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[I] Dustin Browder, HotS + General Q&A - Page 24

Forum Index > SC2 General
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tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-20 02:08:10
October 20 2011 02:01 GMT
#461
On October 20 2011 10:57 Thrasymachus725 wrote:
Show nested quote +
On August 25 2011 09:39 Truedot wrote:
On August 25 2011 06:34 VassiliZaytsev wrote:
Roaches were nerfed over and over again huh? Changing the starting armor from 2 to 1 was their only nerf besides the supply increase. An already dirt cheap one supply unit that can kill like... 3 marines or a zealot by itself.... plz no

The corruptor is definitely one of the most worthless units

Corruptors have 200 health, not 300, so I'm wondering how well you know your own favorite unit... Corruptors to kill medivacs.. please tell me in what world the mutalisks can not accomplish the exact same thing, can CHASE THEM, and then..actually shoot things on the ground instead of sitting there. Corruptors to kill medivacs sounds like a battle you would have already won anyways, and if you lose it, you better gtfo with those corruptors and you sure wont be able to defend with them very well if the terran decides to push. You suggest it shuts down a tech path for protoss, why dont you just say the protoss tech path forces a specific one from zerg? What tech path does it force for terran? Vikings? You're mistaken, thats broodlords (or the threat of them). I will let you fly around with all the corruptors you want while I stim into your base. Also give me a shout when idra makes 10 corruptors instead of 10 mutas when his spire pops k?

Maybe im wrong though and mass corruptor is the future style of zerg

TL:DR, Corruptors are a one dimensional unit with an afterthough ability and very few roles that cant be filled by mutas, a unit that can actually hit the ground. I hear broodlords are pretty good though.




Supply nerfed from 1 to 2. THAT is a big deal. cutting your potential swarm army in half?
Amror nerfed from 2 to 1.
Tech 3 regen for above ground and bonus to below ground with tunnel claws regen nerfed.

basically, roach had 3 stages of regen, a little like how VRs have 3 stages of charge.

did you miss the part where corruptors have 2 armor, and so marines plink them, compared to muta which get killed instantly.

1 muta takes 29 shots to kill a corruptor. fact.



It would be a fallacy to say that nerfing the supply from 1 to 2 was cutting the potential of your army in half. How often do you run around with 200/200 and nothing but roaches for extended periods of time? You act as if it nerfed the quality of the roach by half, but in reality, it only really affected the late game. All it does is make you hit food cap quicker, which if anything forces an earlier engagement. It does nothing to the quality of the roach at all. Don't you remember all the rage from back in the day?
Plus, 1 food roaches were obscenely imbalanced. Do you really think that (given the current game trends), having that many more roaches in a 200/200 army would be fair?

Also roaches got one of the largest buffs in the games history: increasing it's range to 4. This changed the entire dynamic of the game. So don't say that roaches got nothing but nerfs and should be back to 1 food. Current roach at 1 food would break the game in half.


Err this was linked to me, my bad for the necro

Meh, relevant considering the upcoming panel. Let's see what they've stuck with since then

EDIT: Post below on the other hand is probably meant for the New Zerg Unit thread >_>
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2011-10-20 02:05:16
October 20 2011 02:02 GMT
#462
Maybe the new unit is a Hydra morph. It would encourage their use.
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