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Season 3 Ladder Map Changes (Official) - Page 3

Forum Index > SC2 General
1106 CommentsPost a Reply
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DrBoo
Profile Joined April 2010
Canada1177 Posts
Last Edited: 2011-07-25 21:29:07
July 25 2011 21:27 GMT
#41
Reason they removed Metalopolis:
http://us.battle.net/sc2/en/forum/topic/2878771457

"Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled."

"Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool"

WHAT?!?!
"DrBoo is an elaborate troll" -Pufftrees
Treva
Profile Blog Joined June 2010
United States533 Posts
Last Edited: 2011-07-25 21:30:34
July 25 2011 21:27 GMT
#42
Sweet I get all 3 of my vetoes back! yayaya

Meta has a 60% + bias for zerg including close spawns....how interesting....makes my Terran heart smile a little.. ^_^
Live it up.
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
Last Edited: 2011-07-25 21:28:23
July 25 2011 21:28 GMT
#43
To be honest I'm much more sick of Xel’Naga Caverns then I am Metalopolis. Shame to see it go. Hope the new maps are good, only have room to veto one of them, which I'm sure I'll have to do. T T
LayZRR
Profile Joined February 2011
Germany449 Posts
July 25 2011 21:28 GMT
#44
Scrap Station out? Fuck yeah!!
Mereel
Profile Joined February 2010
Germany895 Posts
July 25 2011 21:28 GMT
#45
thx for removing meta......1 year is enough
TPW Mapmaking Team
LostBLuE
Profile Joined January 2011
Canada188 Posts
July 25 2011 21:29 GMT
#46
Hmm why not just keep metal in and have more maps I don't like that the map pool is so super small.
TLO " Well Sjow, it's almost the same prize for 2nd place " Sjow " I know, but it's more about the honor... -_- " TLO " All I care about is the honor "
murtas
Profile Joined December 2010
Portugal249 Posts
Last Edited: 2011-07-25 21:33:40
July 25 2011 21:29 GMT
#47
yeah, being one internationally accepted as balanced (without close spawn, i guess zergs wont miss that) and played in every single tournament, it is kinda meh, but i guess it is okay if they still use it in tournaments, which is what it matters for the pro/semi-pro level.

The ladder is good to have new maps now and then instead of the same pool, so i guess we will see more of this in the future seasons, although i would love if Blizzard would make a effort to try and use more GSL iCCup maps.
It could be a racio of 2 blizzard/1gsl/1iccup new map per season, it would be pretty good.

Edit: Well, seeing the post of blizzard with reasoning about the decision of removing metalopolis what impress me the most is the 60% wr for zergs even with close spawn enable. :O?
Keeler
Profile Joined November 2010
United States313 Posts
July 25 2011 21:29 GMT
#48
Metal will probably make its way back into the map pool in coming seasons.
cactuschewer
Profile Joined September 2010
United Kingdom152 Posts
Last Edited: 2011-07-25 21:30:27
July 25 2011 21:29 GMT
#49
Shit, they would do that >_>
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-07-25 21:30:09
July 25 2011 21:29 GMT
#50
wtf they removed metalopolis and kept backwater gulch and typhon peaks? Noooooooooo! Meta was a decent map, much better than those other 4 player maps.
GuMiho <3
cnas
Profile Joined June 2010
Sweden640 Posts
July 25 2011 21:30 GMT
#51
Metalopolis is definitely one of my favorite maps. There's no fucking gimmick to that map. It's simply good and has a robust, long lasting design. Yeah it MAKES SENSE TO REMOVE IT.
One more game, bro's!
KaBoom300
Profile Joined January 2011
United States225 Posts
July 25 2011 21:30 GMT
#52
Yes to backwater but no to metal?!?! This makes me very sad hopefully they at least remove close positions from shattered. Then it will be the best map in the pool imo.
Liquid Dota Fighting!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-07-25 21:30:35
July 25 2011 21:30 GMT
#53
1vs1 ladder maps look solid, I'm gonna start 1vs1 again ^^
I'd have been happier if GSL maps were added though
arachnidd
Profile Joined April 2011
211 Posts
July 25 2011 21:30 GMT
#54
fucking stupid. keeping BWG and removing meta, one of the best maps in the game. cunts.

User was warned for this post
nShade
Profile Joined August 2010
Bulgaria296 Posts
July 25 2011 21:30 GMT
#55
Removing Metalopolis now, does not mean that we can't see it return in Season 4, but upgraded/modified.
vega12
Profile Joined April 2010
Japan73 Posts
July 25 2011 21:30 GMT
#56
Even if a map is awesome like Metalopolis, you can't keep it in the rotation for too long. It was the same in BW were many of the awesome maps still only had a lifetime of a few seasons before being replaced by something new. Partly to keep things fresh and partly to make it so the maps don't get completely figured out by the players. Don't worry; in the future players of SC2 will be able to play games on Metalopolis and have the same kind of nostalgia many BW players have for maps like Python, Destination, Medusa, Andromeda, and Fighting Spirit to name a few.
Hydrogen is a light odorless gas, which, given enough time, turns into people.
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2011-07-25 21:31:29
July 25 2011 21:30 GMT
#57
WHY WOULD YOU REMOVE METALOPOLIS. w/o close pos. it is the most balanced map in the freakin' game! graghh

god... these new maps better be good...
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
cnas
Profile Joined June 2010
Sweden640 Posts
July 25 2011 21:31 GMT
#58
On July 26 2011 06:30 nShade wrote:
Removing Metalopolis now, does not mean that we can't see it return in Season 4, but upgraded/modified.

If they mess around with metal, like adding rocks to gold/third, I'm gonna be pissed for a week.
One more game, bro's!
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
Last Edited: 2011-07-25 21:33:37
July 25 2011 21:32 GMT
#59
On July 26 2011 06:16 Zoia wrote:
The following changes are being made to the ladder map pool when Season 3 begins on Tuesday, July 26:
1v1
Removed:
Metalopolis (4)

Carried over:
Backwater Gulch (4)

New:
Nerazim Crypt (4)
Searing Crater (4)
Antiga Shipyard (4)
Abyssal Caverns (4)


WTF!
Artosis : Clide. idrA : Shut up.
kaisuki
Profile Joined November 2010
Australia68 Posts
July 25 2011 21:32 GMT
#60
The real reason why they removed Metalopolis was because there weren't enough destructible rocks on that map. "Balancing" it means putting in more destructible rocks.
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