Season 3 Ladder Map Changes (Official) - Page 2
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FuRRyChoBo
United States218 Posts
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Bleak
Turkey3059 Posts
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Pulzlulz
Germany412 Posts
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flipstar
226 Posts
Change it so that close spawn isn't possible and that map is pure gold. I'm not too happy about this. Any petition in the runs? | ||
Zoia
United States419 Posts
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Kamuy
United States212 Posts
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KimJongChill
United States6429 Posts
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Stiluz
Norway688 Posts
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Melter
Bulgaria67 Posts
Why would it be used in every tournament's map pool if it was delta quadrant material? Big screw up on that sadly. At least the other 3 maps are removed. For me sCRAP station and delta were the sort of-either you 4 gate or you lose. | ||
Marcury
Canada141 Posts
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Gator
United States3432 Posts
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LeoLeo
Sweden456 Posts
Honestly it's not that good of a map, yes it have been so many epic games on that map, but that's mostly because it is the most played map in SC2 so far. Farewell Metalopolis may you rest in peace in the map heaven. Amen | ||
frozenrb
Poland389 Posts
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Azuroz
Sweden1630 Posts
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DannyJ
United States5110 Posts
On July 26 2011 06:25 Gator wrote: blizzard give any reason for removing metal? i'd like to know the reasoning behind it In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons. Still, there are reasons why we decided to retire Metalopolis for now: Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool. Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes. Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play. If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3. | ||
Terrorcore
Canada132 Posts
On July 26 2011 06:25 Gator wrote: blizzard give any reason for removing metal? i'd like to know the reasoning behind it Map rotation, I suppose. I wouldn't be surprised if Xel'Naga ends up being replaced next season, too. | ||
Sc1pio
United States823 Posts
In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons. Still, there are reasons why we decided to retire Metalopolis for now: Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool. Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes. Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play. If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3. | ||
Xplitcit
United States419 Posts
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whoopingchow
United States293 Posts
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KevinIX
United States2472 Posts
Overall, it seems like they took out the less popular maps. Let's see if the new maps can live up to it. Really wish they added an iCCup or GSL map. | ||
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