with them like myself.


This statement sums up the beliefs of a disappointingly large margin of TLers.

Come on, guys.
now run into the setting sun, and suffer, but don't mess up your hair.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-08-24 01:49:41
August 24 2011 01:48 GMT
#357
On August 24 2011 10:41 Truedot wrote:
Show nested quote +
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.


Corruptors are bad because they are an anti-air unit, are slow, and their DPS sucks and they cost way too much. Its ridiculous that you have to use mutas to clean up a lot of air units like medivacs. They are good anti-air because they are beefy, which is useless against most SC2 units because by the time corruptors kill anything the rest of your army is already dead.

Specialist units need to be able to take out other specialist units quickly, otherwise there is no point to them. This is the model they used in BW, Scourge > Vessel > Ultra/Defiler.

Scourges would be far far more useful to Zerg, not because BW > SC2, but because the unit as an AA unit makes sense when it comes to ZvX and can be used to take out specialist units quickly before they do their damage.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
ahronee
Profile Joined October 2010
38 Posts
August 24 2011 01:52 GMT
#358
On August 24 2011 10:41 Truedot wrote:
are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.



LOL
these experiments only work up to gold league
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 24 2011 01:58 GMT
#359
On August 24 2011 10:41 Truedot wrote:
Show nested quote +
On August 02 2011 11:31 RaLakedaimon wrote:
I like the idea of removing some units that just suck such as the corrupter, seeing all those useless things floating around if a P tech switches is a huge waste since they have to sack them anyways. Reapers are ok but I think they need to tweak that idea a bit as well. If they bring back something similar to Lurkers I am totally race switching to Z though, that would be so sweet to have a siege style unit to hold ground with.


are you kidding? corruptors are great for tons of things. It shuts down a tech path for P and forces a specific one from T. Not only that, but have you SEEN what happens when thors get corrupted? I make a single corruptor per thor if there ISNT any terran air on the field. And they can clean up medivacs during a push while your ground units tangle with the marines. 300 health and 2 base armor just makes them so good for forcing marines to not shoot at them. they tank so well that you're left with the decision to either spend a lot of time killing these corruptors that are killing your VERY IMPORTANT medivacs, or shoot the ground units.

And if there happens to be NO further use for corruptor, morph it into a BL and go on a rampage.

Corruption against key units such as thor, corruption en masse vs stalkers or mass tanks for helping your army down them faster, there's literally limitless options for their use when you tech them.

its just that people are stupid and haven't experimented with them like myself.

Was it necessary to resurrect a 20-day old thread to post this? I read the title and thought there was new HotS info out...
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
August 24 2011 02:01 GMT
#360
Well, I am still pissed off about the shitty ladder maps. Anyone else agree?
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