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A (honest) look at the Infestor and ZvT lategame - Page 5

Forum Index > SC2 General
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xbankx
Profile Joined July 2010
703 Posts
July 04 2011 21:54 GMT
#81
On July 05 2011 06:48 Necosarius wrote:
Show nested quote +
On July 05 2011 05:36 Probe1 wrote:
What's so terrible about having to make ghosts? I see a lot of successful infestor play and a lot of terrible responses to it. Fungal is as good of a spell as storm is and infested terrans are only as useful as the situation. If you complain about having 4 infestors dump Infested Terrans into your mineral line, maybe you should consider building a missile turret and a PF. The most common response I hear when late game DT or drop play is utilized against zerg is "Stop being so greedy and build a spore and spine at your expos". Terran can do the same. Better, in fact- PFs and Missile Turrets are freaking awesome.


Terran just needs to rethink what to respond to mass infestor with.


On July 05 2011 05:32 Noocta wrote:
Caster are OP, all of them.
That's why the game is good.

People need to stop think about that. I can't imagine what people would say if we still had Defilers, old Templar or Science Vessel. -_-



Can you imagine plague on 40 marines at once? ooh deeear god yes.

I prefer eating a plague instead of a fungal growth. What Blizzard basicly did was to mix plague with ensnare and buff it a bit. IMO units should either be able to move when being fungaled (only they move slower) or they should be brought down to 1 hp.



with plague, you can run and retreat to the safety of tanks. Fungal=gg, it is litterally the fastest way to lose a game. Second only to getting forcedfield out of or stuck inside the base from toss.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
Last Edited: 2011-07-04 21:59:06
July 04 2011 21:54 GMT
#82
On July 05 2011 06:19 Noocta wrote:
Show nested quote +
On July 05 2011 06:10 Zephirdd wrote:
On July 05 2011 06:07 Gfire wrote:
I think one issue with infestors, not necessarily an imbalance, is that you cannot micro out of fungal growth. You have to spread your units and emp preemptively, unlike storm where you can move out from under it. But it's impossible to know where it is going to be until it's too late, which might not be imbalanced but it lessens possible micro which isn't very fun.

I think it would be cool if it was a projectile, then you could dodge it. I think they tried that in some PTR, I don't recall why they switched it back, everyone was complaining it was too weak or something. They could buff it's duration (with same DPS,) to balance that out I guess.


I'd love the projectile thing too, but people said infestor was too weak. Bullshit IMO, it was perfectly fine. It even opened the possibility of mutas on ZvZ as a non-cheesy stable build.


With the projectile, you could dodge it with stim marine way too easily.


yeah god forbid we should use micro to minimize damage. wtf? why is it them possible to micro out of storms? silly thing to say really. but typical nonetheless

Early game zerg is relatively weak, so late game zerg must be relatively strong. If you weaken zerg late game, you must also strengthen zerg early game, or the win-lose ratio of the race will drop dead.

So when people ask "how can i stop infestor", well, the answer is, you try your best, like emp, but if you still lose more than you win, think about how often you win early with mmm.


i dont agree with this. i honestly think the game should be so that all 3 races are balanced at every stage of the game. what you are basically implying is that go for MMM timing push every game to win or lose. thats a really stupid way to play a potentially awesome game. no fun in doing the same shit every game or dying
6 poll is a good skill toi have
z00m
Profile Joined August 2010
Germany22 Posts
July 04 2011 21:56 GMT
#83
1st: Wait 2 weeks until a T finds a good opening beyond bunker rushing against Spanishwa/Destinys opening

2nd: Wait until people realize that sniping Infestors take the same amount of micro then NPing their Thors/Tanks

3rd: Enjoy being flames by people who think "this must be imba because MY build doesn't work" and play T since beta
PlosionCornu
Profile Joined August 2010
Italy814 Posts
July 04 2011 21:56 GMT
#84
On July 05 2011 06:54 xbankx wrote:
Show nested quote +
On July 05 2011 06:48 Necosarius wrote:
On July 05 2011 05:36 Probe1 wrote:
What's so terrible about having to make ghosts? I see a lot of successful infestor play and a lot of terrible responses to it. Fungal is as good of a spell as storm is and infested terrans are only as useful as the situation. If you complain about having 4 infestors dump Infested Terrans into your mineral line, maybe you should consider building a missile turret and a PF. The most common response I hear when late game DT or drop play is utilized against zerg is "Stop being so greedy and build a spore and spine at your expos". Terran can do the same. Better, in fact- PFs and Missile Turrets are freaking awesome.


Terran just needs to rethink what to respond to mass infestor with.


On July 05 2011 05:32 Noocta wrote:
Caster are OP, all of them.
That's why the game is good.

People need to stop think about that. I can't imagine what people would say if we still had Defilers, old Templar or Science Vessel. -_-



Can you imagine plague on 40 marines at once? ooh deeear god yes.

I prefer eating a plague instead of a fungal growth. What Blizzard basicly did was to mix plague with ensnare and buff it a bit. IMO units should either be able to move when being fungaled (only they move slower) or they should be brought down to 1 hp.



with plague, you can run and retreat to the safety of tanks. Fungal=gg, it is litterally the fastest way to lose a game. Second only to getting forcedfield out of or stuck inside the base from toss.


I don't know, take for example tvp bw, no marines.

Do you guys think it's possible for a marineless ghost based strategy to be viable?
Noocta
Profile Joined June 2010
France12578 Posts
July 04 2011 21:56 GMT
#85
On July 05 2011 06:54 eu.exodus wrote:
Show nested quote +
On July 05 2011 06:19 Noocta wrote:
On July 05 2011 06:10 Zephirdd wrote:
On July 05 2011 06:07 Gfire wrote:
I think one issue with infestors, not necessarily an imbalance, is that you cannot micro out of fungal growth. You have to spread your units and emp preemptively, unlike storm where you can move out from under it. But it's impossible to know where it is going to be until it's too late, which might not be imbalanced but it lessens possible micro which isn't very fun.

I think it would be cool if it was a projectile, then you could dodge it. I think they tried that in some PTR, I don't recall why they switched it back, everyone was complaining it was too weak or something. They could buff it's duration (with same DPS,) to balance that out I guess.


I'd love the projectile thing too, but people said infestor was too weak. Bullshit IMO, it was perfectly fine. It even opened the possibility of mutas on ZvZ as a non-cheesy stable build.


With the projectile, you could dodge it with stim marine way too easily.


yeah god forbid we should use micro to minimize damage. wtf? why is it them possible to micro out of storms? silly thing to say really. but typical nonetheless


It's not my words dude. It' why blizzard remove the projectile. And because zerg was in trouble, buffing infestor but making them too hard to use would have result in noone using them like before the patch.
" I'm not gonna fight you. I'm gonna kick your ass ! "
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
July 04 2011 21:57 GMT
#86
Mr Bitter did not come up with that build, tons of people were using it before he even made it out of diamond.

Other than that, ghosts are the counter to Zerg T3. Snipe for broodlords/ultras, EMP for infestors. Very strong and underused units, so I don't feel that infestors are OP at all.
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
July 04 2011 21:59 GMT
#87
On July 05 2011 05:32 Noocta wrote:
Caster are OP, all of them.
That's why the game is good.

People need to stop think about that. I can't imagine what people would say if we still had Defilers, old Templar or Science Vessel. -_-


I don't 100% agree with the first part.

I do 100% agree with the second part.

Casters are good, they require micro to use, and you should be rewarded by using them. But if you split well, EMP well, or just straight up outmicro and kill the caster, you're much father in the lead.
Cornell 2014 // eYe_am_SaSsY
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
Last Edited: 2011-07-04 22:02:09
July 04 2011 21:59 GMT
#88
The game is balenced at the moment, nothing needs to change.

Infestors are great units for zerg but like alot of zerg units they are very fragile. Terrans can easily take advantage of a zerg getting infestors with a lot of drops, sending single cloaked banshees in to was energy and in army battle the obvious answer is the ghost to EMP and snipe (the ghost is also very good at killing broodlords and ultras with snipe) You can also spread your bio army to avoid it all getting fungaled.



On July 05 2011 05:45 Tachion wrote:
I don't get it, you're making this argument for how strong infestors are, and your examples are Destiny, Catz, and Spanishiwa...? I think you need far better examples aside from 3 players who haven't actually accomplished anything with this style.

If you absolutely must talk about the strength of infestors vs Terran, the obvious focal point should be brood/corruptor/infestor.


I like the part where you said "Destiny, Catz, and Spanishiwa...? I think you need far better examples aside from 3 players who haven't actually accomplished anything with this style"

These three are some of the most imaganitive zerg players there are. Have you ever seen any of them play?

Here let me help you, this is Destiny vs Bomber, a very good korean pro player. It's a best of 3, Destiny uses a lot of infestors and hive tech in each game. You can not only see how to make infestors work, but also for all the terrans out there you can see how to win against them

Game 1 - Shakuras
Game 2 - XNC
Game 3 - Shattered temple

Edit: i've just seen that theres a thread about the Destiny vs Bomber games already up, Here it is!
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
Last Edited: 2011-07-04 22:00:53
July 04 2011 22:00 GMT
#89
So many people forget that this game is (hopefully) designed for the highest tier players. If the infestor is OP at our skill level (very doubtful) but fine in high level play, that's how it should stay. When I was playing Z in gold league I thought zealots and colossus were OP however at a high level they've been fairly balanced.
저그 화이팅
iamho
Profile Joined June 2009
United States3347 Posts
July 04 2011 22:03 GMT
#90
I strongly believe zerg tier 3 should be weakened while t2 is strengthened. Its no fun to auto-lose once you get to a certain point in the game.
Werk
Profile Blog Joined October 2010
United States294 Posts
July 04 2011 22:06 GMT
#91
oh my sweet jesus terran has to use ghosts? what on earth has the late game come to?
Do Werk Son
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
July 04 2011 22:07 GMT
#92
On July 05 2011 07:03 iamho wrote:
I strongly believe zerg tier 3 should be weakened while t2 is strengthened. Its no fun to auto-lose once you get to a certain point in the game.

I concur. When zerg has broodlord/corruptor/infestor compo it is basically over. TvZ is all about killing the shit out of the zerg before he reaches his final boss units.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
dde
Profile Joined November 2010
Canada796 Posts
July 04 2011 22:08 GMT
#93
On July 05 2011 05:45 Konsume wrote:
When I see 4 hellions burning 20-30 of my lings cause I have no creep in this sector I'm not complaining.
When I see 5 tanks raping my roach army, I'm not complaining
When I see tanks getting on terrain I can't reach (aka on STemple, Shakuras etc...) I'm not complaining
When I see blue flames drop or banshee killing 20+ drones cause I was not 110% focused at the verry second their entered my base, I'm not complaining
When I see an offensive 2 barrackd + 2-3 bunkers and it success cause I did some bad micro and they win 5mins in the game, I'm not complaining...
...
etc...

So when I use infestors LATE game, a unit that cost more than it's share in gaz, that requires upgrade in order to not suck for a minute and require 2 other upgrade (the burrow and np) to be "fully used" and that only has 90hp for his cost (200gaz).... I better see no one complaining. Also... it is required to deal with protoss deathball.

On a side note: terran has the perfect answer to them:

1. Cloacked ghost Emp + Snipe = gg infestors
2. Tanks, if infestors get in tank ranges... infestors are dead period
3. Banshee (cloacked preferably) will own them if you're skipping mutalisk

and pretty much any units that can get to them will kill them in 2-3 hits max.

So complaining about infestors.... how easy do you want SC2 to be for terrans??


what division are you in?
yes
Versioned
Profile Joined June 2011
United Kingdom73 Posts
July 04 2011 22:08 GMT
#94
[QUOTE]On July 05 2011 05:45 Konsume wrote:
When I see 4 hellions burning 20-30 of my lings cause I have no creep in this sector I'm not complaining.
When I see 5 tanks raping my roach army, I'm not complaining
When I see tanks getting on terrain I can't reach (aka on STemple, Shakuras etc...) I'm not complaining
When I see blue flames drop or banshee killing 20+ drones cause I was not 110% focused at the verry second their entered my base, I'm not complaining
When I see an offensive 2 barrackd + 2-3 bunkers and it success cause I did some bad micro and they win 5mins in the game, I'm not complaining...
...

You are complaining...
There is a theory which states, that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly dissapear and be replaced by something even more inexplicable. There is another theory that this has already happened.
DooMDash
Profile Joined May 2010
United States1015 Posts
July 04 2011 22:08 GMT
#95
I think TvZ is at its best when Terrans answer for the Zerg army is position and in battle micro. FG rooting eliminates this and I think it's a mistake.
S1 3500+ Master T. S2 1600+ Master T.
mathemagician1986
Profile Joined February 2010
Germany549 Posts
July 04 2011 22:10 GMT
#96
IMO unit splitting (i.e. micro) can reduce the effectiveness of infestors by a huge margin. Let's see a few weeks of Terrans NOT running clumped up marine balls unti infestors and then reevaluate the infestor.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 04 2011 22:12 GMT
#97
On July 05 2011 06:59 FlaminGinjaNinja wrote:
The game is balenced at the moment, nothing needs to change.

Infestors are great units for zerg but like alot of zerg units they are very fragile. Terrans can easily take advantage of a zerg getting infestors with a lot of drops, sending single cloaked banshees in to was energy and in army battle the obvious answer is the ghost to EMP and snipe (the ghost is also very good at killing broodlords and ultras with snipe) You can also spread your bio army to avoid it all getting fungaled.



Show nested quote +
On July 05 2011 05:45 Tachion wrote:
I don't get it, you're making this argument for how strong infestors are, and your examples are Destiny, Catz, and Spanishiwa...? I think you need far better examples aside from 3 players who haven't actually accomplished anything with this style.

If you absolutely must talk about the strength of infestors vs Terran, the obvious focal point should be brood/corruptor/infestor.


I like the part where you said "Destiny, Catz, and Spanishiwa...? I think you need far better examples aside from 3 players who haven't actually accomplished anything with this style"

These three are some of the most imaganitive zerg players there are. Have you ever seen any of them play?

Here let me help you, this is Destiny vs Bomber, a very good korean pro player. It's a best of 3, Destiny uses a lot of infestors and hive tech in each game. You can not only see how to make infestors work, but also for all the terrans out there you can see how to win against them

Game 1 - Shakuras
Game 2 - XNC
Game 3 - Shattered temple

Edit: i've just seen that theres a thread about the Destiny vs Bomber games already up, Here it is!

What does them being imaginative have anything to do with anything? You do realize my emphasis was on their accomplishments right?
Of course they're all incredibly imaginative, but that doesn't mean that it's a practical style. What have they done to prove that this style actually works in high level play aside from 1 Bo3 that hardly counted for anything against a Korean who played poorly in high latency.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2011-07-04 22:17:57
July 04 2011 22:13 GMT
#98
I think it should be handled just as NaDa described in his message from Korea: tanks, marines, vikings, a lot of positioning, and maybe a couple ghosts. Ideally, the zerg is dead before every getting to that point. People talk about "ghosts", but from what I've seen, they're not very good against the composition overall. Sniping broodlords is a guaranteed way to have your ghosts killed.

I think from watching Drewbie, Destiny's build is incredibly easy to counter. You just have to turtle as Terran and there's nothing he can do. since he'll be behind in bases the whole game. The game is the absolute most boring 1 hour snore fest, however.
13JackaL
Profile Joined March 2011
United States577 Posts
July 04 2011 22:14 GMT
#99
This matchup would be a hell of a lot different if FG didn't deny movement, since that basically shuts down all of the "hard-counters" to zerg tier 3 (vikings, ghosts, mariners). And for everyone here that thinks it takes 2 snipes to kill an infestor or 5 snipes to kill a broodlord, you are wrong. It takes an extra snipe to kill most zerg units because they begin regenerating immediately after receiving damage.
and my axe
Qlimax_UK
Profile Joined June 2011
United Kingdom22 Posts
July 04 2011 22:15 GMT
#100
The reason why Infestor/Broodlord seems imballanced is because people are retards and dont use their brains or creative play, TERRAN HAVE GHOSTS, HAVE THEY HEARD OF EMP?

Ghosts have become standard in TvP battles, they should be in TvZ also, that would stop all of the whining over nothing imo.
650+ Master EU S3, 1700 Master EU S2
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