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Season 3 Ladder Map Changes (Official) - Page 55

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 53 54 55 56 Next
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-07-27 23:53:22
July 27 2011 23:45 GMT
#1081
So any other terran really happy about tank abuse fun incoming?


On July 28 2011 08:41 Skoop wrote:
Show nested quote +
On July 27 2011 23:56 GoldTalon wrote:

I found this that reviewed the new maps.


http://wellplayed.org/forum/general-starcraft-ii/thread/season-3-maps-vol.-1-abyssal-caverns-pro

That was insightful thanks. I wonder what a zerg version of that would be... "veto 3 of these maps then leave the game whenever you're queued into the 4th."


Cross Spawn Crypt doesn't look too bad for Zergs and neither does Shipyards or Caverns. Oh wait you only get Cross-Spawns 1/3 of the time... sucks.

Seeing these maps reminds me of Steppes of War tank / bunker pushes against a Zerg, infallible.
Swift as the wind, felt before noticed.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
July 28 2011 01:47 GMT
#1082
Random player here, and I, for one, welcome our new siege tank overlords. It was kind of annoying not having any good positions for tanks in the previous map pool, as virtually everyone, myself included, vetoed Delta Quadrant and Slag Pits. The new maps should make siege tanks viable against Protoss once moar.

This is not sarcasm; I like the new maps, and have vetoed three popular ones (XNC, Taldarim Altar, and Shakuras) to increase my chances of playing on them.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
TheFrankOne
Profile Joined December 2010
United States667 Posts
July 28 2011 01:52 GMT
#1083
Damnit, I want to play on the new maps but my fucking computer that runs SC is broke. I am a sad panda.
SirElton
Profile Blog Joined March 2011
Korea (South)90 Posts
July 28 2011 06:55 GMT
#1084
I like the new 2v2 maps! Didn't try 1v1 yet..but it's sad that Meta is gone..=[
Golden hipster! 골든 hwaiting! '-'
GohgamX
Profile Joined April 2011
Canada1096 Posts
July 28 2011 13:02 GMT
#1085
New maps always take some time to get use too... No doubt the new maps will introduce some fresh tactical and strategic opportunities, I'm excited to see what the high level players can do on the new maps!

P.S. I will miss metal
Time is a great teacher, unfortunate that it kills all its pupils ...
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
July 28 2011 13:21 GMT
#1086
the lava one is such a joke map lol!
Esjihn
Profile Joined April 2010
United States164 Posts
July 28 2011 14:16 GMT
#1087
i look forward to shatterdolopis when it comes out in season 4
Moar Tanks, Less Skanks!
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 28 2011 14:33 GMT
#1088
that person complaining about the zerg seeing you mine on shattered temple unpunished just reminded me of a bw game, its in the video pimpest plays 2007 at the 6:50 minute mark.

In short terran sees the ovi scouting the natural minerals (so he only sees the scvs and still can retreat if spotted, not seeing if there is a cc though). Terran sends workers there to mine one load, chases the overlord away and does a stim medic firebat rush.

And if they shatter meta, thats such a huge building, there would be 300 rocks on that maps minimum !
Stiluz
Profile Joined October 2010
Norway688 Posts
July 28 2011 16:09 GMT
#1089
I absolutely hate the new maps. Unfortunately I only have 3 vetoes, so Antiga stays for me (Zerg player). I've played around on the ICCUP and GSL maps a bit, and I love them. It's really lame to see the pro's play those cool maps, while all I can play in a competative atmosphere is the lame ladder maps, minus a few like Tal'darim.
mburke05
Profile Joined October 2010
United States130 Posts
July 28 2011 19:20 GMT
#1090
Nerazim Crypt is a nightmare in TvZ cross spawn, an absolute nightmare.

I would honestly predict that at the highest level Terrans will primarily be cheesing in these positions.

The middle is completely wide open, with 4 xel nagas to be able to take with lings and have constant huge vision radius of whatevers coming. Enormous map with a plethora of expansions. No good engagement in center radii for tanks. Just awful.
Shamrock_
Profile Blog Joined January 2011
South Africa276 Posts
July 28 2011 20:20 GMT
#1091
I think the removal of Metalopilis is good. Been around way too long. And yay for Caverns!
This is my rifle, this is my gun; this is for fighting, this is for fun
eXwOn
Profile Joined January 2011
Canada351 Posts
July 28 2011 20:22 GMT
#1092
On July 29 2011 04:20 mburke05 wrote:
Nerazim Crypt is a nightmare in TvZ cross spawn, an absolute nightmare.

I would honestly predict that at the highest level Terrans will primarily be cheesing in these positions.

The middle is completely wide open, with 4 xel nagas to be able to take with lings and have constant huge vision radius of whatevers coming. Enormous map with a plethora of expansions. No good engagement in center radii for tanks. Just awful.

Wait... what lol? TvZ is about denying zergs third base, that map is ideal for stopping zerg from taking thirds.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
NeonFox
Profile Joined January 2011
2373 Posts
July 28 2011 20:28 GMT
#1093
After giving them a fair try, I came to the conclusion that I hate these new maps.
MESeidel
Profile Joined February 2011
Germany326 Posts
July 28 2011 20:42 GMT
#1094
Is there a vote to bring back meta (without close pos maybe?) and scrap anywhere?
KronICStarcraft
Profile Joined May 2011
United States13 Posts
July 28 2011 21:06 GMT
#1095
Metalopolis removal is sad but reasonable, putting searing crater in is retarded though and possibly the worst map I have ever seen, even worse than steppes imo o.o
I'm too drunk to taste this chicken - Ricky Bobby
papachad
Profile Joined June 2011
United States15 Posts
July 28 2011 21:07 GMT
#1096
METALOPOLIS T_T
shit happens when you party naked.
TroyRTS
Profile Joined July 2011
United States31 Posts
July 28 2011 22:45 GMT
#1097
Why not have an option of choosing to find a match on a certain map? And an option to choose randomly if you so wish.
Better than TeamGas. Better than TeamSolid. Not even close to TeamLiquid. TeamPlasma. http://youtube.com/plasmasc
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 29 2011 10:03 GMT
#1098
Alright, so far I really like Nerazim from a design standpoint. The third base isn't "free", but it's definitely possible to take too. The ramp leading down to the third makes a nice choke so even though it's not super close to your natural, you can defend it against marginally larger armies. The middle is quite open which I can see being bad for terran/protoss, but there are some large chokes between the towers so it's not horrible. It's also symmetrical, thank christ, so there's no massive difference between cross pos and close pos.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Technique
Profile Joined March 2010
Netherlands1542 Posts
July 29 2011 10:06 GMT
#1099
Nice maps.
If you think you're good, you suck. If you think you suck, you're getting better.
XnG_777
Profile Joined June 2011
713 Posts
July 29 2011 12:15 GMT
#1100
On July 28 2011 23:16 Esjihn wrote:
i look forward to shatterdolopis when it comes out in season 4



It's called Rockapolis
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