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Canada13378 Posts
And it's not fun to go, "Hey, you know that unit that was fun and useful? Well, we ruined it, so now your race is balanced." That feels terrible too. Those are some of the hot areas I've heard.
The reaper. I'm just gonna throw that out there for everyone to think about.
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On August 03 2011 08:35 ZeromuS wrote:Show nested quote +And it's not fun to go, "Hey, you know that unit that was fun and useful? Well, we ruined it, so now your race is balanced." That feels terrible too. Those are some of the hot areas I've heard. The reaper. I'm just gonna throw that out there for everyone to think about.
When was that ever really "useful"? It was broken in one build against Zerg because with their speed they destroy almost anything Zerg has early game. That is all. It's not generally a useful unit (except as an early scout) or something that came back later in the game.
Reapers could be useful if marauders didn't have obscene DPS versus buildings and a reaper drop was required to pick off tech. As it is though marines and marauders are already in the main army and with stim they destroy tech buildings fast enough you don't need reapers for the job.
Also I have seen mention that reapers were getting a revamp somewhere ...
I would love Zerg to get something that can bypass a choke (except air) like protoss has blink/colossus and terrans have reapers. It would give an option to try to harass or break a turtling player by forcing them to split their defenses a little. Even just one tank per cliff section is fewer tanks at the front.
Again, Zerg would be more swarm-like if the swarm didn't automatically equate to getting annihilated in a choke point or having to wait for 15 minutes until a player moves out.
Edit: I think we could use more units like the phoenix or hellion which have obvious limitations but quite a few uses and lead to more inventive play. The corruptor would be the opposite with only a very specific few units it is any good against and no real use outside that.
I agree with DB that corruptors and overseers are boring. In fact I would add colossi to the list (they don't do anything particularly interesting other than encourage deathballs) as well as reapers. Carriers are currently unused but could see a lot more use if colossi are out, this is because the opponent won't have a ton of corruptors (or whatever replaces them) or vikings to counter colossi so a carrier switch could be viable. Ultras, while really cool could probably see a little bit of an upgrade, even just the ability to walk over lings would be nice given they are a huge melee unit.
Most of Terran is good except maybe the reaper ... though even marines and marauders could see some tweaks. For example I wouldn't mind the marine being 5 +1 vs light as opposed to 6 damage. Small changes like that might encourage use of other units when needed (like reapers vs buildings).
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On August 03 2011 07:07 Kevan wrote:Show nested quote +On August 03 2011 06:00 Powster wrote: A harass unit for protoss... I cant wait for beta to possibly try out one :D Personally I don't care if they take away colossus if we get a unit that can really harass. My style is to force a guy to multitask.. but its so so hard as protoss compared to the other races. I have been offracing a bit just to enjoy their harass capabilities.. Winning by making a guy fall apart from harass feels so good..
This. As protoss you have to keep your units together and you don't have any real harassing unit. Maybe Pheonix but you will have to go out of your way to get them since stargates aren't exactly common. This is why I almost switched to terran but then I realised I didn't want to be en jävla terran. Thank you Naniwa
Haha I sense too much imba whining in some of these posts. ¬_¬
I would like a harass unit that isn't tier 3. Yeah, protoss has DT... which get shutdown as soon as detection is up. Phoenix are costly and you need a lot of them plus they can't do much else. This is the issue they are talking about with Terran. Their regular army units doubles as harassment. Sure medivac and prism cost the same supply except 1 unit is always useful and the other isn't.
However, I have no problem with units that have smaller niches. Not every unit needs to be "I can do everything" or "I am always useful." It's OK to have specialist units. OK overseer is "boring" then WTF is the obs? Not everything needs to be shooting lazers out of it's rear.
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I love how the collossus looks, the whole "war of the worlds" concept and the idea of burning armies in seconds... but it's not an interesting unit for multiplayer. You just A-move with them, sometimes you walk them back and forth a little... and that's it. In theory you can climb cliffs to do damage, but in practice it's hard to find situations where you would risk walking with such an expensive unit into an enemy base, specially because once you are out of collosus the gateway mix tends to just die really fast to mass zerg and terran units. As much as i like them, I would prefer something that requires more effort in the part of the protoss player, if only to keep things fun. As for the Thor, I'm curious as to why so many posters have said it's not a good unit. Really? I play TvZ with marine - tank - thor (and vikings or ghosts later on) and in TvP i eventually add thors to the bio ball, in both cases with great success. Is it because I'm plat? Are Thors not useful higher up the ladder? Why so few love for them? From a gameplay perspective I prefer them to Goliaths, they have a good ability for killing other expensive (mostly protoss) stuff, deal A LOT of damage but are doomed to die when their supporting army is killed, can be fedback and mind controlled against you. And, speaking of cool stuff, they're a giant robot controlled by a guy with a funny accent, what's not to like? (BTW, I play random, that's why I have opinions on both P and T).
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I just don't see how browder thinks terrans are too flexible. Sure, our openings are VERY flexible, but our real combat strategies are far and away the most reactionary, most micro intensive, and least varied in the game.
I'm tired of NEEDING tanks in every single matchup outside of tvp (where bio is the only way to go, since they keep changing mech to where it can't work) I want to be a LITTLE more mobile with my main army...
Change the colossus. Cool unit idea, shit for fun. I want protoss to break away from the deathball mentality as well.
And fix the goddamn hunter seeker missile! I want a reason to build ravens again.
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On August 03 2011 10:55 Honeybadger wrote: And fix the goddamn hunter seeker missile! I want a reason to build ravens again. Ravens are a mobile "no 270minerals" scan unit with autoturrets, they are pretty useful !
but yes, hunter seeker missile (i refuse to call them simple "seeker missile"s) could need some tweaking.
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Yess! Protoss may get a new harassment unit :D I think that will make protoss a much more i guess "complete race" in that we don't really have a staple harassment unit, banshee hellion etc. Dark templars are basically suicide units, do as much damage as possible before they die, warp prisms are made of cardboard, and storming mineral lines... well, yeah, it's kind of hard to pull off ^^
I'm certainly not saying toss has no harassment potential, people like Kiwikaki have recently shown (yet again) the potency of Phoenix. And i'm certainly not calling imbalance, but I love harassment and making my opponent multitask more than he'd like, so a new harassment unit for me would be great fun
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I don;t know what the big deal with people and Lurkers. They would just die to Collosi, and Tanks with smart fire would deal with them asap. Not to mention Marine splitting would be easy to do against Lurkers.
Lurkers= Non-Moving Banlings.
What made them effective in BW was the fact that Zerg had D. Swarm and Marine control was difficult.
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Wow this is about the first semi-intelligent thing I think I've ever seen Blizzard say about Starcraft 2, particularly about balance (in all senses as opposed to just win/lose balance)
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Don't want any BW units stinking up my SC2.
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On August 03 2011 10:55 Honeybadger wrote: I'm tired of NEEDING tanks in every single matchup outside of tvp (where bio is the only way to go, since they keep changing mech to where it can't work) I want to be a LITTLE more mobile with my main army...
Why are you playing terran lol?
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On August 03 2011 12:34 simblor wrote: Don't want any BW units stinking up my SC2. You mean like Marines, Siege Tanks, Battlecruisers, Zealots, High Templar, Dark Templar, Carriers, Observers, Archons, Zerglings, Hydralisks, Mutalisks and Ultralisks?
Yeah..it'd be a tragedy.
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On August 02 2011 18:23 Talin wrote: I'm cool with that too, as long as it ain't Carriers. Carriers are iconic. In BW terms, yes. As SC2 is another games, carriers can be a 4v4-unit for fun while Colossi are a standard unit.
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On August 03 2011 10:55 Honeybadger wrote: I just don't see how browder thinks terrans are too flexible. Sure, our openings are VERY flexible, but our real combat strategies are far and away the most reactionary, most micro intensive, and least varied in the game.
Got any evidence for that? Do you main Terran? I think you'll find it hard to prove, especially over Zerg, that you are "far and away the most reactionary", Protoss challenges you for micro intensive (have you ever seen a pro PvP?) and least varied.
I'm tired of NEEDING tanks in every single matchup outside of tvp (where bio is the only way to go, since they keep changing mech to where it can't work) I want to be a LITTLE more mobile with my main army...
MMA has a beast TvZ and uses almost solely bio. BFHellions are amazing in all match-ups, are one of the most mobile units in the game, and count as part mech for TvP, I suppose.
Change the colossus. Cool unit idea, shit for fun. I want protoss to break away from the deathball mentality as well.
Surely the deathball is fairly plain and not very varied? See: your first point.
And fix the goddamn hunter seeker missile! I want a reason to build ravens again.
The missile needs a tweak, but Ravens themselves are fine, seeing a lot of use in TvT and becoming more standard in other match-ups.
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On August 03 2011 18:26 [F_]aths wrote:Show nested quote +On August 02 2011 18:23 Talin wrote: I'm cool with that too, as long as it ain't Carriers. Carriers are iconic. In BW terms, yes. As SC2 is another games, carriers can be a 4v4-unit for fun while Colossi are a standard unit.
Again, carriers might have a hope in sc 2 if colossi are out.
The issue right now is that the units Z and T make to get rid of colossi (corruptors and vikings) also eat carriers for breakfast.
Now on the other hand a templar or non-air siege unit to carrier transition should theoretically be possible just like the templar to colossus transition is.
Is it possible to fungal interceptors? I have never had a chance to find out ...
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Lalalaland34479 Posts
On August 03 2011 08:35 ZeromuS wrote:Show nested quote +And it's not fun to go, "Hey, you know that unit that was fun and useful? Well, we ruined it, so now your race is balanced." That feels terrible too. Those are some of the hot areas I've heard. The reaper. I'm just gonna throw that out there for everyone to think about. SC2 devs have generally acknowledged that they messed up with the Reaper. It's basically a unit that is either OP or UP and is really hard (if possible) to get it in the middle.
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I feel like giving back Scourge for Zerg would fix the whole colossus/corruptor problem really easy. Corruptors are expensive, take alot of supply and basically do nothing after killing the colossus. Scourge are cheap, fast and die when they've done their job. Would be awesome to see some scourge/colossus dodging micro.
Putting back scourge might need some balance tweaking first though, since protoss doesn't have any air-air splash so it might be really hard to avoid the scourges.
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My opinion on Dustin is way better now. They did good things about balancing, but i was doubting if they see design flaws in the game. It seems they see them. Cool, i can't wait to HotS.
They are dumb for not hiring two more people, who would for on UI though.
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Zerg also needs an harass units we have zergling and mutas. But mutas are high tech and expensive. Zerglings get nullified by wallins.
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I'm a bit worried about how lurker would do against marauders/blink stalkers
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