• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
WardiTV Team League Season 10 The Dave Testa Open #11 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1672 users

Crack: Custom Bnet2 server by chinese modders? - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 22 Next All
Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread.

DO NOT post any links to websites explaining how to install / use the crack.
DO NOT explain in your post how to install / use the crack.

Thank you.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
July 05 2011 16:34 GMT
#341
This could bring up some interesting legal questions. Many countries have laws that make the EULA void when you buy the game before agreeing to it. So an end user who bought the game and then connects to a private server wouldn't be liable. The people running the server would be however, that's clearly copyright infringement. However piracy is wide spread in China, dvds, music, games and even clothes. The government their doesn't seem to care. If a server is setup somewhere that doesn't recognize or enforce international copyright laws and the player is in a nation that voids the EULA. It will be very difficult for Blizzard to do anything.

Honestly, I think Blizzard brought this on because of their approach to SC2. Their ladder is a joke. It ranks people up more so on massing games than actual skill. I was de-ranking a bit, I lost 20+ games in a row, then I started playing again. I'm now top diamond and all of my opponents are gold. Passing other diamond players on ladder by smashing golds game after game is imo a perfect example of a broken ladder. The system "forcing" you to a 50% ratio is really bad too imo. When you get 30 points for a win and -5 for a loss, playing lots of games is more determinate of your ladder position than actual skill. Also, I've seen so many major tournaments (even the finals) get screwed up because of the necessity of a live connection.

I am only really surprised it took this long to happen. I payed money for the game, I should be able to play it how and where I want. I'm not bypassing any monthly fee, so what is blizzards deal with having to control me? Battlenet has tons of issues that should have been worked out before release anyway. I can't watch or share replays with others, "input limit reached", no do not disturb mode, people can drag me into chat channels against my will, lag, server segregation, and plenty more.

I still remember when the Chinese players asked Browder why rushes were so strong and safe in SC2 and he proceeded to troll them. "Rushes are both strong and safe? I've never heard that." was his response with a sly grin on his face. Then he says"Chinese players must have some special knowledge of the game that I don't have" I guess he was right all along, except it's the Chinese who are wearing the grin now.

:)
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
July 05 2011 16:40 GMT
#342
Finally, now i hopefully lan with my friends on the other computers in my house
Battle.net 2.0 is a waiter and he's a dick
StuBob
Profile Joined March 2010
United States373 Posts
Last Edited: 2011-07-05 16:48:58
July 05 2011 16:48 GMT
#343
On July 06 2011 01:29 whiteguycash wrote:
people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked.


the reason people have pirated the game is for free single player. lots of people have pirated it just for that
I play RANDOM!
br0fivE
Profile Joined January 2011
Canada349 Posts
July 05 2011 16:52 GMT
#344
On July 05 2011 18:15 thepeonwhocould wrote:
Show nested quote +
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.





much agreed. you sir win this thread
Ownos
Profile Joined July 2010
United States2147 Posts
July 05 2011 17:02 GMT
#345
On July 06 2011 01:16 GreEny K wrote:
Show nested quote +
On July 05 2011 01:39 arb wrote:
While this is a good thing for the community.. I dont think Blizzard will have any part of it


How is it even good for the community? It isn't LAN, it's just a custom server played over the peoples computers instead of BNET.


You're thinking of a peer-to-peer connection. The server can be ran in a LAN.
...deeper and deeper into the bowels of El Diablo
Mohdoo
Profile Joined August 2007
United States15737 Posts
July 05 2011 17:04 GMT
#346
Anyone else get the feeling that MLG, GSL etc are politely asking Blizzard if there is any way that they could use this in their tournaments? This would alleviate a lot of stress from tournament organizers and prevent a lot of big problems for them. LAN in SC2 is a dream come true for MLG, after what we have seen in some of their past events.
uzyszkodnik
Profile Joined April 2010
Poland64 Posts
Last Edited: 2011-07-05 18:06:34
July 05 2011 18:06 GMT
#347
finally i'll be able to ladder on normal maps , see my mmr && w/l ratio.
oBlade
Profile Blog Joined December 2008
United States5903 Posts
July 05 2011 18:12 GMT
#348
I don't follow this facetious "Blizzard is a charity?" stuff. You can't stuff enough DRM into a game to stop it being pirated. Since the Chinese have come up with cracked multiplayer anyway, the result is just that the product we got is worse. If putting LAN in makes them a charity, I can be just as hyperbolic and say no competent business would release a product that was marinated in canine diarrhea and lacked basic and standard features. Yet you defend it by virtue of its name only. So I don't think the problem is that Blizzard would be a bad company if they had taken a different route with LAN, etc., but that you're a bad consumer because feed money into a vacuum because you believe the fact that it's a business validates all its business practices as being refined and perfect. In reality it's run by people, who are fallible.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
StuBob
Profile Joined March 2010
United States373 Posts
July 05 2011 18:59 GMT
#349
On July 06 2011 03:06 uzyszkodnik wrote:
finally i'll be able to ladder on normal maps , see my mmr && w/l ratio.

its not even close to that far along. It only supports 4 people at the moment, and is a pain to setup.
I play RANDOM!
Gobbles
Profile Joined August 2010
Canada91 Posts
July 05 2011 19:17 GMT
#350
Even the BETA got cracked, blizz can't stop pirates from getting what they want. As well if an english LAN is released (blizz or not) I will use it because lag while playing a friend in the same room is a joke.
You already said spite
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 05 2011 19:20 GMT
#351
What is needed to make them understand that a LAN version wouldn't mean less sold versions of the game?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
July 05 2011 19:32 GMT
#352
On July 06 2011 01:48 StuBob wrote:
Show nested quote +
On July 06 2011 01:29 whiteguycash wrote:
people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked.


the reason people have pirated the game is for free single player. lots of people have pirated it just for that

SC2 singleplayer isn't worth pirating imho. It's awfully mediocre.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 05 2011 19:34 GMT
#353
On July 06 2011 04:32 Dagobert wrote:
Show nested quote +
On July 06 2011 01:48 StuBob wrote:
On July 06 2011 01:29 whiteguycash wrote:
people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked.


the reason people have pirated the game is for free single player. lots of people have pirated it just for that

SC2 singleplayer isn't worth pirating imho. It's awfully mediocre.


That's true, but most of the pirates wouldn't even play the multiplayer, they just saw SC2 on their download site and loaded it to try it out.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
StuBob
Profile Joined March 2010
United States373 Posts
July 05 2011 20:13 GMT
#354
On July 06 2011 04:34 graNite wrote:
Show nested quote +
On July 06 2011 04:32 Dagobert wrote:
On July 06 2011 01:48 StuBob wrote:
On July 06 2011 01:29 whiteguycash wrote:
people who try to pirate it quickly find out that they have to have an account with the game unlocked on it to play. So really, they download a Client version with nothing unlocked.


the reason people have pirated the game is for free single player. lots of people have pirated it just for that

SC2 singleplayer isn't worth pirating imho. It's awfully mediocre.


That's true, but most of the pirates wouldn't even play the multiplayer, they just saw SC2 on their download site and loaded it to try it out.

I agree. I think that a lot of people just DL'd it just because, well, its sc2.
I play RANDOM!
artanis2
Profile Joined April 2010
United States732 Posts
July 05 2011 20:14 GMT
#355
Glad to see this. I am 100% against any sort of walled garden crap. Especially when it prevents you from doing things like play the game you paid for on certain days of the week, or with lan latency when players are on the same lan, playing against friends in different regions, etc.
StuBob
Profile Joined March 2010
United States373 Posts
July 05 2011 20:16 GMT
#356
On July 06 2011 05:14 artanis2 wrote:
Glad to see this. I am 100% against any sort of walled garden crap. Especially when it prevents you from doing things like play the game you paid for on certain days of the week, or with lan latency when players are on the same lan, playing against friends in different regions, etc.

I agree. It was so frustrating when games would lag/drop when my brother was 2 feet away from me!
I play RANDOM!
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
July 05 2011 21:04 GMT
#357
On July 06 2011 00:04 Spacedude wrote:
Show nested quote +
On July 05 2011 23:26 MichaelJLowell wrote:
On July 05 2011 23:14 Spacedude wrote:
On July 05 2011 23:00 MichaelJLowell wrote:
On July 05 2011 21:55 Spacedude wrote:
On July 05 2011 21:47 goiflin wrote:
On July 05 2011 18:15 thepeonwhocould wrote:
On July 05 2011 17:20 KingofHearts wrote:
blizzard isnt thinking for us customers and fans when they didnt implement LAN, they're thinking about their own profit. i hope some new company overtake them.



The reason that blizzard still exists as a company is BECAUSE they care about profit. Do you think Blizzard would have spent as much money and time making SC2 if they knew it could be played online with pirated versions (thus decreasing sales)? Of course not.

Companies who don't care about profit are generally end up bankrupt.

It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games.

You should hope that blizzard continues to care about profit, because the more profit blizzard makes, the more money they have to spend making great games.


Valve games have LAN. Valve isn't bankrupt due to piracy. Valve makes enough profit to buy out dev teams and project licenses, while still being able to appeal to shareholders. Seems like they're doing fine to me.

Blizzard won't up and dissapear if SC2 gets pirated a little. All of their old games got pirated, there's hundreds of thousands of people who play on WoW private servers, and they (as a company) are still going on strong. Hell, SC2 already got pirated a bunch of times on release, anyway. Adding LAN =! not caring about profit. Adding LAN, however, does = caring about quality competition and caring about your fanbase.


Yeah, it seems that the lack of LAN is nothing but a gesture to calm down the stockholders that doesn't actually make much practical sense. It's a bad trade-off, imo. It only goes to alienates the customers more than anything else.

The removal of LAN is about these things in the following order: "Consolidation of intellectual property", "licensing of StarCraft professional gaming scene", "software piracy". There is lots and lots of money to be made by gradually tethering all Blizzard products into a central service and claiming your intellectual property rights are being violated when any modification of the game occurs. See: The price of downloadable content (user-made or company-made) after XBox Live became popular.


You are ofcourse right about these things you listed here.

It's very, very scary to me how little control we as users will have left if this trend continues grow and expand.

Well, I guess there needs to be a concerted effort to educate people on the topic. However, it's quite difficult to do that when people still believe Blizzard got rid of the Local Area Network function because a bunch of kids in Vietnam who are lucky to see 100 dollars a month managed to download the game off the internet. It's an uphill battle.


I do believe you make a strong point there. I never doubted that it all comes down to control, though, as I have stated in some of my other posts (not in this thread). But it's understandable that we tend to focus on LAN as that's what's close to us. I do hope most people can see the bigger picture than not - and care about it.

It's such a tough call, though: How many people on this forums currently have their livelihood built around this model? If you attack the model, you're attacking the personalities and the players that make their money off of it. That's a very tough decision to make.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
kekstier
Profile Joined March 2011
Germany70 Posts
July 05 2011 21:33 GMT
#358
"It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games."

And that is why you have to punish the people who actually buy it?

You guys think that if sc2 had LAN, no one would buy the game, because everyone would play on cracked servers etc.
So why would you think that? Because the Bnet we paid for is shitty as hell and restricts the user in every possible way. Why does Blizz not create an infrastructure which is worth paying for?

I know a lot of multiplayer games you can play on cracked servers with a pirated copy, and on your private LAN, of course. Why do these games still exist? Why did the producers even sell more tham 20 copies of it, as it was pirated right at the release date?
I hope you Blizz-Fanboys are smart enough to find the answers yourself.
StuBob
Profile Joined March 2010
United States373 Posts
July 05 2011 21:35 GMT
#359
On July 06 2011 06:33 kekstier wrote:
"It's not blizzard's fault we don't have LAN, it's the fault of people who crack and download pirated games."

And that is why you have to punish the people who actually buy it?

You guys think that if sc2 had LAN, no one would buy the game, because everyone would play on cracked servers etc.
So why would you think that? Because the Bnet we paid for is shitty as hell and restricts the user in every possible way. Why does Blizz not create an infrastructure which is worth paying for?

I know a lot of multiplayer games you can play on cracked servers with a pirated copy, and on your private LAN, of course. Why do these games still exist? Why did the producers even sell more tham 20 copies of it, as it was pirated right at the release date?
I hope you Blizz-Fanboys are smart enough to find the answers yourself.

I agree, while pirates are bad, that is no reason to punish your whole user-base by not implementing LAN.
I play RANDOM!
Mauldo
Profile Blog Joined January 2011
United States750 Posts
July 05 2011 21:47 GMT
#360
On July 05 2011 12:26 Irrelevant wrote:
Show nested quote +
On July 05 2011 12:20 Mauldo wrote:
So the drop hackers are bad, but these hackers are good? They did the same thing, only you guys actually get to profit off of this with an illegal LAN.

It'll get shut down anyway, Blizzard is going to kick the shit out of whoever is doing this. That is, unless the government throws a fit. Which they probably will.


There is a big difference in downloading a script off google and double clicking it to take advantaged of flaws in the bnet0.2 to cheat someone out of pixel pts as opposed to reverse engineering the whole client/server relations and allowing people to play around the world lag free without even needing an internet connection.



That doesn't change a thing. They worked harder to break the law, so it's okay now?

This is illegal. Running this is the very definition of the word. It doesn't matter if Blizzard's BattleNet was nothing but a shittier version of AIM. Running this is illegal, and developing this is grounds of a multi-million dollar lawsuit on top of a prison sentence.

And yet, it's okay because it helps you guys. Everyone in the thread acknowledges that it's illegal or at least against the Terms and Conditions, but they don't care. They blame Blizzard for them breaking the law.

If any of you went into the Hack thread and pushed for Blizzard to sue the developer of the hack and ban the users and fix the loophole, and then came in here and lauded the Chinese developers of this, then you're trying to have your cake and eat it to. Either both hacks are okay, or none are.
Prev 1 16 17 18 19 20 22 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 232
NeuroSwarm 145
Vindicta 71
Nina 6
StarCraft: Brood War
GuemChi 2440
Artosis 634
NaDa 48
Rock 18
Icarus 4
Leta 1
Dota 2
monkeys_forever380
febbydoto21
LuMiX1
Counter-Strike
Fnx 1878
Super Smash Bros
hungrybox571
Other Games
summit1g12274
JimRising 598
C9.Mang0328
WinterStarcraft259
Maynarde120
ViBE48
Organizations
Other Games
gamesdonequick1389
Counter-Strike
PGL220
Other Games
BasetradeTV127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH184
• Hupsaiya 83
• HeavenSC 38
• davetesta17
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5214
• Lourlo984
• Stunt183
Upcoming Events
The PondCast
6h 24m
Replay Cast
20h 24m
Korean StarCraft League
1d 23h
CranKy Ducklings
2 days
OSC
2 days
SC Evo Complete
2 days
DaveTesta Events
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.