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A (honest) look at the Infestor and ZvT lategame - Page 6

Forum Index > SC2 General
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GinDo
Profile Blog Joined September 2010
3327 Posts
July 04 2011 22:16 GMT
#101
IMO FG can be countered with mass Medics and Ghost. In order to have that much Gas Terran shold go MM. Basically Marine Maruader with Mass Medics to heal Damage on MM and Ghosts to EMP Infestors. Banlings can be countered by Maruaders and Micro. + Show Spoiler +
I really hope I'm wrong though. The last thing we need is another Match up where MM is the only viable option.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
TheQforce
Profile Joined May 2011
United Kingdom48 Posts
July 04 2011 22:16 GMT
#102
This is slightly off topic and pure theory crafting but, when people say the soloution to zerg T3 is snipe, surely that means that if a zerg banks a certain amount of resources they can just remax t3 until the terran has no energy for ghosts?
13JackaL
Profile Joined March 2011
United States577 Posts
July 04 2011 22:17 GMT
#103
On July 05 2011 07:15 Qlimax_UK wrote:
The reason why Infestor/Broodlord seems imballanced is because people are retards and dont use their brains or creative play, TERRAN HAVE GHOSTS, HAVE THEY HEARD OF EMP?

Ghosts have become standard in TvP battles, they should be in TvZ also, that would stop all of the whining over nothing imo.


I've heard of ghosts. Hey its my avatar and its in my name. Why is it whenever I use them I lose then? Why can't I just mass ghosts to use in TvZ?

It's because they are too damn costly and drastically cut into production of marines and tanks, which actually kill the hoards of zerglings.
and my axe
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
July 04 2011 22:18 GMT
#104
On July 05 2011 07:06 Werk wrote:
oh my sweet jesus terran has to use ghosts? what on earth has the late game come to?


what you dont understand my zerg friend, is that in order to have any significant impact on a zerg using infestors, as a terran going ghosts means sacrificing tanks / medivacs which sadly are needed vs zerg. the problem is, if i go marine tank medivac ghost, and you go ling bling infestor only. i may have enough ghosts to take out your infestor, but no way in hell will i have enough tanks / medivacs to deal with the super speedy super cheap overwhelming numbers of lings and blings you will have. you will also have more than enough gas + larvae to remax with more infestor + ling + bling while i struggle to get anywhere near enough gas to do anything significant to retaliate with enough tanks + medivacs ghosts to defend your counter push.

1 more thing....

ghosts are a light unit, that cant stim. so vs baneling splash / well placed fungals they quite frankly suck
6 poll is a good skill toi have
Termit
Profile Joined December 2010
Sweden3466 Posts
Last Edited: 2011-07-04 22:19:43
July 04 2011 22:19 GMT
#105
On July 05 2011 07:15 Qlimax_UK wrote:
The reason why Infestor/Broodlord seems imballanced is because people are retards and dont use their brains or creative play, TERRAN HAVE GHOSTS, HAVE THEY HEARD OF EMP?

Ghosts have become standard in TvP battles, they should be in TvZ also, that would stop all of the whining over nothing imo.

But it's much easier to squeeze out some ghosts in TvP because you alreday have the tech labs for it. Going tech lab before reactor in TvZ is such a huge waste if you don't know for sure that you will face infestor/ling/broods and needs to mass ghosts.

And in TvP you don't need gas for tanks either.
( ̄。 ̄)~zzz ◕ ◡ ◕
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
July 04 2011 22:20 GMT
#106
On July 05 2011 07:17 Ghostfoot wrote:
Show nested quote +
On July 05 2011 07:15 Qlimax_UK wrote:
The reason why Infestor/Broodlord seems imballanced is because people are retards and dont use their brains or creative play, TERRAN HAVE GHOSTS, HAVE THEY HEARD OF EMP?

Ghosts have become standard in TvP battles, they should be in TvZ also, that would stop all of the whining over nothing imo.


I've heard of ghosts. Hey its my avatar and its in my name. Why is it whenever I use them I lose then? Why can't I just mass ghosts to use in TvZ?

It's because they are too damn costly and drastically cut into production of marines and tanks, which actually kill the hoards of zerglings.

You're not going to directly get your money's worth with a ghost but if you land 2 emps on a clump of infestors I can guarentee those ghosts more than justified the money and time it took to make them.
Dodge arrows
shr0ud
Profile Joined April 2011
Finland222 Posts
July 04 2011 22:20 GMT
#107
On July 05 2011 07:18 eu.exodus wrote:
ghosts are a light unit, that cant stim. so vs baneling splash / well placed fungals they quite frankly suck

Ghost's are psionic, not light.
GinDo
Profile Blog Joined September 2010
3327 Posts
July 04 2011 22:21 GMT
#108
On July 05 2011 07:17 Ghostfoot wrote:
Show nested quote +
On July 05 2011 07:15 Qlimax_UK wrote:
The reason why Infestor/Broodlord seems imballanced is because people are retards and dont use their brains or creative play, TERRAN HAVE GHOSTS, HAVE THEY HEARD OF EMP?

Ghosts have become standard in TvP battles, they should be in TvZ also, that would stop all of the whining over nothing imo.


I've heard of ghosts. Hey its my avatar and its in my name. Why is it whenever I use them I lose then? Why can't I just mass ghosts to use in TvZ?

It's because they are too damn costly and drastically cut into production of marines and tanks, which actually kill the hoards of zerglings.


Yeah Ghost are 200 minerals, and 100 gas. And in TvZ they don't really serve more then to knock out Infestors. In contrast the infestor can be spammed and can kill everything so massing them is actually a good thing. Not to mention EMP only kill 100 energy meaning every Infestor must be EMPed twice. Thats alot of ghosts.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
July 04 2011 22:21 GMT
#109
Seeing how zerg is so defenseless early game, why won't terran attack early and end the game? No need to tech to ghosts when ur marine force completely obliterates the zerg.
To tell the truth....I could beat anyone in the world.
Qlimax_UK
Profile Joined June 2011
United Kingdom22 Posts
July 04 2011 22:22 GMT
#110
On July 05 2011 07:17 Ghostfoot wrote:
It's because they are too damn costly and drastically cut into production of marines and tanks, which actually kill the hoards of zerglings.


What? They cost less gas than infestors do
650+ Master EU S3, 1700 Master EU S2
GinDo
Profile Blog Joined September 2010
3327 Posts
July 04 2011 22:23 GMT
#111
On July 05 2011 07:22 Qlimax_UK wrote:
Show nested quote +
On July 05 2011 07:17 Ghostfoot wrote:
It's because they are too damn costly and drastically cut into production of marines and tanks, which actually kill the hoards of zerglings.


What? They cost less gas than infestors do


Infestors serve more uses then the Ghost. Since when does EMP kill Zerglings?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
July 04 2011 22:24 GMT
#112
On July 05 2011 07:20 shr0ud wrote:
Show nested quote +
On July 05 2011 07:18 eu.exodus wrote:
ghosts are a light unit, that cant stim. so vs baneling splash / well placed fungals they quite frankly suck

Ghost's are psionic, not light.


my bad. couldve fooled me. they die just as quickly as marines do vs banelings
6 poll is a good skill toi have
13JackaL
Profile Joined March 2011
United States577 Posts
July 04 2011 22:26 GMT
#113
On July 05 2011 07:20 TheSubtleArt wrote:
Show nested quote +
On July 05 2011 07:17 Ghostfoot wrote:
On July 05 2011 07:15 Qlimax_UK wrote:
The reason why Infestor/Broodlord seems imballanced is because people are retards and dont use their brains or creative play, TERRAN HAVE GHOSTS, HAVE THEY HEARD OF EMP?

Ghosts have become standard in TvP battles, they should be in TvZ also, that would stop all of the whining over nothing imo.


I've heard of ghosts. Hey its my avatar and its in my name. Why is it whenever I use them I lose then? Why can't I just mass ghosts to use in TvZ?

It's because they are too damn costly and drastically cut into production of marines and tanks, which actually kill the hoards of zerglings.

You're not going to directly get your money's worth with a ghost but if you land 2 emps on a clump of infestors I can guarentee those ghosts more than justified the money and time it took to make them.


I respect that, and I've been in this situation before. Typically what happens is the infestors would burrow or just GTFO when they see ghosts, making it difficult to land clutch emps. If they are balled up, EMP would be my obvious choice of action, considering they have not been pooling energy past 175 (which they probably have). Unlike the HTs of protoss, infestors are more mobile and have larger radii so it usually takes more that a couple clutch emps to drain a group of say 15? Though maybe I should refine my play more.
and my axe
shockaslim
Profile Joined December 2010
United States1105 Posts
July 04 2011 22:26 GMT
#114
On July 05 2011 06:59 FlaminGinjaNinja wrote:
The game is balenced at the moment, nothing needs to change.

Infestors are great units for zerg but like alot of zerg units they are very fragile. Terrans can easily take advantage of a zerg getting infestors with a lot of drops, sending single cloaked banshees in to was energy and in army battle the obvious answer is the ghost to EMP and snipe (the ghost is also very good at killing broodlords and ultras with snipe) You can also spread your bio army to avoid it all getting fungaled.



Show nested quote +
On July 05 2011 05:45 Tachion wrote:
I don't get it, you're making this argument for how strong infestors are, and your examples are Destiny, Catz, and Spanishiwa...? I think you need far better examples aside from 3 players who haven't actually accomplished anything with this style.

If you absolutely must talk about the strength of infestors vs Terran, the obvious focal point should be brood/corruptor/infestor.


I like the part where you said "Destiny, Catz, and Spanishiwa...? I think you need far better examples aside from 3 players who haven't actually accomplished anything with this style"

These three are some of the most imaganitive zerg players there are. Have you ever seen any of them play?

Here let me help you, this is Destiny vs Bomber, a very good korean pro player. It's a best of 3, Destiny uses a lot of infestors and hive tech in each game. You can not only see how to make infestors work, but also for all the terrans out there you can see how to win against them

Game 1 - Shakuras
Game 2 - XNC
Game 3 - Shattered temple

Edit: i've just seen that theres a thread about the Destiny vs Bomber games already up, Here it is!


This is WRONG. Flat out. Drops will maybe keep an infestor or 2 in the base to stop a drop, but good overlord placement can be a life saver. Also, cloaked banshees in the mid-late game TvZ is a waste of time and money since A) cloak is expensive, B) nothing is gonna stop them from just laying down a single spore crawler, and C) you need money for medivacs, and vikings.

Finally, you are not gonna have enough ghost energy to use that many snipes and EMPs to stop BL and Infestor play.

I would personally like to see a bit more Raven play...but that is a caster that needs some tweaking. There are too many upgrades for it, many of which that do not make it useful outside of detection and PDD.
Dirty Deeds...DONE DIRT CHEAP!!!
BryanSC
Profile Joined October 2010
United States455 Posts
July 04 2011 22:27 GMT
#115
If you're making a title "A (honest) look at the Infestor and ZvT lategame" then shouldn't it be "A(n) (honest) look at the Infestor and ZvT lategame" to be grammatically correct?

I guess your title implies all other looks at the infestor and ZvT lategame could be considered misleading, deceitful, etc.
Fosjoo
Profile Joined January 2011
Norway42 Posts
July 04 2011 22:28 GMT
#116
Infestors are pritty op, once they get a hit on a bunch of marines, or anything those units will die since you can refungel easy.
"There ain't no devil, only God when he's drunk." — Tom Waits
Nevy
Profile Joined September 2010
Canada169 Posts
July 04 2011 22:29 GMT
#117
A vast majority of my losses doing infestor broodlord is due to my poor responses to mass 8 marines drops everywhere.

Just throwing that at there.
johlar
Profile Joined September 2010
Sweden165 Posts
July 04 2011 22:29 GMT
#118
I dislike everything that eliminates micro. It is really hard to deal with because its unavoidable and does good damage.

If the trend continues, im afraid blizzard will have to do something. If you were only slowed instead of frozen, or if it was a missile again, it would be easier to deal with.
Gimmickkz
Profile Joined April 2011
154 Posts
July 04 2011 22:30 GMT
#119
Hi you split marines against banelings and don't take much damage
now... using all that brain power...
what should you do against infestors?
Fosjoo
Profile Joined January 2011
Norway42 Posts
July 04 2011 22:30 GMT
#120
On July 05 2011 07:28 Fosjoo wrote:
Infestors are pritty op, once they get a hit on a bunch of marines, or anything those units will die since you can refungel easy.


Yeah and not only that, but they can mind control wich is insane spell. I had one mindcontrol 5 of my tanks and fungler rest of my 150ish army. He sent a couple of 1/2 lings with the army and it got crushed.. we had both about same army value.
"There ain't no devil, only God when he's drunk." — Tom Waits
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