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Season 3 Ladder Map Changes (Official) - Page 4

Forum Index > SC2 General
1106 CommentsPost a Reply
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DrBoo
Profile Joined April 2010
Canada1177 Posts
July 25 2011 21:32 GMT
#61
On July 26 2011 06:30 MK4512 wrote:
WHY WOULD YOU REMOVE METALOPOLIS. w/o close pos. it is the most balanced map in the freakin' game! graghh

god... these new maps better be good...


On July 26 2011 06:27 DrBoo wrote:
Reason they removed Metalopolis:
http://us.battle.net/sc2/en/forum/topic/2878771457

"Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled."

"Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool"


According to blizzard it was an imbalanced map...
"DrBoo is an elaborate troll" -Pufftrees
KevinIX
Profile Joined October 2009
United States2472 Posts
July 25 2011 21:32 GMT
#62
On July 26 2011 06:27 DrBoo wrote:
Reason they removed Metalopolis:
http://us.battle.net/sc2/en/forum/topic/2878771457

"Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled."

"Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool"

WHAT?!?!


That's a very interesting statistic that Zerg is heavily favored even factoring in close spawns.
Liquid FIGHTING!!!
Blackrobe
Profile Joined August 2010
United States806 Posts
July 25 2011 21:33 GMT
#63
"Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool"

My head just did a 360 and snapped off.

What?
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
dde
Profile Joined November 2010
Canada796 Posts
July 25 2011 21:33 GMT
#64
gosh... they shoulda kept metalopolis and make it like LT in brood war. ppl used and played on that map for sooooooooooooooo long.
yes
sevia
Profile Joined May 2010
United States954 Posts
July 25 2011 21:33 GMT
#65
I'm happy that Metalopolis LE is gone, the choice was either disabling it or removing close spawns. The map was simply too imbalanced with the 1/3 chance of drawing them, I would have vetoed it if Blizzard's didn't have so many other awful maps.

I wish they would consider some of the community maps for the pool, though. Even adding more GSL ones would be nice, I think Dual Sight in particular would be a good addition.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Vapaach
Profile Joined February 2011
Finland994 Posts
Last Edited: 2011-07-25 21:37:03
July 25 2011 21:34 GMT
#66
DQ, Slag Pits and Scrap station are all awesome removals. Metalopolis.. not sure whether I like it being removed or not.

On July 26 2011 06:32 KevinIX wrote:
Show nested quote +
On July 26 2011 06:27 DrBoo wrote:
Reason they removed Metalopolis:
http://us.battle.net/sc2/en/forum/topic/2878771457

"Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled."

"Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool"

WHAT?!?!


That's a very interesting statistic that Zerg is heavily favored even factoring in close spawns.


I think it is most likely caused by the 3rd that can be attacked from 2 fronts and the gold which can be sieged by brood lords.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
DrBoo
Profile Joined April 2010
Canada1177 Posts
July 25 2011 21:34 GMT
#67
On July 26 2011 06:32 KevinIX wrote:
Show nested quote +
On July 26 2011 06:27 DrBoo wrote:
Reason they removed Metalopolis:
http://us.battle.net/sc2/en/forum/topic/2878771457

"Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled."

"Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool"

WHAT?!?!


That's a very interesting statistic that Zerg is heavily favored even factoring in close spawns.


As a diamond level zerg my self I can 100% disagree with this logic. Its really REALLY hard to win against a equal skilled player in close position as zerg.
Apparently blizzard statistics don't match up with what I've seen and felt my self... but its their game
"DrBoo is an elaborate troll" -Pufftrees
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
July 25 2011 21:34 GMT
#68
I just can't understand why blizzard thought metalopolis was imbalanced when the positions WERE NOT close.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 25 2011 21:35 GMT
#69
Disabling Metalopolis close spawn makes things too predictable? WHAAAAAAAAAAT? Have they even played this game let alone the map? Is dayvie the only one playing on ladder for blizzard and has he finally developed a fear for macro-oriented games? For crying out loud..........

As for the changes, I'm fine with seeing slag, dq and scrap go. However, having played on the new maps on PTR, I'm not expecting much from them. Easiest map vetos of my life.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
diarsenic
Profile Joined July 2011
United States385 Posts
July 25 2011 21:35 GMT
#70
Metalopolis? NOOOOOOOOOOOOOOO

Glad they removed Slag Pits and Delta, hate those maps

Also, the names for the new maps are pretty ridiculous, its gonna take a while to memorize >_>
Penix Imba
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-25 21:36:13
July 25 2011 21:35 GMT
#71
On July 26 2011 06:34 Vapaach wrote:
DQ, Slag Pits and Scrap station are all awesome removals. But Metalopolis? I think metalopolis is one of sc2's most famous and balanced maps, and it just gets removed..


Old maps get replaced. That's how it goes. The question is more if the new maps will be interesting. Also when are they going to remove xelnaga or at least tournaments.
IPA
Profile Joined August 2010
United States3206 Posts
July 25 2011 21:35 GMT
#72
Sad about Metalopolis...Very, very sad. Hopefully the new maps are good. :/
Time held me green and dying though I sang in my chains like the sea.
murtas
Profile Joined December 2010
Portugal249 Posts
July 25 2011 21:36 GMT
#73
well i'm happy for the other 3, so can't complain when they reached a 3/4 accurancy, quite good for blizzard atm :p
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
July 25 2011 21:36 GMT
#74
On July 26 2011 06:19 SourceOdin wrote:
Why the fuck are they taking out Metalopolis? It's one of the best maps in the entire pool. I do agree with the rest of the removals, though.

It's been around since the beginning lol, I think it's time it stepped aside
Dodge arrows
Zerker
Profile Joined May 2010
Canada201 Posts
Last Edited: 2011-07-25 21:40:13
July 25 2011 21:36 GMT
#75
Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play. ~ Which means they didnt just pull stats straight from GM. They pulled stats subjectively. It's easy to pull stats on 1 map in a certain context like they did. What exactly does "highest level" mean, Tournaments? top 500? top 10? top 200? They didn't give a number at all just random % that don't mean a lot towards balance.

u guys are reading it wrong. It's not 60% on metal.

Also its stupid to remove metal for close spawn but not remove shattered temple which has the same exact problem.
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
July 25 2011 21:36 GMT
#76
It's weird that they are going to remove Metal, however I don't understand the rage on Backwater Gulch. I do not particularly like this map, but I don't find it horrible or anything. I am pretty neutral about it.

Gotta love they took out Monsoon though. That map gave me nightmares. As well as Megaton.
SC2 catchphrase.
Stiluz
Profile Joined October 2010
Norway688 Posts
July 25 2011 21:37 GMT
#77
I hope for more ICCUP or GSL maps in the future. Bel'shir beach is totally awesome in both design and balance (I think at least, but what do I know).
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
July 25 2011 21:38 GMT
#78
Thank christ they are getting rid of metalopolis. That map has so many frigging flaws it's ridiculous how long it's been around. Thank you blizzard!
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
July 25 2011 21:38 GMT
#79
for me it was either metalopolis, typhon, or xnc to be removed as the 4th removal. i'm ok with metalopolis, though i would have preferred typhon. metal was a good map, but it's nice to try to circulate some newer maps as well. not too butt hurt about it myself
Disciple....Top 3 control in Clarion County
zocktol
Profile Blog Joined December 2010
Germany1928 Posts
July 25 2011 21:38 GMT
#80
Hmm seems intresting.

I would like to see the pictures of the new maps.
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